Merge tag 'trace-printf-v6.13' of git://git.kernel.org/pub/scm/linux/kernel/git/trace...
[drm/drm-misc.git] / drivers / input / gameport / lightning.c
blob2ce717b25a84fcf717e1c95e1f745b379487429e
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3 * Copyright (c) 1998-2001 Vojtech Pavlik
4 */
6 /*
7 * PDPI Lightning 4 gamecard driver for Linux.
8 */
10 #include <asm/io.h>
11 #include <linux/delay.h>
12 #include <linux/errno.h>
13 #include <linux/ioport.h>
14 #include <linux/kernel.h>
15 #include <linux/module.h>
16 #include <linux/init.h>
17 #include <linux/gameport.h>
19 #define L4_PORT 0x201
20 #define L4_SELECT_ANALOG 0xa4
21 #define L4_SELECT_DIGITAL 0xa5
22 #define L4_SELECT_SECONDARY 0xa6
23 #define L4_CMD_ID 0x80
24 #define L4_CMD_GETCAL 0x92
25 #define L4_CMD_SETCAL 0x93
26 #define L4_ID 0x04
27 #define L4_BUSY 0x01
28 #define L4_TIMEOUT 80 /* 80 us */
30 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
31 MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
32 MODULE_LICENSE("GPL");
34 struct l4 {
35 struct gameport *gameport;
36 unsigned char port;
39 static struct l4 l4_ports[8];
42 * l4_wait_ready() waits for the L4 to become ready.
45 static int l4_wait_ready(void)
47 unsigned int t = L4_TIMEOUT;
49 while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
50 return -(t <= 0);
54 * l4_cooked_read() reads data from the Lightning 4.
57 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
59 struct l4 *l4 = gameport->port_data;
60 unsigned char status;
61 int i, result = -1;
63 outb(L4_SELECT_ANALOG, L4_PORT);
64 outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
66 if (inb(L4_PORT) & L4_BUSY) goto fail;
67 outb(l4->port & 3, L4_PORT);
69 if (l4_wait_ready()) goto fail;
70 status = inb(L4_PORT);
72 for (i = 0; i < 4; i++)
73 if (status & (1 << i)) {
74 if (l4_wait_ready()) goto fail;
75 axes[i] = inb(L4_PORT);
76 if (axes[i] > 252) axes[i] = -1;
79 if (status & 0x10) {
80 if (l4_wait_ready()) goto fail;
81 *buttons = inb(L4_PORT) & 0x0f;
84 result = 0;
86 fail: outb(L4_SELECT_ANALOG, L4_PORT);
87 return result;
90 static int l4_open(struct gameport *gameport, int mode)
92 struct l4 *l4 = gameport->port_data;
94 if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
95 return -1;
96 outb(L4_SELECT_ANALOG, L4_PORT);
97 return 0;
101 * l4_getcal() reads the L4 with calibration values.
104 static int l4_getcal(int port, int *cal)
106 int i, result = -1;
108 outb(L4_SELECT_ANALOG, L4_PORT);
109 outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
110 if (inb(L4_PORT) & L4_BUSY)
111 goto out;
113 outb(L4_CMD_GETCAL, L4_PORT);
114 if (l4_wait_ready())
115 goto out;
117 if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
118 goto out;
120 if (l4_wait_ready())
121 goto out;
122 outb(port & 3, L4_PORT);
124 for (i = 0; i < 4; i++) {
125 if (l4_wait_ready())
126 goto out;
127 cal[i] = inb(L4_PORT);
130 result = 0;
132 out: outb(L4_SELECT_ANALOG, L4_PORT);
133 return result;
137 * l4_setcal() programs the L4 with calibration values.
140 static int l4_setcal(int port, int *cal)
142 int i, result = -1;
144 outb(L4_SELECT_ANALOG, L4_PORT);
145 outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
146 if (inb(L4_PORT) & L4_BUSY)
147 goto out;
149 outb(L4_CMD_SETCAL, L4_PORT);
150 if (l4_wait_ready())
151 goto out;
153 if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
154 goto out;
156 if (l4_wait_ready())
157 goto out;
158 outb(port & 3, L4_PORT);
160 for (i = 0; i < 4; i++) {
161 if (l4_wait_ready())
162 goto out;
163 outb(cal[i], L4_PORT);
166 result = 0;
168 out: outb(L4_SELECT_ANALOG, L4_PORT);
169 return result;
173 * l4_calibrate() calibrates the L4 for the attached device, so
174 * that the device's resistance fits into the L4's 8-bit range.
177 static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
179 int i, t;
180 int cal[4];
181 struct l4 *l4 = gameport->port_data;
183 if (l4_getcal(l4->port, cal))
184 return -1;
186 for (i = 0; i < 4; i++) {
187 t = (max[i] * cal[i]) / 200;
188 t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
189 axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
190 axes[i] = (axes[i] > 252) ? 252 : axes[i];
191 cal[i] = t;
194 if (l4_setcal(l4->port, cal))
195 return -1;
197 return 0;
200 static int __init l4_create_ports(int card_no)
202 struct l4 *l4;
203 struct gameport *port;
204 int i, idx;
206 for (i = 0; i < 4; i++) {
208 idx = card_no * 4 + i;
209 l4 = &l4_ports[idx];
211 if (!(l4->gameport = port = gameport_allocate_port())) {
212 printk(KERN_ERR "lightning: Memory allocation failed\n");
213 while (--i >= 0) {
214 gameport_free_port(l4->gameport);
215 l4->gameport = NULL;
217 return -ENOMEM;
219 l4->port = idx;
221 port->port_data = l4;
222 port->open = l4_open;
223 port->cooked_read = l4_cooked_read;
224 port->calibrate = l4_calibrate;
226 gameport_set_name(port, "PDPI Lightning 4");
227 gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
229 if (idx == 0)
230 port->io = L4_PORT;
233 return 0;
236 static int __init l4_add_card(int card_no)
238 int cal[4] = { 255, 255, 255, 255 };
239 int i, rev, result;
240 struct l4 *l4;
242 outb(L4_SELECT_ANALOG, L4_PORT);
243 outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
245 if (inb(L4_PORT) & L4_BUSY)
246 return -1;
247 outb(L4_CMD_ID, L4_PORT);
249 if (l4_wait_ready())
250 return -1;
252 if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
253 return -1;
255 if (l4_wait_ready())
256 return -1;
257 if (inb(L4_PORT) != L4_ID)
258 return -1;
260 if (l4_wait_ready())
261 return -1;
262 rev = inb(L4_PORT);
264 if (!rev)
265 return -1;
267 result = l4_create_ports(card_no);
268 if (result)
269 return result;
271 printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
272 card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
274 for (i = 0; i < 4; i++) {
275 l4 = &l4_ports[card_no * 4 + i];
277 if (rev > 0x28) /* on 2.9+ the setcal command works correctly */
278 l4_setcal(l4->port, cal);
279 gameport_register_port(l4->gameport);
282 return 0;
285 static int __init l4_init(void)
287 int i, cards = 0;
289 if (!request_region(L4_PORT, 1, "lightning"))
290 return -EBUSY;
292 for (i = 0; i < 2; i++)
293 if (l4_add_card(i) == 0)
294 cards++;
296 outb(L4_SELECT_ANALOG, L4_PORT);
298 if (!cards) {
299 release_region(L4_PORT, 1);
300 return -ENODEV;
303 return 0;
306 static void __exit l4_exit(void)
308 int i;
309 int cal[4] = { 59, 59, 59, 59 };
311 for (i = 0; i < 8; i++)
312 if (l4_ports[i].gameport) {
313 l4_setcal(l4_ports[i].port, cal);
314 gameport_unregister_port(l4_ports[i].gameport);
317 outb(L4_SELECT_ANALOG, L4_PORT);
318 release_region(L4_PORT, 1);
321 module_init(l4_init);
322 module_exit(l4_exit);