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1 /**********************************************************
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27 * svga_escape.h --
29 * Definitions for our own (vendor-specific) SVGA Escape commands.
32 #ifndef _SVGA_ESCAPE_H_
33 #define _SVGA_ESCAPE_H_
37 * Namespace IDs for the escape command
40 #define SVGA_ESCAPE_NSID_VMWARE 0x00000000
41 #define SVGA_ESCAPE_NSID_DEVEL 0xFFFFFFFF
45 * Within SVGA_ESCAPE_NSID_VMWARE, we multiplex commands according to
46 * the first DWORD of escape data (after the nsID and size). As a
47 * guideline we're using the high word and low word as a major and
48 * minor command number, respectively.
50 * Major command number allocation:
52 * 0000: Reserved
53 * 0001: SVGA_ESCAPE_VMWARE_LOG (svga_binary_logger.h)
54 * 0002: SVGA_ESCAPE_VMWARE_VIDEO (svga_overlay.h)
55 * 0003: SVGA_ESCAPE_VMWARE_HINT (svga_escape.h)
58 #define SVGA_ESCAPE_VMWARE_MAJOR_MASK 0xFFFF0000
62 * SVGA Hint commands.
64 * These escapes let the SVGA driver provide optional information to
65 * he host about the state of the guest or guest applications. The
66 * host can use these hints to make user interface or performance
67 * decisions.
69 * Notes:
71 * - SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN is deprecated for guests
72 * that use the SVGA Screen Object extension. Instead of sending
73 * this escape, use the SVGA_SCREEN_FULLSCREEN_HINT flag on your
74 * Screen Object.
77 #define SVGA_ESCAPE_VMWARE_HINT 0x00030000
78 #define SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN 0x00030001 // Deprecated
80 typedef
81 struct {
82 uint32 command;
83 uint32 fullscreen;
84 struct {
85 int32 x, y;
86 } monitorPosition;
87 } SVGAEscapeHintFullscreen;
89 #endif /* _SVGA_ESCAPE_H_ */