1 # This is part of the Findosg* suite used to find OpenSceneGraph components.
2 # Each component is separate and you must opt in to each module. You must
3 # also opt into OpenGL and OpenThreads (and Producer if needed) as these
4 # modules won't do it for you. This is to allow you control over your own
5 # system piece by piece in case you need to opt out of certain components
6 # or change the Find behavior for a particular module (perhaps because the
7 # default FindOpenGL.cmake module doesn't work with your system as an
9 # If you want to use a more convenient module that includes everything,
10 # use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
12 # Locate osgManipulator
15 # OSGMANIPULATOR_FOUND - Was osgManipulator found?
16 # OSGMANIPULATOR_INCLUDE_DIR - Where to find the headers
17 # OSGMANIPULATOR_LIBRARIES - The libraries to link for osgManipulator (use this)
19 # OSGMANIPULATOR_LIBRARY - The osgManipulator library
20 # OSGMANIPULATOR_LIBRARY_DEBUG - The osgManipulator debug library
22 # $OSGDIR is an environment variable that would
23 # correspond to the ./configure --prefix=$OSGDIR
24 # used in building osg.
26 # Created by Eric Wing.
28 # Header files are presumed to be included like
29 # #include <osg/PositionAttitudeTransform>
30 # #include <osgManipulator/TrackballDragger>
32 include(Findosg_functions)
33 OSG_FIND_PATH (OSGMANIPULATOR osgManipulator/TrackballDragger)
34 OSG_FIND_LIBRARY(OSGMANIPULATOR osgManipulator)
36 include(FindPackageHandleStandardArgs)
37 FIND_PACKAGE_HANDLE_STANDARD_ARGS(osgManipulator DEFAULT_MSG
38 OSGMANIPULATOR_LIBRARY OSGMANIPULATOR_INCLUDE_DIR)