3 * Summary: Setup "you" for a new game.
9 void give_basic_mutations(species_type speci
);
11 void newgame_make_item(int slot
, equipment_type eqslot
,
12 object_class_type base
,
13 int sub_type
, int replacement
= -1,
14 int qty
= 1, int plus
= 0, int plus2
= 0,
15 bool force_tutorial
= false);
17 void newgame_give_item(object_class_type base
, int sub_type
,
18 int qty
= 1, int plus
= 0, int plus2
= 0);
21 void setup_game(const newgame_def
& ng
);