3 * Summary: Monster death functionality (kraken, uniques, and so-on).
9 bool mons_is_pikel (monster
* mons
);
10 void pikel_band_neutralise(bool check_tagged
= false);
12 bool mons_is_duvessa(const monster
* mons
);
13 bool mons_is_dowan(const monster
* mons
);
14 bool mons_is_elven_twin(const monster
* mons
);
15 void elven_twin_died(monster
* twin
, bool in_transit
, killer_type killer
, int killer_index
);
16 void elven_twins_pacify (monster
* twin
);
17 void elven_twins_unpacify (monster
* twin
);
19 bool mons_is_kirke (monster
* mons
);
20 void hogs_to_humans();
22 void spirit_fades (monster
*spirit
);
24 monster
* get_shedu_pair (const monster
* mons
);
25 bool shedu_pair_alive (const monster
* mons
);
26 bool mons_is_shedu(const monster
* mons
);
27 void shedu_do_resurrection(const monster
*mons
);
28 void shedu_do_actual_resurrection (monster
* mons
);