Fix Xcode project references to the source tree
[cmake.git] / Source / cmake.h
blob5f8285eb9c2d17a928f063e83cfda257a618d862
1 /*=========================================================================
3 Program: CMake - Cross-Platform Makefile Generator
4 Module: $RCSfile: cmake.h,v $
5 Language: C++
6 Date: $Date: 2009-03-05 18:57:10 $
7 Version: $Revision: 1.120 $
9 Copyright (c) 2002 Kitware, Inc., Insight Consortium. All rights reserved.
10 See Copyright.txt or http://www.cmake.org/HTML/Copyright.html for details.
12 This software is distributed WITHOUT ANY WARRANTY; without even
13 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
14 PURPOSE. See the above copyright notices for more information.
16 =========================================================================*/
17 // This class represents a cmake invocation. It is the top level class when
18 // running cmake. Most cmake based GUIS should primarily create an instance
19 // of this class and communicate with it.
21 // The basic process for a GUI is as follows:
23 // 1) Create a cmake instance
24 // 2) Set the Home & Start directories, generator, and cmake command. this
25 // can be done using the Set methods or by using SetArgs and passing in
26 // command line arguments.
27 // 3) Load the cache by calling LoadCache (duh)
28 // 4) if you are using command line arguments with -D or -C flags then
29 // call SetCacheArgs (or if for some other reason you want to modify the
30 // cache, do it now.
31 // 5) Finally call Configure
32 // 6) Let the user change values and go back to step 5
33 // 7) call Generate
35 // If your GUI allows the user to change the start & home directories then
36 // you must at a minimum redo steps 2 through 7.
40 #ifndef cmake_h
41 #define cmake_h
43 #include "cmSystemTools.h"
44 #include "cmPropertyDefinitionMap.h"
45 #include "cmPropertyMap.h"
47 class cmGlobalGenerator;
48 class cmLocalGenerator;
49 class cmCacheManager;
50 class cmMakefile;
51 class cmCommand;
52 class cmVariableWatch;
53 class cmFileTimeComparison;
54 class cmExternalMakefileProjectGenerator;
55 class cmDocumentationSection;
56 class cmPolicies;
57 class cmListFileBacktrace;
59 class cmake
61 public:
62 enum MessageType
63 { AUTHOR_WARNING,
64 FATAL_ERROR,
65 INTERNAL_ERROR,
66 MESSAGE,
67 WARNING,
68 LOG
70 typedef std::map<cmStdString, cmCommand*> RegisteredCommandsMap;
72 ///! construct an instance of cmake
73 cmake();
74 ///! destruct an instance of cmake
75 ~cmake();
77 ///! construct an instance of cmake
78 static const char *GetCMakeFilesDirectory() {return "/CMakeFiles";};
79 static const char *GetCMakeFilesDirectoryPostSlash() {
80 return "CMakeFiles/";};
82 //@{
83 /**
84 * Set/Get the home directory (or output directory) in the project. The
85 * home directory is the top directory of the project. It is where
86 * cmake was run. Remember that CMake processes
87 * CMakeLists files by recursing up the tree starting at the StartDirectory
88 * and going up until it reaches the HomeDirectory.
90 void SetHomeDirectory(const char* dir);
91 const char* GetHomeDirectory() const
93 return this->cmHomeDirectory.c_str();
95 void SetHomeOutputDirectory(const char* lib);
96 const char* GetHomeOutputDirectory() const
98 return this->HomeOutputDirectory.c_str();
100 //@}
102 //@{
104 * Set/Get the start directory (or output directory). The start directory
105 * is the directory of the CMakeLists.txt file that started the current
106 * round of processing. Remember that CMake processes CMakeLists files by
107 * recursing up the tree starting at the StartDirectory and going up until
108 * it reaches the HomeDirectory.
110 void SetStartDirectory(const char* dir)
112 this->cmStartDirectory = dir;
113 cmSystemTools::ConvertToUnixSlashes(this->cmStartDirectory);
115 const char* GetStartDirectory() const
117 return this->cmStartDirectory.c_str();
119 void SetStartOutputDirectory(const char* lib)
121 this->StartOutputDirectory = lib;
122 cmSystemTools::ConvertToUnixSlashes(this->StartOutputDirectory);
124 const char* GetStartOutputDirectory() const
126 return this->StartOutputDirectory.c_str();
128 //@}
131 * Dump documentation to a file. If 0 is returned, the
132 * operation failed.
134 int DumpDocumentationToFile(std::ostream&);
137 * Handle a command line invocation of cmake.
139 int Run(const std::vector<std::string>&args)
140 { return this->Run(args, false); }
141 int Run(const std::vector<std::string>&args, bool noconfigure);
144 * Run the global generator Generate step.
146 int Generate();
149 * Configure the cmMakefiles. This routine will create a GlobalGenerator if
150 * one has not already been set. It will then Call Configure on the
151 * GlobalGenerator. This in turn will read in an process all the CMakeList
152 * files for the tree. It will not produce any actual Makefiles, or
153 * workspaces. Generate does that. */
154 int Configure();
155 int ActualConfigure();
158 * Configure the cmMakefiles. This routine will create a GlobalGenerator if
159 * one has not already been set. It will then Call Configure on the
160 * GlobalGenerator. This in turn will read in an process all the CMakeList
161 * files for the tree. It will not produce any actual Makefiles, or
162 * workspaces. Generate does that. */
163 int LoadCache();
164 void PreLoadCMakeFiles();
166 ///! Create a GlobalGenerator
167 cmGlobalGenerator* CreateGlobalGenerator(const char* name);
169 ///! Return the global generator assigned to this instance of cmake
170 cmGlobalGenerator* GetGlobalGenerator() { return this->GlobalGenerator; }
171 ///! Return the global generator assigned to this instance of cmake, const
172 const cmGlobalGenerator* GetGlobalGenerator() const
173 { return this->GlobalGenerator; }
175 ///! Return the global generator assigned to this instance of cmake
176 void SetGlobalGenerator(cmGlobalGenerator *);
178 ///! Get the names of the current registered generators
179 void GetRegisteredGenerators(std::vector<std::string>& names);
181 ///! get the cmCachemManager used by this invocation of cmake
182 cmCacheManager *GetCacheManager() { return this->CacheManager; }
184 ///! set the cmake command this instance of cmake should use
185 void SetCMakeCommand(const char* cmd) { this->CMakeCommand = cmd; }
188 * Given a variable name, return its value (as a string).
190 const char* GetCacheDefinition(const char*) const;
191 ///! Add an entry into the cache
192 void AddCacheEntry(const char* key, const char* value,
193 const char* helpString,
194 int type);
195 /**
196 * Execute commands during the build process. Supports options such
197 * as echo, remove file etc.
199 static int ExecuteCMakeCommand(std::vector<std::string>&);
201 /**
202 * Get the system information and write it to the file specified
204 int GetSystemInformation(std::vector<std::string>&);
207 * Add a command to this cmake instance
209 void AddCommand(cmCommand* );
210 void RenameCommand(const char* oldName, const char* newName);
211 void RemoveCommand(const char* name);
212 void RemoveUnscriptableCommands();
215 * Get a command by its name
217 cmCommand *GetCommand(const char *name);
219 /** Get list of all commands */
220 RegisteredCommandsMap* GetCommands() { return &this->Commands; }
222 /** Check if a command exists. */
223 bool CommandExists(const char* name) const;
225 ///! Parse command line arguments
226 void SetArgs(const std::vector<std::string>&);
228 ///! Is this cmake running as a result of a TRY_COMPILE command
229 bool GetIsInTryCompile() { return this->InTryCompile; }
231 ///! Is this cmake running as a result of a TRY_COMPILE command
232 void SetIsInTryCompile(bool i) { this->InTryCompile = i; }
234 ///! Parse command line arguments that might set cache values
235 bool SetCacheArgs(const std::vector<std::string>&);
237 typedef void (*ProgressCallbackType)
238 (const char*msg, float progress, void *);
240 * Set the function used by GUI's to receive progress updates
241 * Function gets passed: message as a const char*, a progress
242 * amount ranging from 0 to 1.0 and client data. The progress
243 * number provided may be negative in cases where a message is
244 * to be displayed without any progress percentage.
246 void SetProgressCallback(ProgressCallbackType f, void* clientData=0);
248 ///! this is called by generators to update the progress
249 void UpdateProgress(const char *msg, float prog);
251 ///! get the cmake policies instance
252 cmPolicies *GetPolicies() {return this->Policies;} ;
254 ///! Get the variable watch object
255 cmVariableWatch* GetVariableWatch() { return this->VariableWatch; }
257 /** Get the documentation entries for the supported commands.
258 * If withCurrentCommands is true, the documentation for the
259 * recommended set of commands is included.
260 * If withCompatCommands is true, the documentation for discouraged
261 * (compatibility) commands is included.
262 * You probably don't want to set both to false.
264 void GetCommandDocumentation(std::vector<cmDocumentationEntry>& entries,
265 bool withCurrentCommands = true,
266 bool withCompatCommands = true) const;
267 void GetPropertiesDocumentation(std::map<std::string,
268 cmDocumentationSection *>&);
269 void GetGeneratorDocumentation(std::vector<cmDocumentationEntry>&);
270 void GetPolicyDocumentation(std::vector<cmDocumentationEntry>& entries);
272 ///! Set/Get a property of this target file
273 void SetProperty(const char *prop, const char *value);
274 void AppendProperty(const char *prop, const char *value);
275 const char *GetProperty(const char *prop);
276 const char *GetProperty(const char *prop, cmProperty::ScopeType scope);
277 bool GetPropertyAsBool(const char *prop);
279 // Get the properties
280 cmPropertyMap &GetProperties() { return this->Properties; };
282 ///! Do all the checks before running configure
283 int DoPreConfigureChecks();
286 * Set and get the script mode option. In script mode there is no
287 * generator and no cache. Also, language are not enabled, so
288 * add_executable and things do not do anything.
290 void SetScriptMode(bool mode) { this->ScriptMode = mode; }
291 bool GetScriptMode() { return this->ScriptMode; }
293 ///! Debug the try compile stuff by not delelting the files
294 bool GetDebugTryCompile(){return this->DebugTryCompile;}
295 void DebugTryCompileOn(){this->DebugTryCompile = true;}
298 * Generate CMAKE_ROOT and CMAKE_COMMAND cache entries
300 int AddCMakePaths();
303 * Get the file comparison class
305 cmFileTimeComparison* GetFileComparison() { return this->FileComparison; }
308 * Get the path to ctest
310 const char* GetCTestCommand();
311 const char* GetCPackCommand();
313 // Do we want debug output during the cmake run.
314 bool GetDebugOutput() { return this->DebugOutput; }
315 void SetDebugOutputOn(bool b) { this->DebugOutput = b;}
317 // Do we want trace output during the cmake run.
318 bool GetTrace() { return this->Trace;}
319 void SetTrace(bool b) { this->Trace = b;}
320 // Define a property
321 void DefineProperty(const char *name, cmProperty::ScopeType scope,
322 const char *ShortDescription,
323 const char *FullDescription,
324 bool chain = false,
325 const char *variableGroup = 0);
327 // get property definition
328 cmPropertyDefinition *GetPropertyDefinition
329 (const char *name, cmProperty::ScopeType scope);
331 // Is a property defined?
332 bool IsPropertyDefined(const char *name, cmProperty::ScopeType scope);
333 bool IsPropertyChained(const char *name, cmProperty::ScopeType scope);
335 /** Get the list of configurations (in upper case) considered to be
336 debugging configurations.*/
337 std::vector<std::string> const& GetDebugConfigs();
339 // record accesses of properties and variables
340 void RecordPropertyAccess(const char *name, cmProperty::ScopeType scope);
341 void ReportUndefinedPropertyAccesses(const char *filename);
343 // Define the properties
344 static void DefineProperties(cmake *cm);
346 void SetCMakeEditCommand(const char* s)
348 this->CMakeEditCommand = s;
350 void SetSuppressDevWarnings(bool v)
352 this->SuppressDevWarnings = v;
353 this->DoSuppressDevWarnings = true;
356 /** Display a message to the user. */
357 void IssueMessage(cmake::MessageType t, std::string const& text,
358 cmListFileBacktrace const& backtrace);
359 // * run the --build option
360 int Build(const std::string& dir,
361 const std::string& target,
362 const std::string& config,
363 const std::vector<std::string>& nativeOptions,
364 bool clean);
365 protected:
366 void InitializeProperties();
367 int HandleDeleteCacheVariables(const char* var);
368 cmPropertyMap Properties;
369 std::set<std::pair<cmStdString,cmProperty::ScopeType> > AccessedProperties;
371 std::map<cmProperty::ScopeType, cmPropertyDefinitionMap>
372 PropertyDefinitions;
374 typedef
375 cmExternalMakefileProjectGenerator* (*CreateExtraGeneratorFunctionType)();
376 typedef std::map<cmStdString,
377 CreateExtraGeneratorFunctionType> RegisteredExtraGeneratorsMap;
379 typedef cmGlobalGenerator* (*CreateGeneratorFunctionType)();
380 typedef std::map<cmStdString,
381 CreateGeneratorFunctionType> RegisteredGeneratorsMap;
382 RegisteredCommandsMap Commands;
383 RegisteredGeneratorsMap Generators;
384 RegisteredExtraGeneratorsMap ExtraGenerators;
385 void AddDefaultCommands();
386 void AddDefaultGenerators();
387 void AddDefaultExtraGenerators();
388 void AddExtraGenerator(const char* name,
389 CreateExtraGeneratorFunctionType newFunction);
391 cmPolicies *Policies;
392 cmGlobalGenerator *GlobalGenerator;
393 cmCacheManager *CacheManager;
394 std::string cmHomeDirectory;
395 std::string HomeOutputDirectory;
396 std::string cmStartDirectory;
397 std::string StartOutputDirectory;
398 bool SuppressDevWarnings;
399 bool DoSuppressDevWarnings;
401 ///! read in a cmake list file to initialize the cache
402 void ReadListFile(const char *path);
404 ///! Check if CMAKE_CACHEFILE_DIR is set. If it is not, delete the log file.
405 /// If it is set, truncate it to 50kb
406 void TruncateOutputLog(const char* fname);
409 * Method called to check build system integrity at build time.
410 * Returns 1 if CMake should rerun and 0 otherwise.
412 int CheckBuildSystem();
414 void SetDirectoriesFromFile(const char* arg);
416 //! Make sure all commands are what they say they are and there is no
417 //macros.
418 void CleanupCommandsAndMacros();
420 void GenerateGraphViz(const char* fileName) const;
422 static int ExecuteEchoColor(std::vector<std::string>& args);
423 static int ExecuteLinkScript(std::vector<std::string>& args);
424 static int VisualStudioLink(std::vector<std::string>& args, int type);
425 static int VisualStudioLinkIncremental(std::vector<std::string>& args,
426 int type,
427 bool verbose);
428 static int VisualStudioLinkNonIncremental(std::vector<std::string>& args,
429 int type,
430 bool hasManifest,
431 bool verbose);
432 static int ParseVisualStudioLinkCommand(std::vector<std::string>& args,
433 std::vector<cmStdString>& command,
434 std::string& targetName);
435 static bool RunCommand(const char* comment,
436 std::vector<cmStdString>& command,
437 bool verbose,
438 int* retCodeOut = 0);
439 cmVariableWatch* VariableWatch;
441 ///! Find the full path to one of the cmake programs like ctest, cpack, etc.
442 std::string FindCMakeProgram(const char* name) const;
443 private:
444 cmake(const cmake&); // Not implemented.
445 void operator=(const cmake&); // Not implemented.
446 ProgressCallbackType ProgressCallback;
447 void* ProgressCallbackClientData;
448 bool Verbose;
449 bool InTryCompile;
450 bool ScriptMode;
451 bool DebugOutput;
452 bool Trace;
453 std::string CMakeEditCommand;
454 std::string CMakeCommand;
455 std::string CXXEnvironment;
456 std::string CCEnvironment;
457 std::string CheckBuildSystemArgument;
458 std::string CheckStampFile;
459 std::string CheckStampList;
460 std::string VSSolutionFile;
461 std::string CTestCommand;
462 std::string CPackCommand;
463 bool ClearBuildSystem;
464 bool DebugTryCompile;
465 cmFileTimeComparison* FileComparison;
466 std::string GraphVizFile;
467 std::vector<std::string> DebugConfigs;
469 void UpdateConversionPathTable();
472 #define CMAKE_STANDARD_OPTIONS_TABLE \
473 {"-C <initial-cache>", "Pre-load a script to populate the cache.", \
474 "When cmake is first run in an empty build tree, it creates a " \
475 "CMakeCache.txt file and populates it with customizable settings " \
476 "for the project. This option may be used to specify a file from " \
477 "which to load cache entries before the first pass through " \
478 "the project's cmake listfiles. The loaded entries take priority " \
479 "over the project's default values. The given file should be a CMake " \
480 "script containing SET commands that use the CACHE option, " \
481 "not a cache-format file."}, \
482 {"-D <var>:<type>=<value>", "Create a cmake cache entry.", \
483 "When cmake is first run in an empty build tree, it creates a " \
484 "CMakeCache.txt file and populates it with customizable settings " \
485 "for the project. This option may be used to specify a setting " \
486 "that takes priority over the project's default value. The option " \
487 "may be repeated for as many cache entries as desired."}, \
488 {"-U <globbing_expr>", "Remove matching entries from CMake cache.", \
489 "This option may be used to remove one or more variables from the " \
490 "CMakeCache.txt file, globbing expressions using * and ? are supported. "\
491 "The option may be repeated for as many cache entries as desired.\n" \
492 "Use with care, you can make your CMakeCache.txt non-working."}, \
493 {"-G <generator-name>", "Specify a makefile generator.", \
494 "CMake may support multiple native build systems on certain platforms. " \
495 "A makefile generator is responsible for generating a particular build " \
496 "system. Possible generator names are specified in the Generators " \
497 "section."},\
498 {"-Wno-dev", "Suppress developer warnings.",\
499 "Suppress warnings that are meant for the author"\
500 " of the CMakeLists.txt files."},\
501 {"-Wdev", "Enable developer warnings.",\
502 "Enable warnings that are meant for the author"\
503 " of the CMakeLists.txt files."}
506 #define CMAKE_STANDARD_INTRODUCTION \
507 {0, \
508 "CMake is a cross-platform build system generator. Projects " \
509 "specify their build process with platform-independent CMake listfiles " \
510 "included in each directory of a source tree with the name " \
511 "CMakeLists.txt. " \
512 "Users build a project by using CMake to generate a build system " \
513 "for a native tool on their platform.", 0}
514 #endif