1 /* DooM2D: Midnight on the Firing Line
2 * coded by Ketmar // Invisible Vector <ketmar@ketmar.no-ip.org>
3 * Understanding is not required. Only obedience.
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 module dengapi
is aliced
;
39 // ////////////////////////////////////////////////////////////////////////// //
40 private extern (C
) void _d_print_throwable (Throwable t
);
43 // ////////////////////////////////////////////////////////////////////////// //
48 // ////////////////////////////////////////////////////////////////////////// //
49 public void addInternalActorFields () {
50 // &0xffff: position in drawlist
51 // (>>16)&0xff: drawlist index
52 //Actor.addField("0drawlistpos", Actor.Field.Type.Uint);
56 // ////////////////////////////////////////////////////////////////////////// //
59 enum PLK_DOWN
= (1<<1);
60 enum PLK_LEFT
= (1<<2);
61 enum PLK_RIGHT
= (1<<3);
62 enum PLK_FIRE
= (1<<4);
63 enum PLK_JUMP
= (1<<5);
64 enum PLK_USE
= (1<<6);
67 __gshared
uint plrKeysLast
;
68 __gshared
uint plrKeyState
;
71 public void plrKeyDown (uint plidx
, uint mask
) {
72 if (mask
== 0 || plidx
> 0) return;
78 public void plrKeyUp (uint plidx
, uint mask
) {
79 if (mask
== 0 || plidx
> 0) return;
84 public void plrKeyUpDown (uint plidx
, uint mask
, bool down
) {
85 if (down
) plrKeyDown(plidx
, mask
); else plrKeyUp(plidx
, mask
);
89 void plrKeysFix (uint plidx
) {
90 if (plidx
> 0) return;
91 //conwritefln!"plrKeyState=0x%02x; plrKeysLast=0x%02x"(plrKeyState, plrKeysLast);
92 foreach (uint n
; 0..12) {
93 if ((plrKeyState
&(1<<n
)) == 0) plrKeysLast
&= ~(1<<n
);
98 // ////////////////////////////////////////////////////////////////////////// //
99 void updateActorClasses (int iteration
) {
100 foreach (string ctype
; dacsClassTypes(iteration
)) {
101 foreach (auto mod
; dacsClassModules(ctype
, iteration
)) {
102 auto adef
= registerActorDef(mod
.rmoduletype
.classtype
, mod
.rmoduletype
.classname
);
103 conwriteln("found info for actor '", mod
.rmoduletype
.classtype
, ":", mod
.rmoduletype
.classname
, "'");
105 auto animInitFn
= FuncPool
.findByFQMG(mod
.name
~".initializeAnim", ":void");
106 if (animInitFn
!is null) adef
.setAnimInitFunc(animInitFn
);
109 auto initFn
= FuncPool
.findByFQMG(mod
.name
~".initialize", ":void:Actor");
110 if (initFn
!is null) adef
.setInitFunc(initFn
);
113 auto thinkFn
= FuncPool
.findByFQMG(mod
.name
~".think", ":void:Actor");
114 if (thinkFn
!is null) adef
.setThinkFunc(thinkFn
);
121 // ////////////////////////////////////////////////////////////////////////// //
122 private string
modLoader (string modname
) {
123 static string
getTextFile (string fname
) {
125 auto res
= loadTextFile(fname
);
126 conwriteln("loading DACS module file '", fname
, "' (", res
.length
, " bytes)");
127 if (res
is null) res
= "";
129 } catch (Exception
) {}
135 //res = getTextFile(modname~".dacs");
136 //if (res !is null) return res;
138 res
= getTextFile("scripts/"~modname
~".dacs");
139 if (res
!is null) return res
;
142 string
[] parts
= ["scripts"];
144 while (mn
.length
> 0) {
146 if (mn
[0] >= 'A' && mn
[0] <= 'Z') ++pos
;
147 while (pos
< mn
.length
&& (mn
[pos
] < 'A' || mn
[pos
] > 'Z')) ++pos
;
148 if (mn
[0] >= 'A' && mn
[0] <= 'Z') {
149 parts
~= cast(char)(mn
[0]+32)~mn
[1..pos
];
156 import std
.array
: join
;
157 string path
= parts
.join("/")~".dacs";
158 res
= getTextFile(path
);
159 if (res
!is null) return res
;
163 throw new Exception("module '"~modname
~"' not found");
167 __gshared
int modIteration
= 0;
169 public void loadWadScripts () {
170 if (moduleLoader
is null) moduleLoader
= (string modname
) => modLoader(modname
);
173 import std
.array
: split
;
174 auto t
= loadTextFile("scripts/dacsmain.txt");
175 foreach (string line
; t
.split('\n')) {
176 while (line
.length
&& line
[0] <= ' ') line
= line
[1..$];
177 if (line
.length
== 0 || line
[0] == ';') continue;
178 while (line
.length
&& line
[$-1] <= ' ') line
= line
[0..$-1];
181 } catch (Exception e
) { return; }
183 //conwriteln("loading main DACS module '", mainmod, "'");
184 auto iter
= modIteration
++;
185 conwriteln("iteration=", iter
);
186 foreach (string mod
; mainmods
) {
187 parseModule(mod
, iter
);
189 conwriteln("calling parseComplete; iteration=", iter
);
191 updateActorClasses(iter
);
192 } catch (CompilerException e
) {
193 _d_print_throwable(e
);
194 conwriteln("PARSE ERROR: ", e
.file
, " at ", e
.line
);
195 conwriteln(e
.toString
);
201 public void scriptLoadingComplete () {
203 dacsFinalizeCompiler();
207 // ////////////////////////////////////////////////////////////////////////// //
208 public __gshared LevelMap map
;
209 //public __gshared DACSVM dvm;
210 public __gshared
uint prngSyncSeed
= 0x29a;
211 public __gshared
uint prngSeed
= 0x29a; // unsynced
214 // ////////////////////////////////////////////////////////////////////////// //
215 // Park-Miller-Carta Pseudo-Random Number Generator, based on David G. Carta paper
216 // 31 bit of randomness
217 // seed is previous result, as usual
218 public uint prngR31next (uint seed
) {
219 if (seed
== 0) seed
= 0x29a;
220 uint lo
= 16807*(seed
&0xffff);
221 uint hi
= 16807*(seed
>>16);
222 lo
+= (hi
&0x7fff)<<16;
224 //if (lo > 0x7fffffff) lo -= 0x7fffffff; // should be >=, actually
225 lo
= (lo
&0x7FFFFFFF)+(lo
>>31); // same as previous code, but branch-less
230 // "synced" random, using common seed for all players
231 public uint syncrandu31 () {
232 pragma(inline
, true);
233 return (prngSyncSeed
= prngR31next(prngSyncSeed
));
237 // "unsynced" random, seed isn't saved
238 public uint unsyncrandu31 () {
239 pragma(inline
, true);
240 return (prngSeed
= prngR31next(prngSeed
));
244 // ////////////////////////////////////////////////////////////////////////// //
245 version(dacs_use_vm
) {
246 // this is VAT function, argument order is reversed
247 void doWrite(bool donl
) (FuncPool
.FuncInfo fi
, DACSVM vm
) {
249 auto count
= vm
.popInt();
250 while (count
-- > 0) {
251 auto type
= vm
.popInt();
252 switch (cast(VATArgType
)type
) {
253 case VATArgType
.Int
: write(vm
.popInt()); break;
254 case VATArgType
.Uint
: write(vm
.popUint()); break;
255 case VATArgType
.Float
: write(vm
.popFloat()); break;
256 case VATArgType
.StrId
: write(StrId(vm
.popUint()).get
); break;
257 case VATArgType
.ActorId
: write("<actor>"); vm
.popUint(); break; //TODO
258 default: write("<invalid-type>"); vm
.popUint(); break; //TODO
261 static if (donl
) writeln();
262 // push dummy return value
266 extern(C
) void doWrite(bool donl
) (uint argc
, ...) {
269 mainloop
: while (argc
>= 2) {
271 int tp
= va_arg
!int(_argptr
);
274 auto v
= va_arg
!int(_argptr
);
277 case VATArgType
.Uint
:
278 auto v
= va_arg
!uint(_argptr
);
281 case VATArgType
.Float
:
282 auto v
= va_arg
!float(_argptr
);
285 case VATArgType
.StrId
:
286 auto v
= StrId(va_arg
!uint(_argptr
)).get
;
289 case VATArgType
.ActorId
:
290 auto v
= ActorId(va_arg
!uint(_argptr
));
291 write("<actor:", v
.valid
, ":", v
.id
, ">");
294 default: write("<invalid-type>"); break mainloop
;
297 static if (donl
) writeln();
302 // ////////////////////////////////////////////////////////////////////////// //
303 void animClearFrames (StrId classtype
, StrId classname
, StrId state
) {
304 auto adef
= findActorDef(classtype
.get
, classname
.get
);
305 if (adef
is null) throw new Exception("animClearFrames: actor '"~classtype
.get
~":"~classname
.get
~"' not found!");
306 adef
.clearFrames(state
);
310 void animAddFrame (StrId classtype
, StrId classname
, StrId state
, uint dir
, StrId sprname
) {
311 auto adef
= findActorDef(classtype
.get
, classname
.get
);
312 if (adef
is null) throw new Exception("animAddFrame: actor '"~classtype
.get
~":"~classname
.get
~"' not found!");
313 if (dir
!= 0) dir
= 1; //TODO: process mirror flag here
314 adef
.addFrame(state
, dir
, sprname
);
318 // ////////////////////////////////////////////////////////////////////////// //
320 conwriteln("setting up D API");
322 FuncPool
["write"] = &doWrite
!false;
323 FuncPool
["writeln"] = &doWrite
!true;
325 FuncPool
["syncrandu31"] = &syncrandu31
;
327 FuncPool
["animClearFrames"] = &animClearFrames
;
328 FuncPool
["animAddFrame"] = &animAddFrame
;
330 FuncPool
["actorSetAnimation"] = function void (ActorId me
, StrId state
) {
331 if (!me
.valid
) return;
332 if (auto adef
= findActorDef(me
.classtype
!string
, me
.classname
!string
)) {
333 me
.zAnimstate
= state
;
338 //FuncPool["getPlayer"] = function ActorId () { assert(0); };
339 //FuncPool["isPlayer"] = function int (ActorId me) { return (me == players.ptr[0] ? 1 : 0); };
341 FuncPool
["getPlayerCount"] = function int () => 1;
343 FuncPool
["getPlayerActor"] = function ActorId (uint pnum
) {
344 if (pnum
== 1) return players
.ptr
[0];
348 FuncPool
["getPlayerButtons"] = function uint (uint pidx
) { return (pidx
== 1 ? plrKeysLast
: 0); };
350 FuncPool
["mapGetTypeTile"] = function int (int x
, int y
) {
351 return (map
!is null && x
>= 0 && y
>= 0 && x
< map
.width
&& y
< map
.height ? map
.tiles
.ptr
[LevelMap
.Type
].ptr
[y
*map
.width
+x
] : 0);
354 FuncPool
["mapGetTile"] = function int (uint layer
, int x
, int y
) {
355 return (map
!is null && x
>= 0 && y
>= 0 && x
< map
.width
&& y
< map
.height
&& layer
>= 0 && layer
<= 1 ? map
.tiles
.ptr
[LevelMap
.Front
+layer
].ptr
[y
*map
.width
+x
] : 0);
358 FuncPool
["mapSetTypeTile"] = function void (int x
, int y
, int tid
) {
359 if (map
is null || x
< 0 || y
< 0 || x
>= map
.width || y
>= map
.height || tid
< 0 || tid
> 255) return;
360 auto p
= map
.tiles
.ptr
[LevelMap
.Type
].ptr
+y
*map
.width
+x
;
363 import render
: mapDirty
;
364 mapDirty((1<<LevelMap
.Type
)|
(1<<LevelMap
.LightMask
));
368 FuncPool
["mapSetTile"] = function void (uint layer
, int x
, int y
, int tid
) {
369 if (map
is null || layer
< 0 || layer
> 1 || x
< 0 || y
< 0 || x
>= map
.width || y
>= map
.height || tid
< 0 || tid
> 255) return;
370 auto p
= map
.tiles
.ptr
[LevelMap
.Front
+layer
].ptr
+y
*map
.width
+x
;
373 import render
: mapDirty
;
376 mapDirty((1<<LevelMap
.Front
)|
(1<<LevelMap
.AllLiquids
)|
(1<<LevelMap
.LiquidMask
));
379 mapDirty((1<<LevelMap
.Back
)|
(1<<LevelMap
.AllLiquids
)|
(1<<LevelMap
.LiquidMask
));
384 FuncPool
["mapGetWaterTexture"] = function int (int fg
) {
385 if (fg
< 0 || fg
>= map
.wallnames
.length
) return 0;
386 switch (map
.wallnames
.ptr
[fg
]) {
387 case "_water_0": return 1;
388 case "_water_1": return 2;
389 case "_water_2": return 3;
395 FuncPool
["getMapViewHeight"] = function int () {
396 import render
: vlWidth
, vlHeight
, getScale
;
397 return vlHeight
/getScale
;
400 FuncPool
["setMapViewPos"] = function void (int x
, int y
) {
401 import render
: setMapViewPos
;
405 FuncPool
["actorsOverlap"] = function int (ActorId a
, ActorId b
) { return (actorsOverlap(a
, b
) ?
1 : 0); };
407 FuncPool
["actorRemove"] = function void (ActorId me
) { Actor
.remove(me
); };
409 FuncPool
["rewindTouchList"] = &rewindTouchList
;
410 FuncPool
["getNextTouchListItem"] = &getNextTouchListItem
;
412 FuncPool
["getCheatNoDoors"] = function int () { import render
: cheatNoDoors
; return (cheatNoDoors ?
1 : 0); };
414 FuncPool
["addMessage"] = function void (string text
, int pause
, bool noreplace
) {
415 import render
: postAddMessage
;
416 postAddMessage(text
, pause
, noreplace
);
419 import d2dparts
: dotAddBlood
, dotAddSpark
, dotAddWater
;
421 FuncPool
["dotAddBlood"] = &dotAddBlood
;
422 FuncPool
["dotAddSpark"] = &dotAddSpark
;
423 FuncPool
["dotAddWater"] = &dotAddWater
;
425 function void (int x, int y, int xv, int yv, int n, int color) {
426 conwriteln("dotAddWater: x=", x, "; y=", y, "; xv=", xv, "; yv=", yv, "; n=", n, "; color=", color);
427 dotAddWater(x, y, xv, yv, n, color);
433 public void registerAPI () {
434 //Actor.actorSize += 256;
435 conwriteln("actor size is ", Actor
.actorSize
, " bytes");
437 version(dacs_use_vm
) FuncPool
.vm
= new DACSVM();
438 //dvm = new DACSVM();
440 // initialize actor animation
441 ActorDef
.forEach((adef
) => adef
.callAnimInit());
443 conwriteln("API registered");
447 // ////////////////////////////////////////////////////////////////////////// //
448 mixin(Actor
.FieldGetMixin
!("classtype", StrId
)); // fget_classtype
449 mixin(Actor
.FieldGetMixin
!("classname", StrId
)); // fget_classname
450 mixin(Actor
.FieldGetMixin
!("x", int));
451 mixin(Actor
.FieldGetMixin
!("y", int));
452 mixin(Actor
.FieldGetMixin
!("dir", uint));
453 mixin(Actor
.FieldGetMixin
!("height", int));
454 mixin(Actor
.FieldGetMixin
!("radius", int));
455 mixin(Actor
.FieldGetMixin
!("flags", uint));
456 mixin(Actor
.FieldGetMixin
!("zAnimstate", StrId
));
457 mixin(Actor
.FieldGetMixin
!("zAnimidx", int));
459 mixin(Actor
.FieldSetMixin
!("zAnimidx", int));
462 public bool actorsOverlap (ActorId a
, ActorId b
) {
463 if (!a
.valid ||
!b
.valid
) return false;
464 if (a
.id
== b
.id
) return false; // no self-overlap
468 int ar
= a
.fget_radius
;
469 int br
= b
.fget_radius
;
471 if (ax
-ar
> bx
+br || ax
+ar
< bx
-br
) return false;
475 int ah
= a
.fget_height
;
476 int bh
= b
.fget_height
;
478 //return (ay > by-bh && ay-ah < by);
479 return (by
-bh
<= ay
&& by
>= ay
-ah
);
483 // ////////////////////////////////////////////////////////////////////////// //
484 public __gshared ActorId
[2] players
;
487 public void loadAllMonsterGraphics () {
488 ActorDef
.forEach((adef
) {
489 conwriteln("loading graphics for '", adef
.classtype
.get
, ":", adef
.classname
.get
, "'");
492 //Actor.dumpActors();
493 realiseSpriteAtlases();
497 public void loadMapMonsters () {
498 assert(map
!is null);
500 players
[] = ActorId(0);
501 //conwriteln(players[0].valid, "; ", players[0].id);
502 foreach (ref thing
; map
.things
) {
503 if (thing
.dmonly
) continue;
504 auto did
= (thing
.type
&0x7fff) in d2dactordefsById
;
505 if (did
!is null && did
.classtype
== "playerstart") {
506 if ((thing
.type
&0x7fff) == 1 ||
(thing
.type
&0x7fff) == 2) {
507 int pnum
= thing
.type
-1;
508 if (!players
[pnum
].valid
) {
509 auto aid
= Actor
.alloc
;
510 aid
.classtype
= StrPool
.intern("monster");
511 aid
.classname
= StrPool
.intern("Player");
512 aid
.plrnum
= cast(uint)(pnum
+1);
513 aid
.state
= StrPool
.MNST_SLEEP
;
514 aid
.x
= cast(int)thing
.x
;
515 aid
.y
= cast(int)thing
.y
;
516 aid
.dir
= cast(uint)(thing
.right ?
1 : 0);
517 if (pnum
== 0) aid
.flags
= aid
.flags
!uint|AF_CAMERACHICK
;
518 auto adef
= findD2DActorDef(thing
.type
);
519 if (adef
is null) assert(0);
521 if ((aid
.flags
!uint&AF_NOCOLLISION
) == 0) ugActorModify
!true(aid
);
523 conwriteln("player #", pnum
+1, " aid is ", aid
.id
);
528 auto adef
= findD2DActorDef(thing
.type
&0x7fff);
531 conwriteln("ignoring D2D thing '", did
.classtype
.get
, ":", did
.classname
.get
, "'");
533 conwriteln("ignoring unknown D2D thing with mapid ", thing
.type
);
537 // create actor and initialize it
538 auto aid
= Actor
.alloc
;
539 aid
.classtype
= StrPool
.intern(adef
.classtype
);
540 aid
.classname
= StrPool
.intern(adef
.classname
);
541 //conwriteln("found '", aid.classtype.get, ":", aid.classname.get, "'");
543 assert(did
.classtype
== adef
.classtype
);
544 assert(did
.classname
== adef
.classname
);
545 conwriteln("mapid=", thing
.type
, "; ", adef
.classtype
, ":", adef
.classname
, "; id=", aid
.id
);
546 assert(aid
.classtype
!string
== adef
.classtype
);
547 assert(aid
.classname
!string
== adef
.classname
);
551 aid
.state
= StrPool
.MNST_SLEEP
;
552 aid
.x
= cast(int)thing
.x
;
553 aid
.y
= cast(int)thing
.y
;
554 aid
.dir
= cast(uint)(thing
.right ?
1 : 0);
555 if (thing
.type
&0x8000) aid
.flags
= aid
.flags
!uint|AF_NOGRAVITY
;
556 //if (aid.classtype!string == "item" && aid.x!int < 64) { aid.x = 92; aid.y = aid.y!int-16; conwriteln("!!!"); }
558 if ((aid
.flags
!uint&AF_NOCOLLISION
) == 0) ugActorModify
!true(aid
);
562 foreach (ref sw
; map
.switches
) {
563 if (sw
.type
== 0) continue; // just in case
564 auto swname
= getD2DSwitchClassName(sw
.type
);
565 if (swname
.length
== 0) {
566 conwriteln("unknown switch type ", sw
.type
);
569 if (auto adef
= findActorDef("switch", swname
)) {
570 auto aid
= Actor
.alloc
;
571 aid
.classtype
= StrPool
.intern("switch");
572 aid
.classname
= StrPool
.intern(swname
);
573 // nocollision, 'cause collision checking will be processed in switch thinker, but other actors should not touch switches
574 aid
.flags
= AF_NOCOLLISION|AF_NOGRAVITY|AF_NOONTOUCH|AF_NODRAW|AF_NOLIGHT|AF_NOANIMATE
;
577 aid
.switchabf
= (sw
.a
<<16)|
(sw
.b
<<8)|sw
.flags
;
579 if ((aid
.flags
!uint&AF_NOCOLLISION
) == 0) ugActorModify
!true(aid
); // just in case
581 conwriteln("switch definition 'switch:", swname
, "' not found");
585 conwriteln("initial snapshot size: ", Actor
.snapshotSize
, " bytes");
589 // ////////////////////////////////////////////////////////////////////////// //
590 __gshared
uint[65536] touchList
; // aids
591 __gshared
uint[] realTouchList
;
592 __gshared
uint realTouchListIndex
= uint.max
;
593 __gshared ActorId curThinkingActor
;
594 __gshared
bool touchListAllowed
= false;
598 void rewindTouchList () {
599 if (!touchListAllowed
) return;
600 realTouchListIndex
= 0;
601 realTouchList
= ugActorHitList(curThinkingActor
, touchList
[]);
606 ActorId
getNextTouchListItem () {
607 if (!touchListAllowed
) return ActorId(0);
608 if (realTouchListIndex
== uint.max
) rewindTouchList();
609 while (realTouchListIndex
< realTouchList
.length
) {
610 auto aid
= ActorId(realTouchList
.ptr
[realTouchListIndex
]);
611 ++realTouchListIndex
;
612 if (aid
.valid
&& (aid
.flags
!uint&AF_NOONTOUCH
) == 0) return aid
;
618 public void doActorsThink () {
620 //static uint fflags = uint.max;
621 //if (fflags == uint.max) fflags = Actor.fields["flags"].ofs;
623 // we have too much memory!
624 __gshared
uint[65536] validActorsList
;
626 touchListAllowed
= true;
627 scope(exit
) touchListAllowed
= false;
628 foreach (uint xid
; Actor
.getValidList(validActorsList
[])) {
629 auto me
= ActorId(xid
);
631 auto flags
= me
.fget_flags
;
632 if ((flags
&AF_NOCOLLISION
) == 0) ugActorModify
!false(me
); // remove from grid
633 if (auto adef
= findActorDef(me
)) {
634 if ((flags
&AF_NOTHINK
) == 0) {
635 realTouchListIndex
= uint.max
;
636 curThinkingActor
= me
;
638 //if (me.x!int < 32) conwriteln("actor: ", me.id, "; attLightRGBX=", me.attLightRGBX!uint);
639 if (!me
.valid
) continue; // we are dead
640 flags
= me
.fget_flags
; // in case script updated flags
642 if ((flags
&AF_NOANIMATE
) == 0) {
643 int aidx
= me
.fget_zAnimidx
;
644 int nidx
= adef
.nextAnimIdx(me
.fget_zAnimstate
, me
.fget_dir
, aidx
);
645 //conwriteln("actor ", me.id, " (", me.classtype!string, me.classname!string, "): state=", me.zAnimstate!string, "; aidx=", aidx, "; nidx=", nidx);
646 me
.fset_zAnimidx
= nidx
;
647 //assert(me.fget_zAnimidx == nidx);
650 if ((flags
&AF_NOCOLLISION
) == 0) ugActorModify
!true(me
);
655 //{ import std.stdio : stdout; stdout.writeln("========================================="); }
656 //Actor.dumpActors();