2 * Decode a Game Genie code into an M68000 address/data pair.
3 * The Game Genie code is made of the characters
4 * ABCDEFGHJKLMNPRSTVWXYZ0123456789 (notice the missing I, O, Q and U).
5 * Where A = 00000, B = 00001, C = 00010, ... , on to 9 = 11111.
7 * These come out to a very scrambled bit pattern like this:
8 * (SCRA-MBLE is just an example)
11 * 01111 00010 01110 00000 01011 00001 01010 00100
12 * ijklm nopIJ KLMNO PABCD EFGHd efgha bcQRS TUVWX
14 * Our goal is to rearrange that to this:
16 * 0000 0101 1001 1100 0100 0100 : 1011 0000 0111 1000
17 * ABCD EFGH IJKL MNOP QRST UVWX : abcd efgh ijkl mnop
19 * which in Hexadecimal is 059C44:B078. Simple, huh? ;)
21 * So, then, we dutifully change memory location 059C44 to B078!
22 * (of course, that's handled by a different source file :)
28 static char genie_chars
[] = "AaBbCcDdEeFfGgHhJjKkLlMmNnPpRrSsTtVvWwXxYyZz0O1I2233445566778899";
31 * Decode a Game Genie Code.
32 * This function converts a Game Genie code to an address:data pair.
33 * The code is given as an 8-character string, like "BJX0SA1C". It need not
34 * be null terminated, since only the first 8 characters are taken. It is
35 * assumed that the code is already made of valid characters, i.e. there are no
36 * Q's, U's, or symbols. If such a character is
37 * encountered, the function will return with a warning on stderr.
39 * The resulting address:data pair is returned in the struct patch pointed to
40 * by result. If an error results, both the address and data will be set to -1.
42 * @param[in] code 8 character Game Genie code.
43 * @param[out] result The resulting address:data pair is returned in the struct
44 * patch pointed to by result. If an error results, both the address and data
47 void genie_decode(const char *code
, struct patch
*result
)
54 /* If strchr returns NULL, we were given a bad character */
55 if(!(x
= strchr(genie_chars
, code
[i
])))
57 result
->addr
= -1; result
->data
= -1;
60 n
= (x
- genie_chars
) >> 1;
61 /* Now, based on which character this is, fit it into the result */
65 /* ____ ____ ____ ____ ____ ____ : ____ ____ ABCD E___ */
66 result
->data
|= n
<< 3;
69 /* ____ ____ DE__ ____ ____ ____ : ____ ____ ____ _ABC */
70 result
->data
|= n
>> 2;
71 result
->addr
|= (n
& 3) << 14;
74 /* ____ ____ __AB CDE_ ____ ____ : ____ ____ ____ ____ */
75 result
->addr
|= n
<< 9;
78 /* BCDE ____ ____ ___A ____ ____ : ____ ____ ____ ____ */
79 result
->addr
|= (n
& 0xF) << 20 | (n
>> 4) << 8;
82 /* ____ ABCD ____ ____ ____ ____ : ___E ____ ____ ____ */
83 result
->data
|= (n
& 1) << 12;
84 result
->addr
|= (n
>> 1) << 16;
87 /* ____ ____ ____ ____ ____ ____ : E___ ABCD ____ ____ */
88 result
->data
|= (n
& 1) << 15 | (n
>> 1) << 8;
91 /* ____ ____ ____ ____ CDE_ ____ : _AB_ ____ ____ ____ */
92 result
->data
|= (n
>> 3) << 13;
93 result
->addr
|= (n
& 7) << 5;
96 /* ____ ____ ____ ____ ___A BCDE : ____ ____ ____ ____ */
100 /* Go around again */
106 * "Decode" an address/data pair into a structure. This is for "012345:ABCD"
107 * type codes. You're more likely to find Genie codes circulating around, but
108 * there's a chance you could come on to one of these. Which is nice, since
109 * they're MUCH easier to implement ;) Once again, the input should be
110 * depunctuated already.
112 * @param[in] code 8 character Game Genie code.
113 * @param[out] result The resulting address:data pair is returned in the struct
114 * patch pointed to by result. If an error results, both the address and data
117 void hex_decode(const char *code
, struct patch
*result
)
119 static char hex_chars
[] = "00112233445566778899AaBbCcDdEeFf";
122 /* 6 digits for address */
123 for(i
= 0; i
< 6; ++i
)
125 if(!(x
= strchr(hex_chars
, code
[i
])))
127 result
->addr
= result
->data
= -1;
130 result
->addr
= (result
->addr
<< 4) | ((x
- hex_chars
) >> 1);
132 /* 4 digits for data */
133 for(i
= 6; i
< 10; ++i
)
135 if(!(x
= strchr(hex_chars
, code
[i
])))
137 result
->addr
= result
->data
= -1;
140 result
->data
= (result
->data
<< 4) | ((x
- hex_chars
) >> 1);
145 * THIS is the function you call from the MegaDrive or whatever. This figures
146 * out whether it's a genie or hex code, depunctuates it, and calls the proper
149 * @param[in] code Game Genie or hex code.
150 * @param[out] result The resulting address:data pair is returned in the struct
151 * patch pointed to by result. If an error results, both the address and data
154 void decode(const char *code
, struct patch
*result
)
156 int len
= strlen(code
), i
, j
;
157 char code_to_pass
[16], *x
;
161 /* Initialize the result */
162 result
->addr
= result
->data
= 0;
164 /* If it's 9 chars long and the 5th is a hyphen, we have a Game Genie
166 if(len
== 9 && code
[4] == '-')
168 /* Remove the hyphen and pass to genie_decode */
169 code_to_pass
[0] = code
[0];
170 code_to_pass
[1] = code
[1];
171 code_to_pass
[2] = code
[2];
172 code_to_pass
[3] = code
[3];
173 code_to_pass
[4] = code
[5];
174 code_to_pass
[5] = code
[6];
175 code_to_pass
[6] = code
[7];
176 code_to_pass
[7] = code
[8];
177 code_to_pass
[8] = '\0';
178 genie_decode(code_to_pass
, result
);
181 /* Otherwise, we assume it's a hex code.
182 * Find the colon so we know where address ends and data starts. If there's
183 * no colon, then we haven't a code at all! */
184 if(!(x
= strchr(code
, ':'))) goto bad_code
;
185 ad
= code
; da
= x
+ 1; adl
= x
- code
; dal
= len
- adl
- 1;
186 /* If a section is empty or too long, toss it */
187 if(adl
== 0 || adl
> 6 || dal
== 0 || dal
> 4) goto bad_code
;
188 /* Pad the address with zeros, then fill it with the value */
189 for(i
= 0; i
< (6 - adl
); ++i
) code_to_pass
[i
] = '0';
190 for(j
= 0; i
< 6; ++i
, ++j
) code_to_pass
[i
] = ad
[j
];
191 /* Do the same for data */
192 for(i
= 6; i
< (10 - dal
); ++i
) code_to_pass
[i
] = '0';
193 for(j
= 0; i
< 10; ++i
, ++j
) code_to_pass
[i
] = da
[j
];
194 code_to_pass
[10] = '\0';
195 /* Decode and goodbye */
196 hex_decode(code_to_pass
, result
);
200 /* AGH! Invalid code! */
201 result
->data
= result
->addr
= -1;