5 # Checks that the DNGN feature names in luadgn.cc match up with the enum
12 my $FEATFILE = "enum.h";
13 my $FNAMEFILE = "luadgn.cc";
14 my ($features, $fnummap) = read_features
($FEATFILE);
15 my @fnames = read_feature_names
($FNAMEFILE);
17 verify_names
($features, $fnummap, \
@fnames);
19 sub read_feature_names
{
21 my $text = do { local(@ARGV, $/) = $file; <> };
22 my ($array) = $text =~
23 /dngn_feature_names.*?=.*?{([^}]+)}/xs;
24 my @names = $array =~ /"([^"]*)"/gs;
29 my ($farr, $fmap, $fnames) = @_;
30 for (my $i = 0; $i < @
$fnames; ++$i) {
31 my $name = $$fnames[$i];
33 my $feat = "DNGN_\U$name";
34 $$fmap{$feat} = -1 unless exists $$fmap{$feat};
35 if ($$fmap{$feat} != $i) {
36 die "$name is at $i, was expecting $$fmap{$feat} as in enum.\n";
39 print "Feature names in $FNAMEFILE and $FEATFILE match ok.\n";
44 my @lines = do { local (@ARGV) = $file; <> };
46 my @features = ([]) x
500;
50 for my $line (@lines) {
52 $in_enum = 1 if $line =~ /enum\s+dungeon_feature_type/;
55 last if $line =~ /^\s*};/;
57 s/^\s+//, s{//.*}{}, s/\s+$// for $line;
58 next unless $line =~ /\S/;
60 my ($key, $val) = $line =~ /(DNGN\w+)(?:\s*=\s*(\w+))?/;
64 if ($val =~ /^DNGN/) {
65 $val = $fnummap{$val};
73 $fnummap{$key} = $val;
74 push @
{$features[$val]}, $key;
77 return (\
@features, \
%fnummap);