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[coreutils.git] / lib / obstack.c
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1 /* obstack.c - subroutines used implicitly by object stack macros
2 Copyright (C) 1988, 89, 90, 91, 92, 93, 94 Free Software Foundation, Inc.
4 This program is free software; you can redistribute it and/or modify it
5 under the terms of the GNU General Public License as published by the
6 Free Software Foundation; either version 2, or (at your option) any
7 later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software Foundation,
16 Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
18 #include "obstack.h"
20 /* This is just to get __GNU_LIBRARY__ defined. */
21 #include <stdio.h>
23 /* Comment out all this code if we are using the GNU C Library, and are not
24 actually compiling the library itself. This code is part of the GNU C
25 Library, but also included in many other GNU distributions. Compiling
26 and linking in this code is a waste when using the GNU C library
27 (especially if it is a shared library). Rather than having every GNU
28 program understand `configure --with-gnu-libc' and omit the object files,
29 it is simpler to just do this in the source for each such file. */
31 #if defined (_LIBC) || !defined (__GNU_LIBRARY__)
34 #if defined (__STDC__) && __STDC__
35 #define POINTER void *
36 #else
37 #define POINTER char *
38 #endif
40 /* Determine default alignment. */
41 struct fooalign {char x; double d;};
42 #define DEFAULT_ALIGNMENT \
43 ((PTR_INT_TYPE) ((char *)&((struct fooalign *) 0)->d - (char *)0))
44 /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
45 But in fact it might be less smart and round addresses to as much as
46 DEFAULT_ROUNDING. So we prepare for it to do that. */
47 union fooround {long x; double d;};
48 #define DEFAULT_ROUNDING (sizeof (union fooround))
50 /* When we copy a long block of data, this is the unit to do it with.
51 On some machines, copying successive ints does not work;
52 in such a case, redefine COPYING_UNIT to `long' (if that works)
53 or `char' as a last resort. */
54 #ifndef COPYING_UNIT
55 #define COPYING_UNIT int
56 #endif
58 /* The non-GNU-C macros copy the obstack into this global variable
59 to avoid multiple evaluation. */
61 struct obstack *_obstack;
63 /* Define a macro that either calls functions with the traditional malloc/free
64 calling interface, or calls functions with the mmalloc/mfree interface
65 (that adds an extra first argument), based on the state of use_extra_arg.
66 For free, do not use ?:, since some compilers, like the MIPS compilers,
67 do not allow (expr) ? void : void. */
69 #define CALL_CHUNKFUN(h, size) \
70 (((h) -> use_extra_arg) \
71 ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
72 : (*(h)->chunkfun) ((size)))
74 #define CALL_FREEFUN(h, old_chunk) \
75 do { \
76 if ((h) -> use_extra_arg) \
77 (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
78 else \
79 (*(h)->freefun) ((old_chunk)); \
80 } while (0)
83 /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
84 Objects start on multiples of ALIGNMENT (0 means use default).
85 CHUNKFUN is the function to use to allocate chunks,
86 and FREEFUN the function to free them.
88 Return nonzero if successful, zero if out of memory.
89 To recover from an out of memory error,
90 free up some memory, then call this again. */
92 int
93 _obstack_begin (h, size, alignment, chunkfun, freefun)
94 struct obstack *h;
95 int size;
96 int alignment;
97 POINTER (*chunkfun) ();
98 void (*freefun) ();
100 register struct _obstack_chunk* chunk; /* points to new chunk */
102 if (alignment == 0)
103 alignment = DEFAULT_ALIGNMENT;
104 if (size == 0)
105 /* Default size is what GNU malloc can fit in a 4096-byte block. */
107 /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
108 Use the values for range checking, because if range checking is off,
109 the extra bytes won't be missed terribly, but if range checking is on
110 and we used a larger request, a whole extra 4096 bytes would be
111 allocated.
113 These number are irrelevant to the new GNU malloc. I suspect it is
114 less sensitive to the size of the request. */
115 int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
116 + 4 + DEFAULT_ROUNDING - 1)
117 & ~(DEFAULT_ROUNDING - 1));
118 size = 4096 - extra;
121 h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
122 h->freefun = freefun;
123 h->chunk_size = size;
124 h->alignment_mask = alignment - 1;
125 h->use_extra_arg = 0;
127 chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
128 if (!chunk)
130 h->alloc_failed = 1;
131 return 0;
133 h->alloc_failed = 0;
134 h->next_free = h->object_base = chunk->contents;
135 h->chunk_limit = chunk->limit
136 = (char *) chunk + h->chunk_size;
137 chunk->prev = 0;
138 /* The initial chunk now contains no empty object. */
139 h->maybe_empty_object = 0;
140 return 1;
144 _obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg)
145 struct obstack *h;
146 int size;
147 int alignment;
148 POINTER (*chunkfun) ();
149 void (*freefun) ();
150 POINTER arg;
152 register struct _obstack_chunk* chunk; /* points to new chunk */
154 if (alignment == 0)
155 alignment = DEFAULT_ALIGNMENT;
156 if (size == 0)
157 /* Default size is what GNU malloc can fit in a 4096-byte block. */
159 /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc.
160 Use the values for range checking, because if range checking is off,
161 the extra bytes won't be missed terribly, but if range checking is on
162 and we used a larger request, a whole extra 4096 bytes would be
163 allocated.
165 These number are irrelevant to the new GNU malloc. I suspect it is
166 less sensitive to the size of the request. */
167 int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
168 + 4 + DEFAULT_ROUNDING - 1)
169 & ~(DEFAULT_ROUNDING - 1));
170 size = 4096 - extra;
173 h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
174 h->freefun = freefun;
175 h->chunk_size = size;
176 h->alignment_mask = alignment - 1;
177 h->extra_arg = arg;
178 h->use_extra_arg = 1;
180 chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
181 if (!chunk)
183 h->alloc_failed = 1;
184 return 0;
186 h->alloc_failed = 0;
187 h->next_free = h->object_base = chunk->contents;
188 h->chunk_limit = chunk->limit
189 = (char *) chunk + h->chunk_size;
190 chunk->prev = 0;
191 /* The initial chunk now contains no empty object. */
192 h->maybe_empty_object = 0;
193 return 1;
196 /* Allocate a new current chunk for the obstack *H
197 on the assumption that LENGTH bytes need to be added
198 to the current object, or a new object of length LENGTH allocated.
199 Copies any partial object from the end of the old chunk
200 to the beginning of the new one. */
202 void
203 _obstack_newchunk (h, length)
204 struct obstack *h;
205 int length;
207 register struct _obstack_chunk* old_chunk = h->chunk;
208 register struct _obstack_chunk* new_chunk;
209 register long new_size;
210 register int obj_size = h->next_free - h->object_base;
211 register int i;
212 int already;
214 /* Compute size for new chunk. */
215 new_size = (obj_size + length) + (obj_size >> 3) + 100;
216 if (new_size < h->chunk_size)
217 new_size = h->chunk_size;
219 /* Allocate and initialize the new chunk. */
220 new_chunk = CALL_CHUNKFUN (h, new_size);
221 if (!new_chunk)
223 h->alloc_failed = 1;
224 return;
226 h->alloc_failed = 0;
227 h->chunk = new_chunk;
228 new_chunk->prev = old_chunk;
229 new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
231 /* Move the existing object to the new chunk.
232 Word at a time is fast and is safe if the object
233 is sufficiently aligned. */
234 if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
236 for (i = obj_size / sizeof (COPYING_UNIT) - 1;
237 i >= 0; i--)
238 ((COPYING_UNIT *)new_chunk->contents)[i]
239 = ((COPYING_UNIT *)h->object_base)[i];
240 /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
241 but that can cross a page boundary on a machine
242 which does not do strict alignment for COPYING_UNITS. */
243 already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
245 else
246 already = 0;
247 /* Copy remaining bytes one by one. */
248 for (i = already; i < obj_size; i++)
249 new_chunk->contents[i] = h->object_base[i];
251 /* If the object just copied was the only data in OLD_CHUNK,
252 free that chunk and remove it from the chain.
253 But not if that chunk might contain an empty object. */
254 if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
256 new_chunk->prev = old_chunk->prev;
257 CALL_FREEFUN (h, old_chunk);
260 h->object_base = new_chunk->contents;
261 h->next_free = h->object_base + obj_size;
262 /* The new chunk certainly contains no empty object yet. */
263 h->maybe_empty_object = 0;
266 /* Return nonzero if object OBJ has been allocated from obstack H.
267 This is here for debugging.
268 If you use it in a program, you are probably losing. */
270 #if defined (__STDC__) && __STDC__
271 /* Suppress -Wmissing-prototypes warning. We don't want to declare this in
272 obstack.h because it is just for debugging. */
273 int _obstack_allocated_p (struct obstack *h, POINTER obj);
274 #endif
277 _obstack_allocated_p (h, obj)
278 struct obstack *h;
279 POINTER obj;
281 register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
282 register struct _obstack_chunk* plp; /* point to previous chunk if any */
284 lp = (h)->chunk;
285 /* We use >= rather than > since the object cannot be exactly at
286 the beginning of the chunk but might be an empty object exactly
287 at the end of an adjacent chunk. */
288 while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
290 plp = lp->prev;
291 lp = plp;
293 return lp != 0;
296 /* Free objects in obstack H, including OBJ and everything allocate
297 more recently than OBJ. If OBJ is zero, free everything in H. */
299 #undef obstack_free
301 /* This function has two names with identical definitions.
302 This is the first one, called from non-ANSI code. */
304 void
305 _obstack_free (h, obj)
306 struct obstack *h;
307 POINTER obj;
309 register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
310 register struct _obstack_chunk* plp; /* point to previous chunk if any */
312 lp = h->chunk;
313 /* We use >= because there cannot be an object at the beginning of a chunk.
314 But there can be an empty object at that address
315 at the end of another chunk. */
316 while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
318 plp = lp->prev;
319 CALL_FREEFUN (h, lp);
320 lp = plp;
321 /* If we switch chunks, we can't tell whether the new current
322 chunk contains an empty object, so assume that it may. */
323 h->maybe_empty_object = 1;
325 if (lp)
327 h->object_base = h->next_free = (char *)(obj);
328 h->chunk_limit = lp->limit;
329 h->chunk = lp;
331 else if (obj != 0)
332 /* obj is not in any of the chunks! */
333 abort ();
336 /* This function is used from ANSI code. */
338 void
339 obstack_free (h, obj)
340 struct obstack *h;
341 POINTER obj;
343 register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
344 register struct _obstack_chunk* plp; /* point to previous chunk if any */
346 lp = h->chunk;
347 /* We use >= because there cannot be an object at the beginning of a chunk.
348 But there can be an empty object at that address
349 at the end of another chunk. */
350 while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj))
352 plp = lp->prev;
353 CALL_FREEFUN (h, lp);
354 lp = plp;
355 /* If we switch chunks, we can't tell whether the new current
356 chunk contains an empty object, so assume that it may. */
357 h->maybe_empty_object = 1;
359 if (lp)
361 h->object_base = h->next_free = (char *)(obj);
362 h->chunk_limit = lp->limit;
363 h->chunk = lp;
365 else if (obj != 0)
366 /* obj is not in any of the chunks! */
367 abort ();
370 #if 0
371 /* These are now turned off because the applications do not use it
372 and it uses bcopy via obstack_grow, which causes trouble on sysV. */
374 /* Now define the functional versions of the obstack macros.
375 Define them to simply use the corresponding macros to do the job. */
377 #if defined (__STDC__) && __STDC__
378 /* These function definitions do not work with non-ANSI preprocessors;
379 they won't pass through the macro names in parentheses. */
381 /* The function names appear in parentheses in order to prevent
382 the macro-definitions of the names from being expanded there. */
384 POINTER (obstack_base) (obstack)
385 struct obstack *obstack;
387 return obstack_base (obstack);
390 POINTER (obstack_next_free) (obstack)
391 struct obstack *obstack;
393 return obstack_next_free (obstack);
396 int (obstack_object_size) (obstack)
397 struct obstack *obstack;
399 return obstack_object_size (obstack);
402 int (obstack_room) (obstack)
403 struct obstack *obstack;
405 return obstack_room (obstack);
408 void (obstack_grow) (obstack, pointer, length)
409 struct obstack *obstack;
410 POINTER pointer;
411 int length;
413 obstack_grow (obstack, pointer, length);
416 void (obstack_grow0) (obstack, pointer, length)
417 struct obstack *obstack;
418 POINTER pointer;
419 int length;
421 obstack_grow0 (obstack, pointer, length);
424 void (obstack_1grow) (obstack, character)
425 struct obstack *obstack;
426 int character;
428 obstack_1grow (obstack, character);
431 void (obstack_blank) (obstack, length)
432 struct obstack *obstack;
433 int length;
435 obstack_blank (obstack, length);
438 void (obstack_1grow_fast) (obstack, character)
439 struct obstack *obstack;
440 int character;
442 obstack_1grow_fast (obstack, character);
445 void (obstack_blank_fast) (obstack, length)
446 struct obstack *obstack;
447 int length;
449 obstack_blank_fast (obstack, length);
452 POINTER (obstack_finish) (obstack)
453 struct obstack *obstack;
455 return obstack_finish (obstack);
458 POINTER (obstack_alloc) (obstack, length)
459 struct obstack *obstack;
460 int length;
462 return obstack_alloc (obstack, length);
465 POINTER (obstack_copy) (obstack, pointer, length)
466 struct obstack *obstack;
467 POINTER pointer;
468 int length;
470 return obstack_copy (obstack, pointer, length);
473 POINTER (obstack_copy0) (obstack, pointer, length)
474 struct obstack *obstack;
475 POINTER pointer;
476 int length;
478 return obstack_copy0 (obstack, pointer, length);
481 #endif /* __STDC__ */
483 #endif /* 0 */
485 #endif /* _LIBC or not __GNU_LIBRARY__. */