1 /* DooM2D: Midnight on the Firing Line
2 * coded by Ketmar // Invisible Vector <ketmar@ketmar.no-ip.org>
3 * Understanding is not required. Only obedience.
5 * This program is free software: you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation, either version 3 of the License, or
8 * (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 module d2dmap
is aliced
;
36 // ////////////////////////////////////////////////////////////////////////// //
37 Color
getPixel (TrueColorImage img
, int x
, int y
) {
38 if (x
>= 0 && y
>= 0 && x
< img
.width
&& y
< img
.height
) {
39 return img
.imageData
.colors
.ptr
[y
*img
.width
+x
];
41 return Color(0, 0, 0, 0);
46 void putPixel (TrueColorImage img
, int x
, int y
, Color clr
) {
47 if (x
>= 0 && y
>= 0 && x
< img
.width
&& y
< img
.height
&& clr
.a
!= 0) {
48 img
.imageData
.colors
.ptr
[y
*img
.width
+x
] = clr
;
53 void fixPixelA (TrueColorImage img
, int x
, int y
, ubyte a
) {
54 if (x
>= 0 && y
>= 0 && x
< img
.width
&& y
< img
.height
) {
55 img
.imageData
.colors
.ptr
[y
*img
.width
+x
].a
= a
;
60 void fixPixelTileA (TrueColorImage img
, int x
, int y
, ubyte a
) {
61 foreach (int dy
; 0..8) {
62 foreach (int dx
; 0..8) {
63 fixPixelA(img
, x
+dx
, y
+dy
, a
);
69 void putPixelTile (TrueColorImage img
, int x
, int y
, Color clr
) {
70 foreach (int dy
; 0..8) {
71 foreach (int dx
; 0..8) {
72 putPixel(img
, x
+dx
, y
+dy
, clr
);
78 void putTile (TrueColorImage img
, int x
, int y
, D2DImage wt
) {
79 if (wt
is null) return;
83 foreach (int dy
; 0..wt
.height
) {
84 foreach (int dx
; 0..wt
.width
) {
85 img
.putPixel(x
+dx
, y
, d2dpal
[*s
++]);
93 static ubyte clampByte (ubyte b
, int delta
) {
95 return cast(ubyte)(delta
< 0 ?
0 : delta
> 255 ?
255 : delta
);
99 // ////////////////////////////////////////////////////////////////////////// //
100 public final class LevelMap
{
102 private import std
.stdio
: File
;
104 enum MapVersion
= 2; // óÁÍÁÑ ÐÏÓÌÅÄÎÑÑ ×ÅÒÓÉÑ ËÁÒÔÙ
105 public enum MapSize
= 100;
112 TILE_DOORC
= 2, // closed door
113 TILE_DOORO
= 3, // opened door
118 TILE_MBLOCK
= 8, // just blocks monsters
134 MB_MUSIC
, // usually 8 bytes
135 MB_SKY
, // ushort: [1..3]
149 static struct MapThing
{
153 DeathMatch
= 0x0010, // ÐÏÑ×ÌÑÅÔÓÑ ÔÏÌØËÏ × DeathMatch'Å
156 short x
, y
; // ËÏÏÒÄÉÎÁÔÙ
158 ushort flags
; // ÆÌÁÇÉ
160 @property const pure nothrow @safe @nogc {
161 bool left () => ((flags
&DirRight
) == 0);
162 bool right () => ((flags
&DirRight
) != 0);
163 bool dmonly () => ((flags
&DeathMatch
) != 0);
167 static struct MapSwitch
{
168 ubyte x
, y
; // ËÏÏÒÄÉÎÁÔÙ/8
170 ubyte tm
; // ÄÏÌÖÎÏ ÂÙÔØ 0
171 ubyte a
, b
; // ÏÂÙÞÎÏ - ËÏÏÒÄÉÎÁÔÙ/8 Ä×ÅÒÉ
172 ushort c
; // ÎÅ ÉÓÐÏÌØÚÕÅÔÓÑ (×ÒÏÄÅ ÂÙ)
173 ubyte flags
; // ÆÌÁÇÉ (SW_*)
177 enum { Type
, Front
, Back
, AllLiquids
, LiquidMask
, LightMask
, MapTexturesMax
} // tile types, Front+: megatexture types
178 ubyte[][3] tiles
; // Type, Front, Back
179 string
[] wallnames
; // "_water_0": water, "_water_1": acid, "_water_2": lava
180 ubyte[] walltypes
; // bit0: solid/non-solid(0x01); bit1: 0x02 if "vtrap01"
183 Texture
[MapTexturesMax
] texgl
;
184 TrueColorImage
[MapTexturesMax
] teximgs
;
189 MapSwitch
[] switches
;
193 this (string fname
) { load(fname
); }
194 this (File fl
) { load(fl
); }
196 bool hasLiquidAt (int x
, int y
) {
197 if (x
< 0 || y
< 0 || x
>= MapSize || y
>= MapSize
) return false;
198 auto tt
= tiles
.ptr
[Front
].ptr
[y
*MapSize
+x
];
199 return (wallnames
[tt
] == "_water_0" || wallnames
[tt
] == "_water_1" || wallnames
[tt
] == "_water_2");
202 //FIXME: recreate textures cleanly
203 void clearMegaTextures () {
204 //foreach (Texture tex; texgl) if (tex !is null) tex.clear;
208 // build OpenGL "megatextures" with the whole level on it
209 void oglBuildMega (uint buildMask
=0xffff_ffffu
) {
210 if (skytexgl
is null) skytexgl
= new Texture(skytex
.asTCImage
, Texture
.Option
.Linear
, Texture
.Option
.Repeat
);
211 //auto img = new TrueColorImage(width*8, height*8);
212 foreach (immutable type
; Front
..LightMask
+1) {
213 if (teximgs
[type
] is null) {
214 buildMask |
= 1<<type
;
215 teximgs
[type
] = new TrueColorImage(width
*8, height
*8);
217 if ((buildMask
&(1<<type
)) == 0) continue;
218 auto img
= teximgs
[type
];
219 img
.imageData
.colors
[] = Color(0, 0, 0, 0);
222 foreach (int y; 0..(height*8+skytex.height-1)/skytex.height) {
223 foreach (int x; 0..(width*8+skytex.width-1)/skytex.width) {
224 img.putTile(x*skytex.width, y*skytex.height, skytex);
229 foreach (int y
; 0..height
) {
230 foreach (int x
; 0..width
) {
231 if (type
== LightMask
) {
232 // in the lightmask texture, we should have only occluders' pixels
233 auto tt
= tiles
.ptr
[Type
].ptr
[y
*MapSize
+x
];
234 if (tt
== TILE_WALL || tt
== TILE_DOORC
) {
235 img
.putTile(x
*8, y
*8, textures
.ptr
[tiles
.ptr
[Back
].ptr
[y
*MapSize
+x
]]);
236 img
.putTile(x
*8, y
*8, textures
.ptr
[tiles
.ptr
[Front
].ptr
[y
*MapSize
+x
]]);
237 } /*else if (tt != TILE_LIFTU && tt != TILE_LIFTD) {
238 img.putTile(x*8, y*8, textures.ptr[tiles.ptr[Front].ptr[y*MapSize+x]]);
240 } else if (type
== AllLiquids
) {
241 // texture with liquid background, for distortion
242 auto tt
= tiles
.ptr
[Front
].ptr
[y
*MapSize
+x
];
243 if (wallnames
[tt
] == "_water_0" || wallnames
[tt
] == "_water_1" || wallnames
[tt
] == "_water_2") {
244 tt
= tiles
.ptr
[Back
].ptr
[y
*MapSize
+x
];
245 img
.putTile(x
*8, y
*8, textures
.ptr
[tt
]);
246 foreach (int dy
; 0..8) {
247 foreach (int dx
; 0..8) {
248 //img.putPixel(x*8+dx, y*8+dy, Color((tt == 3 ? 128 : 0), (tt == 2 ? 128 : 0), (tt == 1 ? 128 : 0), 128));
249 auto c
= img
.getPixel(x
*8+dx
, y
*8+dy
);
250 if (c
.a
== 0) img
.putPixel(x
*8+dx
, y
*8+dy
, Color(0, 0, 0, 255));
254 } else if (type
== LiquidMask
) {
255 // texture with liquid colors, will be blended on top of the level
256 auto tt
= tiles
.ptr
[Front
].ptr
[y
*MapSize
+x
];
257 auto wclr
= Color(0, 0, 0, 0);
258 if (wallnames
[tt
] == "_water_0") wclr
= Color(0, 0, 100, 128); // water
259 else if (wallnames
[tt
] == "_water_1") wclr
= Color(24, 140, 0, 128); // acid
260 else if (wallnames
[tt
] == "_water_2") wclr
= Color(160, 0, 0, 128); // lava
262 img
.putPixelTile(x
*8, y
*8, wclr
);
263 // if this is top one, make some light border
264 if (!hasLiquidAt(x
, y
-1)) {
266 auto wcc
= wclr
.lighten(0.6);
268 foreach (int dx
; 0..8) img
.putPixel(x
*8+dx
, y
*8+0, wcc
);
269 wcc
= wclr
.lighten(0.4);
271 foreach (int dx
; 0..8) img
.putPixel(x
*8+dx
, y
*8+1, wcc
);
272 wcc
= wclr
.lighten(0.2);
274 foreach (int dx
; 0..8) img
.putPixel(x
*8+dx
, y
*8+2, wcc
);
278 auto tf
= tiles
.ptr
[Front
].ptr
[y
*MapSize
+x
];
279 auto tb
= tiles
.ptr
[Back
].ptr
[y
*MapSize
+x
];
280 auto tt
= tiles
.ptr
[type
].ptr
[y
*MapSize
+x
];
281 if (wallnames
[tf
] == "_water_0" || wallnames
[tf
] == "_water_1" || wallnames
[tf
] == "_water_2" ||
282 wallnames
[tb
] == "_water_0" || wallnames
[tb
] == "_water_1" || wallnames
[tb
] == "_water_2") {
284 img
.putTile(x
*8, y
*8, textures
.ptr
[tt
]);
290 import std.string : format;
291 import arsd.png : writePng;
292 writePng("zpng%02s.png".format(type), img);
294 if (texgl
[type
] is null) {
295 texgl
[type
] = new Texture(img
, Texture
.Option
.Nearest
, Texture
.Option
.Clamp
);
297 texgl
[type
].setFromImage(img
, 0, 0);
307 foreach (Texture tex
; texgl
) if (tex
!is null) tex
.clear
;
314 void dump (int idx
) {
315 static char to62 (ubyte b
) { pragma(inline
, true); return cast(char)(b
< 10 ?
'0'+b
: (b
-10 < 26 ?
'A'+(b
-10) : 'a'+(b
-10-26))); }
316 foreach (immutable y
; 0..MapSize
) {
317 foreach (immutable x
; 0..MapSize
) {
318 conwrite(to62(tiles
[idx
][y
*MapSize
+x
]));
325 bool getThingPos (ushort id
, int* x
=null, int* y
=null, ushort* flags
=null) {
326 foreach (ref th
; things
[]) {
328 if (x
!is null) *x
= th
.x
;
329 if (y
!is null) *y
= th
.y
;
330 if (flags
!is null) *flags
= th
.flags
;
334 if (x
!is null) *x
= 0;
335 if (y
!is null) *y
= 0;
336 if (flags
!is null) *flags
= 0;
341 void calcMapSize () {
342 bool isEmpty(string dir
) (int x
, int y
) if (dir
== "col" || dir
== "row") {
343 while (x
< MapSize
&& y
< MapSize
) {
344 if (tiles
[0][y
*MapSize
+x
] || tiles
[1][y
*MapSize
+x
] || tiles
[2][y
*MapSize
+x
]) return false;
345 static if (dir
== "row") ++x
; else ++y
;
349 width
= height
= MapSize
;
351 while (width
> 0 && isEmpty
!"col"(width
-1, 0)) --width
;
353 while (height
> 0 && isEmpty
!"row"(0, height
-1)) --height
;
356 void load (string fname
) {
357 import std
.stdio
: File
;
358 load(openFile(fname
));
361 void load(ST
) (auto ref ST st
) if (isReadableStream
!ST
) {
363 scope(failure
) clear
;
366 st
.rawReadExact(sign
[]);
367 if (sign
!= "Doom2D\x1a\x00") throw new Exception("invalid map signature");
368 if (st
.readNum
!ushort() != MapVersion
) throw new Exception("invalid map version");
371 foreach (ref a
; tiles
[]) a
= new ubyte[](MapSize
*MapSize
);
372 char[$] skyname
= "sprites/sky/rsky1.vga";
374 auto btype
= st
.readNum
!ushort();
375 if (btype
== MB_END
) break; // no more blocks
376 auto bsubtype
= st
.readNum
!ushort();
377 auto bsize
= st
.readNum
!uint();
378 if (bsize
== 0) continue; // skip this block, it has no data (wtf?!)
379 // various tile types
382 if (bsize
!= 2) throw new Exception("invalid sky data size");
383 ushort num
= st
.readNum
!ushort();
384 if (num
>= 1 && num
<= 3) skyname
[$-5] = cast(char)('0'+num
);
389 if (bsubtype
> 1) throw new Exception("unknown tile block subtype");
390 int idx
= (btype
== MB_BACK ? Back
: (btype
== MB_FRONT ? Front
: Type
));
391 //ubyte[MapSize*MapSize] data = 0;
392 auto data
= tiles
[idx
];
394 if (bsize
!= data
.length
) throw new Exception("invalid tile data size");
395 st
.rawReadExact(data
[]);
398 auto pkdata
= new ubyte[](bsize
);
399 st
.rawReadExact(pkdata
[]);
400 int spos
= 0, opos
= 0;
401 while (spos
< pkdata
.length
) {
402 ubyte b
= pkdata
[spos
++];
406 int count
= pkdata
[spos
++];
407 count |
= pkdata
[spos
++]<<8;
409 while (count
-- > 0) data
[opos
++] = b
;
412 assert(opos
== data
.length
);
414 // copy unpacked data
415 //foreach (immutable y; 0..MapSize) tiles[idx][y*MapSize] = data[y*MapSize..(y+1)*MapSize];
418 wallnames
.length
= 0;
420 //wallnames[] = null;
421 //walltypes.length = 0;
422 while (bsize
>= 8+1) {
424 st
.rawReadExact(texname
[]);
425 auto type
= st
.readNum
!ubyte();
428 foreach (char ch
; texname
) {
430 if (ch
>= 'A' && ch
<= 'Z') ch
+= 32;
433 //tn = texname[0..idx+1];
435 import std
.uni
: toLower
;
436 wallnames
~= koi8lotranslit(tns
).toLower
;
437 type
= (type ?
1 : 0);
438 if (wallnames
[$-1] == "vtrap01") type |
= 0x02;
439 //wallnames ~= recodeToKOI8(recode(tn.idup, "utf-8", "cp866").toLower, "utf-8");
440 //debug { conwriteln(wallnames.length-1, " : ", wallnames[$-1]); }
441 //if (wallnames[$-1][$-1] == '_') wallnames[$-1] ~= "1";
442 //wallnames[$-1] ~= ".vga";
443 //conwriteln(wallnames[$-1]);
447 if (bsize
!= 0) throw new Exception("invalid texture chunk size");
448 debug { conwriteln(wallnames
.length
, " textures loaded"); }
454 t
.x
= st
.readNum
!short();
455 t
.y
= st
.readNum
!short();
456 t
.type
= st
.readNum
!ushort();
457 t
.flags
= st
.readNum
!ushort();
458 if (t
.type
!= 0) things
~= t
;
460 if (bsize
!= 0) throw new Exception("invalid thing chunk size");
466 sw
.x
= st
.readNum
!ubyte();
467 sw
.y
= st
.readNum
!ubyte();
468 sw
.type
= st
.readNum
!ubyte();
469 sw
.tm
= st
.readNum
!ubyte();
470 sw
.a
= st
.readNum
!ubyte();
471 sw
.b
= st
.readNum
!ubyte();
472 sw
.c
= st
.readNum
!ushort();
473 sw
.flags
= st
.readNum
!ubyte();
476 if (bsize
!= 0) throw new Exception("invalid thing chunk size");
479 auto pkdata
= new ubyte[](bsize
);
480 st
.rawReadExact(pkdata
[]);
487 foreach (immutable idx
, string name
; wallnames
) {
488 if (name
.length
== 0 || name
[0] == '_') {
492 textures
~= new D2DImage("tilegfx/"~name
~".vga");
495 assert(textures
.length
== wallnames
.length
);
497 foreach (immutable y
; 0..height
) {
498 foreach (immutable x
; 0..width
) {
499 if (tiles
[Front
][y
*MapSize
+x
] >= textures
.length
) tiles
[Front
][y
*MapSize
+x
] = 0;
500 if (tiles
[Back
][y
*MapSize
+x
] >= textures
.length
) tiles
[Back
][y
*MapSize
+x
] = 0;
503 skytex
= new D2DImage(skyname
.idup
); //"sprites/rsky1.vga");
504 //skytex = new D2DImage("sprites/rsky3.vga");
505 skytex
.sx
= skytex
.sy
= 0;
506 debug { conwriteln(width
, "x", height
); }