1 // $Id: gui_manager.hxx,v 1.16 2003/07/24 10:10:02 grumbel Exp $
3 // Construo - A wire-frame construction game
4 // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef HEADER_CONSTRUO_GUI_MANAGER_HXX
21 #define HEADER_CONSTRUO_GUI_MANAGER_HXX
28 /** The GUIManager is basically the place where the main loop runs */
32 unsigned int frame_count
;
33 unsigned int start_time
;
35 /** component where the mouse is currently over */
36 GUIComponent
* last_component
;
37 GUIComponent
* current_component
;
39 GUIComponent
* grabbing_component
;
44 /** A collection of GUI components aka widgets */
45 typedef std::vector
<GUIComponent
*> ComponentLst
;
46 ComponentLst components
;
48 void process_events ();
49 void process_button_events (ButtonEvent
&);
50 GUIComponent
* find_component_at (int, int);
53 virtual ~GUIManager ();
55 /** Launches a single run from the games main loop */
56 virtual void run_once ();
58 /** Draw all the GUI components */
60 virtual void update() {}
62 virtual void draw_overlay () {}
64 /** Stops the GUIManager */
67 /** add a GUIComponent, the component will get deleted after in the
68 destruction of the guimanager */
69 void add (GUIComponent
*);
71 void grab_mouse (GUIComponent
*);
72 void ungrab_mouse (GUIComponent
*);