1 /* DooM2D: Midnight on the Firing Line
2 * coded by Ketmar // Invisible Vector <ketmar@ketmar.no-ip.org>
3 * Understanding is not required. Only obedience.
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 module itemKeyred is "item" "KeyRed";
24 // setup actor animations
25 public void initializeAnim () {
26 animClearFrames("item", "KeyRed", "sleep");
27 animAddFrame("item", "KeyRed", "sleep", ACTOR_DIR_LEFT, "sprites/items/keyra0.vga");
31 // setup actor properties
32 public void initialize (Actor me) {
33 // `classname` and `classtype` will be set by the engine
34 //me.classname = "KeyRed";
35 //me.classtype = "item";
38 me.actorSetAnimation("sleep");
42 me.attachedLightRGBX(100, 0, 0, 16);
47 public void think (Actor me) {