1 /* obstack.h - object stack macros
2 Copyright (C) 1988, 89, 90, 91, 92, 93, 94 Free Software Foundation, Inc.
4 This program is free software; you can redistribute it and/or modify it
5 under the terms of the GNU General Public License as published by the
6 Free Software Foundation; either version 2, or (at your option) any
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software Foundation,
16 Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
20 All the apparent functions defined here are macros. The idea
21 is that you would use these pre-tested macros to solve a
22 very specific set of problems, and they would run fast.
23 Caution: no side-effects in arguments please!! They may be
24 evaluated MANY times!!
26 These macros operate a stack of objects. Each object starts life
27 small, and may grow to maturity. (Consider building a word syllable
28 by syllable.) An object can move while it is growing. Once it has
29 been "finished" it never changes address again. So the "top of the
30 stack" is typically an immature growing object, while the rest of the
31 stack is of mature, fixed size and fixed address objects.
33 These routines grab large chunks of memory, using a function you
34 supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
35 by calling `obstack_chunk_free'. You must define them and declare
36 them before using any obstack macros.
38 Each independent stack is represented by a `struct obstack'.
39 Each of the obstack macros expects a pointer to such a structure
40 as the first argument.
42 One motivation for this package is the problem of growing char strings
43 in symbol tables. Unless you are "fascist pig with a read-only mind"
44 --Gosper's immortal quote from HAKMEM item 154, out of context--you
45 would not like to put any arbitrary upper limit on the length of your
48 In practice this often means you will build many short symbols and a
49 few long symbols. At the time you are reading a symbol you don't know
50 how long it is. One traditional method is to read a symbol into a
51 buffer, realloc()ating the buffer every time you try to read a symbol
52 that is longer than the buffer. This is beaut, but you still will
53 want to copy the symbol from the buffer to a more permanent
54 symbol-table entry say about half the time.
56 With obstacks, you can work differently. Use one obstack for all symbol
57 names. As you read a symbol, grow the name in the obstack gradually.
58 When the name is complete, finalize it. Then, if the symbol exists already,
59 free the newly read name.
61 The way we do this is to take a large chunk, allocating memory from
62 low addresses. When you want to build a symbol in the chunk you just
63 add chars above the current "high water mark" in the chunk. When you
64 have finished adding chars, because you got to the end of the symbol,
65 you know how long the chars are, and you can create a new object.
66 Mostly the chars will not burst over the highest address of the chunk,
67 because you would typically expect a chunk to be (say) 100 times as
68 long as an average object.
70 In case that isn't clear, when we have enough chars to make up
71 the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
72 so we just point to it where it lies. No moving of chars is
73 needed and this is the second win: potentially long strings need
74 never be explicitly shuffled. Once an object is formed, it does not
75 change its address during its lifetime.
77 When the chars burst over a chunk boundary, we allocate a larger
78 chunk, and then copy the partly formed object from the end of the old
79 chunk to the beginning of the new larger chunk. We then carry on
80 accreting characters to the end of the object as we normally would.
82 A special macro is provided to add a single char at a time to a
83 growing object. This allows the use of register variables, which
84 break the ordinary 'growth' macro.
87 We allocate large chunks.
88 We carve out one object at a time from the current chunk.
89 Once carved, an object never moves.
90 We are free to append data of any size to the currently
92 Exactly one object is growing in an obstack at any one time.
93 You can run one obstack per control block.
94 You may have as many control blocks as you dare.
95 Because of the way we do it, you can `unwind' an obstack
96 back to a previous state. (You may remove objects much
97 as you would with a stack.)
101 /* Don't do the contents of this file more than once. */
103 #ifndef __OBSTACK_H__
104 #define __OBSTACK_H__
110 /* We use subtraction of (char *)0 instead of casting to int
111 because on word-addressable machines a simple cast to int
112 may ignore the byte-within-word field of the pointer. */
115 #define __PTR_TO_INT(P) ((P) - (char *)0)
119 #define __INT_TO_PTR(P) ((P) + (char *)0)
122 /* We need the type of the resulting object. In ANSI C it is ptrdiff_t
123 but in traditional C it is usually long. If we are in ANSI C and
124 don't already have ptrdiff_t get it. */
126 #if defined (__STDC__) && __STDC__ && ! defined (offsetof)
127 #if defined (__GNUC__) && defined (IN_GCC)
128 /* On Next machine, the system's stddef.h screws up if included
129 after we have defined just ptrdiff_t, so include all of stddef.h.
130 Otherwise, define just ptrdiff_t, which is all we need. */
132 #define __need_ptrdiff_t
139 #if defined (__STDC__) && __STDC__
140 #define PTR_INT_TYPE ptrdiff_t
142 #define PTR_INT_TYPE long
145 #if HAVE_STRING_H || STDC_HEADERS
148 # define bcopy(s, d, n) memcpy ((d), (s), (n))
150 #else /* HAVE_STRING_H || STDC_HEADERS */
151 # include <strings.h>
152 #endif /* not (HAVE_STRING_H || STDC_HEADERS) */
154 struct _obstack_chunk
/* Lives at front of each chunk. */
156 char *limit
; /* 1 past end of this chunk */
157 struct _obstack_chunk
*prev
; /* address of prior chunk or NULL */
158 char contents
[4]; /* objects begin here */
161 struct obstack
/* control current object in current chunk */
163 long chunk_size
; /* preferred size to allocate chunks in */
164 struct _obstack_chunk
* chunk
; /* address of current struct obstack_chunk */
165 char *object_base
; /* address of object we are building */
166 char *next_free
; /* where to add next char to current object */
167 char *chunk_limit
; /* address of char after current chunk */
168 PTR_INT_TYPE temp
; /* Temporary for some macros. */
169 int alignment_mask
; /* Mask of alignment for each object. */
170 struct _obstack_chunk
*(*chunkfun
) (); /* User's fcn to allocate a chunk. */
171 void (*freefun
) (); /* User's function to free a chunk. */
172 char *extra_arg
; /* first arg for chunk alloc/dealloc funcs */
173 unsigned use_extra_arg
:1; /* chunk alloc/dealloc funcs take extra arg */
174 unsigned maybe_empty_object
:1;/* There is a possibility that the current
175 chunk contains a zero-length object. This
176 prevents freeing the chunk if we allocate
177 a bigger chunk to replace it. */
178 unsigned alloc_failed
:1; /* chunk alloc func returned 0 */
181 /* Declare the external functions we use; they are in obstack.c. */
183 #if defined (__STDC__) && __STDC__
184 extern void _obstack_newchunk (struct obstack
*, int);
185 extern void _obstack_free (struct obstack
*, void *);
186 extern int _obstack_begin (struct obstack
*, int, int,
187 void *(*) (), void (*) ());
188 extern int _obstack_begin_1 (struct obstack
*, int, int,
189 void *(*) (), void (*) (), void *);
191 extern void _obstack_newchunk ();
192 extern void _obstack_free ();
193 extern int _obstack_begin ();
194 extern int _obstack_begin_1 ();
197 #if defined (__STDC__) && __STDC__
199 /* Do the function-declarations after the structs
200 but before defining the macros. */
202 void obstack_init (struct obstack
*obstack
);
204 void * obstack_alloc (struct obstack
*obstack
, int size
);
206 void * obstack_copy (struct obstack
*obstack
, void *address
, int size
);
207 void * obstack_copy0 (struct obstack
*obstack
, void *address
, int size
);
209 void obstack_free (struct obstack
*obstack
, void *block
);
211 void obstack_blank (struct obstack
*obstack
, int size
);
213 void obstack_grow (struct obstack
*obstack
, void *data
, int size
);
214 void obstack_grow0 (struct obstack
*obstack
, void *data
, int size
);
216 void obstack_1grow (struct obstack
*obstack
, int data_char
);
217 void obstack_ptr_grow (struct obstack
*obstack
, void *data
);
218 void obstack_int_grow (struct obstack
*obstack
, int data
);
220 void * obstack_finish (struct obstack
*obstack
);
222 int obstack_object_size (struct obstack
*obstack
);
224 int obstack_room (struct obstack
*obstack
);
225 void obstack_1grow_fast (struct obstack
*obstack
, int data_char
);
226 void obstack_ptr_grow_fast (struct obstack
*obstack
, void *data
);
227 void obstack_int_grow_fast (struct obstack
*obstack
, int data
);
228 void obstack_blank_fast (struct obstack
*obstack
, int size
);
230 void * obstack_base (struct obstack
*obstack
);
231 void * obstack_next_free (struct obstack
*obstack
);
232 int obstack_alignment_mask (struct obstack
*obstack
);
233 int obstack_chunk_size (struct obstack
*obstack
);
235 #endif /* __STDC__ */
237 /* Non-ANSI C cannot really support alternative functions for these macros,
238 so we do not declare them. */
240 /* Pointer to beginning of object being allocated or to be allocated next.
241 Note that this might not be the final address of the object
242 because a new chunk might be needed to hold the final size. */
244 #define obstack_base(h) ((h)->alloc_failed ? 0 : (h)->object_base)
246 /* Size for allocating ordinary chunks. */
248 #define obstack_chunk_size(h) ((h)->chunk_size)
250 /* Pointer to next byte not yet allocated in current chunk. */
252 #define obstack_next_free(h) ((h)->alloc_failed ? 0 : (h)->next_free)
254 /* Mask specifying low bits that should be clear in address of an object. */
256 #define obstack_alignment_mask(h) ((h)->alignment_mask)
258 #define obstack_init(h) \
259 _obstack_begin ((h), 0, 0, \
260 (void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
262 #define obstack_begin(h, size) \
263 _obstack_begin ((h), (size), 0, \
264 (void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
266 #define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
267 _obstack_begin ((h), (size), (alignment), \
268 (void *(*) ()) (chunkfun), (void (*) ()) (freefun))
270 #define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
271 _obstack_begin_1 ((h), (size), (alignment), \
272 (void *(*) ()) (chunkfun), (void (*) ()) (freefun), (arg))
274 #define obstack_chunkfun(h, newchunkfun) \
275 ((h) -> chunkfun = (struct _obstack_chunk *(*)()) (newchunkfun))
277 #define obstack_freefun(h, newfreefun) \
278 ((h) -> freefun = (void (*)()) (newfreefun))
280 #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
282 #define obstack_blank_fast(h,n) ((h)->next_free += (n))
284 #if defined (__GNUC__) && defined (__STDC__)
285 /* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and
286 does not implement __extension__. But that compiler doesn't define
288 #if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__)
289 #define __extension__
292 /* For GNU C, if not -traditional,
293 we can define these macros to compute all args only once
294 without using a global variable.
295 Also, we can avoid using the `temp' slot, to make faster code. */
297 #define obstack_object_size(OBSTACK) \
299 ({ struct obstack *__o = (OBSTACK); \
300 __o->alloc_failed ? 0 : \
301 (unsigned) (__o->next_free - __o->object_base); })
303 #define obstack_room(OBSTACK) \
305 ({ struct obstack *__o = (OBSTACK); \
306 (unsigned) (__o->chunk_limit - __o->next_free); })
308 #define obstack_grow(OBSTACK,where,length) \
310 ({ struct obstack *__o = (OBSTACK); \
311 int __len = (length); \
312 if (__o->next_free + __len > __o->chunk_limit) \
313 _obstack_newchunk (__o, __len); \
314 if (!__o->alloc_failed) \
316 bcopy ((char *) (where), __o->next_free, __len); \
317 __o->next_free += __len; \
321 #define obstack_grow0(OBSTACK,where,length) \
323 ({ struct obstack *__o = (OBSTACK); \
324 int __len = (length); \
325 if (__o->next_free + __len + 1 > __o->chunk_limit) \
326 _obstack_newchunk (__o, __len + 1); \
327 if (!__o->alloc_failed) \
329 bcopy ((char *) (where), __o->next_free, __len); \
330 __o->next_free += __len; \
331 *(__o->next_free)++ = 0; \
335 #define obstack_1grow(OBSTACK,datum) \
337 ({ struct obstack *__o = (OBSTACK); \
338 if (__o->next_free + 1 > __o->chunk_limit) \
339 _obstack_newchunk (__o, 1); \
340 if (!__o->alloc_failed) \
341 *(__o->next_free)++ = (datum); \
344 /* These assume that the obstack alignment is good enough for pointers or ints,
345 and that the data added so far to the current object
346 shares that much alignment. */
348 #define obstack_ptr_grow(OBSTACK,datum) \
350 ({ struct obstack *__o = (OBSTACK); \
351 if (__o->next_free + sizeof (void *) > __o->chunk_limit) \
352 _obstack_newchunk (__o, sizeof (void *)); \
353 if (!__o->alloc_failed) \
354 *((void **)__o->next_free)++ = ((void *)datum); \
357 #define obstack_int_grow(OBSTACK,datum) \
359 ({ struct obstack *__o = (OBSTACK); \
360 if (__o->next_free + sizeof (int) > __o->chunk_limit) \
361 _obstack_newchunk (__o, sizeof (int)); \
362 if (!__o->alloc_failed) \
363 *((int *)__o->next_free)++ = ((int)datum); \
366 #define obstack_ptr_grow_fast(h,aptr) (*((void **)(h)->next_free)++ = (void *)aptr)
367 #define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
369 #define obstack_blank(OBSTACK,length) \
371 ({ struct obstack *__o = (OBSTACK); \
372 int __len = (length); \
373 if (__o->chunk_limit - __o->next_free < __len) \
374 _obstack_newchunk (__o, __len); \
375 if (!__o->alloc_failed) \
376 __o->next_free += __len; \
379 #define obstack_alloc(OBSTACK,length) \
381 ({ struct obstack *__h = (OBSTACK); \
382 obstack_blank (__h, (length)); \
383 obstack_finish (__h); })
385 #define obstack_copy(OBSTACK,where,length) \
387 ({ struct obstack *__h = (OBSTACK); \
388 obstack_grow (__h, (where), (length)); \
389 obstack_finish (__h); })
391 #define obstack_copy0(OBSTACK,where,length) \
393 ({ struct obstack *__h = (OBSTACK); \
394 obstack_grow0 (__h, (where), (length)); \
395 obstack_finish (__h); })
397 /* The local variable is named __o1 to avoid a name conflict
398 when obstack_blank is called. */
399 #define obstack_finish(OBSTACK) \
401 ({ struct obstack *__o1 = (OBSTACK); \
403 if (__o1->alloc_failed) \
407 value = (void *) __o1->object_base; \
408 if (__o1->next_free == value) \
409 __o1->maybe_empty_object = 1; \
411 = __INT_TO_PTR ((__PTR_TO_INT (__o1->next_free)+__o1->alignment_mask)\
412 & ~ (__o1->alignment_mask)); \
413 if (__o1->next_free - (char *)__o1->chunk \
414 > __o1->chunk_limit - (char *)__o1->chunk) \
415 __o1->next_free = __o1->chunk_limit; \
416 __o1->object_base = __o1->next_free; \
420 #define obstack_free(OBSTACK, OBJ) \
422 ({ struct obstack *__o = (OBSTACK); \
423 void *__obj = (OBJ); \
424 if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
425 __o->next_free = __o->object_base = __obj; \
426 else (obstack_free) (__o, __obj); })
428 #else /* not __GNUC__ or not __STDC__ */
430 #define obstack_object_size(h) \
431 (unsigned) ((h)->alloc_failed ? 0 : (h)->next_free - (h)->object_base)
433 #define obstack_room(h) \
434 (unsigned) ((h)->chunk_limit - (h)->next_free)
436 /* Note that the call to _obstack_newchunk is enclosed in (..., 0)
437 so that we can avoid having void expressions
438 in the arms of the conditional expression.
439 Casting the third operand to void was tried before,
440 but some compilers won't accept it. */
442 #define obstack_grow(h,where,length) \
443 ( (h)->temp = (length), \
444 (((h)->next_free + (h)->temp > (h)->chunk_limit) \
445 ? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
446 ((h)->alloc_failed ? 0 : \
447 (bcopy ((char *) (where), (h)->next_free, (h)->temp), \
448 (h)->next_free += (h)->temp)))
450 #define obstack_grow0(h,where,length) \
451 ( (h)->temp = (length), \
452 (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \
453 ? (_obstack_newchunk ((h), (h)->temp + 1), 0) : 0), \
454 ((h)->alloc_failed ? 0 : \
455 (bcopy ((char *) (where), (h)->next_free, (h)->temp), \
456 (h)->next_free += (h)->temp, \
457 *((h)->next_free)++ = 0)))
459 #define obstack_1grow(h,datum) \
460 ( (((h)->next_free + 1 > (h)->chunk_limit) \
461 ? (_obstack_newchunk ((h), 1), 0) : 0), \
462 ((h)->alloc_failed ? 0 : \
463 (*((h)->next_free)++ = (datum))))
465 #define obstack_ptr_grow(h,datum) \
466 ( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
467 ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
468 ((h)->alloc_failed ? 0 : \
469 (*((char **)(((h)->next_free+=sizeof(char *))-sizeof(char *))) = ((char *)datum))))
471 #define obstack_int_grow(h,datum) \
472 ( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
473 ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
474 ((h)->alloc_failed ? 0 : \
475 (*((int *)(((h)->next_free+=sizeof(int))-sizeof(int))) = ((int)datum))))
477 #define obstack_ptr_grow_fast(h,aptr) (*((char **)(h)->next_free)++ = (char *)aptr)
478 #define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
480 #define obstack_blank(h,length) \
481 ( (h)->temp = (length), \
482 (((h)->chunk_limit - (h)->next_free < (h)->temp) \
483 ? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
484 ((h)->alloc_failed ? 0 : \
485 ((h)->next_free += (h)->temp)))
487 #define obstack_alloc(h,length) \
488 (obstack_blank ((h), (length)), obstack_finish ((h)))
490 #define obstack_copy(h,where,length) \
491 (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
493 #define obstack_copy0(h,where,length) \
494 (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
496 #define obstack_finish(h) \
497 ( (h)->alloc_failed ? 0 : \
498 (((h)->next_free == (h)->object_base \
499 ? (((h)->maybe_empty_object = 1), 0) \
501 (h)->temp = __PTR_TO_INT ((h)->object_base), \
503 = __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask) \
504 & ~ ((h)->alignment_mask)), \
505 (((h)->next_free - (char *)(h)->chunk \
506 > (h)->chunk_limit - (char *)(h)->chunk) \
507 ? ((h)->next_free = (h)->chunk_limit) : 0), \
508 (h)->object_base = (h)->next_free, \
509 __INT_TO_PTR ((h)->temp)))
511 #if defined (__STDC__) && __STDC__
512 #define obstack_free(h,obj) \
513 ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
514 (((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
515 ? (int) ((h)->next_free = (h)->object_base \
516 = (h)->temp + (char *) (h)->chunk) \
517 : (((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0), 0)))
519 #define obstack_free(h,obj) \
520 ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
521 (((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
522 ? (int) ((h)->next_free = (h)->object_base \
523 = (h)->temp + (char *) (h)->chunk) \
524 : (_obstack_free ((h), (h)->temp + (char *) (h)->chunk), 0)))
527 #endif /* not __GNUC__ or not __STDC__ */
529 #endif /* not __OBSTACK_H__ */