1 /* IEEE754 floating point arithmetic
5 * MIPS floating point support
6 * Copyright (C) 1994-2000 Algorithmics Ltd.
8 * This program is free software; you can distribute it and/or modify it
9 * under the terms of the GNU General Public License (Version 2) as
10 * published by the Free Software Foundation.
12 * This program is distributed in the hope it will be useful, but WITHOUT
13 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
14 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
17 * You should have received a copy of the GNU General Public License along
18 * with this program; if not, write to the Free Software Foundation, Inc.,
19 * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "ieee754sp.h"
24 int ieee754sp_tint(union ieee754sp x
)
39 case IEEE754_CLASS_SNAN
:
40 case IEEE754_CLASS_QNAN
:
41 ieee754_setcx(IEEE754_INVALID_OPERATION
);
42 return ieee754si_indef();
44 case IEEE754_CLASS_INF
:
45 ieee754_setcx(IEEE754_INVALID_OPERATION
);
46 return ieee754si_overflow(xs
);
48 case IEEE754_CLASS_ZERO
:
51 case IEEE754_CLASS_DNORM
:
52 case IEEE754_CLASS_NORM
:
56 /* look for valid corner case */
57 if (xe
== 31 && xs
&& xm
== SP_HIDDEN_BIT
)
59 /* Set invalid. We will only use overflow for floating
61 ieee754_setcx(IEEE754_INVALID_OPERATION
);
62 return ieee754si_overflow(xs
);
71 sticky
= residue
!= 0;
74 /* Shifting a u32 32 times does not work,
75 * so we do it in two steps. Be aware that xe
77 residue
= xm
<< (xe
+ 1);
78 residue
<<= 31 - SP_FBITS
;
79 round
= (residue
>> 31) != 0;
80 sticky
= (residue
<< 1) != 0;
83 odd
= (xm
& 0x1) != 0x0;
84 switch (ieee754_csr
.rm
) {
86 if (round
&& (sticky
|| odd
))
91 case FPU_CSR_RU
: /* toward +Infinity */
92 if ((round
|| sticky
) && !xs
)
95 case FPU_CSR_RD
: /* toward -Infinity */
96 if ((round
|| sticky
) && xs
)
100 if ((xm
>> 31) != 0) {
101 /* This can happen after rounding */
102 ieee754_setcx(IEEE754_INVALID_OPERATION
);
103 return ieee754si_overflow(xs
);
106 ieee754_setcx(IEEE754_INEXACT
);