1 /* DooM2D: Midnight on the Firing Line
2 * coded by Ketmar // Invisible Vector <ketmar@ketmar.no-ip.org>
3 * Understanding is not required. Only obedience.
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 module switchPress is "switch" "Press";
26 // setup actor properties
27 public void initialize (Actor me) {
28 //me.flags = /*AF_NOCOLLISION|*/AF_NOGRAVITY|/*AF_NOONTOUCH|*/AF_NODRAW|/*AF_NOLIGHT|*/AF_NOANIMATE;
29 me.flags &= ~AF_NOLIGHT;
33 me.attachedLightRGBX(0, 0, 255, 124);
34 writeln("*** PRESS SWITCH ***");
38 void action (Actor me) {
39 auto toucher = me.switchWhoTouched();
41 me.atm = 9; // cooldown time
43 int a = me.switchGetA();
44 int b = me.switchGetB();
45 me.target = actorSpawn("switch", "DummyPressActor", a*8+4, b*8+12, ACTOR_DIR_LEFT);
46 me.target.atm = 2; // 1: act; 0: die
47 me.target.invitems = toucher.invitems; // so keys will work
54 public void think (Actor me) {
55 me.switchThink(&action);