1 module itemShell is "item" "Shell";
7 // setup actor animations
8 public void initializeAnim () {
9 animClearFrames("item", "Shell", "sleep");
10 animAddFrame("item", "Shell", "sleep", ACTOR_DIR_LEFT, "sprites/items/shela0.vga");
14 // setup actor properties
15 public void initialize (Actor me) {
16 // `classname` and `classtype` will be set by the engine
17 //me.classname = "Shell";
18 //me.classtype = "item";
21 me.actorSetAnimation("sleep");
22 me.flags |= AF_NOGRAVITY;
27 public void think (Actor me) {