Apply the new ground_level method.
[crawl.git] / crawl-ref / source / spl-goditem.h
blobed8aa2650352ccbe5dc03272d5fc47022721dd6f
1 #ifndef SPL_GODITEM_H
2 #define SPL_GODITEM_H
4 int identify(int power, int item_slot = -1, std::string *pre_msg = NULL);
5 int cast_healing(int pow, bool divine_ability = false,
6 const coord_def& where = coord_def(0, 0),
7 bool not_self = false, targ_mode_type mode = TARG_NUM_MODES);
8 bool cast_revivification(int pow);
10 void antimagic();
12 void cast_detect_secret_doors(int pow);
13 int detect_traps(int pow);
14 int detect_items(int pow);
15 int detect_creatures(int pow, bool telepathic = false);
16 bool remove_curse();
17 bool detect_curse(int scroll, bool suppress_msg);
19 bool entomb(int pow);
20 bool cast_imprison(int pow, monster* mons, int source);
22 bool cast_smiting(int pow, const coord_def& where);
24 void stonemail(int pow);
26 #endif