More unit tests
[codimension.git] / thirdparty / libantlr3c-3.2 / src / antlr3ucs2inputstream.c
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1 /// \file
2 /// Base functions to initialize and manipulate a UCS2 input stream
3 ///
4 #include <antlr3input.h>
6 // [The "BSD licence"]
7 // Copyright (c) 2005-2009 Jim Idle, Temporal Wave LLC
8 // http://www.temporal-wave.com
9 // http://www.linkedin.com/in/jimidle
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35 // INT Stream API
37 static void antlr3UCS2Consume (pANTLR3_INT_STREAM is);
38 static ANTLR3_UCHAR antlr3UCS2LA (pANTLR3_INT_STREAM is, ANTLR3_INT32 la);
39 static ANTLR3_MARKER antlr3UCS2Index (pANTLR3_INT_STREAM is);
40 static void antlr3UCS2Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint);
42 // ucs2 Charstream API functions
44 static pANTLR3_STRING antlr3UCS2Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop);
46 /// \brief Common function to setup function interface for a 16 bit "UCS2" input stream.
47 ///
48 /// \param input Input stream context pointer
49 ///
50 /// \remark
51 /// - Strictly speaking, there is no such thing as a UCS2 input stream as the term
52 /// tends to confuse the notions of character encoding, unicode and so on. However
53 /// because there will possibly be a need for a UTF-16 stream, I needed to identify 16 bit
54 /// streams that do not support surrogate encodings and UCS2 is how it is mostly referred to.
55 /// For instance Java, Oracle and others use a 16 bit encoding of characters and so this type
56 /// of stream is very common.
57 /// Take it to mean, therefore, a straight 16 bit uncomplicated encoding of Unicode code points.
58 ///
59 void
60 antlr3UCS2SetupStream (pANTLR3_INPUT_STREAM input, ANTLR3_UINT32 type)
62 // Build a string factory for this stream. This is a 16 bit string "UCS2" factory which is a standard
63 // part of the ANTLR3 string. The string factory is then passed through the whole chain of lexer->parser->tree->treeparser
64 // and so on.
66 input->strFactory = antlr3UCS2StringFactoryNew();
68 // Install function pointers for an 8 bit ASCII input, which are good for almost
69 // all input stream functions. We will then override those that won't work for 16 bit characters.
71 antlr3GenericSetupStream (input, type);
73 // Intstream API overrides for UCS2
75 input->istream->consume = antlr3UCS2Consume; // Consume the next 16 bit character in the buffer
76 input->istream->_LA = antlr3UCS2LA; // Return the UTF32 character at offset n (1 based)
77 input->istream->index = antlr3UCS2Index; // Calculate current index in input stream, 16 bit based
78 input->istream->seek = antlr3UCS2Seek; // How to seek to a specific point in the stream
80 // Charstream API overrides for UCS2
82 input->substr = antlr3UCS2Substr; // Return a string from the input stream
84 input->charByteSize = 2; // Size in bytes of characters in this stream.
88 /// \brief Consume the next character in an 8 bit ASCII input stream
89 ///
90 /// \param input Input stream context pointer
91 ///
92 static void
93 antlr3UCS2Consume(pANTLR3_INT_STREAM is)
95 pANTLR3_INPUT_STREAM input;
97 input = ((pANTLR3_INPUT_STREAM) (is->super));
99 if ((pANTLR3_UINT16)(input->nextChar) < (((pANTLR3_UINT16)input->data) + input->sizeBuf))
101 // Indicate one more character in this line
103 input->charPositionInLine++;
105 if ((ANTLR3_UCHAR)(*((pANTLR3_UINT16)input->nextChar)) == input->newlineChar)
107 // Reset for start of a new line of input
109 input->line++;
110 input->charPositionInLine = 0;
111 input->currentLine = (void *)(((pANTLR3_UINT16)input->nextChar) + 1);
114 // Increment to next character position
116 input->nextChar = (void *)(((pANTLR3_UINT16)input->nextChar) + 1);
120 /// \brief Return the input element assuming an 8 bit ascii input
122 /// \param[in] input Input stream context pointer
123 /// \param[in] la 1 based offset of next input stream element
125 /// \return Next input character in internal ANTLR3 encoding (UTF32)
127 static ANTLR3_UCHAR
128 antlr3UCS2LA(pANTLR3_INT_STREAM is, ANTLR3_INT32 la)
130 pANTLR3_INPUT_STREAM input;
132 input = ((pANTLR3_INPUT_STREAM) (is->super));
134 if (( ((pANTLR3_UINT16)input->nextChar) + la - 1) >= (((pANTLR3_UINT16)input->data) + input->sizeBuf))
136 return ANTLR3_CHARSTREAM_EOF;
138 else
140 return (ANTLR3_UCHAR)(*((pANTLR3_UINT16)input->nextChar + la - 1));
145 /// \brief Calculate the current index in the output stream.
146 /// \param[in] input Input stream context pointer
148 static ANTLR3_MARKER
149 antlr3UCS2Index(pANTLR3_INT_STREAM is)
151 pANTLR3_INPUT_STREAM input;
153 input = ((pANTLR3_INPUT_STREAM) (is->super));
155 return (ANTLR3_MARKER)(input->nextChar);
158 /// \brief Rewind the lexer input to the state specified by the supplied mark.
160 /// \param[in] input Input stream context pointer
162 /// \remark
163 /// Assumes ASCII (or at least, 8 Bit) input stream.
165 static void
166 antlr3UCS2Seek (pANTLR3_INT_STREAM is, ANTLR3_MARKER seekPoint)
168 ANTLR3_INT32 count;
169 pANTLR3_INPUT_STREAM input;
171 input = ((pANTLR3_INPUT_STREAM) is->super);
173 // If the requested seek point is less than the current
174 // input point, then we assume that we are resetting from a mark
175 // and do not need to scan, but can just set to there.
177 if (seekPoint <= (ANTLR3_MARKER)(input->nextChar))
179 input->nextChar = (void *)seekPoint;
181 else
183 count = (ANTLR3_UINT32)((seekPoint - (ANTLR3_MARKER)(input->nextChar)) / 2); // 16 bits per character in UCS2
185 while (count--)
187 is->consume(is);
191 /// \brief Return a substring of the ucs2 (16 bit) input stream in
192 /// newly allocated memory.
194 /// \param input Input stream context pointer
195 /// \param start Offset in input stream where the string starts
196 /// \param stop Offset in the input stream where the string ends.
198 static pANTLR3_STRING
199 antlr3UCS2Substr (pANTLR3_INPUT_STREAM input, ANTLR3_MARKER start, ANTLR3_MARKER stop)
201 return input->strFactory->newPtr(input->strFactory, (pANTLR3_UINT8)start, ((ANTLR3_UINT32_CAST(stop - start))/2) + 1);