descriptionDoom 2D on PSX
ownerpvt.fgsfds@gmail.com
last changeThu, 24 Oct 2019 21:55:47 +0000 (25 00:55 +0300)
content tags
add:
README
This is a PSX port of rembo55's Doom 2D port, written using PsyQ SDK.
Works fine in at least no$psx, PCSXR, ePSXe and real hardware.

Building
--------
1. Acquire a copy of PsyQ SDK with Standard Libraries v4.6 or above.
2. Acquire mkpsxiso (https://github.com/Lameguy64/mkpsxiso) and put it into
   PSYQSDK/bin, where PSYQSDK is the folder you installed PsyQ to.
3. Ensure PsyQ is in your PATH. You can do this by running PSPATHS.BAT from the
   SDK folder.
4. Run PSYMAKE in this directory.

This will produce a PSX-EXE and an ISO file in the `out` directory.

Credits
-------
* Prikol Software for Doom 2D (1997)
* rembo55 for Doom2D: Rembo (2011)
* psxdev.net for a ton of useful stuff
shortlog
2019-10-24 fgsfdsshift pistol HUD spritemaster
2019-10-24 fgsfdscan use circle to back out of menus
2019-10-24 fgsfdsadd hold-type strafe
2019-10-24 fgsfdsnew save icon
2019-10-12 fgsfdshwat
2019-10-12 fgsfdsdraw walls using SPRT_8 and SPRT instead of POLY_FT4
2019-10-12 fgsfdsreplace MAPXX with maps from D2D1.888 by ar888; add...
2019-10-11 fgsfdsadd 4 DM maps
2019-10-11 fgsfdsfix P2 DPAD; cosmetics
2019-10-11 fgsfdsadd key remapping; cosmetics
2019-10-11 fgsfdsmaybe offset 24 is more correct? also cleanup
2019-10-11 fgsfdsproper Y offset in PAL mode
2019-10-11 fgsfdsstop music on error screen
2019-10-11 fgsfdsmore timing fixes
2019-10-11 fgsfdsfix map selector starting the game
2019-10-11 fgsfdsremove some garbage
...
heads
5 years ago master