1 /* DooM2D: Midnight on the Firing Line
2 * coded by Ketmar // Invisible Vector <ketmar@ketmar.no-ip.org>
3 * Understanding is not required. Only obedience.
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 module switchDoorclose is "switch" "DoorClose";
26 // setup actor properties
27 public void initialize (Actor me) {
31 void action (Actor me) {
32 auto toucher = me.switchWhoTouched();
34 int a = me.switchGetA();
35 int b = me.switchGetB();
36 if (mapGetTypeTile(a, b) != TILE_DOORO) return;
37 if (me.switchShutDoor) {
38 me.atm = 1; // cooldown time
41 //if (!swsnd) swsnd = Z_sound(sndnoway, 128);
49 public void think (Actor me) {
50 me.switchDoorCloseCooldown;
51 if (me.dead) return; // just in case
52 me.switchThink(&action);