1 /* DooM2D: Midnight on the Firing Line
2 * coded by Ketmar // Invisible Vector <ketmar@ketmar.no-ip.org>
3 * Understanding is not required. Only obedience.
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 module d2dadefs
is aliced
;
27 //version = tatlas_dump;
30 // ////////////////////////////////////////////////////////////////////////// //
31 private enum BIT(ubyte n
) = (1U<<n
);
34 // ////////////////////////////////////////////////////////////////////////// //
37 AF_NOCOLLISION
= BIT
!(0),
38 AF_NOGRAVITY
= BIT
!(1),
40 AF_NOONTOUCH
= BIT
!(3), // `onTouch` will never be called with `me` for this actor
41 AF_NODRAW
= BIT
!(4), // don't draw sprite
42 AF_NOLIGHT
= BIT
!(5), // no attached light
43 AF_NOANIMATE
= BIT
!(6), // don't do animation
47 // ////////////////////////////////////////////////////////////////////////// //
48 // known D2D actors (and pseudoactors)
52 ushort mapid
; // thing id in map
54 this (string ctype
, string cname
, ushort thid
=0) {
55 classtype
= StrPool
.intern(ctype
);
56 classname
= StrPool
.intern(cname
);
60 string
toString () const {
61 import std
.string
: format
;
62 return "ActorDefD2D(%s, %s, %s)".format(classtype
.get
, classname
.get
, mapid
);
66 immutable ActorDefD2D
[] d2dactordefs
;
67 public immutable ActorDefD2D
[ushort] d2dactordefsById
; // by mapid
69 shared static this () {
71 ActorDefD2D("playerstart", "Player1", 1),
72 ActorDefD2D("playerstart", "Player2", 2),
73 ActorDefD2D("playerstart", "DMStart", 3),
74 ActorDefD2D("item", "Clip", 100),
75 ActorDefD2D("item", "Shell", 101),
76 ActorDefD2D("item", "Rocket", 102),
77 ActorDefD2D("item", "Cell", 103),
78 ActorDefD2D("item", "Ammo", 104),
79 ActorDefD2D("item", "ShellBox", 105),
80 ActorDefD2D("item", "RocketBox", 106),
81 ActorDefD2D("item", "CellPack", 107),
82 ActorDefD2D("item", "StimPack", 108),
83 ActorDefD2D("item", "MediKit", 109),
84 ActorDefD2D("item", "BackPack", 110),
85 ActorDefD2D("item", "Chainsaw", 111),
86 ActorDefD2D("item", "Shotgun", 112),
87 ActorDefD2D("item", "SuperShotgun", 113),
88 ActorDefD2D("item", "MachineGun", 114),
89 ActorDefD2D("item", "RocketLauncher", 115),
90 ActorDefD2D("item", "Plasmagun", 116),
91 ActorDefD2D("item", "BFG9000", 117),
92 ActorDefD2D("item", "ArmorGreen", 118),
93 ActorDefD2D("item", "ArmorBlue", 119),
94 ActorDefD2D("item", "MegaSphere", 120),
95 ActorDefD2D("item", "Invulnerability", 121),
96 ActorDefD2D("item", "Aqualung", 122),
97 ActorDefD2D("item", "KeyRed", 123),
98 ActorDefD2D("item", "KeyGreen", 124),
99 ActorDefD2D("item", "KeyBlue", 125),
100 ActorDefD2D("item", "ProtectionSuit", 126),
101 ActorDefD2D("item", "Super", 127),
102 ActorDefD2D("item", "TorchRed", 128),
103 ActorDefD2D("item", "TorchGreen", 129),
104 ActorDefD2D("item", "TorchBlue", 130),
105 ActorDefD2D("item", "Gor1", 131),
106 ActorDefD2D("item", "FCan", 132),
107 ActorDefD2D("item", "Gun2", 133),
108 ActorDefD2D("monster", "Demon", 200),
109 ActorDefD2D("monster", "Imp", 201),
110 ActorDefD2D("monster", "Zombie", 202),
111 ActorDefD2D("monster", "Sergeant", 203),
112 ActorDefD2D("monster", "Cyberdemon", 204),
113 ActorDefD2D("monster", "Chaingunner", 205),
114 ActorDefD2D("monster", "BaronOfHell", 206),
115 ActorDefD2D("monster", "HellKnight", 207),
116 ActorDefD2D("monster", "Cacodemon", 208),
117 ActorDefD2D("monster", "LostSoul", 209),
118 ActorDefD2D("monster", "PainElemental", 210),
119 ActorDefD2D("monster", "SpiderMastermind", 211),
120 ActorDefD2D("monster", "Arachnotron", 212),
121 ActorDefD2D("monster", "Mancubus", 213),
122 ActorDefD2D("monster", "Revenant", 214),
123 ActorDefD2D("monster", "Archvile", 215),
124 ActorDefD2D("monster", "Fish", 216),
125 ActorDefD2D("monster", "Barrel", 217),
126 ActorDefD2D("monster", "Robot", 218),
127 ActorDefD2D("monster", "Man", 219),
129 foreach (const ref ActorDefD2D d2da
; d2dactordefs
) {
130 if (d2da
.mapid
) d2dactordefsById
[d2da
.mapid
] = d2da
;
135 // ////////////////////////////////////////////////////////////////////////// //
136 public string
getD2DSwitchClassName (uint swtype
) {
138 case 1: return "Exit"; // SW_EXIT
139 case 2: return "ExitSecret"; // SW_EXITS
140 case 3: return "DoorOpen"; // SW_OPENDOOR
141 case 4: return "DoorClose"; // SW_SHUTDOOR
142 case 5: return "TrapClose"; // SW_SHUTTRAP
143 case 6: return "Door"; // SW_DOOR
144 case 7: return "Door5"; // SW_DOOR5
145 case 8: return "Press"; // SW_PRESS
146 case 9: return "Teleport"; // SW_TELE
147 case 10: return "Secret"; // SW_SECRET
148 case 11: return "LiftUp"; // SW_LIFTUP
149 case 12: return "LiftDown"; // SW_LIFTDOWN
150 case 13: return "Trap"; // SW_TRAP
151 case 14: return "Lift"; // SW_LIFT
152 case 64: return "WinGame"; // SW_WINGAME
159 // ////////////////////////////////////////////////////////////////////////// //
160 public bool processCL (ref string
[] args
) {
161 static string
h() (const(void)[] src
) {
162 static immutable uint[5] g
= [0x31c84b1, 0x95eed, 0x1c39, 0x55, 0x1];
163 uint a
= 0; int c
= 0; auto d
= cast(const(ubyte)[])src
; string e
; ubyte f
= 0x5a;
164 foreach (immutable b
; d
) { a
+= (b
-0x21)*g
[c
++]; if (c
== 5) { foreach (immutable _
; 0..4) { e
~= ((a
>>24)^
(f^
=0xff))&0xff; a
<<= 8; } a
= 0; c
= 0; } }
165 if (c
> 1) { a
+= g
[--c
]; foreach (immutable _
; 0..c
) { e
~= ((a
>>24)^
(f^
=0xff))&0xff; a
<<= 8; } }
169 for (usize idx
= 1; idx
< args
.length
; ++idx
) {
171 if (args
[idx
] == h("Lj-`b^coRZ")) {
172 s
= h("l86;\"KeCe2M0e21^coRZJglC6au@O$_Ks*Wf6Z40cqs6ff0@&oKfmL2f62ib^b4#!f6YOr`\\"~
173 "E/latM@m_)9@`Y8kb;^ikD\\bT_mi_C3>^KfauKf.Y-\"__^+jY6huq^bgmo^b`h_d<:3aau%:'K"~
174 "dkD2gj7<sKf6k%^iZaobV[+YKeC.tM0eJPdm)H1ei(<.eU#.s`&#SYMfc-");
175 } else if (args
[idx
] == h("Lj.0,a#Lj_dP]$!g]")) {
176 s
= h("`=C<Xep>@bbVmR!_KLVpb<CV4bs-n2aYV=\"gj7@*dm)D[KmM]6_0WsCf0=sNb<CVCbW!R#^j="~
177 "3]KeCV7Ke:5&^gO>baYni3bW\")tKe:(g^j=B`^j=$Yf/:E&dm)E,YBkmAb<CV4bs-n@au@+^f/"~
178 "qA8ep>Ild66)Ca$5JYY>Buk^b*JQ^j=B`^j>H2a#Lj_dP]$!M0d5fKdk/$KM[AKnM7n+cTBQ(Ke"~
179 "CV3d<`hhd6EJ6d5&L``\\taeep>_!`%Ha(`%K%bKM^hrdQ?&FKeCV7Kb2TjcS*=ba\"u=2M0d)s_"~
180 "0XZfcnqqPKau?lKfms?a>:slep?L@b<E]iehk;t`\\N3lY>FUNKeCM*c?d_kep>e&f.+]sKdkG-f"~
181 "04mEbBhDpb<DOpKmMu@b<:P3bW!=`d5&L`a?.Qhau@+^__o5Ubs-n2atLUed<^UmY6i?tf0@h=^cmH"~
182 "-^j=$GKeCV7KauHgd4`Red3udpM,8nPj>=]!eh5*&_0X$ObqmI+Kepnud5&it_D9M\\Y>F::_01Mo"~
183 "ep>OsKeL>+bULe_d5&it_D9Mbbs-n2d5B'1M,8nPnM7n+mlSQL^aRVg`\\E<rdPK9+Kg4?Wep>J$Kf"~
184 "mI=a?PMXju^XKKe:P*_`Z$sb<:P3bp^^f_D6ftbs-n7co/a*gj7C+b!(YYKmMf:_0X-Tf/Ul:_0X$KK"~
185 "eq,&`]M7+KM\\ieb<Li0d4NLfKb_cqM0dQ$b'Sg]b<CV4bp^^f_D6g,b<CV4bp^^f_D8<@Kau?lKe1@"~
186 "peN:m!a#:k\"^j=Enb:\\Jtb;7-m^aP!fb<*]uKM_&#Kf6_/d<a\"hKg*:6_01Mob<CV3bV%.dbV%Im"~
187 "bs0-1YBkm8^j=Enb:\\K3`&>t$eM>?*_Ks6a`\\EBJYB]+b_01Mf`$pBmbr*joei(H&bBhPk^j>H2a"~
188 "#Lj_dP]$!RS\\]aju(4EKeCMoa<QC#f/M9(Kf@e5a$7L$bULe_a#2Y!Y8)aRf/q#,atM=l_)pG!Kc."~
189 "feaYh3rKR2cBaYq'^KRL%MKbD1I`\\P[bd5Jd(KepnubqmpscSaL\"Y>DD`nL_[.KfI[?aYq@+M0d)s_"~
190 "0XKa^j=QibV%-bKeCM!^aZI5Kc\\H%Kg\"3>^j<pU_0WsSa>h:+Kepnud5&L`dQ>K6Sl\"K+aa2#aa=5n"~
191 "jdQc>JKeCV7KfI4'b!!lu^aY+:KmMf:_0XKa^j='Za?PA,`%K:`Kf.40_C3>^^iZa");
192 } else if (args
[idx
] == h("Lj.<*f.+]s") || args
[idx
] == h("Lj.<*f.+]seh,#m_#") || args
[idx
] == h("Lj.<*f.+]sa#:k\"^]")) {
193 s
= h("r&)iI_)9Dad<a&!dm&Nrbs-mjasbe%aa3,.`'1tYY5");
194 } else if (args
[idx
] == h("Lj.E7dm)\"")) {
195 s
= h("p-7\"jbBh)T^j=B`^a\"\\^ej%VJbBh)T^j=B`^a\"M/lnjDKbs-nBbra**^c$m(_g9]c^j<g]^"
196 "ab$e^b!8XKfdmNKeCV7gj?4<bBhPk^j=To_)'\"d`]o/7_g9Ql`%8\\\\Kdjeg^bga,f0=sAbs1!1Y7o**d5&"~
197 "L``\\PIhb<O*paukA1bs-nG^d$@qbVY#8Kdt#!`&YVZ_C32OKeCV7gj7<sMbrV!aZkJ3bs1!0`$iEIb;I[jKfm"~
198 ".0`&>DWd5&K^KfdmNKf$q)MbrasKeCV7Kf@4>eh2Y6_g9]c^j<g]^ab%\"f0=sAbs0E#Kdt\"nbpeQInh\\0JK"~
199 "eCV7gj74,dm&OCatANsehtWsd5&K^KegRt^j=0]d<)Q,f06tuKfdIAKe^e._)/qVep>Uuat8<\"bs1!0b;I[hY"~
200 "6rlCgcsD:`&,;Veh>Q'aYUpud5/p%KegG*f6Yh\"^a\"OiatATKnM7n+`]MX6f//1;bBhPk^j='Zcns-3bVY#+"~
201 "bs1!0^bjG'f6\"2,b:^q`m6AO8`$iEId5&K^Kege\"d5/m/Mbrq!^j=B`f/:`9LcE13f0@k9Kf-bod5&L`_DT."~
202 "YKfdmNKeCV7giT_@bULpmf/Uu2_KsTb^j=*YaWlKqbBhPk^j=Bcf-nEkd4'c2f0=sAbs1!0ej%Q(Y8G29^c]t%"~
203 "KfdmNKeCV7gieB2`&>Cnco-S>f0=sAbs1!*Y6huq^bga,f0=sAbs1!,Kdjeg^bga,f0=sAbs1!,Kdjeg^bg`td"~
204 "PJm-Kfd.5bVY#8f0=sAbs1!*Y8>,%KeCV7KdkP.f/(f'Kf-bobs0,t^bg`n^c0%fa$81!Kf?ppKeCV7KdkP.f/"~
205 "(f'Kf-bo^cU.#c$Iu+a?Ra*^aP+;");
206 } else if (args
[idx
] == h("Lj-lsf0'")) {
207 s
= h("niqgif0=sAbs-n!asb,KKbhf_^aOm]atM@mehYH6aZe:%`&,;Veh>W'^biklf6Z40cmXSsbqmm!Mbrt/"~
208 "Ke:M,aa1lh_0XlocmXT-bVdL\"_DB1naa1l^_0XKn`\\P^paYgpk`]M@i_)'XpbV[<lbUgOd^a[i\\d5?V8cmXT*"~
209 "dPQkYr&)hLKfRL<d4a*9Ke:M,aa1lh`%'/\\d5?V,^aRYf`]o/1eo\\)$^a[JVd6#N3^j=3RKfm^7bVm7YY5");
210 } else if (args
[idx
] == h("Lj-]nauI0bec") || args
[idx
] == h("Lcrm<a$80)")) {
213 import core
.stdc
.stdio
: printf
;
214 printf("%.*s", cast(uint)s
.length
, s
.ptr
);
215 foreach (immutable c
; idx
+1..args
.length
) args
[c
-1] = args
[c
];
216 args
.length
= args
.length
-1;
225 // ////////////////////////////////////////////////////////////////////////// //
227 __gshared TexAtlas
[] atlases
;
228 __gshared ImgSprite
[string
] sprImages
;
231 public void realiseSpriteAtlases () {
232 foreach (immutable idx
, TexAtlas a
; atlases
) {
234 import std
.string
: format
;
236 version(tatlas_dump
) writePng("_za%02s.png".format(idx
), a
.img
);
241 public struct ImgSprite
{
245 float tx0
, tx1
, ty0
, ty1
;
249 //@disable this (this);
252 if (atlas
!is null) return;
255 foreach (TexAtlas a
; atlases
) {
256 auto rc
= a
.insert(vga
);
257 if (rc
.valid
) { arc
= rc
; aa
= a
; break; }
260 int w
= (vga
.width
< 1024 ?
1024 : vga
.width
);
261 int h
= (vga
.height
< 1024 ?
1024 : vga
.height
);
262 aa
= new TexAtlas(w
, h
);
263 arc
= aa
.insert(vga
);
269 tx0
= cast(float)arc
.x
/cast(float)(aa
.width
);
270 ty0
= cast(float)arc
.y
/cast(float)(aa
.height
);
271 tx1
= cast(float)(arc
.x
+arc
.w
)/cast(float)(aa
.width
);
272 ty1
= cast(float)(arc
.y
+arc
.h
)/cast(float)(aa
.height
);
275 void drawAtXY (int x
, int y
, bool mirrorX
=false, bool mirrorY
=false) {
277 if (atlas
is null ||
!atlas
.hasTexture
) return;
281 int h
= y
+vga
.height
;
282 if (mirrored
) mirrorX
= !mirrorX
;
283 if (mirrorX
) { int tmp
= x
; x
= w
; w
= tmp
; }
284 if (mirrorY
) { int tmp
= y
; y
= h
; h
= tmp
; }
285 glBindTexture(GL_TEXTURE_2D
, atlas
.tex
.tid
);
287 glTexCoord2f(tx0
, ty0
); glVertex2i(x
, y
); // top-left
288 glTexCoord2f(tx1
, ty0
); glVertex2i(w
, y
); // top-right
289 glTexCoord2f(tx1
, ty1
); glVertex2i(w
, h
); // bottom-right
290 glTexCoord2f(tx0
, ty1
); glVertex2i(x
, h
); // bottom-left
296 // ////////////////////////////////////////////////////////////////////////// //
297 ImgSprite
* loadSprite (string spnamef
, bool checkMirror
=true) {
298 if (spnamef
.length
== 0) return null;
299 import std
.algorithm
: endsWith
;
300 if (auto im
= spnamef
in sprImages
) {
301 //conwriteln("cached sprite '", spnamef, "'");
304 string spname
= spnamef
;
305 bool mirrored
= false;
306 if (checkMirror
&& spname
.endsWith("_mirrored.vga")) {
308 spname
= spname
[0..$-13]~".vga";
310 // for mirrored, load normal sprite and create mirrored one
312 auto im
= spname
in sprImages
;
313 if (im
is null) im
= loadSprite(spname
, false);
314 if (im
is null) return null;
315 auto imm
= new ImgSprite();
318 sprImages
[spnamef
] = *imm
;
322 auto im
= new ImgSprite();
323 im
.vga
= new D2DImage(spname
);
325 sprImages
[spnamef
] = *im
;
327 return spnamef
in sprImages
;
331 // ////////////////////////////////////////////////////////////////////////// //
332 public final class ActorDef
{
336 // animation sequences for stated; keyed by state strid
337 StrId
[][][uint] anims
; // [statestrid][dir][pos]
339 FuncPool
.FuncInfo
[] fiAnimInit
;
340 FuncPool
.FuncInfo fiInit
;
341 FuncPool
.FuncInfo fiThink
;
343 ImgSprite
*[][][uint] animSprites
;
344 //__gshared ImgSprite*[][] animCur;
346 // load actor graphics
347 void loadGraphics () {
348 //conwriteln("loading graphics for '", fullname, "'; anims.length=", anims.length");
349 if (anims
.length
== 0) return; // no graphics here
351 foreach (auto anma2
; anims
.byValue
) {
352 foreach (auto anma
; anma2
) {
353 foreach (StrId ssid
; anma
) {
354 //conwriteln(fullname, ": ssid=", ssid.id, "; is ", ssid.get);
355 if (ssid
.id
!= 0) loadSprite(ssid
.get
);
359 // now fill animSprites
360 foreach (auto anma2
; anims
.byKeyValue
) {
361 if (anma2
.key
!in animSprites
) animSprites
[anma2
.key
] = new ImgSprite
*[][](2); // 2 dirs
362 auto aspx
= animSprites
[anma2
.key
];
363 foreach (immutable dir
, auto anma
; anma2
.value
) {
364 foreach (StrId ssid
; anma
) {
365 ImgSprite
* spi
= ssid
.get
in sprImages
;
372 // unload actor graphics
373 void releaseGraphics () {
377 int nextAnimIdx (StrId state
, uint dir
, int curidx
) {
378 if (dir
!= 0) dir
= 1;
379 if (++curidx
<= 0) return 0;
380 if (auto spra
= state
.id
in animSprites
) {
381 if (curidx
< (*spra
).ptr
[dir
].length
) return curidx
;
387 ImgSprite
* animSpr (StrId state
, uint dir
, int curidx
) {
388 if (dir
!= 0) dir
= 1;
389 if (curidx
< 0) return null;
390 if (auto spra
= state
.id
in animSprites
) {
391 if (curidx
>= (*spra
).ptr
[dir
].length
) return null;
392 return (*spra
).ptr
[dir
].ptr
[curidx
];
397 this (string ctype
, string cname
) {
398 classtype
= StrPool
.intern(ctype
);
399 classname
= StrPool
.intern(cname
);
402 void clearAllFrames (StrId state
) {
406 void clearFrames (StrId state
) {
407 anims
.remove(state
.id
);
410 void addFrame (StrId state
, uint dir
, StrId sprname
) {
411 //conwriteln("new frame for '", fullname, "'; state=", state.get, "; sprname=", sprname.get, "; dir=", dir);
412 if (dir
> 1) throw new Exception("addFrame: invalid dir");
413 if (state
.id
!in anims
) anims
[state
.id
] = new StrId
[][](2);
414 auto aa
= anims
[state
.id
];
418 void setAnimInitFunc (FuncPool
.FuncInfo fi
) {
419 if (fi
is null) return;
420 if (fi
.mgtype
!= ":void") throw new Exception("invalid actor animation init function");
424 void setInitFunc (FuncPool
.FuncInfo fi
) {
425 if (fi
is null) return;
426 if (fi
.mgtype
!= ":void:Actor") throw new Exception("invalid actor init function");
430 void setThinkFunc (FuncPool
.FuncInfo fi
) {
431 if (fi
is null) return;
432 if (fi
.mgtype
!= ":void:Actor") throw new Exception("invalid actor think function");
436 void callAnimInit () {
437 foreach (auto fi
; fiAnimInit
) if (fi
!is null) fi();
440 void callInit (ActorId aid
) {
441 if (fiInit
is null ||
!aid
.valid
) return;
445 void callThink (ActorId aid
) {
446 if (fiThink
is null ||
!aid
.valid
) return;
451 // return `true` to stop
452 bool forEach (bool delegate (ActorDef d
) dg
) {
453 foreach (ActorDef adef
; actordefs
.byValue
) if (dg(adef
)) return true;
457 void forEach (void delegate (ActorDef d
) dg
) {
458 foreach (ActorDef adef
; actordefs
.byValue
) dg(adef
);
463 // ////////////////////////////////////////////////////////////////////////// //
464 public ActorDef
findD2DActorDef (ushort mapid
) {
465 if (mapid
== 0) assert(0);
466 if (mapid
== 1 || mapid
== 2) return findActorDef("monster", "Player");
467 if (auto dad
= mapid
in d2dactordefsById
) {
468 auto adef
= findActorDef(dad
.classtype
, dad
.classname
);
469 if (adef
is null) throw new Exception("can't find DACS actor definition for D2D actor '"~dad
.classtype
.get
~":"~dad
.classname
.get
~"'");
472 import std
.conv
: to
;
473 throw new Exception("can't find D2D ActorDef for mapid "~to
!string(mapid
));
477 // ////////////////////////////////////////////////////////////////////////// //
480 __gshared ActorDef
[ulong] actordefs
; // by (name<<32)|type
482 mixin(Actor
.FieldGetMixin
!("classtype", StrId
)); // fget_classtype
483 mixin(Actor
.FieldGetMixin
!("classname", StrId
)); // fget_classname
486 ulong ctn2idx (uint ctid
, uint cnid
) { pragma(inline
, true); return ((cast(ulong)cnid
)<<32)|ctid
; }
487 ulong ctn2idx (StrId ct
, StrId cn
) { pragma(inline
, true); return ctn2idx(ct
.id
, cn
.id
); }
490 public ActorDef
findActorDef (ActorId aid
) {
491 pragma(inline
, true);
492 if (!aid
.valid
) return null;
493 return findActorDef(aid
.fget_classtype
, aid
.fget_classname
);
497 public ActorDef
findActorDef (StrId ctype
, StrId cname
) { /*pragma(inline, true);*/ return actordefs
.get(ctn2idx(ctype
.id
, cname
.id
), null); }
500 public ActorDef
findActorDef (const(char)[] ctype
, const(char)[] cname
) {
501 auto ctid
= ctype
in StrPool
;
502 auto cnid
= cname
in StrPool
;
503 if (!ctid ||
!cnid
) return null;
504 return actordefs
.get(ctn2idx(ctid
, cnid
), null);
508 public ActorDef
registerActorDef (string classtype
, string classname
) {
509 auto ct
= StrPool
.intern(classtype
);
510 auto cn
= StrPool
.intern(classname
);
511 if (findActorDef(ct
, cn
) is null) actordefs
[ctn2idx(ct
, cn
)] = new ActorDef(classtype
, classname
);
512 return actordefs
[ctn2idx(ct
, cn
)];