1 /* DooM2D: Midnight on the Firing Line
2 * coded by Ketmar // Invisible Vector <ketmar@ketmar.no-ip.org>
3 * Understanding is not required. Only obedience.
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 module dengapi
is aliced
;
39 // ////////////////////////////////////////////////////////////////////////// //
40 private extern (C
) void _d_print_throwable (Throwable t
);
43 // ////////////////////////////////////////////////////////////////////////// //
48 // ////////////////////////////////////////////////////////////////////////// //
49 public __gshared ActorId cameraChick
;
52 // ////////////////////////////////////////////////////////////////////////// //
53 public void addInternalActorFields () {
54 // &0xffff: position in drawlist
55 // (>>16)&0xff: drawlist index
56 //Actor.addField("0drawlistpos", Actor.Field.Type.Uint);
60 // ////////////////////////////////////////////////////////////////////////// //
63 enum PLK_DOWN
= (1<<1);
64 enum PLK_LEFT
= (1<<2);
65 enum PLK_RIGHT
= (1<<3);
66 enum PLK_FIRE
= (1<<4);
67 enum PLK_JUMP
= (1<<5);
68 enum PLK_USE
= (1<<6);
71 __gshared
uint plrKeysLast
;
72 __gshared
uint plrKeyState
;
75 public void plrKeyDown (uint plidx
, uint mask
) {
76 if (mask
== 0 || plidx
> 0) return;
82 public void plrKeyUp (uint plidx
, uint mask
) {
83 if (mask
== 0 || plidx
> 0) return;
88 public void plrKeyUpDown (uint plidx
, uint mask
, bool down
) {
89 if (down
) plrKeyDown(plidx
, mask
); else plrKeyUp(plidx
, mask
);
93 void plrKeysFix (uint plidx
) {
94 if (plidx
> 0) return;
95 //conwritefln!"plrKeyState=0x%02x; plrKeysLast=0x%02x"(plrKeyState, plrKeysLast);
96 foreach (uint n
; 0..12) {
97 if ((plrKeyState
&(1<<n
)) == 0) plrKeysLast
&= ~(1<<n
);
102 // ////////////////////////////////////////////////////////////////////////// //
103 void updateActorClasses () {
104 foreach (string ctype
; dacsClassTypes
) {
105 foreach (auto mod
; dacsClassModules(ctype
)) {
106 auto adef
= registerActorDef(mod
.rmoduletype
.classtype
, mod
.rmoduletype
.classname
);
107 conwriteln("found info for actor '", mod
.rmoduletype
.classtype
, ":", mod
.rmoduletype
.classname
, "'");
109 auto animInitFn
= FuncPool
.findByFQMG(mod
.name
~".initializeAnim", ":void");
110 if (animInitFn
!is null) adef
.setAnimInitFunc(animInitFn
);
113 auto initFn
= FuncPool
.findByFQMG(mod
.name
~".initialize", ":void:Actor");
114 if (initFn
!is null) adef
.setInitFunc(initFn
);
117 auto thinkFn
= FuncPool
.findByFQMG(mod
.name
~".think", ":void:Actor");
118 if (thinkFn
!is null) adef
.setThinkFunc(thinkFn
);
125 // ////////////////////////////////////////////////////////////////////////// //
126 private string
modLoader (string modname
) {
127 static string
getTextFile (string fname
) {
129 auto res
= loadTextFile(fname
);
130 conwriteln("loading DACS module file '", fname
, "' (", res
.length
, " bytes)");
131 if (res
is null) res
= "";
133 } catch (Exception
) {}
139 //res = getTextFile(modname~".dacs");
140 //if (res !is null) return res;
142 res
= getTextFile("scripts/"~modname
~".dacs");
143 if (res
!is null) return res
;
146 string
[] parts
= ["scripts"];
148 while (mn
.length
> 0) {
150 if (mn
[0] >= 'A' && mn
[0] <= 'Z') ++pos
;
151 while (pos
< mn
.length
&& (mn
[pos
] < 'A' || mn
[pos
] > 'Z')) ++pos
;
152 if (mn
[0] >= 'A' && mn
[0] <= 'Z') {
153 parts
~= cast(char)(mn
[0]+32)~mn
[1..pos
];
160 import std
.array
: join
;
161 string path
= parts
.join("/")~".dacs";
162 res
= getTextFile(path
);
163 if (res
!is null) return res
;
167 throw new Exception("module '"~modname
~"' not found");
171 __gshared string
[] dacsModules
;
173 public void registerWadScripts () {
175 import std
.array
: split
;
176 auto t
= loadTextFile("scripts/dacsmain.txt");
177 foreach (string line
; t
.split('\n')) {
178 while (line
.length
&& line
[0] <= ' ') line
= line
[1..$];
179 if (line
.length
== 0 || line
[0] == ';' || line
[0] == '#') continue;
180 while (line
.length
&& line
[$-1] <= ' ') line
= line
[0..$-1];
181 import std
.algorithm
: canFind
;
182 if (!dacsModules
.canFind(line
)) dacsModules
~= line
;
184 } catch (Exception e
) { return; }
188 public void loadWadScripts () {
189 if (moduleLoader
is null) moduleLoader
= (string modname
) => modLoader(modname
);
191 //conwriteln("loading main DACS module '", mainmod, "'");
192 foreach (string mod
; dacsModules
) parseModule(mod
);
194 updateActorClasses();
196 dacsFinalizeCompiler();
197 } catch (CompilerException e
) {
198 _d_print_throwable(e
);
199 conwriteln("PARSE ERROR: ", e
.file
, " at ", e
.line
);
200 conwriteln(e
.toString
);
206 // ////////////////////////////////////////////////////////////////////////// //
207 public __gshared LevelMap map
;
208 //public __gshared DACSVM dvm;
209 public __gshared
uint prngSyncSeed
= 0x29a;
210 public __gshared
uint prngSeed
= 0x29a; // unsynced
211 public __gshared string curmapname
;
212 public __gshared string nextmapname
; // nonempty: go to next level
215 // generate next map name for exit
216 public string
genNextMapName (int lnum
) {
217 import std
.algorithm
: endsWith
;
220 string nn
= curmapname
;
221 if (nn
.endsWith(".d2m")) {
225 if (nn
[$-1] < '0' || nn
[$-1] > '9') return null;
226 uint mapnum
= 0, mmul
= 1;
227 while (nn
.length
> 0 && nn
[$-1] >= '0' && nn
[$-1] <= '9') {
228 mapnum
+= (nn
[$-1]-'0')*mmul
;
233 if (lnum
> 0 && lnum
< 100) mapnum
= lnum
;
234 if (mapnum
> 99) return null; // alas
235 import std
.string
: format
;
236 return "%s%02u%s".format(nn
, mapnum
, ext
);
240 // ////////////////////////////////////////////////////////////////////////// //
241 // Park-Miller-Carta Pseudo-Random Number Generator, based on David G. Carta paper
242 // 31 bit of randomness
243 // seed is previous result, as usual
244 public uint prngR31next (uint seed
) {
245 if (seed
== 0) seed
= 0x29a;
246 uint lo
= 16807*(seed
&0xffff);
247 uint hi
= 16807*(seed
>>16);
248 lo
+= (hi
&0x7fff)<<16;
250 //if (lo > 0x7fffffff) lo -= 0x7fffffff; // should be >=, actually
251 lo
= (lo
&0x7FFFFFFF)+(lo
>>31); // same as previous code, but branch-less
256 // "synced" random, using common seed for all players
257 public uint syncrandu31 () {
258 pragma(inline
, true);
259 return (prngSyncSeed
= prngR31next(prngSyncSeed
));
263 // "unsynced" random, seed isn't saved
264 public uint unsyncrandu31 () {
265 pragma(inline
, true);
266 return (prngSeed
= prngR31next(prngSeed
));
270 // ////////////////////////////////////////////////////////////////////////// //
271 version(dacs_use_vm
) {
272 // this is VAT function, argument order is reversed
273 void doWrite(bool donl
) (FuncPool
.FuncInfo fi
, DACSVM vm
) {
275 auto count
= vm
.popInt();
276 while (count
-- > 0) {
277 auto type
= vm
.popInt();
278 switch (cast(VATArgType
)type
) {
279 case VATArgType
.Int
: write(vm
.popInt()); break;
280 case VATArgType
.Uint
: write(vm
.popUint()); break;
281 case VATArgType
.Float
: write(vm
.popFloat()); break;
282 case VATArgType
.StrId
: write(StrId(vm
.popUint()).get
); break;
283 case VATArgType
.ActorId
: write("<actor>"); vm
.popUint(); break; //TODO
284 default: write("<invalid-type>"); vm
.popUint(); break; //TODO
287 static if (donl
) writeln();
288 // push dummy return value
292 extern(C
) void doWrite(bool donl
) (uint argc
, ...) {
295 mainloop
: while (argc
>= 2) {
297 int tp
= va_arg
!int(_argptr
);
300 auto v
= va_arg
!int(_argptr
);
303 case VATArgType
.Uint
:
304 auto v
= va_arg
!uint(_argptr
);
307 case VATArgType
.Float
:
308 auto v
= va_arg
!float(_argptr
);
311 case VATArgType
.StrId
:
312 auto v
= StrId(va_arg
!uint(_argptr
)).get
;
315 case VATArgType
.ActorId
:
316 auto v
= ActorId(va_arg
!uint(_argptr
));
317 write("<actor:", v
.valid
, ":", v
.id
, ">");
320 default: write("<invalid-type>"); break mainloop
;
323 static if (donl
) writeln();
328 // ////////////////////////////////////////////////////////////////////////// //
329 void animClearFrames (StrId classtype
, StrId classname
, StrId state
) {
330 auto adef
= findActorDef(classtype
.get
, classname
.get
);
331 if (adef
is null) throw new Exception("animClearFrames: actor '"~classtype
.get
~":"~classname
.get
~"' not found!");
332 adef
.clearFrames(state
);
336 void animAddFrame (StrId classtype
, StrId classname
, StrId state
, uint dir
, StrId sprname
) {
337 auto adef
= findActorDef(classtype
.get
, classname
.get
);
338 if (adef
is null) throw new Exception("animAddFrame: actor '"~classtype
.get
~":"~classname
.get
~"' not found!");
339 if (dir
!= 0) dir
= 1; //TODO: process mirror flag here
340 adef
.addFrame(state
, dir
, sprname
);
344 // ////////////////////////////////////////////////////////////////////////// //
346 conwriteln("setting up D API");
348 FuncPool
["write"] = &doWrite
!false;
349 FuncPool
["writeln"] = &doWrite
!true;
351 FuncPool
["syncrandu31"] = &syncrandu31
;
353 FuncPool
["animClearFrames"] = &animClearFrames
;
354 FuncPool
["animAddFrame"] = &animAddFrame
;
356 FuncPool
["actorSetAnimation"] = function void (ActorId me
, StrId state
) {
357 if (!me
.valid
) return;
358 if (auto adef
= findActorDef(me
.classtype
!string
, me
.classname
!string
)) {
359 me
.zAnimstate
= state
;
364 //FuncPool["getPlayer"] = function ActorId () { assert(0); };
365 //FuncPool["isPlayer"] = function int (ActorId me) { return (me == players.ptr[0] ? 1 : 0); };
367 FuncPool
["getPlayerCount"] = function int () => 1;
369 FuncPool
["getPlayerActor"] = function ActorId (uint pnum
) {
370 if (pnum
== 1) return players
.ptr
[0];
374 FuncPool
["getPlayerButtons"] = function uint (uint pidx
) { return (pidx
== 1 ? plrKeysLast
: 0); };
376 FuncPool
["mapGetTypeTile"] = function int (int x
, int y
) {
378 if (map
!is null && x
>= 0 && y
>= 0 && x
< map
.width
&& y
< map
.height
) {
379 res
= map
.tiles
.ptr
[LevelMap
.Type
].ptr
[y
*map
.width
+x
];
380 if (res
!= LevelMap
.TILE_ACTTRAP
) res
&= 0x7f;
385 FuncPool
["mapGetTile"] = function int (uint layer
, int x
, int y
) {
386 return (map
!is null && x
>= 0 && y
>= 0 && x
< map
.width
&& y
< map
.height
&& layer
>= 0 && layer
<= 1 ? map
.tiles
.ptr
[LevelMap
.Front
+layer
].ptr
[y
*map
.width
+x
] : 0);
389 FuncPool
["mapSetTypeTile"] = function void (int x
, int y
, int tid
) {
390 if (map
is null || x
< 0 || y
< 0 || x
>= map
.width || y
>= map
.height || tid
< 0 || tid
> 255) return;
391 auto p
= map
.tiles
.ptr
[LevelMap
.Type
].ptr
+y
*map
.width
+x
;
394 import render
: mapDirty
;
395 mapDirty((1<<LevelMap
.Type
)|
(1<<LevelMap
.LightMask
));
399 FuncPool
["mapSetTile"] = function void (uint layer
, int x
, int y
, int tid
) {
400 if (map
is null || layer
< 0 || layer
> 1 || x
< 0 || y
< 0 || x
>= map
.width || y
>= map
.height || tid
< 0 || tid
> 255) return;
401 auto p
= map
.tiles
.ptr
[LevelMap
.Front
+layer
].ptr
+y
*map
.width
+x
;
404 import render
: mapDirty
;
407 mapDirty((1<<LevelMap
.Front
)|
(1<<LevelMap
.AllLiquids
)|
(1<<LevelMap
.LiquidMask
));
410 mapDirty((1<<LevelMap
.Back
)|
(1<<LevelMap
.AllLiquids
)|
(1<<LevelMap
.LiquidMask
));
415 FuncPool
["mapGetWaterTexture"] = function int (int fg
) {
416 if (fg
< 0 || fg
>= map
.wallnames
.length
) return 0;
417 switch (map
.wallnames
.ptr
[fg
]) {
418 case "_water_0": return 1;
419 case "_water_1": return 2;
420 case "_water_2": return 3;
426 FuncPool
["getMapViewHeight"] = function int () {
427 import render
: vlWidth
, vlHeight
, getScale
;
428 return vlHeight
/getScale
;
431 FuncPool
["actorsOverlap"] = function int (ActorId a
, ActorId b
) { return (actorsOverlap(a
, b
) ?
1 : 0); };
433 FuncPool
["actorRemove"] = function void (ActorId me
) {
435 if ((me
.fget_flags
&AF_NOCOLLISION
) == 0) ugActorModify
!false(me
); // remove from grid
440 FuncPool
["rewindTouchList"] = &rewindTouchList
;
441 FuncPool
["getNextTouchListItem"] = &getNextTouchListItem
;
443 FuncPool
["actorListRewind"] = &xactorListRewind
;
444 FuncPool
["actorListNext"] = &xactorListNext
;
446 FuncPool
["getCheatNoDoors"] = function int () { import render
: cheatNoDoors
; return (cheatNoDoors ?
1 : 0); };
447 FuncPool
["getCheatNoWallClip"] = function int () { import render
: cheatNoWallClip
; return (cheatNoWallClip ?
1 : 0); };
448 FuncPool
["getCheatNoCeilClip"] = function int () { return 0; };
449 FuncPool
["getCheatNoLiftClip"] = function int () { return 0; };
451 FuncPool
["addMessage"] = function void (string text
, int pause
, bool noreplace
) {
452 import render
: postAddMessage
;
453 postAddMessage(text
, pause
, noreplace
);
456 import d2dparts
: dotAddBlood
, dotAddSpark
, dotAddWater
;
458 FuncPool
["dotAddBlood"] = &dotAddBlood
;
459 FuncPool
["dotAddSpark"] = &dotAddSpark
;
460 FuncPool
["dotAddWater"] = &dotAddWater
;
462 function void (int x, int y, int xv, int yv, int n, int color) {
463 conwriteln("dotAddWater: x=", x, "; y=", y, "; xv=", xv, "; yv=", yv, "; n=", n, "; color=", color);
464 dotAddWater(x, y, xv, yv, n, color);
468 FuncPool
["gactLevelExit"] = function void (int lnum
) {
469 if (nextmapname
.length
== 0) {
470 string nmname
= genNextMapName(lnum
);
471 if (nmname
.length
== 0) assert(0, "no level!");
472 nextmapname
= nmname
;
476 FuncPool
["actorSpawn"] = &actorSpawn
;
478 // return previous one
479 FuncPool
["setCameraChick"] = function ActorId (ActorId act
) {
480 auto res
= cameraChick
;
487 public void registerAPI () {
488 //Actor.actorSize += 256;
489 conwriteln("actor size is ", Actor
.actorSize
, " bytes");
491 version(dacs_use_vm
) FuncPool
.vm
= new DACSVM();
492 //dvm = new DACSVM();
494 // initialize actor animation
495 ActorDef
.forEach((adef
) => adef
.callAnimInit());
497 conwriteln("API registered");
501 // ////////////////////////////////////////////////////////////////////////// //
502 mixin(Actor
.FieldGetMixin
!("classtype", StrId
)); // fget_classtype
503 mixin(Actor
.FieldGetMixin
!("classname", StrId
)); // fget_classname
504 mixin(Actor
.FieldGetMixin
!("x", int));
505 mixin(Actor
.FieldGetMixin
!("y", int));
506 mixin(Actor
.FieldGetMixin
!("dir", uint));
507 mixin(Actor
.FieldGetMixin
!("height", int));
508 mixin(Actor
.FieldGetMixin
!("radius", int));
509 mixin(Actor
.FieldGetMixin
!("flags", uint));
510 mixin(Actor
.FieldGetMixin
!("zAnimstate", StrId
));
511 mixin(Actor
.FieldGetMixin
!("zAnimidx", int));
513 mixin(Actor
.FieldSetMixin
!("zAnimidx", int));
516 public bool actorsOverlap (ActorId a
, ActorId b
) {
517 if (!a
.valid ||
!b
.valid
) return false;
518 if (a
.id
== b
.id
) return false; // no self-overlap
522 int ar
= a
.fget_radius
;
523 int br
= b
.fget_radius
;
525 if (ax
-ar
> bx
+br || ax
+ar
< bx
-br
) return false;
529 int ah
= a
.fget_height
;
530 int bh
= b
.fget_height
;
532 //return (ay > by-bh && ay-ah < by);
533 return (by
-bh
<= ay
&& by
>= ay
-ah
);
537 // ////////////////////////////////////////////////////////////////////////// //
538 public __gshared ActorId
[2] players
;
541 public void loadAllMonsterGraphics () {
542 ActorDef
.forEach((adef
) {
543 conwriteln("loading graphics for '", adef
.classtype
.get
, ":", adef
.classname
.get
, "'");
546 //Actor.dumpActors();
547 realiseSpriteAtlases();
551 ActorId
actorSpawn (StrId classtype
, StrId classname
, int x
, int y
, uint dir
) {
552 auto adef
= findActorDef(classtype
, classname
);
553 if (adef
is null) return ActorId(0);
554 auto aid
= Actor
.alloc
;
555 aid
.classtype
= classtype
;
556 aid
.classname
= classname
;
557 aid
.state
= StrPool
.MNST_SLEEP
;
560 aid
.dir
= (dir ?
1 : 0);
562 if ((aid
.fget_flags
&AF_NOCOLLISION
) == 0) ugActorModify
!true(aid
);
567 public void loadMapMonsters () {
568 assert(map
!is null);
570 players
[] = ActorId(0);
571 //conwriteln(players[0].valid, "; ", players[0].id);
572 foreach (ref thing
; map
.things
) {
573 if (thing
.dmonly
) continue;
574 auto did
= (thing
.type
&0x7fff) in d2dactordefsById
;
575 if (did
!is null && did
.classtype
== "playerstart") {
576 if ((thing
.type
&0x7fff) == 1 ||
(thing
.type
&0x7fff) == 2) {
577 int pnum
= thing
.type
-1;
578 if (!players
[pnum
].valid
) {
579 auto aid
= Actor
.alloc
;
580 aid
.classtype
= StrPool
.intern("monster");
581 aid
.classname
= StrPool
.intern("Player");
582 aid
.plrnum
= cast(uint)(pnum
+1);
583 aid
.state
= StrPool
.MNST_SLEEP
;
584 aid
.x
= cast(int)thing
.x
;
585 aid
.y
= cast(int)thing
.y
;
586 aid
.dir
= cast(uint)(thing
.right ?
1 : 0);
587 auto adef
= findD2DActorDef(thing
.type
);
588 if (adef
is null) assert(0);
590 if ((aid
.fget_flags
&AF_NOCOLLISION
) == 0) ugActorModify
!true(aid
);
592 conwriteln("player #", pnum
+1, " aid is ", aid
.id
);
597 auto adef
= findD2DActorDef(thing
.type
&0x7fff);
600 conwriteln("ignoring D2D thing '", did
.classtype
.get
, ":", did
.classname
.get
, "'");
602 conwriteln("ignoring unknown D2D thing with mapid ", thing
.type
);
606 // create actor and initialize it
607 auto aid
= Actor
.alloc
;
608 aid
.classtype
= StrPool
.intern(adef
.classtype
);
609 aid
.classname
= StrPool
.intern(adef
.classname
);
610 //conwriteln("found '", aid.classtype.get, ":", aid.classname.get, "'");
612 assert(did
.classtype
== adef
.classtype
);
613 assert(did
.classname
== adef
.classname
);
614 conwriteln("mapid=", thing
.type
, "; ", adef
.classtype
, ":", adef
.classname
, "; id=", aid
.id
);
615 assert(aid
.classtype
!string
== adef
.classtype
);
616 assert(aid
.classname
!string
== adef
.classname
);
620 aid
.state
= StrPool
.MNST_SLEEP
;
621 aid
.x
= cast(int)thing
.x
;
622 aid
.y
= cast(int)thing
.y
;
623 aid
.dir
= cast(uint)(thing
.right ?
1 : 0);
624 if (thing
.type
&0x8000) aid
.flags
= aid
.fget_flags|AF_NOGRAVITY
;
625 //if (aid.classtype!string == "item" && aid.x!int < 64) { aid.x = 92; aid.y = aid.y!int-16; conwriteln("!!!"); }
627 if ((aid
.fget_flags
&AF_NOCOLLISION
) == 0) ugActorModify
!true(aid
);
631 foreach (ref sw
; map
.switches
) {
632 if (sw
.type
== 0) continue; // just in case
633 auto swname
= getD2DSwitchClassName(sw
.type
);
634 if (swname
.length
== 0) {
635 conwriteln("unknown switch type ", sw
.type
);
638 if (auto adef
= findActorDef("switch", swname
)) {
639 auto aid
= Actor
.alloc
;
640 aid
.classtype
= StrPool
.intern("switch");
641 aid
.classname
= StrPool
.intern(swname
);
642 // nocollision, 'cause collision checking will be processed in switch thinker, but other actors should not touch switches
643 aid
.flags
= /*AF_NOCOLLISION|*/AF_NOGRAVITY|
/*AF_NOONTOUCH|*/AF_NODRAW|AF_NOLIGHT|AF_NOANIMATE
;
646 aid
.switchabf
= (sw
.a
<<16)|
(sw
.b
<<8)|sw
.flags
;
651 if ((aid
.fget_flags
&AF_NOCOLLISION
) == 0) ugActorModify
!true(aid
); // just in case
653 conwriteln("switch definition 'switch:", swname
, "' not found");
657 conwriteln("initial snapshot size: ", Actor
.snapshotSize
, " bytes");
661 // ////////////////////////////////////////////////////////////////////////// //
662 __gshared ActorId
[65536] xactorList
; // aids
663 __gshared
uint xactorListCount
, xactorListIndex
= uint.max
;
667 void xactorListRewind () {
668 if (!touchListAllowed
) return; // it's ok to reuse it here
669 xactorListCount
= xactorListIndex
= 0;
670 Actor
.forEach((ActorId me
) {
671 if (me
.fget_classtype
!= StrPool
.X_X
) xactorList
.ptr
[xactorListCount
++] = me
;
677 ActorId
xactorListNext () {
678 if (!touchListAllowed
) return ActorId(0); // it's ok to reuse it here
679 if (xactorListIndex
== uint.max
) xactorListRewind();
680 while (xactorListIndex
< xactorListCount
) {
681 auto aid
= xactorList
.ptr
[xactorListIndex
];
683 if (aid
.fget_classtype
== StrPool
.X_X
) continue;
690 // ////////////////////////////////////////////////////////////////////////// //
691 __gshared
uint[65536] touchList
; // aids
692 __gshared
uint[] realTouchList
;
693 __gshared
uint realTouchListIndex
= uint.max
;
694 __gshared ActorId curThinkingActor
;
695 __gshared
bool touchListAllowed
= false;
699 void rewindTouchList () {
700 if (!touchListAllowed
) return;
701 realTouchListIndex
= 0;
702 realTouchList
= ugActorHitList(curThinkingActor
, touchList
[]);
707 ActorId
getNextTouchListItem () {
708 if (!touchListAllowed
) return ActorId(0);
709 if (realTouchListIndex
== uint.max
) rewindTouchList();
710 while (realTouchListIndex
< realTouchList
.length
) {
711 auto aid
= ActorId(realTouchList
.ptr
[realTouchListIndex
]);
712 ++realTouchListIndex
;
713 if (aid
.fget_classtype
== StrPool
.X_X
) continue;
714 if (aid
.valid
&& (aid
.fget_flags
&AF_NOONTOUCH
) == 0) return aid
;
720 public void doActorsThink () {
721 // we have too much memory!
722 __gshared
uint[65536] validActorsList
;
723 __gshared ActorId
[65536] postponedDeath
;
724 __gshared
uint pdcount
;
726 touchListAllowed
= true;
727 scope(exit
) touchListAllowed
= false;
729 foreach (uint xid
; Actor
.getValidList(validActorsList
[])) {
730 auto me
= ActorId(xid
);
732 if (me
.fget_classtype
== StrPool
.X_X
) { postponedDeath
.ptr
[pdcount
++] = me
; continue; }
733 auto flags
= me
.fget_flags
;
734 if ((flags
&AF_NOCOLLISION
) == 0) ugActorModify
!false(me
); // remove from grid
735 if (auto adef
= findActorDef(me
)) {
736 if ((flags
&AF_NOTHINK
) == 0) {
737 realTouchListIndex
= uint.max
;
738 xactorListIndex
= uint.max
;
739 curThinkingActor
= me
;
741 //if (me.x!int < 32) conwriteln("actor: ", me.id, "; attLightRGBX=", me.attLightRGBX!uint);
742 if (!me
.valid
) continue; // we are dead
743 if (me
.fget_classtype
== StrPool
.X_X
) { postponedDeath
.ptr
[pdcount
++] = me
; continue; }
744 flags
= me
.fget_flags
; // in case script updated flags
746 if ((flags
&AF_NOANIMATE
) == 0) {
747 int aidx
= me
.fget_zAnimidx
;
748 int nidx
= adef
.nextAnimIdx(me
.fget_zAnimstate
, me
.fget_dir
, aidx
);
749 //conwriteln("actor ", me.id, " (", me.classtype!string, me.classname!string, "): state=", me.zAnimstate!string, "; aidx=", aidx, "; nidx=", nidx);
750 me
.fset_zAnimidx
= nidx
;
751 //assert(me.fget_zAnimidx == nidx);
754 if ((flags
&AF_NOCOLLISION
) == 0) ugActorModify
!true(me
);
758 // process scheduled death
759 foreach (ActorId aid
; postponedDeath
[0..pdcount
]) {
760 /*if ((flags&AF_NOCOLLISION) == 0)*/ ugActorModify
!false(aid
); // remove from grid
765 //{ import std.stdio : stdout; stdout.writeln("========================================="); }
766 //Actor.dumpActors();