1 // $Id: input_context.hxx,v 1.9 2003/01/05 15:29:15 grumbel Exp $
3 // Construo - A wire-frame construction game
4 // Copyright (C) 2002 Ingo Ruhnke <grumbel@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef HEADER_CONSTRUO_INPUT_CONTEXT_HXX
21 #define HEADER_CONSTRUO_INPUT_CONTEXT_HXX
24 #include "vector2d.hxx"
26 #include "buttons.hxx"
33 std::queue
<Event
> events
;
36 virtual ~InputContext () {}
40 /** @return true if the button with the given keycode is currently
41 pressed, false otherwise */
42 virtual bool get_key (int key
) =0;
44 /** @return mouse x coordinate */
45 virtual int get_mouse_x () =0;
47 /** @return mouse y coordinate */
48 virtual int get_mouse_y () =0;
50 Vector2d
get_mouse_pos () { return Vector2d(get_mouse_x (), get_mouse_y()); }
52 /** If an event is in the queue, copy it to \a event and return
53 true, else return false and leave \a event untouched */
54 bool get_event(Event
* event
);