added worldarea -> will be responsible for world map rendering
[dboe.git] / specials.h
blobfc326550ebd18d1f51c85d2bce07facc735db5bb
1 Boolean town_specials(short which,short t_num);
2 Boolean handle_wandering_specials (short which,short mode);
3 Boolean check_special_terrain(location where_check,short mode,short which_pc,short *spec_num,
4 Boolean *forced);
5 void check_fields(location where_check,short mode,short which_pc);
6 void use_spec_item(short item);
7 void use_item(short pc,short item);
8 Boolean use_space(location where);
9 Boolean adj_town_look(location where);
10 void PSOE(short str1a,short str1b,short str2a,short str2b,
11 short which_special,unsigned char *stuff_done_val,short where_put);
12 Boolean damage_monst(short which_m, short who_hit, short how_much, short how_much_spec, short dam_type);
13 void kill_monst(creature_data_type *which_m,short who_killed);
14 void special_increase_age();
15 void out_move_party(char x,char y) ;
16 void teleport_party(short x,short y,short mode);
17 Boolean run_stone_circle(short which);
18 void fade_party();
19 void change_level(short town_num,short x,short y);
20 void push_things();
21 void special_increase_age();
22 void run_special(short which_mode,short which_type,short start_spec,location spec_loc,short *a,short *b,short *redraw);
23 special_node_type get_node(short cur_spec,short cur_spec_type);
24 void general_spec(short which_mode,special_node_type cur_node,short cur_spec_type,
25 short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
26 void setsd(short a,short b,short val);
27 void handle_message(short which_mode,short cur_type,short mess1,short mess2,short *a,short *b);
28 void get_strs(char *str1,char *str2,short cur_type,short which_str1,short which_str2) ;
29 void ifthen_spec(short which_mode,special_node_type cur_node,short cur_spec_type,
30 short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
31 void affect_spec(short which_mode,special_node_type cur_node,short cur_spec_type,
32 short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
33 void oneshot_spec(short which_mode,special_node_type cur_node,short cur_spec_type,
34 short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
35 void townmode_spec(short which_mode,special_node_type cur_node,short cur_spec_type,
36 short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
37 void rect_spec(short which_mode,special_node_type cur_node,short cur_spec_type,
38 short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);
39 void outdoor_spec(short which_mode,special_node_type cur_node,short cur_spec_type,
40 short *next_spec,short *next_spec_type,short *a,short *b,short *redraw);