4 * added scaling, press 's' in select-mode
6 * fixed problem with new particles disappearing in run-mode
8 * made the ground look a bit nicer
10 * fixed speed problem in the X11 target
16 * added switch to disable thick lines in X11
18 * added runtime switching to fullscreen, press 'F11'
20 * different cursors for different tools
22 * added a blender like 'remove doubles', press 'j'
24 * fixed 'make install'
26 * added grid support (press 'g')
28 * fixes crash-bug in with user/ directory
30 * fixed some missing keybindings fixed
32 * fixed missing #ifdef/#endif for XVidMode, caused compile failure if
33 Xvidmode is not present
35 * added zlib support for compressed construo files (.construo.gz)
37 * some small optimizations
39 * fixed problems with 16bit XServers
41 * more example constrution
47 * Fixed id-overlap bug which caused construction to get corrput
48 (wrong particles connected together)
50 * added zooming plus mouse-wheel support
52 * added scrolling with cursorkeys and mouse
56 * House of Horror Part1 and Part2 added (currently a bit broken due
59 * fullscreen support added
61 * moving of objects is possible
63 * rotation of objects is possible
65 * added optional glut support for hardware accelerated OpenGL
67 * support for anti-aliased lines and transparency (only under glut)
69 * fixed particle physics, particle mass now has an impact
71 * particle velocity editing is possible
73 * added file-manager with thumbnail preview
75 * added custom collider objects (aka boxes)
77 * moving of colliders in a running simulation is possible
79 * some bit more actions are undoable
81 * lots of new bugs and missing features, see file BUGS for the known
82 issues (no file overwrite warning, so be carefull!)
88 * fixed-particles are now possible
90 * in-game help screen available
92 * removal of particles is possible
94 * rewind to the state before the 'run' is possible (aka undo)
96 * rewritten to use only plain Xlib, no additional libraries required
98 * XML is replaced by s-expressions, this removes another library
99 dependency and results in better readable files
101 * added a bunch of example files
103 * added abstraction layer, ports to other libraries or OSs should be
104 quite easy (OpenGL port might follow sooner or later)