1 # This is part of the Findosg* suite used to find OpenSceneGraph components.
2 # Each component is separate and you must opt in to each module. You must
3 # also opt into OpenGL and OpenThreads (and Producer if needed) as these
4 # modules won't do it for you. This is to allow you control over your own
5 # system piece by piece in case you need to opt out of certain components
6 # or change the Find behavior for a particular module (perhaps because the
7 # default FindOpenGL.cmake module doesn't work with your system as an
9 # If you want to use a more convenient module that includes everything,
10 # use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
15 # OSGFX_FOUND, if false, do not try to link to osgFX
16 # OSGFX_INCLUDE_DIR, where to find the headers
18 # $OSGDIR is an environment variable that would
19 # correspond to the ./configure --prefix=$OSGDIR
20 # used in building osg.
22 # Created by Eric Wing.
24 # Header files are presumed to be included like
25 # #include <osg/PositionAttitudeTransform>
26 # #include <osgFX/BumpMapping>
28 # Try the user's environment request before anything else.
29 FIND_PATH(OSGFX_INCLUDE_DIR osgFX/BumpMapping
41 /opt/local # DarwinPorts
44 [HKEY_LOCAL_MACHINE\\SYSTEM\\CurrentControlSet\\Control\\Session\ Manager\\Environment;OpenThreads_ROOT]
45 [HKEY_LOCAL_MACHINE\\SYSTEM\\CurrentControlSet\\Control\\Session\ Manager\\Environment;OSG_ROOT]
48 FIND_LIBRARY(OSGFX_LIBRARY
54 PATH_SUFFIXES lib64 lib
67 IF(OSGFX_LIBRARY AND OSGFX_INCLUDE_DIR)
68 SET(OSGFX_FOUND "YES")
69 ENDIF(OSGFX_LIBRARY AND OSGFX_INCLUDE_DIR)