1 /* DooM2D: Midnight on the Firing Line
2 * coded by Ketmar // Invisible Vector <ketmar@ketmar.no-ip.org>
3 * Understanding is not required. Only obedience.
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 module itemStimpack is "item" "StimPack";
26 // setup actor animations
27 public void initializeAnim () {
28 animClearFrames("item", "StimPack", "sleep");
29 animAddFrame("item", "StimPack", "sleep", ACTOR_DIR_LEFT, "sprites/items/stima0.vga");
33 // setup actor properties
34 public void initialize (Actor me) {
35 // `classname` and `classtype` will be set by the engine
36 //me.classname = "StimPack";
37 //me.classtype = "item";
40 me.actorSetAnimation("sleep");
44 me.attachedLightRGBX(200, 200, 0, 32);
45 me.flags |= AF_NOGRAVITY;
50 public void think (Actor me) {
53 writeln("STIMPACK THINK: ", me);
54 writeln(" light: xofs=", me.attLightXOfs, "; yofs=", me.attLightYOfs, "; rgbx=", me.attLightRGBX);
55 //me.attLightXOfs = 0;
56 //me.attLightYOfs = -5;
57 //me.attachedLightRGBX(200, 200, 0, 32);
60 // we can directly check for player overlap, but i want to test hitlists
61 //writeln("stimpack: think");
63 for (Actor other = getNextTouchListItem; other; other = getNextTouchListItem) {
64 //if (me.x < 32) writeln("stimpack: other=", other.classname);
66 writeln("actor took medkit!");
67 addMessage("actor took medkit!");