1 module itemTorchgreen is "item" "TorchGreen";
7 // setup actor animations
8 public void initializeAnim () {
9 animClearFrames("item", "TorchGreen", "sleep");
10 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgta0.vga");
11 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgta0.vga");
12 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgta0.vga");
13 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgta0.vga");
14 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgtb0.vga");
15 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgtb0.vga");
16 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgtb0.vga");
17 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgtb0.vga");
18 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgtc0.vga");
19 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgtc0.vga");
20 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgtc0.vga");
21 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgtc0.vga");
22 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgtd0.vga");
23 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgtd0.vga");
24 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgtd0.vga");
25 animAddFrame("item", "TorchGreen", "sleep", ACTOR_DIR_LEFT, "sprites/items/smgtd0.vga");
29 // setup actor properties
30 public void initialize (Actor me) {
31 // `classname` and `classtype` will be set by the engine
32 //me.classname = "TorchGreen";
33 //me.classtype = "item";
36 me.flags = AF_NOCOLLISION|AF_NOGRAVITY;
37 me.actorSetAnimation("sleep");
42 public void think (Actor me) {