FRV: Use generic show_interrupts()
[cris-mirror.git] / net / ceph / crush / mapper.c
blob42599e31dcad8a6ceb1f3b29d9171f6a249e56a3
2 #ifdef __KERNEL__
3 # include <linux/string.h>
4 # include <linux/slab.h>
5 # include <linux/bug.h>
6 # include <linux/kernel.h>
7 # ifndef dprintk
8 # define dprintk(args...)
9 # endif
10 #else
11 # include <string.h>
12 # include <stdio.h>
13 # include <stdlib.h>
14 # include <assert.h>
15 # define BUG_ON(x) assert(!(x))
16 # define dprintk(args...) /* printf(args) */
17 # define kmalloc(x, f) malloc(x)
18 # define kfree(x) free(x)
19 #endif
21 #include <linux/crush/crush.h>
22 #include <linux/crush/hash.h>
25 * Implement the core CRUSH mapping algorithm.
28 /**
29 * crush_find_rule - find a crush_rule id for a given ruleset, type, and size.
30 * @map: the crush_map
31 * @ruleset: the storage ruleset id (user defined)
32 * @type: storage ruleset type (user defined)
33 * @size: output set size
35 int crush_find_rule(struct crush_map *map, int ruleset, int type, int size)
37 int i;
39 for (i = 0; i < map->max_rules; i++) {
40 if (map->rules[i] &&
41 map->rules[i]->mask.ruleset == ruleset &&
42 map->rules[i]->mask.type == type &&
43 map->rules[i]->mask.min_size <= size &&
44 map->rules[i]->mask.max_size >= size)
45 return i;
47 return -1;
52 * bucket choose methods
54 * For each bucket algorithm, we have a "choose" method that, given a
55 * crush input @x and replica position (usually, position in output set) @r,
56 * will produce an item in the bucket.
60 * Choose based on a random permutation of the bucket.
62 * We used to use some prime number arithmetic to do this, but it
63 * wasn't very random, and had some other bad behaviors. Instead, we
64 * calculate an actual random permutation of the bucket members.
65 * Since this is expensive, we optimize for the r=0 case, which
66 * captures the vast majority of calls.
68 static int bucket_perm_choose(struct crush_bucket *bucket,
69 int x, int r)
71 unsigned pr = r % bucket->size;
72 unsigned i, s;
74 /* start a new permutation if @x has changed */
75 if (bucket->perm_x != x || bucket->perm_n == 0) {
76 dprintk("bucket %d new x=%d\n", bucket->id, x);
77 bucket->perm_x = x;
79 /* optimize common r=0 case */
80 if (pr == 0) {
81 s = crush_hash32_3(bucket->hash, x, bucket->id, 0) %
82 bucket->size;
83 bucket->perm[0] = s;
84 bucket->perm_n = 0xffff; /* magic value, see below */
85 goto out;
88 for (i = 0; i < bucket->size; i++)
89 bucket->perm[i] = i;
90 bucket->perm_n = 0;
91 } else if (bucket->perm_n == 0xffff) {
92 /* clean up after the r=0 case above */
93 for (i = 1; i < bucket->size; i++)
94 bucket->perm[i] = i;
95 bucket->perm[bucket->perm[0]] = 0;
96 bucket->perm_n = 1;
99 /* calculate permutation up to pr */
100 for (i = 0; i < bucket->perm_n; i++)
101 dprintk(" perm_choose have %d: %d\n", i, bucket->perm[i]);
102 while (bucket->perm_n <= pr) {
103 unsigned p = bucket->perm_n;
104 /* no point in swapping the final entry */
105 if (p < bucket->size - 1) {
106 i = crush_hash32_3(bucket->hash, x, bucket->id, p) %
107 (bucket->size - p);
108 if (i) {
109 unsigned t = bucket->perm[p + i];
110 bucket->perm[p + i] = bucket->perm[p];
111 bucket->perm[p] = t;
113 dprintk(" perm_choose swap %d with %d\n", p, p+i);
115 bucket->perm_n++;
117 for (i = 0; i < bucket->size; i++)
118 dprintk(" perm_choose %d: %d\n", i, bucket->perm[i]);
120 s = bucket->perm[pr];
121 out:
122 dprintk(" perm_choose %d sz=%d x=%d r=%d (%d) s=%d\n", bucket->id,
123 bucket->size, x, r, pr, s);
124 return bucket->items[s];
127 /* uniform */
128 static int bucket_uniform_choose(struct crush_bucket_uniform *bucket,
129 int x, int r)
131 return bucket_perm_choose(&bucket->h, x, r);
134 /* list */
135 static int bucket_list_choose(struct crush_bucket_list *bucket,
136 int x, int r)
138 int i;
140 for (i = bucket->h.size-1; i >= 0; i--) {
141 __u64 w = crush_hash32_4(bucket->h.hash,x, bucket->h.items[i],
142 r, bucket->h.id);
143 w &= 0xffff;
144 dprintk("list_choose i=%d x=%d r=%d item %d weight %x "
145 "sw %x rand %llx",
146 i, x, r, bucket->h.items[i], bucket->item_weights[i],
147 bucket->sum_weights[i], w);
148 w *= bucket->sum_weights[i];
149 w = w >> 16;
150 /*dprintk(" scaled %llx\n", w);*/
151 if (w < bucket->item_weights[i])
152 return bucket->h.items[i];
155 BUG_ON(1);
156 return 0;
160 /* (binary) tree */
161 static int height(int n)
163 int h = 0;
164 while ((n & 1) == 0) {
165 h++;
166 n = n >> 1;
168 return h;
171 static int left(int x)
173 int h = height(x);
174 return x - (1 << (h-1));
177 static int right(int x)
179 int h = height(x);
180 return x + (1 << (h-1));
183 static int terminal(int x)
185 return x & 1;
188 static int bucket_tree_choose(struct crush_bucket_tree *bucket,
189 int x, int r)
191 int n, l;
192 __u32 w;
193 __u64 t;
195 /* start at root */
196 n = bucket->num_nodes >> 1;
198 while (!terminal(n)) {
199 /* pick point in [0, w) */
200 w = bucket->node_weights[n];
201 t = (__u64)crush_hash32_4(bucket->h.hash, x, n, r,
202 bucket->h.id) * (__u64)w;
203 t = t >> 32;
205 /* descend to the left or right? */
206 l = left(n);
207 if (t < bucket->node_weights[l])
208 n = l;
209 else
210 n = right(n);
213 return bucket->h.items[n >> 1];
217 /* straw */
219 static int bucket_straw_choose(struct crush_bucket_straw *bucket,
220 int x, int r)
222 int i;
223 int high = 0;
224 __u64 high_draw = 0;
225 __u64 draw;
227 for (i = 0; i < bucket->h.size; i++) {
228 draw = crush_hash32_3(bucket->h.hash, x, bucket->h.items[i], r);
229 draw &= 0xffff;
230 draw *= bucket->straws[i];
231 if (i == 0 || draw > high_draw) {
232 high = i;
233 high_draw = draw;
236 return bucket->h.items[high];
239 static int crush_bucket_choose(struct crush_bucket *in, int x, int r)
241 dprintk(" crush_bucket_choose %d x=%d r=%d\n", in->id, x, r);
242 switch (in->alg) {
243 case CRUSH_BUCKET_UNIFORM:
244 return bucket_uniform_choose((struct crush_bucket_uniform *)in,
245 x, r);
246 case CRUSH_BUCKET_LIST:
247 return bucket_list_choose((struct crush_bucket_list *)in,
248 x, r);
249 case CRUSH_BUCKET_TREE:
250 return bucket_tree_choose((struct crush_bucket_tree *)in,
251 x, r);
252 case CRUSH_BUCKET_STRAW:
253 return bucket_straw_choose((struct crush_bucket_straw *)in,
254 x, r);
255 default:
256 BUG_ON(1);
257 return in->items[0];
262 * true if device is marked "out" (failed, fully offloaded)
263 * of the cluster
265 static int is_out(struct crush_map *map, __u32 *weight, int item, int x)
267 if (weight[item] >= 0x10000)
268 return 0;
269 if (weight[item] == 0)
270 return 1;
271 if ((crush_hash32_2(CRUSH_HASH_RJENKINS1, x, item) & 0xffff)
272 < weight[item])
273 return 0;
274 return 1;
278 * crush_choose - choose numrep distinct items of given type
279 * @map: the crush_map
280 * @bucket: the bucket we are choose an item from
281 * @x: crush input value
282 * @numrep: the number of items to choose
283 * @type: the type of item to choose
284 * @out: pointer to output vector
285 * @outpos: our position in that vector
286 * @firstn: true if choosing "first n" items, false if choosing "indep"
287 * @recurse_to_leaf: true if we want one device under each item of given type
288 * @out2: second output vector for leaf items (if @recurse_to_leaf)
290 static int crush_choose(struct crush_map *map,
291 struct crush_bucket *bucket,
292 __u32 *weight,
293 int x, int numrep, int type,
294 int *out, int outpos,
295 int firstn, int recurse_to_leaf,
296 int *out2)
298 int rep;
299 int ftotal, flocal;
300 int retry_descent, retry_bucket, skip_rep;
301 struct crush_bucket *in = bucket;
302 int r;
303 int i;
304 int item = 0;
305 int itemtype;
306 int collide, reject;
307 const int orig_tries = 5; /* attempts before we fall back to search */
309 dprintk("CHOOSE%s bucket %d x %d outpos %d numrep %d\n", recurse_to_leaf ? "_LEAF" : "",
310 bucket->id, x, outpos, numrep);
312 for (rep = outpos; rep < numrep; rep++) {
313 /* keep trying until we get a non-out, non-colliding item */
314 ftotal = 0;
315 skip_rep = 0;
316 do {
317 retry_descent = 0;
318 in = bucket; /* initial bucket */
320 /* choose through intervening buckets */
321 flocal = 0;
322 do {
323 collide = 0;
324 retry_bucket = 0;
325 r = rep;
326 if (in->alg == CRUSH_BUCKET_UNIFORM) {
327 /* be careful */
328 if (firstn || numrep >= in->size)
329 /* r' = r + f_total */
330 r += ftotal;
331 else if (in->size % numrep == 0)
332 /* r'=r+(n+1)*f_local */
333 r += (numrep+1) *
334 (flocal+ftotal);
335 else
336 /* r' = r + n*f_local */
337 r += numrep * (flocal+ftotal);
338 } else {
339 if (firstn)
340 /* r' = r + f_total */
341 r += ftotal;
342 else
343 /* r' = r + n*f_local */
344 r += numrep * (flocal+ftotal);
347 /* bucket choose */
348 if (in->size == 0) {
349 reject = 1;
350 goto reject;
352 if (flocal >= (in->size>>1) &&
353 flocal > orig_tries)
354 item = bucket_perm_choose(in, x, r);
355 else
356 item = crush_bucket_choose(in, x, r);
357 BUG_ON(item >= map->max_devices);
359 /* desired type? */
360 if (item < 0)
361 itemtype = map->buckets[-1-item]->type;
362 else
363 itemtype = 0;
364 dprintk(" item %d type %d\n", item, itemtype);
366 /* keep going? */
367 if (itemtype != type) {
368 BUG_ON(item >= 0 ||
369 (-1-item) >= map->max_buckets);
370 in = map->buckets[-1-item];
371 retry_bucket = 1;
372 continue;
375 /* collision? */
376 for (i = 0; i < outpos; i++) {
377 if (out[i] == item) {
378 collide = 1;
379 break;
383 reject = 0;
384 if (recurse_to_leaf) {
385 if (item < 0) {
386 if (crush_choose(map,
387 map->buckets[-1-item],
388 weight,
389 x, outpos+1, 0,
390 out2, outpos,
391 firstn, 0,
392 NULL) <= outpos)
393 /* didn't get leaf */
394 reject = 1;
395 } else {
396 /* we already have a leaf! */
397 out2[outpos] = item;
401 if (!reject) {
402 /* out? */
403 if (itemtype == 0)
404 reject = is_out(map, weight,
405 item, x);
406 else
407 reject = 0;
410 reject:
411 if (reject || collide) {
412 ftotal++;
413 flocal++;
415 if (collide && flocal < 3)
416 /* retry locally a few times */
417 retry_bucket = 1;
418 else if (flocal < in->size + orig_tries)
419 /* exhaustive bucket search */
420 retry_bucket = 1;
421 else if (ftotal < 20)
422 /* then retry descent */
423 retry_descent = 1;
424 else
425 /* else give up */
426 skip_rep = 1;
427 dprintk(" reject %d collide %d "
428 "ftotal %d flocal %d\n",
429 reject, collide, ftotal,
430 flocal);
432 } while (retry_bucket);
433 } while (retry_descent);
435 if (skip_rep) {
436 dprintk("skip rep\n");
437 continue;
440 dprintk("CHOOSE got %d\n", item);
441 out[outpos] = item;
442 outpos++;
445 dprintk("CHOOSE returns %d\n", outpos);
446 return outpos;
451 * crush_do_rule - calculate a mapping with the given input and rule
452 * @map: the crush_map
453 * @ruleno: the rule id
454 * @x: hash input
455 * @result: pointer to result vector
456 * @result_max: maximum result size
457 * @force: force initial replica choice; -1 for none
459 int crush_do_rule(struct crush_map *map,
460 int ruleno, int x, int *result, int result_max,
461 int force, __u32 *weight)
463 int result_len;
464 int force_context[CRUSH_MAX_DEPTH];
465 int force_pos = -1;
466 int a[CRUSH_MAX_SET];
467 int b[CRUSH_MAX_SET];
468 int c[CRUSH_MAX_SET];
469 int recurse_to_leaf;
470 int *w;
471 int wsize = 0;
472 int *o;
473 int osize;
474 int *tmp;
475 struct crush_rule *rule;
476 int step;
477 int i, j;
478 int numrep;
479 int firstn;
480 int rc = -1;
482 BUG_ON(ruleno >= map->max_rules);
484 rule = map->rules[ruleno];
485 result_len = 0;
486 w = a;
487 o = b;
490 * determine hierarchical context of force, if any. note
491 * that this may or may not correspond to the specific types
492 * referenced by the crush rule.
494 if (force >= 0) {
495 if (force >= map->max_devices ||
496 map->device_parents[force] == 0) {
497 /*dprintk("CRUSH: forcefed device dne\n");*/
498 rc = -1; /* force fed device dne */
499 goto out;
501 if (!is_out(map, weight, force, x)) {
502 while (1) {
503 force_context[++force_pos] = force;
504 if (force >= 0)
505 force = map->device_parents[force];
506 else
507 force = map->bucket_parents[-1-force];
508 if (force == 0)
509 break;
514 for (step = 0; step < rule->len; step++) {
515 firstn = 0;
516 switch (rule->steps[step].op) {
517 case CRUSH_RULE_TAKE:
518 w[0] = rule->steps[step].arg1;
519 if (force_pos >= 0) {
520 BUG_ON(force_context[force_pos] != w[0]);
521 force_pos--;
523 wsize = 1;
524 break;
526 case CRUSH_RULE_CHOOSE_LEAF_FIRSTN:
527 case CRUSH_RULE_CHOOSE_FIRSTN:
528 firstn = 1;
529 case CRUSH_RULE_CHOOSE_LEAF_INDEP:
530 case CRUSH_RULE_CHOOSE_INDEP:
531 BUG_ON(wsize == 0);
533 recurse_to_leaf =
534 rule->steps[step].op ==
535 CRUSH_RULE_CHOOSE_LEAF_FIRSTN ||
536 rule->steps[step].op ==
537 CRUSH_RULE_CHOOSE_LEAF_INDEP;
539 /* reset output */
540 osize = 0;
542 for (i = 0; i < wsize; i++) {
544 * see CRUSH_N, CRUSH_N_MINUS macros.
545 * basically, numrep <= 0 means relative to
546 * the provided result_max
548 numrep = rule->steps[step].arg1;
549 if (numrep <= 0) {
550 numrep += result_max;
551 if (numrep <= 0)
552 continue;
554 j = 0;
555 if (osize == 0 && force_pos >= 0) {
556 /* skip any intermediate types */
557 while (force_pos &&
558 force_context[force_pos] < 0 &&
559 rule->steps[step].arg2 !=
560 map->buckets[-1 -
561 force_context[force_pos]]->type)
562 force_pos--;
563 o[osize] = force_context[force_pos];
564 if (recurse_to_leaf)
565 c[osize] = force_context[0];
566 j++;
567 force_pos--;
569 osize += crush_choose(map,
570 map->buckets[-1-w[i]],
571 weight,
572 x, numrep,
573 rule->steps[step].arg2,
574 o+osize, j,
575 firstn,
576 recurse_to_leaf, c+osize);
579 if (recurse_to_leaf)
580 /* copy final _leaf_ values to output set */
581 memcpy(o, c, osize*sizeof(*o));
583 /* swap t and w arrays */
584 tmp = o;
585 o = w;
586 w = tmp;
587 wsize = osize;
588 break;
591 case CRUSH_RULE_EMIT:
592 for (i = 0; i < wsize && result_len < result_max; i++) {
593 result[result_len] = w[i];
594 result_len++;
596 wsize = 0;
597 break;
599 default:
600 BUG_ON(1);
603 rc = result_len;
605 out:
606 return rc;