3 * Summary: Functions used when starting a new game.
4 * Written by: Linley Henzell
11 #include "newgame_def.h"
13 undead_state_type
get_undead_state(const species_type sp
);
14 void choose_tutorial_character(newgame_def
* ng_choice
);
16 bool choose_game(newgame_def
*ng
, newgame_def
* choice
,
17 const newgame_def
& defaults
);
19 void make_rod(item_def
&item
, stave_type rod_type
, int ncharges
);
20 int start_to_wand(int wandtype
, bool& is_rod
);
21 int start_to_book(int firstbook
, int booktype
);