1 /* DooM2D: Midnight on the Firing Line
2 * coded by Ketmar // Invisible Vector <ketmar@ketmar.no-ip.org>
3 * Understanding is not required. Only obedience.
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 module monsterCyberdemon is "monster" "Cyberdemon";
24 // setup actor animations
25 public void initializeAnim () {
27 animClearFrames("monster", "Cyberdemon", "sleep");
29 animAddFrame("monster", "Cyberdemon", "sleep", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/shared/cybra1.vga");
30 animAddFrame("monster", "Cyberdemon", "sleep", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/shared/cybra1.vga");
31 animAddFrame("monster", "Cyberdemon", "sleep", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/shared/cybra1.vga");
32 animAddFrame("monster", "Cyberdemon", "sleep", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/shared/cybrb1.vga");
33 animAddFrame("monster", "Cyberdemon", "sleep", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/shared/cybrb1.vga");
34 animAddFrame("monster", "Cyberdemon", "sleep", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/shared/cybrb1.vga");
36 animAddFrame("monster", "Cyberdemon", "sleep", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/shared/cybra2.vga");
37 animAddFrame("monster", "Cyberdemon", "sleep", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/shared/cybra2.vga");
38 animAddFrame("monster", "Cyberdemon", "sleep", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/shared/cybra2.vga");
39 animAddFrame("monster", "Cyberdemon", "sleep", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/shared/cybrb2.vga");
40 animAddFrame("monster", "Cyberdemon", "sleep", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/shared/cybrb2.vga");
41 animAddFrame("monster", "Cyberdemon", "sleep", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/shared/cybrb2.vga");
43 animClearFrames("monster", "Cyberdemon", "go");
45 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/shared/cybra1.vga");
46 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/shared/cybra1.vga");
47 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/shared/cybrb1.vga");
48 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/shared/cybrb1.vga");
49 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/go/cybrd1.vga");
50 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/go/cybrd1.vga");
51 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/go/cybrc1.vga");
52 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/go/cybrc1.vga");
53 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/go/cybrd1.vga");
54 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/go/cybrd1.vga");
55 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/shared/cybrb1.vga");
56 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/shared/cybrb1.vga");
58 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/shared/cybra2.vga");
59 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/shared/cybra2.vga");
60 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/shared/cybrb2.vga");
61 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/shared/cybrb2.vga");
62 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/go/cybrd2.vga");
63 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/go/cybrd2.vga");
64 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/go/cybrc2.vga");
65 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/go/cybrc2.vga");
66 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/go/cybrd2.vga");
67 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/go/cybrd2.vga");
68 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/shared/cybrb2.vga");
69 animAddFrame("monster", "Cyberdemon", "go", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/shared/cybrb2.vga");
71 animClearFrames("monster", "Cyberdemon", "pain");
73 animAddFrame("monster", "Cyberdemon", "pain", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/pain/cybrg1.vga");
75 animAddFrame("monster", "Cyberdemon", "pain", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/pain/cybrg2.vga");
77 animClearFrames("monster", "Cyberdemon", "wait");
79 animAddFrame("monster", "Cyberdemon", "wait", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/shared/cybra1.vga");
81 animAddFrame("monster", "Cyberdemon", "wait", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/shared/cybra2.vga");
83 animClearFrames("monster", "Cyberdemon", "attack");
85 animAddFrame("monster", "Cyberdemon", "attack", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/attack/cybre1.vga");
86 animAddFrame("monster", "Cyberdemon", "attack", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/attack/cybre1.vga");
87 animAddFrame("monster", "Cyberdemon", "attack", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/attack/cybre1.vga");
88 animAddFrame("monster", "Cyberdemon", "attack", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/attack/cybre1.vga");
89 animAddFrame("monster", "Cyberdemon", "attack", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/attack/cybre1.vga");
90 animAddFrame("monster", "Cyberdemon", "attack", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/attack/cybrf1.vga");
92 animAddFrame("monster", "Cyberdemon", "attack", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/attack/cybre2.vga");
93 animAddFrame("monster", "Cyberdemon", "attack", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/attack/cybre2.vga");
94 animAddFrame("monster", "Cyberdemon", "attack", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/attack/cybre2.vga");
95 animAddFrame("monster", "Cyberdemon", "attack", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/attack/cybre2.vga");
96 animAddFrame("monster", "Cyberdemon", "attack", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/attack/cybre2.vga");
97 animAddFrame("monster", "Cyberdemon", "attack", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/attack/cybrf2.vga");
99 animClearFrames("monster", "Cyberdemon", "die");
101 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrh0.vga");
102 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrh0.vga");
103 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrh0.vga");
104 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybri0.vga");
105 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybri0.vga");
106 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybri0.vga");
107 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrj0.vga");
108 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrj0.vga");
109 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrj0.vga");
110 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrk0.vga");
111 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrk0.vga");
112 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrk0.vga");
113 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrl0.vga");
114 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrl0.vga");
115 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrl0.vga");
116 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrm0.vga");
117 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrm0.vga");
118 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrm0.vga");
119 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrn0.vga");
120 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrn0.vga");
121 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybrn0.vga");
122 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybro0.vga");
123 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybro0.vga");
124 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/die/cybro0.vga");
126 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrh0.vga");
127 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrh0.vga");
128 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrh0.vga");
129 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybri0.vga");
130 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybri0.vga");
131 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybri0.vga");
132 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrj0.vga");
133 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrj0.vga");
134 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrj0.vga");
135 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrk0.vga");
136 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrk0.vga");
137 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrk0.vga");
138 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrl0.vga");
139 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrl0.vga");
140 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrl0.vga");
141 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrm0.vga");
142 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrm0.vga");
143 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrm0.vga");
144 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrn0.vga");
145 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrn0.vga");
146 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybrn0.vga");
147 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybro0.vga");
148 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybro0.vga");
149 animAddFrame("monster", "Cyberdemon", "die", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/die/cybro0.vga");
151 animClearFrames("monster", "Cyberdemon", "slop");
155 animClearFrames("monster", "Cyberdemon", "dead");
157 animAddFrame("monster", "Cyberdemon", "dead", ACTOR_DIR_LEFT, "monsters/cyberdemon/graphics/dead/cybrp0.vga");
159 animAddFrame("monster", "Cyberdemon", "dead", ACTOR_DIR_RIGHT, "monsters/cyberdemon/graphics/dead/cybrp0.vga");
161 animClearFrames("monster", "Cyberdemon", "mess");
167 // change actor animation
168 public void setAnim (Actor me, string state) {
171 case "sleep": me.animname = "sleep"; me.animstr = "AAABBB"; break;
172 case "go": me.animname = "go"; me.animstr = "AABBDDCCDDBB"; break;
173 case "pain": me.animname = "pain"; me.animstr = "G"; break;
174 case "wait": me.animname = "wait"; me.animstr = "A"; break;
175 case "attack": me.animname = "attack"; me.animstr = "EEEEEF"; break;
176 case "die": me.animname = "die"; me.animstr = "HHHIIIJJJKKKLLLMMMNNNOOO"; break;
177 case "slop": me.animname = "slop"; me.animstr = ""; break;
178 case "dead": me.animname = "dead"; me.animstr = "P"; break;
179 case "mess": me.animname = "mess"; me.animstr = ""; break;
180 case "run": me.animname = "go"; me.animstr = "AABBDDCCDDBB"; break;
181 case "climb": me.animname = "go"; me.animstr = "AABBDDCCDDBB"; break;
182 case "runout": me.animname = "go"; me.animstr = "AABBDDCCDDBB"; break;
183 case "shoot": me.animname = "attack"; me.animstr = "EEEEEF"; break;
184 case "revive": me.animname = "revive"; me.animstr = "OOONNNMMMLLLKKKJJJIIIHHH"; break;
185 default: me.animname = "sleep"; me.animstr = "AAABBB"; break;
187 me.actorSetAnimation(state);
191 // setup actor properties
192 public void initialize (Actor me) {
193 // `classname` and `classtype` will be set by the engine
194 //me.classname = "Cyberdemon";
195 //me.classtype = "monster";
198 me.hitpoints = me.life = 500;
210 public void think (Actor me) {