3 * Summary: Look-up functions for player tiles.
11 #include "tiledef_defines.h"
16 // Player equipment lookup
17 tileidx_t
tilep_equ_weapon(const item_def
&item
);
18 tileidx_t
tilep_equ_shield(const item_def
&item
);
19 tileidx_t
tilep_equ_armour(const item_def
&item
);
20 tileidx_t
tilep_equ_cloak(const item_def
&item
);
21 tileidx_t
tilep_equ_helm(const item_def
&item
);
22 tileidx_t
tilep_equ_gloves(const item_def
&item
);
23 tileidx_t
tilep_equ_boots(const item_def
&item
);
25 tileidx_t
tileidx_player();
26 bool is_player_tile(tileidx_t tile
, tileidx_t base_tile
);
28 tileidx_t
tilep_species_to_base_tile(int sp
, int level
);
30 void tilep_draconian_init(int sp
, int level
, tileidx_t
*base
,
31 tileidx_t
*head
, tileidx_t
*wing
);
32 void tilep_race_default(int sp
, int level
, dolls_data
*doll
);
33 void tilep_job_default(int job
, dolls_data
*doll
);
34 void tilep_calc_flags(const dolls_data
&data
, int flag
[]);
36 void tilep_part_to_str(int number
, char *buf
);
37 int tilep_str_to_part(char *str
);
39 void tilep_scan_parts(char *fbuf
, dolls_data
&doll
, int species
, int level
);
40 void tilep_print_parts(char *fbuf
, const dolls_data
&doll
);