1 /* SPDX-License-Identifier: GPL-2.0 */
3 * Access to VGA videoram
5 * (c) 1998 Martin Mares <mj@ucw.cz>
10 #include <linux/string.h>
11 #include <asm/addrspace.h>
12 #include <asm/byteorder.h>
15 * On the PC, we can just recalculate addresses and then
16 * access the videoram directly without any black magic.
19 #define VGA_MAP_MEM(x, s) CKSEG1ADDR(0x10000000L + (unsigned long)(x))
21 #define vga_readb(x) (*(x))
22 #define vga_writeb(x, y) (*(y) = (x))
24 #define VT_BUF_HAVE_RW
26 * These are only needed for supporting VGA or MDA text mode, which use little
27 * endian byte ordering.
28 * In other cases, we can optimize by using native byte ordering and
29 * <linux/vt_buffer.h> has already done the right job for us.
35 static inline void scr_writew(u16 val
, volatile u16
*addr
)
37 *addr
= cpu_to_le16(val
);
40 static inline u16
scr_readw(volatile const u16
*addr
)
42 return le16_to_cpu(*addr
);
45 static inline void scr_memsetw(u16
*s
, u16 v
, unsigned int count
)
47 memset16(s
, cpu_to_le16(v
), count
/ 2);
50 #define scr_memcpyw(d, s, c) memcpy(d, s, c)
51 #define scr_memmovew(d, s, c) memmove(d, s, c)
52 #define VT_BUF_HAVE_MEMCPYW
53 #define VT_BUF_HAVE_MEMMOVEW
54 #define VT_BUF_HAVE_MEMSETW
56 #endif /* _ASM_VGA_H */