1 /* Copyright (c) 2016-2017 The Linux Foundation. All rights reserved.
3 * This program is free software; you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License version 2 and
5 * only version 2 as published by the Free Software Foundation.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
13 #ifndef __A5XX_GPU_H__
14 #define __A5XX_GPU_H__
16 #include "adreno_gpu.h"
18 /* Bringing over the hack from the previous targets */
25 struct adreno_gpu base
;
27 struct drm_gem_object
*pm4_bo
;
30 struct drm_gem_object
*pfp_bo
;
33 struct drm_gem_object
*gpmu_bo
;
39 struct msm_ringbuffer
*cur_ring
;
40 struct msm_ringbuffer
*next_ring
;
42 struct drm_gem_object
*preempt_bo
[MSM_GPU_MAX_RINGS
];
43 struct a5xx_preempt_record
*preempt
[MSM_GPU_MAX_RINGS
];
44 uint64_t preempt_iova
[MSM_GPU_MAX_RINGS
];
46 atomic_t preempt_state
;
47 struct timer_list preempt_timer
;
50 #define to_a5xx_gpu(x) container_of(x, struct a5xx_gpu, base)
53 * In order to do lockless preemption we use a simple state machine to progress
54 * through the process.
56 * PREEMPT_NONE - no preemption in progress. Next state START.
57 * PREEMPT_START - The trigger is evaulating if preemption is possible. Next
58 * states: TRIGGERED, NONE
59 * PREEMPT_ABORT - An intermediate state before moving back to NONE. Next
61 * PREEMPT_TRIGGERED: A preemption has been executed on the hardware. Next
62 * states: FAULTED, PENDING
63 * PREEMPT_FAULTED: A preemption timed out (never completed). This will trigger
64 * recovery. Next state: N/A
65 * PREEMPT_PENDING: Preemption complete interrupt fired - the callback is
66 * checking the success of the operation. Next state: FAULTED, NONE.
79 * struct a5xx_preempt_record is a shared buffer between the microcode and the
80 * CPU to store the state for preemption. The record itself is much larger
81 * (64k) but most of that is used by the CP for storage.
83 * There is a preemption record assigned per ringbuffer. When the CPU triggers a
84 * preemption, it fills out the record with the useful information (wptr, ring
85 * base, etc) and the microcode uses that information to set up the CP following
86 * the preemption. When a ring is switched out, the CP will save the ringbuffer
87 * state back to the record. In this way, once the records are properly set up
88 * the CPU can quickly switch back and forth between ringbuffers by only
89 * updating a few registers (often only the wptr).
91 * These are the CPU aware registers in the record:
92 * @magic: Must always be 0x27C4BAFC
93 * @info: Type of the record - written 0 by the CPU, updated by the CP
94 * @data: Data field from SET_RENDER_MODE or a checkpoint. Written and used by
96 * @cntl: Value of RB_CNTL written by CPU, save/restored by CP
97 * @rptr: Value of RB_RPTR written by CPU, save/restored by CP
98 * @wptr: Value of RB_WPTR written by CPU, save/restored by CP
99 * @rptr_addr: Value of RB_RPTR_ADDR written by CPU, save/restored by CP
100 * @rbase: Value of RB_BASE written by CPU, save/restored by CP
101 * @counter: GPU address of the storage area for the performance counters
103 struct a5xx_preempt_record
{
115 /* Magic identifier for the preemption record */
116 #define A5XX_PREEMPT_RECORD_MAGIC 0x27C4BAFCUL
119 * Even though the structure above is only a few bytes, we need a full 64k to
120 * store the entire preemption record from the CP
122 #define A5XX_PREEMPT_RECORD_SIZE (64 * 1024)
125 * The preemption counter block is a storage area for the value of the
126 * preemption counters that are saved immediately before context switch. We
127 * append it on to the end of the allocation for the preemption record.
129 #define A5XX_PREEMPT_COUNTER_SIZE (16 * 4)
132 int a5xx_power_init(struct msm_gpu
*gpu
);
133 void a5xx_gpmu_ucode_init(struct msm_gpu
*gpu
);
135 static inline int spin_usecs(struct msm_gpu
*gpu
, uint32_t usecs
,
136 uint32_t reg
, uint32_t mask
, uint32_t value
)
140 if ((gpu_read(gpu
, reg
) & mask
) == value
)
148 bool a5xx_idle(struct msm_gpu
*gpu
, struct msm_ringbuffer
*ring
);
149 void a5xx_set_hwcg(struct msm_gpu
*gpu
, bool state
);
151 void a5xx_preempt_init(struct msm_gpu
*gpu
);
152 void a5xx_preempt_hw_init(struct msm_gpu
*gpu
);
153 void a5xx_preempt_trigger(struct msm_gpu
*gpu
);
154 void a5xx_preempt_irq(struct msm_gpu
*gpu
);
155 void a5xx_preempt_fini(struct msm_gpu
*gpu
);
157 /* Return true if we are in a preempt state */
158 static inline bool a5xx_in_preempt(struct a5xx_gpu
*a5xx_gpu
)
160 int preempt_state
= atomic_read(&a5xx_gpu
->preempt_state
);
162 return !(preempt_state
== PREEMPT_NONE
||
163 preempt_state
== PREEMPT_ABORT
);
166 #endif /* __A5XX_GPU_H__ */