1 /**********************************************************
2 * Copyright 1998-2015 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
29 * SVGA 3d caps definitions
32 #ifndef _SVGA3D_DEVCAPS_H_
33 #define _SVGA3D_DEVCAPS_H_
35 #define INCLUDE_ALLOW_MODULE
36 #define INCLUDE_ALLOW_USERLEVEL
37 #define INCLUDE_ALLOW_VMCORE
39 #include "includeCheck.h"
44 * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
45 * register. Is set by the host and read by the guest. This lets
46 * us make new guest drivers which are backwards-compatible with old
47 * SVGA hardware revisions. It does not let us support old guest
48 * drivers. Good enough for now.
52 #define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
53 #define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
54 #define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
57 SVGA3D_HWVERSION_WS5_RC1
= SVGA3D_MAKE_HWVERSION(0, 1),
58 SVGA3D_HWVERSION_WS5_RC2
= SVGA3D_MAKE_HWVERSION(0, 2),
59 SVGA3D_HWVERSION_WS51_RC1
= SVGA3D_MAKE_HWVERSION(0, 3),
60 SVGA3D_HWVERSION_WS6_B1
= SVGA3D_MAKE_HWVERSION(1, 1),
61 SVGA3D_HWVERSION_FUSION_11
= SVGA3D_MAKE_HWVERSION(1, 4),
62 SVGA3D_HWVERSION_WS65_B1
= SVGA3D_MAKE_HWVERSION(2, 0),
63 SVGA3D_HWVERSION_WS8_B1
= SVGA3D_MAKE_HWVERSION(2, 1),
64 SVGA3D_HWVERSION_CURRENT
= SVGA3D_HWVERSION_WS8_B1
,
65 } SVGA3dHardwareVersion
;
72 SVGA3D_DEVCAP_INVALID
= ((uint32
)-1),
74 SVGA3D_DEVCAP_MAX_LIGHTS
= 1,
77 * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
78 * fixed-function texture units available. Each of these units
79 * work in both FFP and Shader modes, and they support texture
80 * transforms and texture coordinates. The host may have additional
81 * texture image units that are only usable with shaders.
83 SVGA3D_DEVCAP_MAX_TEXTURES
= 2,
84 SVGA3D_DEVCAP_MAX_CLIP_PLANES
= 3,
85 SVGA3D_DEVCAP_VERTEX_SHADER_VERSION
= 4,
86 SVGA3D_DEVCAP_VERTEX_SHADER
= 5,
87 SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION
= 6,
88 SVGA3D_DEVCAP_FRAGMENT_SHADER
= 7,
89 SVGA3D_DEVCAP_MAX_RENDER_TARGETS
= 8,
90 SVGA3D_DEVCAP_S23E8_TEXTURES
= 9,
91 SVGA3D_DEVCAP_S10E5_TEXTURES
= 10,
92 SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND
= 11,
93 SVGA3D_DEVCAP_D16_BUFFER_FORMAT
= 12,
94 SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT
= 13,
95 SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT
= 14,
96 SVGA3D_DEVCAP_QUERY_TYPES
= 15,
97 SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING
= 16,
98 SVGA3D_DEVCAP_MAX_POINT_SIZE
= 17,
99 SVGA3D_DEVCAP_MAX_SHADER_TEXTURES
= 18,
100 SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH
= 19,
101 SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT
= 20,
102 SVGA3D_DEVCAP_MAX_VOLUME_EXTENT
= 21,
103 SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT
= 22,
104 SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO
= 23,
105 SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY
= 24,
106 SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT
= 25,
107 SVGA3D_DEVCAP_MAX_VERTEX_INDEX
= 26,
108 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS
= 27,
109 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS
= 28,
110 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS
= 29,
111 SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS
= 30,
112 SVGA3D_DEVCAP_TEXTURE_OPS
= 31,
113 SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8
= 32,
114 SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8
= 33,
115 SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10
= 34,
116 SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5
= 35,
117 SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5
= 36,
118 SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4
= 37,
119 SVGA3D_DEVCAP_SURFACEFMT_R5G6B5
= 38,
120 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16
= 39,
121 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8
= 40,
122 SVGA3D_DEVCAP_SURFACEFMT_ALPHA8
= 41,
123 SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8
= 42,
124 SVGA3D_DEVCAP_SURFACEFMT_Z_D16
= 43,
125 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8
= 44,
126 SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8
= 45,
127 SVGA3D_DEVCAP_SURFACEFMT_DXT1
= 46,
128 SVGA3D_DEVCAP_SURFACEFMT_DXT2
= 47,
129 SVGA3D_DEVCAP_SURFACEFMT_DXT3
= 48,
130 SVGA3D_DEVCAP_SURFACEFMT_DXT4
= 49,
131 SVGA3D_DEVCAP_SURFACEFMT_DXT5
= 50,
132 SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8
= 51,
133 SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10
= 52,
134 SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8
= 53,
135 SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8
= 54,
136 SVGA3D_DEVCAP_SURFACEFMT_CxV8U8
= 55,
137 SVGA3D_DEVCAP_SURFACEFMT_R_S10E5
= 56,
138 SVGA3D_DEVCAP_SURFACEFMT_R_S23E8
= 57,
139 SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5
= 58,
140 SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8
= 59,
141 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5
= 60,
142 SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8
= 61,
145 * There is a hole in our devcap definitions for
146 * historical reasons.
148 * Define a constant just for completeness.
150 SVGA3D_DEVCAP_MISSING62
= 62,
152 SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES
= 63,
155 * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
156 * render targets. This does not include the depth or stencil targets.
158 SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS
= 64,
160 SVGA3D_DEVCAP_SURFACEFMT_V16U16
= 65,
161 SVGA3D_DEVCAP_SURFACEFMT_G16R16
= 66,
162 SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16
= 67,
163 SVGA3D_DEVCAP_SURFACEFMT_UYVY
= 68,
164 SVGA3D_DEVCAP_SURFACEFMT_YUY2
= 69,
165 SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES
= 70,
166 SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES
= 71,
167 SVGA3D_DEVCAP_ALPHATOCOVERAGE
= 72,
168 SVGA3D_DEVCAP_SUPERSAMPLE
= 73,
169 SVGA3D_DEVCAP_AUTOGENMIPMAPS
= 74,
170 SVGA3D_DEVCAP_SURFACEFMT_NV12
= 75,
171 SVGA3D_DEVCAP_SURFACEFMT_AYUV
= 76,
174 * This is the maximum number of SVGA context IDs that the guest
175 * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
177 SVGA3D_DEVCAP_MAX_CONTEXT_IDS
= 77,
180 * This is the maximum number of SVGA surface IDs that the guest
181 * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
183 SVGA3D_DEVCAP_MAX_SURFACE_IDS
= 78,
185 SVGA3D_DEVCAP_SURFACEFMT_Z_DF16
= 79,
186 SVGA3D_DEVCAP_SURFACEFMT_Z_DF24
= 80,
187 SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT
= 81,
189 SVGA3D_DEVCAP_SURFACEFMT_ATI1
= 82,
190 SVGA3D_DEVCAP_SURFACEFMT_ATI2
= 83,
195 SVGA3D_DEVCAP_DEAD1
= 84,
198 * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
199 * ored together, one for every type of video decoding supported.
201 SVGA3D_DEVCAP_VIDEO_DECODE
= 85,
204 * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
205 * ored together, one for every type of video processing supported.
207 SVGA3D_DEVCAP_VIDEO_PROCESS
= 86,
209 SVGA3D_DEVCAP_LINE_AA
= 87, /* boolean */
210 SVGA3D_DEVCAP_LINE_STIPPLE
= 88, /* boolean */
211 SVGA3D_DEVCAP_MAX_LINE_WIDTH
= 89, /* float */
212 SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH
= 90, /* float */
214 SVGA3D_DEVCAP_SURFACEFMT_YV12
= 91,
217 * Does the host support the SVGA logic ops commands?
219 SVGA3D_DEVCAP_LOGICOPS
= 92,
222 * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
224 SVGA3D_DEVCAP_TS_COLOR_KEY
= 93, /* boolean */
229 SVGA3D_DEVCAP_DEAD2
= 94,
232 * Does the device support the DX commands?
234 SVGA3D_DEVCAP_DX
= 95,
237 * What is the maximum size of a texture array?
239 * (Even if this cap is zero, cubemaps are still allowed.)
241 SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE
= 96,
244 * What is the maximum number of vertex buffers that can
245 * be used in the DXContext inputAssembly?
247 SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS
= 97,
250 * What is the maximum number of constant buffers
251 * that can be expected to work correctly with a
254 SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS
= 98,
257 * Does the device support provoking vertex control?
258 * If zero, the first vertex will always be the provoking vertex.
260 SVGA3D_DEVCAP_DX_PROVOKING_VERTEX
= 99,
262 SVGA3D_DEVCAP_DXFMT_X8R8G8B8
= 100,
263 SVGA3D_DEVCAP_DXFMT_A8R8G8B8
= 101,
264 SVGA3D_DEVCAP_DXFMT_R5G6B5
= 102,
265 SVGA3D_DEVCAP_DXFMT_X1R5G5B5
= 103,
266 SVGA3D_DEVCAP_DXFMT_A1R5G5B5
= 104,
267 SVGA3D_DEVCAP_DXFMT_A4R4G4B4
= 105,
268 SVGA3D_DEVCAP_DXFMT_Z_D32
= 106,
269 SVGA3D_DEVCAP_DXFMT_Z_D16
= 107,
270 SVGA3D_DEVCAP_DXFMT_Z_D24S8
= 108,
271 SVGA3D_DEVCAP_DXFMT_Z_D15S1
= 109,
272 SVGA3D_DEVCAP_DXFMT_LUMINANCE8
= 110,
273 SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4
= 111,
274 SVGA3D_DEVCAP_DXFMT_LUMINANCE16
= 112,
275 SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8
= 113,
276 SVGA3D_DEVCAP_DXFMT_DXT1
= 114,
277 SVGA3D_DEVCAP_DXFMT_DXT2
= 115,
278 SVGA3D_DEVCAP_DXFMT_DXT3
= 116,
279 SVGA3D_DEVCAP_DXFMT_DXT4
= 117,
280 SVGA3D_DEVCAP_DXFMT_DXT5
= 118,
281 SVGA3D_DEVCAP_DXFMT_BUMPU8V8
= 119,
282 SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5
= 120,
283 SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8
= 121,
284 SVGA3D_DEVCAP_DXFMT_BUMPL8V8U8
= 122,
285 SVGA3D_DEVCAP_DXFMT_ARGB_S10E5
= 123,
286 SVGA3D_DEVCAP_DXFMT_ARGB_S23E8
= 124,
287 SVGA3D_DEVCAP_DXFMT_A2R10G10B10
= 125,
288 SVGA3D_DEVCAP_DXFMT_V8U8
= 126,
289 SVGA3D_DEVCAP_DXFMT_Q8W8V8U8
= 127,
290 SVGA3D_DEVCAP_DXFMT_CxV8U8
= 128,
291 SVGA3D_DEVCAP_DXFMT_X8L8V8U8
= 129,
292 SVGA3D_DEVCAP_DXFMT_A2W10V10U10
= 130,
293 SVGA3D_DEVCAP_DXFMT_ALPHA8
= 131,
294 SVGA3D_DEVCAP_DXFMT_R_S10E5
= 132,
295 SVGA3D_DEVCAP_DXFMT_R_S23E8
= 133,
296 SVGA3D_DEVCAP_DXFMT_RG_S10E5
= 134,
297 SVGA3D_DEVCAP_DXFMT_RG_S23E8
= 135,
298 SVGA3D_DEVCAP_DXFMT_BUFFER
= 136,
299 SVGA3D_DEVCAP_DXFMT_Z_D24X8
= 137,
300 SVGA3D_DEVCAP_DXFMT_V16U16
= 138,
301 SVGA3D_DEVCAP_DXFMT_G16R16
= 139,
302 SVGA3D_DEVCAP_DXFMT_A16B16G16R16
= 140,
303 SVGA3D_DEVCAP_DXFMT_UYVY
= 141,
304 SVGA3D_DEVCAP_DXFMT_YUY2
= 142,
305 SVGA3D_DEVCAP_DXFMT_NV12
= 143,
306 SVGA3D_DEVCAP_DXFMT_AYUV
= 144,
307 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS
= 145,
308 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT
= 146,
309 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT
= 147,
310 SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS
= 148,
311 SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT
= 149,
312 SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT
= 150,
313 SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT
= 151,
314 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS
= 152,
315 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT
= 153,
316 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM
= 154,
317 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT
= 155,
318 SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS
= 156,
319 SVGA3D_DEVCAP_DXFMT_R32G32_UINT
= 157,
320 SVGA3D_DEVCAP_DXFMT_R32G32_SINT
= 158,
321 SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS
= 159,
322 SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT
= 160,
323 SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS
= 161,
324 SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT
= 162,
325 SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS
= 163,
326 SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT
= 164,
327 SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT
= 165,
328 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS
= 166,
329 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM
= 167,
330 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB
= 168,
331 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT
= 169,
332 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT
= 170,
333 SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS
= 171,
334 SVGA3D_DEVCAP_DXFMT_R16G16_UINT
= 172,
335 SVGA3D_DEVCAP_DXFMT_R16G16_SINT
= 173,
336 SVGA3D_DEVCAP_DXFMT_R32_TYPELESS
= 174,
337 SVGA3D_DEVCAP_DXFMT_D32_FLOAT
= 175,
338 SVGA3D_DEVCAP_DXFMT_R32_UINT
= 176,
339 SVGA3D_DEVCAP_DXFMT_R32_SINT
= 177,
340 SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS
= 178,
341 SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT
= 179,
342 SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS
= 180,
343 SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT
= 181,
344 SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS
= 182,
345 SVGA3D_DEVCAP_DXFMT_R8G8_UNORM
= 183,
346 SVGA3D_DEVCAP_DXFMT_R8G8_UINT
= 184,
347 SVGA3D_DEVCAP_DXFMT_R8G8_SINT
= 185,
348 SVGA3D_DEVCAP_DXFMT_R16_TYPELESS
= 186,
349 SVGA3D_DEVCAP_DXFMT_R16_UNORM
= 187,
350 SVGA3D_DEVCAP_DXFMT_R16_UINT
= 188,
351 SVGA3D_DEVCAP_DXFMT_R16_SNORM
= 189,
352 SVGA3D_DEVCAP_DXFMT_R16_SINT
= 190,
353 SVGA3D_DEVCAP_DXFMT_R8_TYPELESS
= 191,
354 SVGA3D_DEVCAP_DXFMT_R8_UNORM
= 192,
355 SVGA3D_DEVCAP_DXFMT_R8_UINT
= 193,
356 SVGA3D_DEVCAP_DXFMT_R8_SNORM
= 194,
357 SVGA3D_DEVCAP_DXFMT_R8_SINT
= 195,
358 SVGA3D_DEVCAP_DXFMT_P8
= 196,
359 SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP
= 197,
360 SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM
= 198,
361 SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM
= 199,
362 SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS
= 200,
363 SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB
= 201,
364 SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS
= 202,
365 SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB
= 203,
366 SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS
= 204,
367 SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB
= 205,
368 SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS
= 206,
369 SVGA3D_DEVCAP_DXFMT_ATI1
= 207,
370 SVGA3D_DEVCAP_DXFMT_BC4_SNORM
= 208,
371 SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS
= 209,
372 SVGA3D_DEVCAP_DXFMT_ATI2
= 210,
373 SVGA3D_DEVCAP_DXFMT_BC5_SNORM
= 211,
374 SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM
= 212,
375 SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS
= 213,
376 SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB
= 214,
377 SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS
= 215,
378 SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB
= 216,
379 SVGA3D_DEVCAP_DXFMT_Z_DF16
= 217,
380 SVGA3D_DEVCAP_DXFMT_Z_DF24
= 218,
381 SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT
= 219,
382 SVGA3D_DEVCAP_DXFMT_YV12
= 220,
383 SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT
= 221,
384 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT
= 222,
385 SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM
= 223,
386 SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT
= 224,
387 SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM
= 225,
388 SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM
= 226,
389 SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT
= 227,
390 SVGA3D_DEVCAP_DXFMT_R16G16_UNORM
= 228,
391 SVGA3D_DEVCAP_DXFMT_R16G16_SNORM
= 229,
392 SVGA3D_DEVCAP_DXFMT_R32_FLOAT
= 230,
393 SVGA3D_DEVCAP_DXFMT_R8G8_SNORM
= 231,
394 SVGA3D_DEVCAP_DXFMT_R16_FLOAT
= 232,
395 SVGA3D_DEVCAP_DXFMT_D16_UNORM
= 233,
396 SVGA3D_DEVCAP_DXFMT_A8_UNORM
= 234,
397 SVGA3D_DEVCAP_DXFMT_BC1_UNORM
= 235,
398 SVGA3D_DEVCAP_DXFMT_BC2_UNORM
= 236,
399 SVGA3D_DEVCAP_DXFMT_BC3_UNORM
= 237,
400 SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM
= 238,
401 SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM
= 239,
402 SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM
= 240,
403 SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM
= 241,
404 SVGA3D_DEVCAP_DXFMT_BC4_UNORM
= 242,
405 SVGA3D_DEVCAP_DXFMT_BC5_UNORM
= 243,
407 SVGA3D_DEVCAP_MAX
/* This must be the last index. */
411 * Bit definitions for DXFMT devcaps
414 * SUPPORTED: Can the format be defined?
415 * SHADER_SAMPLE: Can the format be sampled from a shader?
416 * COLOR_RENDERTARGET: Can the format be a color render target?
417 * DEPTH_RENDERTARGET: Can the format be a depth render target?
418 * BLENDABLE: Is the format blendable?
419 * MIPS: Does the format support mip levels?
420 * ARRAY: Does the format support texture arrays?
421 * VOLUME: Does the format support having volume?
422 * MULTISAMPLE_2: Does the format support 2x multisample?
423 * MULTISAMPLE_4: Does the format support 4x multisample?
424 * MULTISAMPLE_8: Does the format support 8x multisample?
426 #define SVGA3D_DXFMT_SUPPORTED (1 << 0)
427 #define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1)
428 #define SVGA3D_DXFMT_COLOR_RENDERTARGET (1 << 2)
429 #define SVGA3D_DXFMT_DEPTH_RENDERTARGET (1 << 3)
430 #define SVGA3D_DXFMT_BLENDABLE (1 << 4)
431 #define SVGA3D_DXFMT_MIPS (1 << 5)
432 #define SVGA3D_DXFMT_ARRAY (1 << 6)
433 #define SVGA3D_DXFMT_VOLUME (1 << 7)
434 #define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8)
435 #define SVGADX_DXFMT_MULTISAMPLE_2 (1 << 9)
436 #define SVGADX_DXFMT_MULTISAMPLE_4 (1 << 10)
437 #define SVGADX_DXFMT_MULTISAMPLE_8 (1 << 11)
438 #define SVGADX_DXFMT_MAX (1 << 12)
441 * Convenience mask for any multisample capability.
443 * The multisample bits imply both load and render capability.
445 #define SVGA3D_DXFMT_MULTISAMPLE ( \
446 SVGADX_DXFMT_MULTISAMPLE_2 | \
447 SVGADX_DXFMT_MULTISAMPLE_4 | \
448 SVGADX_DXFMT_MULTISAMPLE_8 )
455 } SVGA3dDevCapResult
;
457 #endif /* _SVGA3D_DEVCAPS_H_ */