26 324, "High Mountains"
\r
67 365, "Rock in Water"
\r
77 375, "Rock in Water"
\r
89 387, "Pit/Combat Border"
\r
99 397, "Small Stalagmites"
\r
105 403, "Wall (w. Secret Door)"
\r
106 404, "Wall w. Door"
\r
107 405, "Wall w. Door"
\r
108 406, "Wall w. Door"
\r
109 407, "Wall w. Door"
\r
111 409, "Closed Portcullis"
\r
112 410, "Open Portcullis"
\r
113 411, "Wall w. Sign"
\r
114 412, "Cracked Wall"
\r
117 415, "Wall w. Crossed Weapons"
\r
118 416, "Wall w. Painting"
\r
119 417, "Wall w. Window"
\r
122 420, "Basalt Wall w. Secret Door"
\r
123 421, "Basalt Wall w. Door"
\r
124 422, "Basalt Wall w. Door"
\r
125 423, "Basalt Wall w. Door"
\r
126 424, "Basalt Wall w. Door"
\r
127 425, "Basalt Wall w. Open Door"
\r
128 426, "Basalt Wall w. Closed Portcullis"
\r
129 427, "Basalt Wall w. Open Portcullis"
\r
130 428, "Basalt Wall w. Runes"
\r
131 429, "Cracked Basalt Wall"
\r
132 430, "Moldy Basalt Wall"
\r
134 432, "Basalt Wall w. Window"
\r
137 435, "Adobe Wall w. Secret Door"
\r
138 436, "Adobe Wall w. Door"
\r
139 437, "Adobe Wall w. Door"
\r
140 438, "Adobe Wall w. Door"
\r
141 439, "Adobe Wall w. Door"
\r
142 440, "Adobe Wall w. Open Door"
\r
143 441, "Adobe Wall w. Closed Portcullis"
\r
144 442, "Adobe Wall w. Open Portcullis"
\r
145 443, "Adobe Wall w. Sign"
\r
146 444, "Cracked Adobe Wall"
\r
147 445, "Moldy Adobe Wall"
\r
149 447, "Adobe Wall w. Grisly Trophy"
\r
150 448, "Adobe Wall w. Window"
\r
156 454, "Floor w. Runes"
\r
162 460, "Book on Pedestal"
\r
164 462, "Potted Plant"
\r
178 476, "Table w. Food"
\r
179 477, "Table w. Food"
\r
196 494, "Green Tile Floor"
\r
197 495, "Vahnatai Statue"
\r
198 496, "Sleeping Pad"
\r
201 499, "Pedestal w. Crystal"
\r
203 501, "Green Tile Floor w. Runes"
\r
204 502, "Delicate Seat"
\r
213 511, "Pile of Filth"
\r
223 521, "Small Building"
\r
238 536, "Torch on Wall"
\r
239 537, "Torch on Wall"
\r
240 538, "Special Encounter"
\r
241 539, "Special Encounter"
\r
242 540, "Special Encounter"
\r
243 541, "Special Encounter"
\r
244 542, "Special Encounter"
\r
245 543, "Special Encounter"
\r
246 544, "Lever (set to the right)"
\r
247 545, "Lever (set to the left)"
\r
250 548, "Conveyor Belt"
\r
251 549, "Conveyor Belt"
\r
252 550, "Conveyor Belt"
\r
253 551, "Conveyor Belt"
\r
255 553, "Sign on Grass"
\r
274 617, "Empire Dervish"
\r
277 620, "Empire Archer"
\r
281 624, "Evil Acolyte"
\r
283 626, "Evil High Priest"
\r
284 627, "Apprentice Mage"
\r
296 639, "Goblin Fighter"
\r
298 641, "Nephil Warrior"
\r
299 642, "Nephil Archer"
\r
300 643, "Nephil Shaman"
\r
301 644, "Nephil Chief"
\r
305 648, "Slith Warrior"
\r
306 649, "Slith Priest"
\r
308 651, "Slith High Priest"
\r
309 652, "Slith Archmage"
\r
312 655, "Giant Shaman"
\r
314 657, "Mutant Giant"
\r
316 659, "Ruby Skeleton"
\r
329 672, "Giant Lizard"
\r
347 690, "Vahnatai Child"
\r
348 691, "Vahnatai Warrior"
\r
349 692, "Vahnatai Warrior"
\r
350 693, "Vahnatai Shaper"
\r
351 694, "Vahnatai Shaper"
\r
352 695, "Vahnatai Keeper"
\r
353 696, "Vahnatai Keeper"
\r
354 697, "Vahnatai Blademaster"
\r
355 698, "Vahnatai Lord"
\r
363 706, "Living Statue"
\r
364 707, "Crystal Soul"
\r
375 718, "Giant Spider"
\r
376 719, "Talking Spider"
\r
381 724, "Poison Fungi"
\r
388 731, "Chitrach Larva"
\r
397 740, "Emerald Slime"
\r
404 747, "Guardian Roach"
\r
407 750, "Troglodyte Warrior"
\r
408 751, "Troglodyte Shaman"
\r
409 752, "Troglodyte Khazi"
\r
410 753, "Troglodyte Defender"
\r
411 754, "Troglodyte Lord"
\r
413 756, "Hill Giant Fighter"
\r
414 757, "Hill Giant Shaman"
\r
415 758, "Hill Giant Chief"
\r
416 759, "Golem of Blades"
\r
419 762, "Jeweled Golem"
\r
421 764, "Power Crystal"
\r
422 765, "Mind Crystal"
\r
432 775, "Slime Zombie"
\r
434 777, "Rentar-Ihrno"
\r
448 1501, "This makes you more resistant to damage. Blows of all sorts have less of an effect on you."
\r
449 1502, "The possessor of this advantage will find that his or her spells will function better. This helps both Priest and Mage spells."
\r
450 1503, "An ambidextrous warrior will be able to use one weapon in each hand without any penalties. Normally, using two weapons makes both of them much less likely to hit."
\r
451 1504, "Having nimble fingers improves one's chances of picking locks and disarming traps."
\r
452 1505, "When underground, knowledge of Cave Lore helps one hunt and forage for food and deal better with special circumstances."
\r
453 1506, "When roaming the surface of the world, a Woodsman is able to hunt and bring down food, find useful herbs, and deal with circumstances involving nature's adversity."
\r
454 1507, "Someone with a Good Constitution will find that poison and disease have a reduced (although not eliminated) effect."
\r
455 1508, "Highly Alert people have the edginess that helps them resist magical sleep. In addition, having someone in your group who is Highly Alert may help keep you from being surprised."
\r
456 1509, "An Exceptionally Strong character will be able to carry much more stuff, and, in addition, will do a small amount more damage in combat."
\r
457 1510, "A very few adventurers have magical blood running in their veins, causing them to heal damage to their bodies at an amazing rate."
\r
458 1511, "Sluggish characters just can't move that quickly, even when circumstances seem to demand it. A sluggish character gets fewer action points in combat."
\r
459 1512, "Magically Inept characters, for some reason, resist the effects of magical items, and are unable to use them. Potions and scrolls won't work for them at all, although worn items, such as rings and armor, will have a small effect."
\r
460 1513, "Frail characters are cursed at birth with a weak constitution. Poison and disease will have a greater effect on such characters."
\r
461 1514, "Chronic Disease is the worst disadvantage a character may possess. Such characters have a slow, lingering, incurable physical ailment, causing them to occasionally suffer the effects of a mild disease."
\r
462 1515, "A character with a Bad Back cannot bear to haul too much weight. Such a person cannot carry as much as he or she might have been able to otherwise."
\r
463 1516, "Human is the default species in Blades of Exile. Humans have skins of a variety of hues, and are soft, generally fragile, and incredibly resourceful."
\r
464 1517, "The Nephilim are a race of feline humanoids. Once common on the surface world, they have been hunted to near extinction, although some now remain in Exile. Nephilim characters start with better dexterity, and are much better at using missile weapons."
\r
465 1518, "The Slithzerikai (sliths for short) are a race of lizard men, both strong and smart. Once unknown on the surface world, they are starting to appear there. Slith characters get bonuses to strength and intelligence, and are better at using pole weapons."
\r
466 1519, "Blades of Exile Prefs"
\r
468 2102, "Creates a weak light."
\r
470 2104, "Fires a weak bolt of electricity at an enemy."
\r
471 2105, "Minor Haste"
\r
472 2106, "Makes the selected PC move faster for a while. All haste spells take effect at the beginning of the next round."
\r
474 2108, "Makes the selected PC more skilled for a short time. Works like the priest spell 'Bless.'"
\r
476 2110, "Decreases the morale of the victim. Casting this on a weak foe will make the foe flee. Even if the monster doesn't flee, later castings have a higher chance of success."
\r
477 2111, "Flame Cloud"
\r
478 2112, "This spell fills the selected space with a short-lasting wall of fire."
\r
480 2114, "This draining spell identifies all the unidentified items being held by your characters."
\r
481 2115, "Scry Monster"
\r
482 2116, "This spell is cast during combat. When cast, you receive information about the monster you target: current health, spell points, morale, etc."
\r
484 2118, "This spell covers the target with sticky goo, slowing it down and interfering with its attacks."
\r
486 2120, "This spell lets you see everything in a short radius around you, even spaces blocked off by walls. It's useful for finding secret passages, for example."
\r
487 2121, "Minor Poison|"
\r
488 2122, "Poisons the target creature. This does a fair amount of damage, but it takes time to happen."
\r
490 2124, "Fires a decent-sized bolt of flame at the target. The damage done increases with the level of the caster."
\r
492 2126, "Makes the victim get half its usual number of actions for a while."
\r
494 2128, "Makes the victim incompetent: easier to hit, easier to damage, and less able to attack you."
\r
496 2130, "This spell puts poison on the weapon of the selected PC, with no chance of failure or accidental poisoning."
\r
497 2131, "Stinking Cloud"
\r
498 2132, "When cast, a 3x3 area you select becomes filled with choking gasses. Anyone entering will have far less effective attacks for a short time. The gas will slowly fade on its own."
\r
499 2133, "Summon Beast"
\r
500 2134, "This spell summons one low-level, non-magical monster to fight on your side. It disappears after a short time."
\r
501 2135, "Conflagration"
\r
502 2136, "This spell makes the air in a radius 2 circle burst into flames, charring anyone inside the cloud. After creation, the cloud will rapidly fade."
\r
503 2137, "Dispel Fields"
\r
504 2138, "This spell dispels magical fields in the selected area. It removes blade walls, ice walls, and similar fields. Note, however, that the spell doesn't work on Fire and Force Barriers."
\r
505 2139, "Sleep Cloud"
\r
506 2140, "This spell creates a small cloud of sleep gas. There is a chance that anyone passing through the cloud will fall asleep (note that some creatures, like slimes, never sleep)."
\r
507 2141, "Unlock Doors"
\r
508 2142, "Some doors are magically locked, and others are just hard to open. This spell can unlock them. However, it isn't guaranteed to succeed, and won't work on all doors."
\r
510 2144, "Makes the selected PC get twice the usual number of actions for a long time. All haste spells take effect at the beginning of the next round."
\r
512 2146, "Fires a powerful ball of flame, which affects the target space and every adjacent space. The damage done increases with the level of the caster."
\r
514 2148, "Like the first level light spell, but much more effective."
\r
516 2150, "Like scare, but much more powerful. "
\r
517 2151, "Wall of Force"
\r
518 2152, "This powerful spell creates a line of force walls, which are like fire walls but more damaging and lasting. Hitting the space bar while targeting makes the wall rotate."
\r
519 2153, "Weak Summoning"
\r
520 2154, "When cast, a group of monsters appears and attacks all enemies of the caster. The number of monsters depends on the level of the caster. After a time, they disappear."
\r
521 2155, "Flame Arrows"
\r
522 2156, "This spell is like flame, but the caster gets to select several targets. The number of missiles increases with the level of the caster. If you don't want to use all the missiles, hit the space bar to cast the spell."
\r
524 2158, "This spell covers a large circle with icky webs, slowing down everyone inside. The webs last until torn down."
\r
525 2159, "Resist Magic"
\r
526 2160, "You can cast this spell on another PC to make him/her resistant to magical damage and effects. Note this does not help against damage from fire or cold."
\r
528 2162, "This makes poison run thick in the veins of the target. Repeated castings will have a devastating effect."
\r
530 2164, "Slams the target with a heavy, pointed bolt of ice. Effective against monsters who are resistant to fire. Damage increases as the level of the caster increases."
\r
532 2166, "Makes all monsters within a 12 space radius move at half speed for a time."
\r
534 2168, "When cast in town, this powerful spell gives you a vision - your map will show you the entire area. However, to cast this spell you need a sapphire."
\r
535 2169, "Capture Soul"
\r
536 2170, "This spell stores a target monster in your mind, so that it may later be created with the Simulacrum spell."
\r
538 2172, "This spell summons a monster you have memorized using Capture Soul. The cost depends on the level of the monster being summoned."
\r
539 2173, "Venom Arrows"
\r
540 2174, "This spell is similar to Flame Arrows, except that your targets are poisoned."
\r
541 2175, "Wall of Ice"
\r
542 2176, "This spell is similar to Wall of Force, except that it creates an ice wall. Ice walls do as much damage as force walls, but last a lot longer."
\r
544 2178, "This powerful spell makes monsters less likely to see you for a time (duration depends on your level). Try casting it before walking through a room crowded with monsters."
\r
545 2179, "Major Haste"
\r
546 2180, "Gives the entire party double its actions (duration depends on the level of the caster). All haste spells take effect at the beginning of the next round."
\r
548 2182, "This spell is like fireball, but does more damage, and affects all creatures within two spaces of the space you target. Be careful not to fry your party!"
\r
549 2183, "Dispel Barrier"
\r
550 2184, "This spell has a chance (increasing with level) of destroying magical barriers. Some barriers are harder to dispel than others; some cannot be dispelled. Some barriers can be walked through."
\r
551 2185, "Fire Barrier"
\r
552 2186, "This spell creates a single fire barrier at the target space. Fire barriers are damaging and permanent."
\r
554 2188, "This spell is like Minor Summoning, but summons more powerful monsters."
\r
556 2190, "This spell creates a large sphere of force walls."
\r
557 2191, "Spray Fields"
\r
558 2192, "This spell creates a large number of small fields of a random sort, each of which may be individually targeted. The number of fields increases with the level of the caster."
\r
559 2193, "Major Poison"
\r
560 2194, "This spell makes the targeted monster very poisoned. This spell does a huge amount of damage, but it takes time to take effect."
\r
562 2196, "When cast, the caster begins to radiate a horrible aura of fear. All monsters within 12 spaces lose a lot of morale. This spell gains effectiveness rapidly with the level of the caster."
\r
564 2198, "The deadly Kill spell deals a devastating blow to one target you select."
\r
566 2200, "This spell affects several monsters - the number affected increases with your level and intelligence. Whoever you cast this on will be immobilized for a very long time. Powerful monsters might resist this spell."
\r
568 2202, "This dangerous spell summons a beast from the netherworld to fight at your side."
\r
569 2203, "Antimagic Cloud"
\r
570 2204, "This spell creates a spherical field, from which no spells may be cast and in which no spells may be targeted. After creation, it slowly fades."
\r
572 2206, "When cast on a magic-using enemy, the two creatures get in a mental battle, absorbing spell points from each other. The loser may end up dumbfounded or killed. Requires a Smoky Crystal to cast."
\r
574 2208, "When cast outdoors, the party can fly for a short time."
\r
576 2210, "This spell sends a wave of force out from the caster, damaging everyone nearby. The farther someone is from the caster, the more damage is taken, out to a radius of 10. Don't cast in towns."
\r
577 2211, "Major Blessing"
\r
578 2212, "When cast, the entire party is blessed and hasted, and has their weapons mildly poisoned."
\r
579 2213, "Mass Paralysis"
\r
580 2214, "When cast, every monsters within a small radius of the caster will become paralyzed for quite some time. There is a chance they might resist the spell."
\r
582 2216, "One of the most powerful spells in the mage's repertoire. It makes the whole party temporarily magic resistant, and makes one PC you select immune to ALL damage for a short time."
\r
583 2217, "Major Summoning"
\r
584 2218, "This spell works like Summoning, but brings forth much more powerful creatures."
\r
585 2219, "Force Barrier"
\r
586 2220, "This spell creates an impenetrable, permanent barrier. Be careful not to trap yourself."
\r
588 2222, "Devastating beyond words, this spell creates a space of quickfire, which will sweep over the area killing everyone and everything."
\r
589 2223, "Death Arrows"
\r
590 2224, "This spell is like the previous Arrow spells, but strikes each target with a kill spell. The number of arrows increases with the level of the caster."
\r
591 2401, "Minor Bless"
\r
592 2402, "Makes the character harder to hit and take less damage from blows. It also makes the PC hit more often, and his or her blows do more damage. Its effects decay with time."
\r
594 2404, "Increases the health of the selected PC a small amount, up to the PC's maximum health."
\r
595 2405, "Weaken Poison"
\r
596 2406, "Reduces the amount of poison running around in the veins of the selected PC."
\r
597 2407, "Turn Undead"
\r
598 2408, "When cast on an undead creature, it usually does a reasonable amount of damage to it. It has no effect on non-undead."
\r
600 2410, "Displays the party's x-y location in the town."
\r
602 2412, "The target of this spell becomes magically shielded. For a time, monsters probably won't be able to attack him/her. The effects disappear when the PC attacks someone."
\r
604 2414, "This spell has the caster absorb the damage taken by another character. The higher the level, the less damage the caster takes per health point healed."
\r
605 2415, "Minor Manna"
\r
606 2416, "Casting this spell gives the party a little more food."
\r
607 2417, "Ritual - Sanctify"
\r
608 2418, "When cast on a location filled with evil magic, the location receives a blessing. This might drive out the evil magic. Then again, it might not."
\r
610 2420, "The victim of this spell moves more slowly and has less effective attacks for a short time."
\r
612 2422, "Like Minor Bless, but better. Its effect increases with the level of the caster."
\r
613 2423, "Cure Poison"
\r
614 2424, "Like Weaken Poison, but better. Its effect increases with the level of the caster."
\r
616 2426, "The opposite of bless. It makes everything much worse for the victim, for a time. Hitting someone with this spell several times vastly increases the effect."
\r
618 2428, "Creates a short duration magical light source."
\r
620 2430, "Deals a painful blow to the targeted victim. The damage increases with your level."
\r
621 2431, "Summon Spirit"
\r
622 2432, "This spell summons a shade from the netherworld to aid you. It will disappear after a short time."
\r
623 2433, "Move Mountains"
\r
624 2434, "When cast on a fragile wall or outcropping of rock, the wall or outcropping crumbles into rubble. It doesn't work on all walls."
\r
626 2436, "This spell has a chance of making the target monster start to fight for the party. The chance of it working drops sharply with the level of the monster."
\r
628 2438, "The victim of this spell is afflicted by a disease, which slowly weakens it. The disease lasts a long time."
\r
630 2440, "Casting this on a sleeping character instantly wakes that character up."
\r
632 2442, "A much better version of Minor Heal."
\r
633 2443, "Light Heal All"
\r
634 2444, "Casts one minor heal on each PC."
\r
635 2445, "Holy Scourge"
\r
636 2446, "This spell gives the victim a powerful curse, the effect of which increases with the level of the caster."
\r
637 2447, "Detect Life"
\r
638 2448, "This spell causes all other living things to appear on your map for a short time. Note, however, that this spell only detects creatures in areas you have explored."
\r
639 2449, "Cure Paralysis"
\r
640 2450, "This spell instantly removes the effects of paralysis."
\r
642 2452, "This spell magically creates a lot of food for the party."
\r
644 2454, "This spell fills an area with walls of force, which are fairly damaging and reasonably long lasting."
\r
645 2455, "Cure Disease"
\r
646 2456, "Casting this spell on a PC cures all his/her disease."
\r
647 2457, "Restore Mind"
\r
648 2458, "This spell completely unfeebleminds the recipient."
\r
650 2460, "This spell fires a number of bolts of divinely inspired cold, the number of which increases with the level of the caster. To cast without using all of the targets, hit the space bar."
\r
651 2461, "Cure All Poison"
\r
652 2462, "Causes everyone to become less poisoned. Useful for dealing with those nasty swamps."
\r
654 2464, "Causes all monsters within ten spaces to receive a powerful curse."
\r
655 2465, "Dispel Undead"
\r
656 2466, "Deals a deadly blow to the targeted undead nasty. The chance of the spell having an effect increases with the caster's level."
\r
657 2467, "Remove Curse"
\r
658 2468, "Occasionally, you will put on an item which then refuses to be taken off. Casting this spell has a chance of removing the curse."
\r
659 2469, "Sticks to Snakes"
\r
660 2470, "This spell summons a bunch of snakes to aid the party. Skillful casters have a chance of getting asps instead of the weaker giant snakes."
\r
661 2471, "Martyr's Shield"
\r
662 2472, "When something strikes the recipient of this spell in hand-to-hand combat, it takes as much damage as the victim. The duration of this spell increases with the level of the caster."
\r
664 2474, "This spell purifies the recipient. The beneficiary is completely unwebbed, and all disease is cured."
\r
666 2476, "When cast, for a short time everyone in the party can walk across lava with no damage. The duration increases slowly with the level of the caster."
\r
667 2477, "Bless Party"
\r
668 2478, "Much like Bless, but affects everyone."
\r
670 2480, "Works like the Heal spell, but gives much more bang for the spell points."
\r
672 2482, "This spell returns a body to life. You need Resurrection Balm to cast this. There is a small chance (decreasing with level) that it turns the body to dust. A dusted character can only be raised with a Resurrect spell. Raising a PC reduces his/her stats."
\r
673 2483, "Flamestrike"
\r
674 2484, "The first 'area of affect' offensive priest spell. It chars all beings adjacent to the space you target. The damage done increases with level."
\r
675 2485, "Mass Sanctuary"
\r
676 2486, "This spell hides all PCs (like a sanctuary spell). As before, the effect for a PC is voided when that PC attacks."
\r
677 2487, "Summon Host"
\r
678 2488, "This powerful spell summons four spirits, and a magical being to lead them. They then fight on the side of the caster for a little while. "
\r
680 2490, "This spell strikes every space adjacent to the party with a Move Mountains spell."
\r
681 2491, "Dispel Fields"
\r
682 2492, "All magical walls, etc. in the large area affected by this spell will be dispelled. It has a small chance of affecting quickfire."
\r
684 2494, "Like the Heal spell, but affects the whole party. Very efficient."
\r
686 2496, "This spell heals all damage and cures all poison for one PC."
\r
687 2497, "Hyperactivity"
\r
688 2498, "This powerful spell instantly wakes up any sleeping characters in the party. What's more, it provides total resistance to magical sleep for a short time. Finally, it speeds back up any slowed character."
\r
690 2500, "Certain rare monsters can turn one of your characters to stone. This valuable spell undoes the damage."
\r
691 2501, "Summon Guardian"
\r
692 2502, "This spell summons a powerful, invisible being to fight on the side of the party. Be careful not to damage it by mistake!"
\r
694 2504, "When cast, all creatures within eight spaces of the caster have a chance of coming under his/her control."
\r
695 2505, "Protective Circle"
\r
696 2506, "A very unusual and effective spell for a party on the defensive. The caster is surrounded by several layers of magical fields, which fend off anyone attacking."
\r
698 2508, "This spell afflicts everyone within eight spaces with an effective but slow-acting disease."
\r
700 2510, "When cast, the party receives a powerful healing (increasing with level of the caster) and has poison cured as well."
\r
701 2511, "Ravage Spirit"
\r
702 2512, "Demons are resistant to most magic. This spell gives them a blow which usually does a lot of damage. The chance of success increases with the level of the caster."
\r
704 2514, "Like raise dead, but much more effective, and works on even a dusted character. It also has a smaller chance of lowering the character's stats. It still requires Resurrection Balm to cast."
\r
705 2515, "Divine Thud"
\r
706 2516, "The most powerful offensive priest spell. It delivers a stunning blow of force to all beings within two spaces of the targeted space."
\r
708 2518, "This spell temporarily makes the caster an invulnerable, incredibly powerful avatar of the gods. "
\r
709 2519, "Wall of Blades"
\r
710 2520, "This spell creates a wall of the most damaging (and long lasting) of the magic walls. Rotate the wall by hitting space."
\r
711 2521, "Word of Recall"
\r
712 2522, "This spell returns the party to the town where they began the scenario. Because of the danger of teleporting from narrow, windy tunnels, it can only be cast outdoors."
\r
713 2523, "Major Cleansing"
\r
714 2524, "This spell removes all webs and disease from the party."
\r
716 2702, "Measures how much brute strength the character possesses. High strength increases damage done in combat, improves odds of kicking down doors, and has other, more subtle effects."
\r
718 2704, "Measure how nimble the character is. High dexterity gives a better chance of hitting in combat (esp. with missile weapons) and makes the character harder to hit. High dexterity also makes picking locks and disarming traps easier."
\r
719 2705, "Intelligence"
\r
720 2706, "Measures mental strength and dexterity. High intelligence also makes your spells more effective, sometimes very much so. Intelligence below 4 makes your spells works poorly."
\r
721 2707, "Edged Weapons"
\r
722 2708, "Makes you better at using daggers, swords, axes, etc."
\r
723 2709, "Bashing Weapons"
\r
724 2710, "Makes you better at using clubs, maces, hammers, flails, etc."
\r
725 2711, "Pole Weapons"
\r
726 2712, "Makes you better at using spears of all sorts, halberds, etc."
\r
727 2713, "Thrown Missiles"
\r
728 2714, "Makes you better at using darts, javelins, and throwing axes."
\r
730 2716, "Makes you better at using a bow and arrows, crossbows, or slings."
\r
732 2718, "This skill has three effects. It determines how well a character does at parrying, decreases the penalty in combat from bulky armor, and occasionally decreases the damage taken from enemies weapons.|"
\r
733 2719, "Mage Spells"
\r
734 2720, "Having a certain level of this skill enables you to cast mage spells of up to that level."
\r
735 2721, "Priest Spells"
\r
736 2722, "Having a certain level of this skill enables you to cast priest spells of up to that level."
\r
738 2724, "You will occasionally need to decipher strange magical readings. This skill determines how good you are at this. If your skill is high enough, you may gain a spell or a valuable piece of information."
\r
740 2726, "You will eventually gain the ability to make magic potions. To make a given potion, however, your Alchemy skill much be above a certain level. The higher it is above this level, the better the chance of succeeding."
\r
742 2728, "Having Item Lore skill gives you a chance of having the items from slain monsters be identified when you find them. The more of this skill that is present, the higher the chance of this happening."
\r
743 2729, "Disarm Traps"
\r
744 2730, "Many chests and some corridors will have traps on them, which can be devastating. The higher this skill, the better your chance of disarming them."
\r
745 2731, "Lockpicking"
\r
746 2732, "Many towns and dungeons will have locked doors. A PC with some of this skill and lock picks equipped can try to pick them. The higher this skill, the better."
\r
747 2733, "Assassination"
\r
748 2734, "Sometimes, when a character attacks a much weaker monster, the blow will do a good deal of extra damage. The more of this skill you have, the better the chance of this happening, and the stronger the monsters it can happen to."
\r
750 2736, "You will find poisons, which you can put on your weapons for a extra damage. Having a few levels in this skill will make it more likely you will put the poison on at full strength, and the less likely you will nick yourself with the poison accidentally."
\r
752 2738, "This skill is expensive, but can be a bargain at twice the cost. Its effects are pervasive, subtle, powerful, and sometimes irreplaceable."
\r
753 3001, "Welcome to Blades of Exile. These windows will pop up occasionally to explain what is going on. If they annoy you, they can be turned off in the Preferences screen (access from Options menu)."
\r
754 3002, "In general, you can get help by clicking on the '?' buttons or typing '?'. For now, you should get equipment, explore this fort, and get your orders. Press the hand buttons (or type 'g') to pick up the nearby items."
\r
755 3005, "Everyone responds to 'Look', 'Name', and 'Job' (use the buttons at the bottom). To ask about something people mention, click on the word (click on 'Demon' to ask about demons). Certain people respond to 'Buy' and 'Sell', which puts you in shopping mode. "
\r
756 3006, "Shortcuts: To get previous response, press the Back button (or hit space). You can press any of the bottom buttons by typing the first letter in the word. Hit Record to write notes in journal, and hit Bye (or type Escape) to stop talking."
\r
757 3007, "To cast a spell, first click on the number of the person to cast (to the upper left). Then click on the button by the spell to cast (hit Space to see other spells). Finally, if it's a spell cast on a party member, click on the correct Target button."
\r
758 3008, "Shortcut: Typing the letter after a spell picks the spell, and typing '1'-'6' picks a caster. Option clicking a spell button brings up a spell description. Finally, you can often cast spells faster using the Mage Spells and Priest spells menus."
\r
759 3009, "This menu always contains all the spells an active PC can cast. Click on the name of a PC to make him/her active. Then select a spell from this menu to cast. Then, if you need to pick someone to cast the spell on, a window will come up for you to do so."
\r
760 3010, "This is where you improve a character's skills when creating or training him/her. Press the '+' button to buy a skill, and the '-' button to undo the choice. The Cancel button undoes your work, and Keep keeps your choices."
\r
761 3011, "Option-click the buttons by a skill to get a description of the skill and advice on how much to buy. When training a character, you need both gold and skill points (which you get by killing things and getting experience)."
\r
762 3012, "This menu contains the monsters you have magically obtained information about. To make a monster appear here, cast Scry Monster on it."
\r
763 3020, "Sometimes, outdoors or in stores, you will find ingredients to make alchemical potions, using recipes you buy from sages in town. To make a potion, select an active PC by clicking on his/her name or typing '1'-'6'. Then access this window."
\r
764 3021, "To make a potion, click the appropriate button. The character needs a high enough alchemy skill and the right ingredient. For a full description of all potions, select Alchemy & Poison from the Library menu."
\r
765 3022, "Here is where you edit your party before beginning the game. You start with 6 pre-fabricated characters. To replace them with characters of your own, hit the delete button and then click on the 'Hit here to Create' button. "
\r
766 3023, "Press a PCs name to rename it, the Race button to edit his/her race and advantages/disadvantages, the Graphic button to pick a new graphic, and the Train button to adjust the character's starting skills. When ready to start the game, Press Done."
\r
767 3024, "You don't have enough gold on you to buy this skill. The cost to buy a level of a skill is the number after the slash in parentheses. Skills you can buy have the numbers given in red."
\r
768 3025, "You don't have enough skill points on you to buy this skill. The number of skill pts. to buy a level of a skill is the number before the slash in parentheses. To get skill points, kill enough monsters to gain a level."
\r
769 3026, "Here, you can spend your hard earned cash on miscellaneous goodies. To select a character to do the buying, click on the character's name (or type '1' - '6'). Click on the name of an item or type 'a'-'h' to buy something."
\r
770 3027, "To get info on an item (if available) click on the little 'I' button to the right of the item's name. Finally, when through shopping, hit Escape or click on the done button."
\r
771 3028, "One of your characters has just become dumbfounded. This takes your ability to cast spells. You lose higher level spells first, then lower level spells. To remove this, cast Restore Mind or visit a healer. Dumbfounding is permanent until cured."
\r
772 3029, "One of your characters has just become diseased. This slowly, gradually causes a wide variety of damaging effects. Healers and certain priest spells can cure disease, or it slowly fades over time."
\r
773 3030, "One of your characters has just magically made to fall asleep. He/she will eventually wake up, or an Awaken or Hyperactivity spell can hasten the process."
\r
774 3031, "One of your characters has just been covered with webs. This will slow the character down in combat and make his/her fighting much less effective. To clean off the webs, pause repeatedly (click on the PC or type '5' on the keypad)."
\r
775 3032, "One of your characters has just been paralyzed. He/she will not be able to move for quite some time. This can be cured by the spell Cure Paralysis or by going to a healer. This is a pretty nasty effect."
\r
776 3033, "One of your characters has just been poisoned. This character will take damage every few moves until the poison wears off. Several priest spells cure poison."
\r
777 3034, "One of your characters has just been blessed. This PC will be better in combat, and he/she will be protected from the attacks of others. The effects of blessing are cumulative: blessing a PC twice is well over twice as affecting as blessing it once."
\r
778 3035, "One of your characters has just been slowed/hasted. A slowed PC loses one out of every two turns in combat. A hasted PC gets twice the action points in combat. Both effects wear off fairly quickly."
\r
779 3036, "From here, you can select which nearby items to pick up. Click an item (or type 'a'-'h') to pick it up. To have someone else pick stuff up, click the appropriate button at the bottom (or type '1'-'6')."
\r
780 3037, "If no hostile monsters are near, you can pick up everything nearby. Otherwise, you can only grab adjacent items. Some items are not yours ... taking them may make the townsfolk miffed at you."
\r
781 3038, "Each character can only carry so many stones worth of stuff, and you are trying to pick up too much. Increasing a character's strength increases the weight you can carry."
\r
782 3039, "Some spells are cast on another character in your party. You tried to select a spell without also selecting someone to cast it on. Try again, but this time, after picking the spell, use the buttons to the right of the character's names to pick a target."
\r
783 3040, "Wearing armor with a total encumbrance of more that 1 spoils any mage spell you try to cast in combat. High defense skill sometimes prevents this from happening, but it will only go so far. If any single item has encumb. higher than 2, spells always fail."
\r
784 3041, "One of your characters just learned a new magical spell. Before you can cast it, however, you need to get enough spell points and a Mage (or Priest) Spells skill as high as the level of the spell."
\r
785 3042, "This person has looked over your items and maybe offered to buy some of them. Click on the 'Sell' button to sell it, for the amount to the right of the button. Some people only try to buy certain sorts of items."
\r
786 3043, "Merchants will only buy items that have been identified. If you want to sell something, you may need to find a sage to identify it (such as Habecker in Fort Emergence)."
\r
787 3044, "This character will, for a fee, identify some of your items whose nature is, as yet, unknown to you. Click on the 'ID' button by the item to get it identified."
\r
788 3045, "This merchant has offered to magically improve one of your weapons. Click on the 'Ench' button by the weapon to pay for this service. You can only augment identified weapons that aren't magic already."
\r
789 3047, "You have just opened a door. To open any door, walk into it. Some walls have secret doors in them. To search a wall for secret doors, walk into it. Many special things are hidden in the dungeons."
\r
790 3048, "You have just entered combat mode! To start using a weapon, click on that weapon's name. Your characters will now move one at a time ... to attack a bad guy, walk into it. For more information on combat mechanics, type '?'."
\r
791 3049, "When fighting early in the game, when you're still weak, rely heavily on magical spells (make sure to have a character with Mage Spells skill of 3). Your melee people won't be strong for a while. Hit the 'End' button to leave combat."
\r
792 3050, "You've just brought up the list of your Special Items. Each has an 'Info' button. Some (such as maps) have a 'Use' button to activate them. Others (such as keys) are used automatically when you can use them (such as when you find the correct door)."
\r
793 3051, "You can now get a regular job. Click the 'Take' button to accept it. Doing the job gets you a reward. Warning - if you don't do the job in time, this person won't give you any new jobs for a while. You can have a maximum of 4 jobs."
\r
794 3052, "This is the inventory page where you can see what jobs you currently have. You get jobs from people in the major surface cities; they're a good way to earn some easy money."
\r
795 3053, "You have just made this town angry at you, by stealing something or damaging a friendly person with a weapon or a damaging spell (like Shockwave). If you leave and visit other towns for a while, they'll stop being mad at you."
\r
796 3054, "You have just reached a special encounter. Many special encounters are marked by white spots. Others are invisible, and activated by stepping on them or by searching the right spot. Special stuff can be hidden in all terrain types."
\r
797 3055, "At the Preferences window, you can select options to speed up the game, change how the game window is positioned, turn the sound on and off, and make the game easier or harder."
\r
798 3056, "You are now creating a new character. First you can choose its race and advantages/disadvantages (choose carefully - these cannot be changed later). Then you can assign it skills, a graphic, and a name."
\r
799 3057, "You've just written what this person just said down in your talking journal. To review it later, select See Talking Notes from the Options menu."
\r
800 3058, "You've just written what this special encounter says down in your adventure journal. To review it later, select See Encounter Notes from the Options menu."
\r
801 3059, "One of your characters has just been cursed. That character will function worse in combat, be hit more easily, and take more damage from blows for a while. Curses wear off fairly quickly."
\r
802 3060, "You have mounted a horse. A horse doubles your speed when moving outdoors: you'll spend much less time moving from town to town and will have an easier time evading monsters. To dismount, pause (by clicking on your party or hitting '5' on the keypad)."
\r
803 3061, "You have just boarded a boat. Steer the boat onto land to get out. Certain boats can pass over lava. When using a boat outdoors, you can enter towns on the shore by steering the boat into them."
\r
804 3062, "This command bring up a map of the area you're in. Generally, maps of dungeons and the outdoors will be remembered. However, if a town undergoes some sort of major change, you'll lose your map for that town."
\r
805 3063, "Your health is a measure of how much punishment you can take before dying - the more the better. Whenever you get hit, you lose some health. Taking damage when your health is down to 0 will kill you."
\r
806 3064, "Your spell points are what you expend to cast spells. Each spell drains away some of your spell points. Time and rest restore them. When creating a character, you get 3 bonus spell points for every level of Mage and Priest Spells skill you buy."
\r
807 3065, "Some doors can't be opened no matter what you try. For example, portcullises can almost never be opened by picking locks or bashing."
\r
808 3301, "Can cast everywhere."
\r
809 3302, "Combat only."
\r
811 3304, "Town and outdoor only."
\r
812 3305, "Town & combat only."
\r
813 3306, "Outdoor only."
\r
815 3308, "Mage Spells"
\r
816 3309, "Priest Spells"
\r
817 3310, "Exile III was created on a PowerMac 6100 using CodeWarrior, development system of the Gods. It is written in C. Plain, ordinary C."
\r
818 3311, "Many thanks to Comedy Central, for providing many hours of bliss during those late night programming binges. The Daily Show added meaning to my lame life."
\r
819 3312, "This fine program was brought to you by coffee. _Coffee - it's what's for dinner._"
\r
820 3313, "No Vahnatai were harmed during the making of Exile III: Ruined World."
\r
821 3314, "Exile III: Ruined World is a work of fiction. Any similarity between its characters and persons living or dead is coincidental. Unless, of course, it isn't."
\r
822 3315, "Thirty Helens Agree: Honesty is the best policy."
\r
823 3316, "This will be the last Exile game for a long, long time. Please don't be mad."
\r
824 3317, "Over 200 double tall iced lattes were consumed during the making of Exile III: Ruined World. Chemical dependence can be your friend too!"
\r
825 3318, "Many thanks to all the fine role-playing games that preceded the Exile series, for providing many wonderful ideas to steal."
\r
826 3319, "Some groups listened to while coding Exile III: Silly Wizard, Patti Rothberg, The Chieftains, Pearl Jam, Nirvana, Indigo Girls, Nine Inch Nails, Tori Amos, Everclear, REM, Smashing Pumpkins, Enya, Green Day, Sheryl Crow, Jethro Tull, and Janis."
\r
827 3320, "Some other things listened to while coding Exile III: Lots of They Might Be Giants, the Rent Cast Album, Oasis, Uncle Bonsai and the Electric Bonsai Band, Joan Osborne, more Joan Osborne, and even more Joan Osborne."
\r
828 3321, "A friendly warning. If you leave a message on Spiderweb Software, Inc's answering machine, don't leave a phone number or E-mail address, and mumble your name, please don't be surprised if I don't get back to you."
\r
829 3322, "Tips for aspiring programmers: Buy Macintosh Programming Techniques, by Dan Parks Sydow, and Tricks of the Mac Game Programming Gurus, by several people. You can't go wrong."
\r
830 3601, "When below 4, the health the character gains at each level will be sharply reduced. Also, more strength enables you to carry more stuff."
\r
831 3602, "Before a character does ANY fighting or fires any missiles, this skill should be at least 3."
\r
832 3603, "If the character is going to cast spells, make this skill at least 4. If not, ignore it."
\r
833 3604, "Edged weapons are the most common."
\r
834 3605, "Bashing weapons are common and cheap."
\r
835 3606, "Pole weapons are, in general, the most expensive, the most rare, and the most powerful."
\r
836 3607, "Thrown missiles are common and many are magical. Also, this skill is cheap. However, thrown weapons cannot be poisoned."
\r
837 3608, "Bows are expensive, and so is this skill. However, poisoned arrows are extremely powerful."
\r
838 3609, "Buy a few levels for anyone in heavy armor."
\r
839 3610, "Try to start with at least one character with level three in this."
\r
840 3611, "Try to start with at least one character with level three in this."
\r
841 3612, "Spread this around the party. Don't buy more than 25 points total (over the whole game)."
\r
842 3613, "Have only one character buy this, but get a lot. Alchemy is very useful."
\r
843 3614, "Expensive, but very useful. Knowing what items are when trapped deep in a dungeon can save your life."
\r
844 3615, "Traps are deadly in Exile. Have only one character buy this, but get a lot."
\r
845 3616, "Not necessary, but very useful. Unlock Door spells are expensive, and bashing is slow, damaging, and very unreliable."
\r
846 3617, "Wait on this. It's very effective when your level is high."
\r
847 3618, "You really only need 3-4 levels of this. More helps, but not too much."
\r
848 3619, "Although it costs no gold, hold off on buying this until your level is high. Luck can help A LOT, but at low levels other things help more."
\r
849 3650, "Drinking many, many cups of espresso often greatly heightens one's Blades of Exile experience. The author recommends a nice iced latte. Double tall."
\r
850 3651, "Be sure to look for Exile: Escape From the Pit, Exile II: Crystal Souls and Exile III: Ruined World: the hit award-winning trilogy that spawned Blades of Exile. http://www.spidweb.com."
\r
851 3652, "Need a hint? Run the Blades of Exile Instructions program. It has a full hint book for the first scenario."
\r
852 3653, "Low on gold? Read the Blades of Exile documentation. The Hints on Getting Started section has a plethora of hints for finding loot."
\r
853 3654, "Having trouble reaching somewhere? Walk into the walls/barriers/trees/whatever is in your way. Some things have secret doors or entrances."
\r
854 3655, "Casting repeated blesses multiplies the effect. Two bless spells on somebody are more than twice as powerful as one."
\r
855 3656, "Want more adventures? Go to www.spidweb.com, and download a new Blades of Exile scenario!"
\r
856 3657, "It's all fun and games until someone loses an eye."
\r
857 3658, "To play a customized scenario, copy it into your Blades of Exile Scenarios folder, run the game, and click Custom Scenario on the title screen. You can find new scenarios at www.spidweb.com."
\r
858 3659, "Some scenarios have horses in them. Buy some, if possible. Traveling outdoors is slow, and you'll use up a lot less food when you don't travel on foot."
\r
859 3660, "Items need to be identified before you can sell them. In the first scenario, Axel (in Sweetgrove) will identify items cheaply. Also, there are people in plenty of other towns who will perform this service."
\r
860 3661, "Move Mountains and Dispel Barrier are very useful spells. Haste will save your party from many a nasty fight."
\r
861 3662, "Can't cast a mage spell you've learned? Make sure your Mage Spells skill is up to at least the level of the spell. Then make sure you're not dumbfounded (Restore Mind cures this). Then make sure you have enough spell points."
\r
862 3663, "The Blades of Exile Editor can help you out in a lot of nasty situations, even when it's unregistered. Take a look!"
\r
863 3664, "Someone important not there? The friendly people in the town suddenly mad at you and you're not sure why? You may have clipped them with Mass Charm or Shockwave. Visit a few other towns and return, and you'll have been forgiven."
\r
864 3665, "Low on gold? Look around for side adventurers. For example, Valley of Dying Things has several other dungeons."
\r
865 3666, "Trapped in a scenario? You can often leave it by returning to the town you started in. If you're trapped, run the Blades of Exile character editor. It can pull you out of a scenario (even when unregistered)."
\r
866 3667, "Be sure to talk to everyone in town. This is often your only route to important tips. For example, in Valley of Dying Things, Avizo, in the first town, knows something very important. You just have to find out what to ask him."
\r
867 3668, "Have a tip, bug report, question, or comment? Send it to SpidWeb@spidweb.com."
\r
868 3669, "Make sure everyone has a strength of at least 3. Make sure mages have plenty of intelligence. Make sure everyone who does a lot of melee combat has a high dexterity."
\r
869 3670, "Some dungeon trips are long, and require lots of healing and endurance. It is at these times that Alchemy can be very useful."
\r
870 3671, "If you get lost, be sure to use the automap. It can tell you where you have and haven't been."
\r
871 3672, "If you need a hint, look in the online documentation. There's a full hint guide for Valley of Dying Things. When you register, you get a full hint book for Blades of Exile."
\r
872 3673, "To cast spells quickly, click on his/her name on the upper right, and select the spell from the Mage Spells or Priest Spells menu."
\r
873 3674, "To make a character active (and see its inventory) quickly, type '1'-'6'."
\r
874 3675, "Sometimes you'll find a place where you know there's a dungeon, but you can't see or enter it. That's because someone somewhere else needs to tell you where it is. Go talk to people in towns."
\r
875 3676, "One nice shortcut: typing capital 'M' has whoever cast your last mage spell cast it again. 'P' works the same way for priest spells."
\r
876 3677, "Beware when using the Long Rest feature in dungeons. Monsters are taking advantage of those pauses to get reinforcements."
\r
877 3678, "Game too slow? Look in the Preferences menu. There are several options to speed things up."
\r
878 3679, "Have to go through a dungeon, but you keep getting killed? Stock up on potions. Buy scrolls. Learn alchemy. Go in, kill a bunch of monsters, and leave to rest (if you can)."
\r
879 3680, "One nice shortcut: typing capital 'M' has whoever cast your last mage spell cast it again. 'P' works the same way for priest spells."
\r
880 3681, "Beware when using the Long Rest feature in dungeons. Monsters are taking advantage of those pauses to get reinforcements."
\r
881 3682, "When launching Exile III, you can hold the space bar down to do a limited launch. This eliminates the opening fades and music, and sometimes makes the game go faster. "
\r
882 3901, "Alchemy and Poison"
\r
884 3903, "Alchemy can be incredibly useful. Potions can give you the added boost you may need to get through a long grueling dungeon, and you cannot raise the dead without the right concoction."
\r
885 3904, "You need three things to make a potion:|1. High alchemy skill. When a character tries to make a potion, his/her alchemy skill must be above a certain level. The higher above that level, the better the chance for success."
\r
886 3905, "2. The right ingredient. Ingredients are usually found at special encounters outdoors, and regenerate themselves after a time. Generally, the person who teaches a recipe tells you what plant it needs."
\r
887 3906, "3. The recipe. These are usually bought in towns. You only need to buy each recipe once for the entire party."
\r
888 3907, "When you have all these things, go into a town and click on the blue bottle button. Pick the PC with the highest alchemy skill to make the potion. Hope."
\r
889 3908, "Here is a list of the alchemical concoctions, with min. skill to make:|Weak Poison| Min. Skill - 1|Need toadstools or spider glands. The lowest level poison."
\r
890 3909, "Weak Curing| Min. Skill - 1|Need comfrey root. Cures poison somewhat."
\r
891 3910, "Weak Healing| Min. Skill - 2|Need comfrey root. Provides mild healing."
\r
892 3911, "Medium Poison| Min. Skill - 4|Need toadstools or spider glands. A stronger poison."
\r
893 3912, "Medium Curing Potion| Min. Skill - 5|Need glowing nettle. A decent antidote for poison."
\r
894 3913, "Medium Healing Potion| Min. Skill - 5|Need glowing nettle. Quality healing."
\r
895 3914, "Strong Poison| Min. Skill - 5|Need crypt shrooms or asp fangs. Powerful stuff."
\r
896 3915, "Graymold Salve| Min. Skill - ???|???"
\r
897 3916, "Resurrection Balm| Min. Skill - 8|Need ember flowers. Necessary to cast Raise Dead or Resurrection."
\r
898 3917, "Weak Energy Potion| Min. Skill - 10|Need crypt shrooms. Restores some of your spell points."
\r
899 3918, "Strong Healing Potion| Min. Skill - 10|Need ember flowers. Provides excellent healing."
\r
900 3919, "Killer Poison| Min. Skill - 12|Need asptongue mold. The strongest poison."
\r
901 3920, "One of the most useful things you can make with alchemy is poison, a powerful weapon in the magic-poor world of Exile."
\r
902 3921, "Many monsters are immune to magic and fire. However, not many are poison-resistant. This makes poison an excellent mage-killer."
\r
903 3922, "To poison a weapon, use it during combat. Your hand-to-hand weapon (the first one, if two are equipped) or arrows will become poisoned. Each time you attack, the level of poison decreases."
\r
904 3923, "Don't poison a weapon too long before combat. Its effectiveness decreases with time. Also, switching weapons makes the poison disappear."
\r
905 3924, "Poisoning an already poisoned weapon doesn't do much good. The weapon gets the maximum poison level of the poison being added or the poison already there, no more."
\r
906 6001, "No special ability"
\r
907 6002, "Throws darts (dam 1-6)"
\r
908 6003, "Shoots arrows (dam 2-12)"
\r
909 6004, "Throws spears (dam 3-18)"
\r
910 6005, "Throws rocks (dam 4-24)"
\r
911 6006, "Throws rocks (dam 5-30)"
\r
912 6007, "Throws rocks (dam 6-36)"
\r
913 6008, "Throws razordisks (4-24)"
\r
914 6009, "Petrification ray"
\r
915 6010, "Spell point drain ray"
\r
918 6013, "Splits when hit"
\r
919 6014, "Mindless (resists fear)"
\r
920 6015, "Breathes stinking clouds"
\r
922 6017, "Experience draining touch"
\r
923 6018, "Icy and draining touch"
\r
924 6019, "Slowing touch"
\r
925 6020, "Shoots webs"
\r
926 6021, "Good archer (dam 7-42)"
\r
927 6022, "Steals food when hits"
\r
928 6023, "Permanent martyr's shield"
\r
929 6024, "Paralysis ray"
\r
930 6025, "Dumbfounding touch"
\r
931 6026, "Disease touch"
\r
932 6027, "Absorb spells"
\r
934 6029, "Sleep touch"
\r
935 6030, "Paralysis touch"
\r
936 6031, "Petrification touch"
\r
938 6033, "Breathe sleep clouds"
\r
940 6035, "Shoot spines (dam 7-42)"
\r
941 6036, "Death touch (use with care)"
\r
942 6037, "Invulnerable (use with care)"
\r
945 6051, "Radiate fire fields"
\r
946 6052, "Radiate ice fields"
\r
947 6053, "Radiate shock fields"
\r
948 6054, "Radiate antimagic fields"
\r
949 6055, "Radiate sleep fields"
\r
950 6056, "Radiate stink clouds"
\r
954 6060, "Summon (%5 chance)"
\r
955 6061, "Summon (%20 chance)"
\r
956 6062, "Summon (%50 chance)"
\r
959 6065, "Death triggers global special"
\r
961 6081, "Percentage chance (1-100%)"
\r
962 6082, "Percentage chance (1-100%)"
\r
963 6083, "Percentage chance (1-100%)"
\r
964 6084, "Percentage chance (1-100%)"
\r
965 6085, "Percentage chance (1-100%)"
\r
966 6086, "Percentage chance (1-100%)"
\r
970 6090, "Number of creature to summon"
\r
971 6091, "Number of creature to summon"
\r
972 6092, "Number of creature to summon"
\r
975 6095, "Number of special to call"
\r
1000 6164, "Magical Creature"
\r
1002 6302, "Change when step on"
\r
1003 6303, "Does fire damage"
\r
1004 6304, "Does cold damage"
\r
1005 6305, "Does magical damage"
\r
1006 6306, "Poison land"
\r
1007 6307, "Diseased land"
\r
1008 6308, "Crumbling terrain"
\r
1009 6309, "Lockable terrain"
\r
1010 6310, "Unlockable terrain"
\r
1011 6311, "Unlockable/bashable"
\r
1013 6313, "Call local special"
\r
1014 6314, "Call scenario special"
\r
1015 6315, "Is a container"
\r
1017 6317, "Conveyor (north)"
\r
1018 6318, "Conveyor (east)"
\r
1019 6319, "Conveyor (south)"
\r
1020 6320, "Conveyor (west)"
\r
1021 6321, "Blocked to monsters"
\r
1022 6322, "Town entrance"
\r
1023 6323, "Can be used"
\r
1024 6324, "Call special when used"
\r
1026 6341, "What to change to?"
\r
1027 6342, "Amount of damage done"
\r
1028 6343, "Amount of damage done"
\r
1029 6344, "Amount of damage done"
\r
1030 6345, "Strength (1-8)"
\r
1031 6346, "Strength (1-8)"
\r
1033 6348, "Terrain to change to when locked"
\r
1034 6349, "Terrain to change to when unlocked"
\r
1035 6350, "Terrain to change to when unlocked"
\r
1037 6352, "Number of special to call"
\r
1038 6353, "Number of special to call"
\r
1046 6361, "Terrain type if hidden"
\r
1047 6362, "Terrain to change to when used"
\r
1048 6363, "Number of scenario spec. to call"
\r
1050 6381, "Number of sound (200 - no sound)"
\r
1051 6382, "Damage multiplier"
\r
1052 6383, "Damage multiplier"
\r
1053 6384, "Damage multiplier"
\r
1054 6385, "Percentage chance (1-100)"
\r
1055 6386, "Percentage chance (1-100)"
\r
1058 6389, "Difficulty (0-10)"
\r
1059 6390, "Difficulty (0-10)"
\r
1071 6402, "Number of sound (200 - no sound)"
\r
1073 6601, "No Special"
\r
1075 6603, "Increment Flag"
\r
1076 6604, "Display Message"
\r
1077 6605, "Secret Passage"
\r
1078 6606, "Display Small Message"
\r
1081 6609, "Town Block"
\r
1082 6610, "Combat Block"
\r
1083 6611, "Looking Block"
\r
1084 6612, "Can't Enter"
\r
1085 6613, "Change Time"
\r
1086 6614, "Start General Timer"
\r
1087 6615, "Play a Sound"
\r
1088 6616, "Change Horse Possession"
\r
1089 6617, "Change Boat Possession"
\r
1090 6618, "Show/Hide Town"
\r
1091 6619, "Major Event Has Occured"
\r
1092 6620, "Forced Give"
\r
1093 6621, "Buy Items of Type"
\r
1094 6622, "Call Global Special"
\r
1095 6623, "Set Many Flags"
\r
1097 6625, "Ritual of Sanct. Block"
\r
1098 6626, "Have a Rest"
\r
1099 6627, "Wandering will fight"
\r
1101 6652, "Give Special Item"
\r
1102 6653, "One-Time Do Nothing"
\r
1103 6654, "One-Time and Set"
\r
1104 6655, "One-Time Text Message"
\r
1105 6656, "Display Dialog (Dialog pic)"
\r
1106 6657, "Display Dialog (Terrain pic)"
\r
1107 6658, "Display Dialog (Monster pic)"
\r
1108 6659, "Give Item (Dialog pic)"
\r
1109 6660, "Give Item (Terrain pic)"
\r
1110 6661, "Give Item (Monster pic)"
\r
1111 6662, "One-Time Place Outdoor Enc."
\r
1112 6663, "One-Time Place Town Enc."
\r
1114 6681, "Select a PC"
\r
1116 6683, "Affect Health"
\r
1117 6684, "Affect Spell Points"
\r
1118 6685, "Affect Experience"
\r
1119 6686, "Affect Skill Points"
\r
1120 6687, "Kill/Raise Dead"
\r
1121 6688, "Affect Poison"
\r
1122 6689, "Affect Slow/Haste"
\r
1123 6690, "Affect Invulnerability"
\r
1124 6691, "Affect Magic Resistance"
\r
1125 6692, "Affect Webs"
\r
1126 6693, "Affect Disease"
\r
1127 6694, "Affect Sanctuary"
\r
1128 6695, "Affect Martyr's Shield"
\r
1129 6696, "Affect Dumbfounding"
\r
1130 6697, "Affect Sleep"
\r
1131 6698, "Affect Paralysis"
\r
1132 6699, "Affect Statistic"
\r
1133 6700, "Give Mage Spell"
\r
1134 6701, "Give Priest Spell"
\r
1135 6702, "Affect Gold"
\r
1136 6703, "Affect Food"
\r
1137 6704, "Affect Alchemy"
\r
1138 6705, "Affect Stealth"
\r
1139 6706, "Affect Firewalk"
\r
1140 6707, "Affect Flying"
\r
1141 6731, "Stuff Done Flag?"
\r
1142 6732, "Town Number?"
\r
1143 6733, "Random Number?"
\r
1144 6734, "Have Special Item?"
\r
1145 6735, "Stuff Done Compare?"
\r
1146 6736, "Terrain this type? (town)"
\r
1147 6737, "Terrain this type? (out)"
\r
1150 6740, "Item Class on Space?"
\r
1151 6741, "Have Item With Class?"
\r
1152 6742, "Equipped Item With Class?"
\r
1153 6743, "Has Gold? (+ take)"
\r
1154 6744, "Has Food? (+ take)"
\r
1155 6745, "Item Class on Space? (+ take)"
\r
1156 6746, "Have Item With Class? (+ take)"
\r
1157 6747, "Equip Item W. Class? (+ take)"
\r
1158 6748, "Day Reached?"
\r
1159 6749, "Any Barrels?"
\r
1160 6750, "Any Crates?"
\r
1161 6751, "Special Thing Happened?"
\r
1162 6752, "Has Cave Lore?"
\r
1163 6753, "Has Woodsman?"
\r
1164 6754, "Has Enough Mage Lore?"
\r
1165 6755, "Text Response?"
\r
1166 6771, "Town Hostile"
\r
1167 6772, "Change Terrain"
\r
1168 6773, "Swap Terrain"
\r
1169 6774, "Transform Terrain"
\r
1170 6775, "Move Party"
\r
1172 6777, "Explosion on Space"
\r
1173 6778, "Lock Space"
\r
1174 6779, "Unlock Space"
\r
1175 6780, "Do sfx Burst"
\r
1176 6781, "Make Wandering Monster"
\r
1177 6782, "Place a Monster"
\r
1178 6783, "Destroy Monster"
\r
1179 6784, "Destroy All Monsters"
\r
1180 6785, "Generic Lever"
\r
1181 6786, "Generic Portal"
\r
1182 6787, "Generic Button"
\r
1183 6788, "Generic Stairway"
\r
1187 6792, "Relocate Outdoors"
\r
1188 6793, "Place Item"
\r
1189 6794, "Split Party"
\r
1190 6795, "Reunite Party"
\r
1191 6796, "Start General Timer"
\r
1196 6801, "Place Fire Wall"
\r
1197 6802, "Place Force Wall"
\r
1198 6803, "Place Ice Wall"
\r
1199 6804, "Place Blade Wall"
\r
1200 6805, "Place Stinking Cloud"
\r
1201 6806, "Place Sleep Field"
\r
1202 6807, "Place Quickfire"
\r
1203 6808, "Place Fire Barrier"
\r
1204 6809, "Place Force Barrier"
\r
1205 6810, "Cleanse Rectangle"
\r
1207 6812, "Place Barrels, Etc."
\r
1208 6813, "Move Items"
\r
1209 6814, "Destroy Items"
\r
1210 6815, "Change Rectange Terrain"
\r
1211 6816, "Swap Rectangle Terrain"
\r
1212 6817, "Transform Rectangle Terrain"
\r
1213 6818, "Lock Rectangle"
\r
1214 6819, "Unlock Rectangle"
\r
1215 6826, "Make Outdoor Wandering"
\r
1216 6827, "Change Out Terrain"
\r
1217 6828, "Place Outdoor Encounter"
\r
1218 6829, "Outdoor Move Party"
\r
1219 6830, "Outdoor Store"
\r
1220 6901, "No ability"
\r
1221 6902, "Flaming Weapon"
\r
1222 6903, "Demon Slayer"
\r
1223 6904, "Undead Slayer"
\r
1224 6905, "Lizard Slayer"
\r
1225 6906, "Giant Slayer"
\r
1226 6907, "Mage Slayer"
\r
1227 6908, "Priest Slayer"
\r
1228 6909, "Bug Slayer"
\r
1229 6910, "Acidic Weapon"
\r
1230 6911, "Soulsucker"
\r
1231 6912, "Drain Missiles"
\r
1232 6913, "Weak Weapon"
\r
1233 6914, "Causes Fear"
\r
1234 6915, "Poisoned Weapon"
\r
1235 6931, "Protection"
\r
1236 6932, "Full Protection"
\r
1237 6933, "Fire Protection"
\r
1238 6934, "Cold Protection"
\r
1239 6935, "Poison Protection"
\r
1240 6936, "Magic Protection"
\r
1241 6937, "Acid Protection"
\r
1245 6941, "Intelligence"
\r
1248 6944, "Giant Strength"
\r
1249 6945, "Lighter Object"
\r
1250 6946, "Heavier Object"
\r
1251 6947, "Occasional Bless"
\r
1252 6948, "Occasional Haste"
\r
1253 6949, "Life Saving"
\r
1254 6950, "Prot. From Petrify"
\r
1255 6951, "Regenerate"
\r
1256 6952, "Poison Augment"
\r
1257 6953, "Disease Party"
\r
1259 6955, "Free Action"
\r
1261 6957, "Slow Wearer"
\r
1262 6958, "Protection from Undead"
\r
1263 6959, "Protection from Demons"
\r
1264 6960, "Prot. from Humanoids"
\r
1265 6961, "Prot. from Reptiles"
\r
1266 6962, "Prot. from Giants"
\r
1267 6963, "Prot. from Disease"
\r
1268 6971, "Poison Weapon"
\r
1269 6972, "Curse/Bless User"
\r
1270 6973, "Cure/Cause Poison"
\r
1271 6974, "Speed/Slow User"
\r
1272 6975, "Add/Lose Invulnerability"
\r
1273 6976, "Add/Lose Magic Res."
\r
1274 6977, "Add/Lose Web"
\r
1275 6978, "Cause/Cure Disease"
\r
1276 6979, "Add/Lose Sanctuary"
\r
1277 6980, "Cure/Cause Dumbfound"
\r
1278 6981, "Add/Lose Martyr's Shield"
\r
1279 6982, "Cure/Cause Sleep"
\r
1280 6983, "Cure/Cause Paralysis"
\r
1281 6984, "Cure/Cause Acid"
\r
1283 6986, "Add/Lose Experience"
\r
1284 6987, "Add/Lose Skill Pts."
\r
1285 6988, "Add/Lose Health"
\r
1286 6989, "Add/Lose Spell Points"
\r
1292 6995, "Major Healing"
\r
1300 7018, "Dispel Undead"
\r
1301 7019, "Dispel Spirit"
\r
1303 7021, "Mass Summoning"
\r
1304 7022, "Acid Spray"
\r
1305 7023, "Stinking Cloud"
\r
1306 7024, "Sleep Field"
\r
1308 7026, "Shockstorm"
\r
1311 7029, "Strengthen Target"
\r
1313 7031, "Mass Charm"
\r
1315 7033, "Dispel Barrier"
\r
1316 7034, "Make Ice Wall"
\r
1317 7035, "Charm Spell"
\r
1318 7036, "Antimagic Cloud"
\r
1319 7051, "Holly/Toadstool"
\r
1320 7052, "Comfrey Root"
\r
1321 7053, "Glowing Nettle"
\r
1322 7054, "Crypt Shroom/Wormgr."
\r
1323 7055, "Asptongue Mold"
\r
1324 7056, "Ember Flowers"
\r
1328 7060, "Smoky Crystal"
\r
1329 7061, "Ressurection Balm"
\r
1335 7075, "Slay Undead"
\r
1336 7076, "Slay Demon"
\r
1337 7077, "Heal Target"
\r
1338 7501, "Alchemy and Poison"
\r
1340 7503, "Alchemy can be incredibly useful. Potions can give you the added boost you may need to get through a long grueling dungeon, and you cannot raise the dead without the right concoction."
\r
1341 7504, "You need three things to make a potion:|1. High alchemy skill. When a character tries to make a potion, his/her alchemy skill must be above a certain level. The higher above that level, the better the chance for success."
\r
1342 7505, "2. The right ingredient. Ingredients are usually found at special encounters outdoors, and regenerate themselves after a time. Generally, the person who teaches a recipe tells you what plant it needs."
\r
1343 7506, "3. The recipe. These are usually bought in towns. You only need to buy each recipe once for the entire party."
\r
1344 7507, "When you have all these things, go into a town and click on the blue bottle button. Pick the PC with the highest alchemy skill to make the potion. Hope."
\r
1345 7508, "Here is a list of the alchemical concoctions, with min. skill to make: |Weak Curing | Min. Skill - 1 |Need holly. Cures poison somewhat."
\r
1346 7509, "Weak Healing | Min. Skill - 1 |Need comfrey root. Provides mild healing.|"
\r
1347 7510, "Weak Poison | Min. Skill - 1 |Need holly or spider glands. The lowest level poison."
\r
1348 7511, "Weak Speed | Min. Skill - 3 |Need comfrey root and wormgrass. Hastes drinker."
\r
1349 7512, "Medium Poison | Min. Skill - 3 |Need wormgrass or spider glands. A stronger poison."
\r
1350 7513, "Medium Healing Potion | Min. Skill - 4 |Need glowing nettle. Quality healing."
\r
1351 7514, "Strong Curing Potion | Min. Skill - 5 |Need glowing nettle. A decent antidote for poison."
\r
1352 7515, "Medium Speed | Min. Skill - 5 |Need glowing nettle and wormgrass. Hastes drinker a lot."
\r
1353 7516, "Graymold Salve | Min. Skill - 7 |Need graymold. Cures disease of all sorts."
\r
1354 7517, "Weak Energy Potion | Min. Skill - 9 |Need wormgrass and asptongue mold. Restores some of your spell points."
\r
1355 7518, "Potion of Clarity | Min. Skill - 9 |Need graymold and holly. Cures dumbfounding."
\r
1356 7519, "Strong Poison | Min. Skill - 10 |Need asptongue mold. Powerful stuff."
\r
1357 7520, "Strong Healing Potion | Min. Skill - 12 |Need graymold and comfrey root. Provides excellent healing."
\r
1358 7521, "Killer Poison | Min. Skill - 12 |Need mandrake root. The strongest poison."
\r
1359 7522, "Resurrection Balm | Min. Skill - 9 |Need ember flowers. Necessary to cast Raise Dead or Resurrection."
\r
1360 7523, "Medium Power Potion | Min. Skill - 14 |Need mandrake root and asptongue mold. Restores a fair amount of spell points."
\r
1361 7524, "Knowledge Brew | Min. Skill - 19 |This most powerful of potions requires Mandrake and Ember Flowers for its creation."
\r
1362 7525, "Strength Potion | Min. Skill - 10 |This brew is a great aid in combat. Making it requires ember flowers and glowing nettle."
\r
1363 7526, "Bliss | Min. Skill - 16 |Combining the best elements of healing and strength potions, bliss potions contain asptongue mold and graymold."
\r
1364 7527, "Strong Energy Potion | Min. Skill - 20 |This is the hardest potion to make, and require ember flowers and mandrake. The energy boost it provides, however, can't be matched."
\r
1365 7528, "One of the most useful things you can make with alchemy is poison, a powerful weapon in the magic-poor world of Exile."
\r
1366 7529, "Many monsters are immune to magic and fire. However, not many are poison-resistant. This makes poison an excellent mage-killer."
\r
1367 7530, "To poison a weapon, use it during combat. Your hand-to-hand weapon (the first one, if two are equipped) or arrows will become poisoned. Each time you attack, the level of poison decreases."
\r
1368 7531, "Don't poison a weapon too long before combat. It's effectiveness decreases with time. Also, switching weapons makes the poison disappear."
\r
1369 7532, "Poisoning an already poisoned weapon doesn't do much good. The weapon gets the maximum poison level of the poison being added or the poison already there, no more."
\r
1371 9002, "Value to change to"
\r
1372 9003, "Increase/Decrease by"
\r
1377 9008, "0 - can enter, 1 - no enter"
\r
1378 9009, "0 - can enter, 1 - no enter"
\r
1379 9010, "0 - can enter, 1 - no enter"
\r
1381 9012, "0 - can enter, 1 - no enter"
\r
1382 9013, "Number of moves to set forward"
\r
1383 9014, "Number of moves to set the timer"
\r
1384 9015, "Which sound"
\r
1385 9016, "Horse to set (0 .. 29)"
\r
1386 9017, "Boat to set (0 .. 29)"
\r
1387 9018, "Town to show/hide"
\r
1388 9019, "Number of Special Event (0 .. 9)"
\r
1389 9020, "Item To Give"
\r
1390 9021, "Item Class to Take Away"
\r
1392 9023, "Value to change the 10 flags to"
\r
1393 9024, "Flag to change to Part A"
\r
1395 9026, "Number of moves that pass"
\r
1396 9027, "0 - no attack, 1 - attack"
\r
1397 9051, "Item to give"
\r
1398 9052, "Number of spec. item to give (0 .. 49)"
\r
1402 9056, "Label of 2nd button (-1 - no button)"
\r
1403 9057, "Label of 2nd button (-1 - no button)"
\r
1404 9058, "Label of 2nd button (-1 - no button)"
\r
1405 9059, "Item to give"
\r
1406 9060, "Item to give"
\r
1407 9061, "Item to give"
\r
1408 9062, "Special outdoor enc. to place (0 .. 3)"
\r
1409 9063, "Spec. encounter code to activate (0 .. 9)"
\r
1410 9064, "Type of trap (see docs. for list)"
\r
1411 9081, "0 - only living, 1 - any PC"
\r
1412 9082, "Number of dice"
\r
1415 9085, "Amount (0 .. 100)"
\r
1416 9086, "Amount (0 .. 10)"
\r
1417 9087, "0 - dead, 1 - dust, 2- stoned"
\r
1418 9088, "Amount (0 .. 8)"
\r
1419 9089, "Amount (0 .. 8)"
\r
1420 9090, "Amount (0 .. 8)"
\r
1421 9091, "Amount (0 .. 8)"
\r
1422 9092, "Amount (0 .. 8)"
\r
1423 9093, "Amount (0 .. 8)"
\r
1424 9094, "Amount (0 .. 8)"
\r
1425 9095, "Amount (0 .. 8)"
\r
1426 9096, "Amount (0 .. 7)"
\r
1427 9097, "Amount (0 .. 8)"
\r
1428 9098, "Amount (0 .. 5000)"
\r
1429 9099, "Amount (0 .. 10)"
\r
1430 9100, "Amount (0 .. 61)"
\r
1431 9101, "Amount (0 .. 61)"
\r
1432 9102, "Amount (0 .. 25000)"
\r
1433 9103, "Amount (0 .. 25000)"
\r
1434 9104, "Amount (0 .. 19)"
\r
1435 9105, "Amount (0 .. 250)"
\r
1436 9106, "Amount (0 .. 250)"
\r
1437 9107, "Amount (0 .. 250)"
\r
1438 9131, "If at least this value ..."
\r
1439 9132, "If in this town ..."
\r
1440 9133, "If random # (1 - 100) less than ..."
\r
1441 9134, "If has spec. item ..."
\r
1442 9135, "Stuff Done flag 2 Part A"
\r
1443 9136, "X coordinate of space"
\r
1444 9137, "X coordinate of space"
\r
1445 9138, "If party has this much gold ..."
\r
1446 9139, "If party has this much food ..."
\r
1447 9140, "X coordinate of space"
\r
1448 9141, "If has item of this special class ..."
\r
1449 9142, "If has equipped item of this special ..."
\r
1450 9143, "If party has this much gold ..."
\r
1451 9144, "If party has this much food ..."
\r
1452 9145, "X coordinate of space"
\r
1453 9146, "If has item of this special class ..."
\r
1454 9147, "If has equipped item of this class ..."
\r
1455 9148, "If this day has been reached ..."
\r
1458 9151, "If this day has been reached ..."
\r
1461 9154, "If the party has this much Mage Lore ..."
\r
1462 9155, "Number of a SCENARIO special message"
\r
1464 9172, "X coordinate of space"
\r
1465 9173, "X coordinate of space"
\r
1466 9174, "X coordinate of space"
\r
1467 9175, "X coordinate of space"
\r
1468 9176, "X coordinate of space"
\r
1469 9177, "X coordinate of space"
\r
1470 9178, "X coordinate of space"
\r
1471 9179, "X coordinate of space"
\r
1472 9180, "X coordinate of space"
\r
1474 9182, "X coordinate of space to place"
\r
1475 9183, "Type of creature to remove"
\r
1476 9184, "0 - all, 1 - friendly, 2 - hostile"
\r
1478 9186, "X coordinate to telep. to"
\r
1480 9188, "X coordinate to go to "
\r
1482 9190, "X coordinate to telep. to"
\r
1483 9191, "X coordinate to place at"
\r
1484 9192, "X coordinate of outdoor section"
\r
1485 9193, "X coordinate to place at"
\r
1486 9194, "X coordinate to place lone PC at"
\r
1487 9195, "0 - no sound, 1 - teleport sound"
\r
1488 9196, "Number of moves until event"
\r
1489 9201, "Top of rectangle"
\r
1490 9202, "Top of rectangle"
\r
1491 9203, "Top of rectangle"
\r
1492 9204, "Top of rectangle"
\r
1493 9205, "Top of rectangle"
\r
1494 9206, "Top of rectangle"
\r
1495 9207, "Top of rectangle"
\r
1496 9208, "Top of rectangle"
\r
1497 9209, "Top of rectangle"
\r
1498 9210, "Top of rectangle"
\r
1499 9211, "Top of rectangle"
\r
1500 9212, "Top of rectangle"
\r
1501 9213, "Top of rectangle"
\r
1502 9214, "Top of rectangle"
\r
1503 9215, "Top of rectangle"
\r
1504 9216, "Top of rectangle"
\r
1505 9217, "Top of rectangle"
\r
1506 9218, "Top of rectangle"
\r
1507 9219, "Top of rectangle"
\r
1509 9227, "X coordinate of space"
\r
1510 9228, "Number of special encounter (0 .. 3)"
\r
1511 9229, "X coordinate of space"
\r
1512 9230, "Number of first item in store"
\r
1515 9303, "0 - increase, 1 - decrease"
\r
1526 9314, "Special to call when timer runs out"
\r
1533 9321, "Special to call if no items taken"
\r
1536 9324, "Flag to change to Part B"
\r
1537 9325, "Special if not casting ritual"
\r
1538 9326, "Health and spell pts. to give"
\r
1539 9351, "Amount of gold to give"
\r
1540 9352, "0 - give item, 1 - take away"
\r
1544 9356, "Special if button 2 pressed"
\r
1545 9357, "Special if button 2 pressed"
\r
1546 9358, "Special if button 2 pressed"
\r
1547 9359, "Amount of gold to give"
\r
1548 9360, "Amount of gold to give"
\r
1549 9361, "Amount of gold to give"
\r
1552 9364, "Trap severity (0 .. 3)"
\r
1553 9381, "Special if Cancel button pressed"
\r
1554 9382, "Number of 'sides' on dice"
\r
1555 9383, "0 - raise, 1 - lower"
\r
1556 9384, "0 - raise, 1 - lower"
\r
1557 9385, "0 - raise, 1 - lower"
\r
1558 9386, "0 - raise, 1 - lower"
\r
1559 9387, "0 - raise dead, 1 - hurt"
\r
1560 9388, "0 - cure, 1 - inflict"
\r
1561 9389, "0 - cure, 1 - inflict"
\r
1562 9390, "0 - cure, 1 - inflict"
\r
1563 9391, "0 - cure, 1 - inflict"
\r
1564 9392, "0 - cure, 1 - inflict"
\r
1565 9393, "0 - cure, 1 - inflict"
\r
1566 9394, "0 - adds, 1 - removes"
\r
1567 9395, "0 - adds, 1 - removes"
\r
1568 9396, "0 - cure, 1 - inflict"
\r
1569 9397, "0 - cure, 1 - inflict"
\r
1570 9398, "0 - cure, 1 - inflict"
\r
1571 9399, "0 - increase, 1 - decrease"
\r
1574 9402, "0 - increase, 1 - decrease"
\r
1575 9403, "0 - increase, 1 - decreaseUnused"
\r
1580 9431, "Call this special ..."
\r
1581 9432, "Call this special ..."
\r
1582 9433, "Call this special ..."
\r
1583 9434, "Call this special ..."
\r
1584 9435, "Stuff Done flag 2 Part B"
\r
1585 9436, "Y coordinate of space"
\r
1586 9437, "Y coordinate of space"
\r
1587 9438, "Call this special ..."
\r
1588 9439, "Call this special ..."
\r
1589 9440, "Y coordinate of space"
\r
1590 9441, "Call this special ..."
\r
1591 9442, "Call this special ..."
\r
1592 9443, "Call this special ..."
\r
1593 9444, "Call this special ..."
\r
1594 9445, "Y coordinate of space"
\r
1595 9446, "Call this special ..."
\r
1596 9447, "Call this special ..."
\r
1597 9448, "Call this special ..."
\r
1598 9449, "If any barrels, call this special ..."
\r
1599 9450, "If any crates, call this special ..."
\r
1600 9451, "And this event didn't happen before it ..."
\r
1601 9452, "If any Cave Lore, call this special ..."
\r
1602 9453, "If any Woodsman, call this special ..."
\r
1603 9454, "Call this special ..."
\r
1604 9455, "If answer matches, call this special ..."
\r
1606 9472, "Y coordinate of space"
\r
1607 9473, "Y coordinate of space"
\r
1608 9474, "Y coordinate of space"
\r
1609 9475, "Y coordinate of space"
\r
1610 9476, "Y coordinate of space"
\r
1611 9477, "Y coordinate of space"
\r
1612 9478, "Y coordinate of space"
\r
1613 9479, "Y coordinate of space"
\r
1614 9480, "Y coordinate of space"
\r
1616 9482, "Y coordinate of space to place"
\r
1619 9485, "If Pulled, call this special ..."
\r
1620 9486, "Y coordinate to telep. to"
\r
1621 9487, "If Pushed, call this special ..."
\r
1622 9488, "Y coordinate to go to"
\r
1623 9489, "If Pulled, call this special ..."
\r
1624 9490, "Y coordinate to telep. to"
\r
1625 9491, "Y coordinate to place at"
\r
1626 9492, "Y coordinate of outdoor section"
\r
1627 9493, "Y coordinate to place at"
\r
1628 9494, "Y coordinate to place lone PC at"
\r
1630 9496, "Call this special when time runs out ..."
\r
1631 9501, "Left of rectangle"
\r
1632 9502, "Left of rectangle"
\r
1633 9503, "Left of rectangle"
\r
1634 9504, "Left of rectangle"
\r
1635 9505, "Left of rectangle"
\r
1636 9506, "Left of rectangle"
\r
1637 9507, "Left of rectangle"
\r
1638 9508, "Left of rectangle"
\r
1639 9509, "Left of rectangle"
\r
1640 9510, "Left of rectangle"
\r
1641 9511, "Left of rectangle"
\r
1642 9512, "Left of rectangle"
\r
1643 9513, "Left of rectangle"
\r
1644 9514, "Left of rectangle"
\r
1645 9515, "Left of rectangle"
\r
1646 9516, "Left of rectangle"
\r
1647 9517, "Left of rectangle"
\r
1648 9518, "Left of rectangle"
\r
1649 9519, "Left of rectangle"
\r
1651 9527, "Y coordinate of space"
\r
1653 9529, "Y coordinate of space"
\r
1654 9530, "Store type (see docs. for list)"
\r
1670 9616, "0 - becomes property, 1 - not property"
\r
1671 9617, "0 - becomes property, 1 - not property"
\r
1675 9621, "Amount to pay for each item"
\r
1681 9651, "Amount of food to give"
\r
1686 9656, "Label of 3rd button (-1 - no button)"
\r
1687 9657, "Label of 3rd button (-1 - no button)"
\r
1688 9658, "Label of 3rd button (-1 - no button)"
\r
1689 9659, "Amount of food to give"
\r
1690 9660, "Amount of food to give"
\r
1691 9661, "Amount of food to give"
\r
1694 9664, "Disarming penalty (0 .. 100, higher is harder)"
\r
1695 9681, "Amount of extra damage"
\r
1713 9699, "Stat. to adjust (see docs. for list)"
\r
1722 9731, "If less than this ..."
\r
1727 9736, "If space is this terrain type ..."
\r
1728 9737, "If space is this terrain type ..."
\r
1731 9740, "If item of this class on space ..."
\r
1736 9745, "If item of this class on space ..."
\r
1746 9755, "Number of a SCENARIO special message"
\r
1748 9772, "Terrain to change to"
\r
1749 9773, "Swap this terrain ..."
\r
1751 9775, "0 - Just move, 1 - Teleport"
\r
1752 9776, "Damage to inflict (0 .. 1000)"
\r
1753 9777, "Damage to inflict (0 .. 1000)"
\r
1756 9780, "0 - fire, 1 - elec., 2 - telep."
\r
1758 9782, "Number of creature to place"
\r
1764 9788, "Number of town to place party in"
\r
1767 9791, "Number of town to place party in"
\r
1768 9792, "X coordinate inside section "
\r
1769 9793, "Item to place"
\r
1770 9794, "0 - no telep. noise, 1 - play telep. noise"
\r
1773 9801, "Bottom of rectangle"
\r
1774 9802, "Bottom of rectangle"
\r
1775 9803, "Bottom of rectangle"
\r
1776 9804, "Bottom of rectangle"
\r
1777 9805, "Bottom of rectangle"
\r
1778 9806, "Bottom of rectangle"
\r
1779 9807, "Bottom of rectangle"
\r
1780 9808, "Bottom of rectangle"
\r
1781 9809, "Bottom of rectangle"
\r
1782 9810, "Bottom of rectangle"
\r
1783 9811, "Bottom of rectangle"
\r
1784 9812, "Bottom of rectangle"
\r
1785 9813, "Bottom of rectangle"
\r
1786 9814, "Bottom of rectangle"
\r
1787 9815, "Bottom of rectangle"
\r
1788 9816, "Bottom of rectangle"
\r
1789 9817, "Bottom of rectangle"
\r
1790 9818, "Bottom of rectangle"
\r
1791 9819, "Bottom of rectangle"
\r
1793 9827, "Terrain to change to"
\r
1794 9828, "Special wand. enc. to place (0 .. 3)"
\r
1796 9830, "Number of items in store (1 .. 40)"
\r
1816 9920, "Special if item not given"
\r
1823 9951, "Special if item not given"
\r
1828 9956, "Special if button 3 pressed"
\r
1829 9957, "Special if button 3 pressed"
\r
1830 9958, "Special if button 3 pressed"
\r
1831 9959, "Special if item IS taken"
\r
1832 9960, "Special if item IS taken"
\r
1833 9961, "Special if item IS taken"
\r
1839 9982, "Type of damage (for list, see docs.)"
\r
1865 10031, "Call this special ..."
\r
1869 10035, "Call this special is 2nd flag lower ..."
\r
1870 10036, "Call this special ..."
\r
1871 10037, "Call this special ..."
\r
1874 10040, "Call this special ..."
\r
1879 10045, "Call this special ..."
\r
1885 10051, "Call this special ..."
\r
1889 10055, "If answer matches, call this special ..."
\r
1892 10073, "With this terrain ..."
\r
1896 10077, "Type of damage (for list, see docs.)"
\r
1901 10082, "0 - don't force, 1 - force"
\r
1907 10088, "What text? (see docs.)"
\r
1911 10092, "Y coordinate inside section "
\r
1916 10101, "Right of rectangle"
\r
1917 10102, "Right of rectangle"
\r
1918 10103, "Right of rectangle"
\r
1919 10104, "Right of rectangle"
\r
1920 10105, "Right of rectangle"
\r
1921 10106, "Right of rectangle"
\r
1922 10107, "Right of rectangle"
\r
1923 10108, "Right of rectangle"
\r
1924 10109, "Right of rectangle"
\r
1925 10110, "Right of rectangle"
\r
1926 10111, "Right of rectangle"
\r
1927 10112, "Right of rectangle"
\r
1928 10113, "Right of rectangle"
\r
1929 10114, "Right of rectangle"
\r
1930 10115, "Right of rectangle"
\r
1931 10116, "Right of rectangle"
\r
1932 10117, "Right of rectangle"
\r
1933 10118, "Right of rectangle"
\r
1934 10119, "Right of rectangle"
\r
1939 10130, "Cost adjust (0 .. 6, lower = cheaper)"
\r
1940 10501, "Scen name"
\r
1941 10502, "Who wrote 1 "
\r
1942 10503, "Who wrote 2"
\r
1943 10504, "Contact info"
\r
1944 10511, "Begin journal strs"
\r
1945 10560, "End journal strs"
\r
1946 10561, "Unused Special Item"
\r
1947 10563, "Unused Special Item"
\r
1948 10565, "Unused Special Item"
\r
1949 10567, "Unused Special Item"
\r
1950 10569, "Unused Special Item"
\r
1951 10571, "Unused Special Item"
\r
1952 10573, "Unused Special Item"
\r
1953 10575, "Unused Special Item"
\r
1954 10577, "Unused Special Item"
\r
1955 10579, "Unused Special Item"
\r
1956 10581, "Unused Special Item"
\r
1957 10583, "Unused Special Item"
\r
1958 10585, "Unused Special Item"
\r
1959 10587, "Unused Special Item"
\r
1960 10589, "Unused Special Item"
\r
1961 10591, "Unused Special Item"
\r
1962 10593, "Unused Special Item"
\r
1963 10595, "Unused Special Item"
\r
1964 10597, "Unused Special Item"
\r
1965 10599, "Unused Special Item"
\r
1966 10601, "Unused Special Item"
\r
1967 10603, "Unused Special Item"
\r
1968 10605, "Unused Special Item"
\r
1969 10607, "Unused Special Item"
\r
1970 10609, "Unused Special Item"
\r
1971 10611, "Unused Special Item"
\r
1972 10613, "Unused Special Item"
\r
1973 10615, "Unused Special Item"
\r
1974 10617, "Unused Special Item"
\r
1975 10619, "Unused Special Item"
\r
1976 10621, "Unused Special Item"
\r
1977 10623, "Unused Special Item"
\r
1978 10625, "Unused Special Item"
\r
1979 10627, "Unused Special Item"
\r
1980 10629, "Unused Special Item"
\r
1981 10631, "Unused Special Item"
\r
1982 10633, "Unused Special Item"
\r
1983 10635, "Unused Special Item"
\r
1984 10637, "Unused Special Item"
\r
1985 10639, "Unused Special Item"
\r
1986 10641, "Unused Special Item"
\r
1987 10643, "Unused Special Item"
\r
1988 10645, "Unused Special Item"
\r
1989 10647, "Unused Special Item"
\r
1990 10649, "Unused Special Item"
\r
1991 10651, "Unused Special Item"
\r
1992 10653, "Unused Special Item"
\r
1993 10655, "Unused Special Item"
\r
1994 10657, "Unused Special Item"
\r
1995 10659, "Unused Special Item"
\r
1996 10660, "End special item descs"
\r
1997 10661, "*Begin special strs"
\r
2096 10760, "*End special strs"
\r
2097 10761, "From here on, reserved for furute use"
\r
2098 10801, "Town name"
\r
2099 10802, "Rectangle 1"
\r
2100 10803, "Rectangle 2"
\r
2101 10804, "Rectangle 3"
\r
2102 10805, "Rectangle 4"
\r
2103 10806, "Rectangle 5"
\r
2104 10807, "Rectangle 6"
\r
2105 10808, "Rectangle 7"
\r
2106 10809, "Rectangle 8"
\r
2107 10810, "Rectangle 9"
\r
2108 10811, "Rectangle 10"
\r
2109 10812, "Rectangle 11"
\r
2110 10813, "Rectangle 12"
\r
2111 10814, "Rectangle 13"
\r
2112 10815, "Rectangle 14"
\r
2113 10816, "Rectangle 15"
\r
2114 10817, "Rectangle 16"
\r
2115 10818, "Comment 1"
\r
2116 10819, "Comment 2"
\r
2117 10820, "Comment 3"
\r
2118 10821, "*Begin special strs"
\r
2218 11101, "Area name"
\r
2219 11102, "Rectangle 1"
\r
2220 11103, "Rectangle 2"
\r
2221 11104, "Rectangle 3"
\r
2222 11105, "Rectangle 4"
\r
2223 11106, "Rectangle 5"
\r
2224 11107, "Rectangle 6"
\r
2225 11108, "Rectangle 7"
\r
2226 11109, "Rectangle 8"
\r
2228 11111, "*Begin special strs"
\r
2317 11200, "*End of special strs"
\r
2318 11209, "From here on, reserved for future use"
\r
2321 11403, "Slow Group"
\r
2322 11404, "Magic Map"
\r
2323 11405, "Capture Soul"
\r
2324 11406, "Simulacrum"
\r
2325 11407, "Venom Arrows"
\r
2326 11408, "Wall of Ice"
\r
2328 11410, "Major Haste"
\r
2329 11411, "Firestorm"
\r
2330 11412, "Dispel Barrier"
\r
2331 11413, "Fire Barrier"
\r
2332 11414, "Summoning"
\r
2333 11415, "Shockstorm"
\r
2334 11416, "Spray Fields"
\r
2335 11417, "Major Poison"
\r
2336 11418, "Group Fear"
\r
2340 11422, "Antimagic Cloud"
\r
2343 11425, "Shockwave"
\r
2344 11426, "Major Blessing"
\r
2345 11427, "Mass Paralysis"
\r
2346 11428, "Protection"
\r
2347 11429, "Major Summoning"
\r
2348 11430, "Force Barrier"
\r
2349 11431, "Quickfire"
\r
2350 11432, "Death Arrows"
\r
2351 11450, "Cure All Poison"
\r
2352 11451, "Curse All"
\r
2353 11452, "Dispel Undead"
\r
2354 11453, "Remove Curse"
\r
2355 11454, "Sticks to Snakes"
\r
2356 11455, "Martyr's Shield"
\r
2359 11458, "Bless Party"
\r
2360 11459, "Major Heal"
\r
2361 11460, "Raise Dead"
\r
2362 11461, "Flamestrike"
\r
2363 11462, "Mass Sanctuary"
\r
2364 11463, "Summon Host"
\r
2366 11465, "Dispel Fields"
\r
2369 11468, "Hyperactivity"
\r
2371 11470, "Summon Guardian"
\r
2372 11471, "Mass Charm"
\r
2373 11472, "Protective Circle"
\r
2374 11473, "Pestilence"
\r
2375 11474, "Revive All"
\r
2376 11475, "Ravage Spirit"
\r
2377 11476, "Resurrect"
\r
2378 11477, "Divine Thud"
\r
2380 11479, "Wall of Blades"
\r
2381 11480, "Word of Recall"
\r
2382 11481, "Major Cleansing"
\r
2383 11500, "Weak Curing"
\r
2384 11501, "Weak Healing"
\r
2385 11502, "Weak Poison"
\r
2386 11503, "Weak Speed"
\r
2387 11504, "Medium Poison"
\r
2388 11505, "Medium Healing"
\r
2389 11506, "Strong Curing"
\r
2390 11507, "Medium Speed"
\r
2391 11508, "Graymold Salve"
\r
2392 11509, "Weak Power"
\r
2393 11510, "Potion of Clarity"
\r
2394 11511, "Strong Poison"
\r
2395 11512, "Strong Healing"
\r
2396 11513, "Killer Poison"
\r
2397 11514, "Resurrection Balm"
\r
2398 11515, "Medium Power"
\r
2399 11516, "Knowledge Brew"
\r
2400 11517, "Strong Strength"
\r
2402 11519, "Strong Power"
\r
2403 12001, "Regular speech"
\r
2408 12006, "First part of response ..."
\r
2409 12007, "Second part of response ..."
\r
2410 12008, "Response depends on flag"
\r
2411 12009, "Stuff Done flag Pt. A"
\r
2412 12010, "Stuff Done flag Pt. B"
\r
2413 12011, "Value to compare to"
\r
2415 12013, "Response if less than or equal to"
\r
2416 12014, "Response if greater than"
\r
2417 12015, "Set flag to 1"
\r
2418 12016, "Stuff Done flag Pt. A"
\r
2419 12017, "Stuff Done flag Pt. B"
\r
2422 12020, "First part of response ..."
\r
2423 12021, "Second part of response ..."
\r
2425 12023, "Cost of Inn"
\r
2426 12024, "Quality of Inn (0 .. 3)"
\r
2427 12025, "Move party to X"
\r
2428 12026, "Move party to Y"
\r
2429 12027, "Response if can afford it ..."
\r
2430 12028, "Response if not enough money ..."
\r
2431 12029, "Depends on Day"
\r
2432 12030, "Day when response changes"
\r
2436 12034, "Response if day not reached ..."
\r
2437 12035, "Response if day reached ..."
\r
2438 12036, "Depends on time (and event)"
\r
2439 12037, "If this day has been reached ..."
\r
2440 12038, "And this event did not heppen before it ..."
\r
2443 12041, "Respond with this ..."
\r
2444 12042, "Otherwise respond with this ..."
\r
2445 12043, "Depends on town"
\r
2446 12044, "Town to check"
\r
2450 12048, "Response if in this town ..."
\r
2451 12049, "Otherwise respond ..."
\r
2452 12050, "Buy Items"
\r
2453 12051, "Cost adjustment (0 .. 6)"
\r
2454 12052, "Number of first item in shop"
\r
2455 12053, "Total number of items in shop"
\r
2457 12055, "Name of shop"
\r
2459 12057, "Receive Training"
\r
2466 12064, "Mage Spell Shop"
\r
2467 12065, "Cost adjustment (0 .. 6)"
\r
2468 12066, "Number of first spell in shop"
\r
2469 12067, "Total number of spells in shop"
\r
2471 12069, "Name of shop"
\r
2473 12071, "Priest Spell Shop"
\r
2474 12072, "Cost adjustment (0 .. 6)"
\r
2475 12073, "Number of first spell in shop"
\r
2476 12074, "Total number of spells in shop"
\r
2478 12076, "Name of shop"
\r
2480 12078, "Alchemy Shop"
\r
2481 12079, "Cost adjustment (0 .. 6)"
\r
2482 12080, "Number of first recipe in shop"
\r
2483 12081, "Total number of recipes in shop"
\r
2485 12083, "Name of shop"
\r
2488 12086, "Cost adjustment (0 .. 6)"
\r
2492 12090, "Name of healer"
\r
2494 12092, "Sell Weapons"
\r
2499 12097, "Buyer's response"
\r
2501 12099, "Sell Armor"
\r
2506 12104, "Buyer's response"
\r
2508 12106, "Sell All Items"
\r
2513 12111, "Buyer's response"
\r
2515 12113, "Identify Items"
\r
2516 12114, "Cost to identify"
\r
2520 12118, "Person identifying items says:"
\r
2522 12120, "Enchant Weapons"
\r
2523 12121, "Type of enchantment (See docs. for list)"
\r
2527 12125, "Person augmenting items says:"
\r
2529 12127, "Pay For Response"
\r
2530 12128, "Amount of gold taken"
\r
2534 12132, "Response if party has gold"
\r
2535 12133, "Response if they don't"
\r
2536 12134, "Buy response, Change Flag"
\r
2537 12135, "Amount of gold taken"
\r
2538 12136, "Stuff Done Flag, Pt. A"
\r
2539 12137, "Stuff Done Flag, Pt. B"
\r
2540 12138, "Change flag to"
\r
2541 12139, "Response if party has gold"
\r
2542 12140, "Response if they don't"
\r
2543 12141, "Ship Shop"
\r
2544 12142, "Cost of Boat"
\r
2545 12143, "Number of first boat sold"
\r
2546 12144, "Total number of boats sold"
\r
2548 12146, "Response if party has gold"
\r
2549 12147, "Response if they don't"
\r
2550 12148, "Horse Shop"
\r
2551 12149, "Cost of Horse"
\r
2552 12150, "Number of first horse sold"
\r
2553 12151, "Total number of horses sold"
\r
2555 12153, "Response if party has gold"
\r
2556 12154, "Response if they don't"
\r
2557 12155, "Buy Special Item"
\r
2558 12156, "Number of item being sold"
\r
2559 12157, "Cost of item"
\r
2562 12160, "Response if party buys it"
\r
2563 12161, "Response if party can't afford it"
\r
2564 12162, "Buy Stuff Done flag change"
\r
2565 12163, "Amount of Gold taken"
\r
2566 12164, "Stuff Done Flag, Pt. A"
\r
2567 12165, "Stuff Done Flag, Pt. B"
\r
2568 12166, "Value to change flag to"
\r
2569 12167, "Response if party buys it"
\r
2570 12168, "Response if party can't afford it"
\r
2571 12169, "Reveal Town Location"
\r
2572 12170, "Cost to know where town is"
\r
2573 12171, "Number of town to reveal"
\r
2576 12174, "Response if party can pay"
\r
2577 12175, "Response if party can't afford it"
\r
2578 12176, "Force Conversation End"
\r
2583 12181, "First part of response"
\r
2584 12182, "Second part of response"
\r
2585 12183, "Hostile Conversation End"
\r
2590 12188, "First part of response"
\r
2591 12189, "Second part of response"
\r
2592 12190, "Town Hostile Conv. End"
\r
2597 12195, "First part of response"
\r
2598 12196, "Second part of response"
\r
2599 12197, "Eliminate Creature"
\r
2604 12202, "First part of response"
\r
2605 12203, "Second part of response"
\r
2606 12204, "Call Town Special"
\r
2607 12205, "Number of town special node to call"
\r
2611 12209, "First part of response (if no other response given in special)"
\r
2612 12210, "Second part of response (if no other response given in special)"
\r
2613 12211, "Call Scenario Special"
\r
2614 12212, "Number of scenario special node to call"
\r
2618 12216, "First part of response (if no other response given in special)"
\r
2619 12217, "Second part of response (if no other response given in special)"
\r