Rebuild autotool system
[construo.git] / gui_manager.hxx
blob591ac5f44fcfcbfd060f01512fa5b8a986025de2
1 // $Id: gui_manager.hxx,v 1.16 2003/07/24 10:10:02 grumbel Exp $
2 //
3 // Construo - A wire-frame construction game
4 // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
5 //
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef HEADER_CONSTRUO_GUI_MANAGER_HXX
21 #define HEADER_CONSTRUO_GUI_MANAGER_HXX
23 #include <vector>
25 class GUIComponent;
26 struct ButtonEvent;
28 /** The GUIManager is basically the place where the main loop runs */
29 class GUIManager
31 private:
32 unsigned int frame_count;
33 unsigned int start_time;
35 /** component where the mouse is currently over */
36 GUIComponent* last_component;
37 GUIComponent* current_component;
39 GUIComponent* grabbing_component;
41 int last_x;
42 int last_y;
44 /** A collection of GUI components aka widgets */
45 typedef std::vector<GUIComponent*> ComponentLst;
46 ComponentLst components;
48 void process_events ();
49 void process_button_events (ButtonEvent&);
50 GUIComponent* find_component_at (int, int);
51 public:
52 GUIManager ();
53 virtual ~GUIManager ();
55 /** Launches a single run from the games main loop */
56 virtual void run_once ();
58 /** Draw all the GUI components */
59 void draw ();
60 virtual void update() {}
62 virtual void draw_overlay () {}
64 /** Stops the GUIManager */
65 void quit();
67 /** add a GUIComponent, the component will get deleted after in the
68 destruction of the guimanager */
69 void add (GUIComponent*);
71 void grab_mouse (GUIComponent*);
72 void ungrab_mouse (GUIComponent*);
75 #endif
77 /* EOF */