3 * Summary: Functions used to print simple messages.
4 * Written by: Linley Henzell
10 // if you mess with this list, you'll need to make changes in initfile.cc
11 // to message_channel_names, and probably also to message.cc to colour
12 // everything properly
15 MSGCH_PLAIN
, // regular text
16 MSGCH_FRIEND_ACTION
, // friendly monsters taking actions
17 MSGCH_PROMPT
, // various prompts
18 MSGCH_GOD
, // god/religion (param is god)
19 MSGCH_PRAY
, // praying messages (param is god)
20 MSGCH_DURATION
, // effect down/warnings
21 MSGCH_DANGER
, // serious life threats (ie very large HP attacks)
22 MSGCH_WARN
, // much less serious threats
23 MSGCH_FOOD
, // hunger notices
24 MSGCH_RECOVERY
, // recovery from disease/stat/poison condition
25 MSGCH_SOUND
, // messages about things the player hears
26 MSGCH_TALK
, // monster talk (param is monster type)
27 MSGCH_TALK_VISUAL
, // silent monster "talk" (not restricted by silence)
28 MSGCH_INTRINSIC_GAIN
, // player level/stat/species-power gains
29 MSGCH_MUTATION
, // player gain/lose mutations
30 MSGCH_MONSTER_SPELL
, // monsters casting spells
31 MSGCH_MONSTER_ENCHANT
, // monsters'*' enchantments up and down
32 MSGCH_FRIEND_SPELL
, // allied monsters casting spells
33 MSGCH_FRIEND_ENCHANT
, // allied monsters' enchantments up and down
34 MSGCH_MONSTER_DAMAGE
, // monster damage reports (param is level)
35 MSGCH_MONSTER_TARGET
, // message marking the monster as a target
36 MSGCH_BANISHMENT
, // Abyss-related messages
37 MSGCH_ROTTEN_MEAT
, // messages about chunks/corpses becoming rotten
38 MSGCH_EQUIPMENT
, // equipment listing messages
39 MSGCH_FLOOR_ITEMS
, // like equipment, but lists of floor items
40 MSGCH_MULTITURN_ACTION
, // delayed action messages
41 MSGCH_EXAMINE
, // messages describing monsters, features, items
42 MSGCH_EXAMINE_FILTER
, // "less important" instances of the above
43 MSGCH_DIAGNOSTICS
, // various diagnostic messages
44 MSGCH_ERROR
, // error messages
45 MSGCH_TUTORIAL
, // messages for tutorial
46 MSGCH_ORB
, // messages for the orb
48 NUM_MESSAGE_CHANNELS
// always last
69 MSGCOL_DEFAULT
, // use default colour
70 MSGCOL_ALTERNATE
, // use secondary default colour scheme
71 MSGCOL_MUTED
, // don't print messages
72 MSGCOL_PLAIN
, // same as plain channel
73 MSGCOL_NONE
, // parsing failure, etc
76 msg_colour_type
msg_colour(int colour
);
78 void mpr(std::string text
, msg_channel_type channel
=MSGCH_PLAIN
, int param
=0,
81 inline void mprnojoin(std::string text
, msg_channel_type channel
=MSGCH_PLAIN
,
84 mpr(text
, channel
, param
, true);
87 // 4.1-style mpr, currently named mprf for minimal disruption.
88 void mprf(msg_channel_type channel
, int param
, const char *format
, ...);
89 void mprf(msg_channel_type channel
, const char *format
, ...);
90 void mprf(const char *format
, ...);
92 // Yay for C89 and lack of variadic #defines...
93 #ifdef DEBUG_DIAGNOSTICS
94 void dprf(const char *format
, ...);
96 static inline void dprf(const char *format
, ...) {}