1 /* DooM2D: Midnight on the Firing Line
2 * coded by Ketmar // Invisible Vector <ketmar@ketmar.no-ip.org>
3 * Understanding is not required. Only obedience.
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 // this actor is used in "press other switch" switch types
19 module miscLevellight is "light" "LevelLight";
27 // setup actor properties
28 public void initialize (Actor me) {
31 me.flags = AF_NOCOLLISION|AF_NOGRAVITY|AF_NOONTOUCH|AF_NODRAW|/*AF_NOLIGHT|*/AF_NOANIMATE;
36 me.attachedLightRGBX(255, 0, 255, 124);
37 writeln("*** PRESSACTOR SPAWNED *** x=", me.x, "; y=", me.y);
43 //public void think (Actor me) {}
46 public Actor spawn (int x, int y, int r, int g, int b, int radius) {
47 auto lt = actorSpawn("light", "LevelLight", x, y, ACTOR_DIR_LEFT);
48 lt.attachedLightRGBX(r, g, b, radius);
52 public Actor spawn (int x, int y, int intens, int radius) {
53 auto lt = actorSpawn("light", "LevelLight", x, y, ACTOR_DIR_LEFT);
54 lt.attachedLightColorless(intens, radius);