Merge tag 'trace-printf-v6.13' of git://git.kernel.org/pub/scm/linux/kernel/git/trace...
[drm/drm-misc.git] / drivers / md / dm-vdo / int-map.c
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1 // SPDX-License-Identifier: GPL-2.0-only
2 /*
3 * Copyright 2023 Red Hat
4 */
6 /**
7 * DOC:
9 * Hash table implementation of a map from integers to pointers, implemented using the Hopscotch
10 * Hashing algorithm by Herlihy, Shavit, and Tzafrir (see
11 * http://en.wikipedia.org/wiki/Hopscotch_hashing). This implementation does not contain any of the
12 * locking/concurrency features of the algorithm, just the collision resolution scheme.
14 * Hopscotch Hashing is based on hashing with open addressing and linear probing. All the entries
15 * are stored in a fixed array of buckets, with no dynamic allocation for collisions. Unlike linear
16 * probing, all the entries that hash to a given bucket are stored within a fixed neighborhood
17 * starting at that bucket. Chaining is effectively represented as a bit vector relative to each
18 * bucket instead of as pointers or explicit offsets.
20 * When an empty bucket cannot be found within a given neighborhood, subsequent neighborhoods are
21 * searched, and one or more entries will "hop" into those neighborhoods. When this process works,
22 * an empty bucket will move into the desired neighborhood, allowing the entry to be added. When
23 * that process fails (typically when the buckets are around 90% full), the table must be resized
24 * and the all entries rehashed and added to the expanded table.
26 * Unlike linear probing, the number of buckets that must be searched in the worst case has a fixed
27 * upper bound (the size of the neighborhood). Those entries occupy a small number of memory cache
28 * lines, leading to improved use of the cache (fewer misses on both successful and unsuccessful
29 * searches). Hopscotch hashing outperforms linear probing at much higher load factors, so even
30 * with the increased memory burden for maintaining the hop vectors, less memory is needed to
31 * achieve that performance. Hopscotch is also immune to "contamination" from deleting entries
32 * since entries are genuinely removed instead of being replaced by a placeholder.
34 * The published description of the algorithm used a bit vector, but the paper alludes to an offset
35 * scheme which is used by this implementation. Since the entries in the neighborhood are within N
36 * entries of the hash bucket at the start of the neighborhood, a pair of small offset fields each
37 * log2(N) bits wide is all that's needed to maintain the hops as a linked list. In order to encode
38 * "no next hop" (i.e. NULL) as the natural initial value of zero, the offsets are biased by one
39 * (i.e. 0 => NULL, 1 => offset=0, 2 => offset=1, etc.) We can represent neighborhoods of up to 255
40 * entries with just 8+8=16 bits per entry. The hop list is sorted by hop offset so the first entry
41 * in the list is always the bucket closest to the start of the neighborhood.
43 * While individual accesses tend to be very fast, the table resize operations are very, very
44 * expensive. If an upper bound on the latency of adding an entry to the table is needed, we either
45 * need to ensure the table is pre-sized to be large enough so no resize is ever needed, or we'll
46 * need to develop an approach to incrementally resize the table.
49 #include "int-map.h"
51 #include <linux/minmax.h>
53 #include "errors.h"
54 #include "logger.h"
55 #include "memory-alloc.h"
56 #include "numeric.h"
57 #include "permassert.h"
59 #define DEFAULT_CAPACITY 16 /* the number of neighborhoods in a new table */
60 #define NEIGHBORHOOD 255 /* the number of buckets in each neighborhood */
61 #define MAX_PROBES 1024 /* limit on the number of probes for a free bucket */
62 #define NULL_HOP_OFFSET 0 /* the hop offset value terminating the hop list */
63 #define DEFAULT_LOAD 75 /* a compromise between memory use and performance */
65 /**
66 * struct bucket - hash bucket
68 * Buckets are packed together to reduce memory usage and improve cache efficiency. It would be
69 * tempting to encode the hop offsets separately and maintain alignment of key/value pairs, but
70 * it's crucial to keep the hop fields near the buckets that they use them so they'll tend to share
71 * cache lines.
73 struct bucket {
74 /**
75 * @first_hop: The biased offset of the first entry in the hop list of the neighborhood
76 * that hashes to this bucket.
78 u8 first_hop;
79 /** @next_hop: The biased offset of the next bucket in the hop list. */
80 u8 next_hop;
81 /** @key: The key stored in this bucket. */
82 u64 key;
83 /** @value: The value stored in this bucket (NULL if empty). */
84 void *value;
85 } __packed;
87 /**
88 * struct int_map - The concrete definition of the opaque int_map type.
90 * To avoid having to wrap the neighborhoods of the last entries back around to the start of the
91 * bucket array, we allocate a few more buckets at the end of the array instead, which is why
92 * capacity and bucket_count are different.
94 struct int_map {
95 /** @size: The number of entries stored in the map. */
96 size_t size;
97 /** @capacity: The number of neighborhoods in the map. */
98 size_t capacity;
99 /** @bucket_count: The number of buckets in the bucket array. */
100 size_t bucket_count;
101 /** @buckets: The array of hash buckets. */
102 struct bucket *buckets;
106 * mix() - The Google CityHash 16-byte hash mixing function.
107 * @input1: The first input value.
108 * @input2: The second input value.
110 * Return: A hash of the two inputs.
112 static u64 mix(u64 input1, u64 input2)
114 static const u64 CITY_MULTIPLIER = 0x9ddfea08eb382d69ULL;
115 u64 hash = (input1 ^ input2);
117 hash *= CITY_MULTIPLIER;
118 hash ^= (hash >> 47);
119 hash ^= input2;
120 hash *= CITY_MULTIPLIER;
121 hash ^= (hash >> 47);
122 hash *= CITY_MULTIPLIER;
123 return hash;
127 * hash_key() - Calculate a 64-bit non-cryptographic hash value for the provided 64-bit integer
128 * key.
129 * @key: The mapping key.
131 * The implementation is based on Google's CityHash, only handling the specific case of an 8-byte
132 * input.
134 * Return: The hash of the mapping key.
136 static u64 hash_key(u64 key)
139 * Aliasing restrictions forbid us from casting pointer types, so use a union to convert a
140 * single u64 to two u32 values.
142 union {
143 u64 u64;
144 u32 u32[2];
145 } pun = {.u64 = key};
147 return mix(sizeof(key) + (((u64) pun.u32[0]) << 3), pun.u32[1]);
151 * allocate_buckets() - Initialize an int_map.
152 * @map: The map to initialize.
153 * @capacity: The initial capacity of the map.
155 * Return: VDO_SUCCESS or an error code.
157 static int allocate_buckets(struct int_map *map, size_t capacity)
159 map->size = 0;
160 map->capacity = capacity;
163 * Allocate NEIGHBORHOOD - 1 extra buckets so the last bucket can have a full neighborhood
164 * without have to wrap back around to element zero.
166 map->bucket_count = capacity + (NEIGHBORHOOD - 1);
167 return vdo_allocate(map->bucket_count, struct bucket,
168 "struct int_map buckets", &map->buckets);
172 * vdo_int_map_create() - Allocate and initialize an int_map.
173 * @initial_capacity: The number of entries the map should initially be capable of holding (zero
174 * tells the map to use its own small default).
175 * @map_ptr: Output, a pointer to hold the new int_map.
177 * Return: VDO_SUCCESS or an error code.
179 int vdo_int_map_create(size_t initial_capacity, struct int_map **map_ptr)
181 struct int_map *map;
182 int result;
183 size_t capacity;
185 result = vdo_allocate(1, struct int_map, "struct int_map", &map);
186 if (result != VDO_SUCCESS)
187 return result;
189 /* Use the default capacity if the caller did not specify one. */
190 capacity = (initial_capacity > 0) ? initial_capacity : DEFAULT_CAPACITY;
193 * Scale up the capacity by the specified initial load factor. (i.e to hold 1000 entries at
194 * 80% load we need a capacity of 1250)
196 capacity = capacity * 100 / DEFAULT_LOAD;
198 result = allocate_buckets(map, capacity);
199 if (result != VDO_SUCCESS) {
200 vdo_int_map_free(vdo_forget(map));
201 return result;
204 *map_ptr = map;
205 return VDO_SUCCESS;
209 * vdo_int_map_free() - Free an int_map.
210 * @map: The int_map to free.
212 * NOTE: The map does not own the pointer values stored in the map and they are not freed by this
213 * call.
215 void vdo_int_map_free(struct int_map *map)
217 if (map == NULL)
218 return;
220 vdo_free(vdo_forget(map->buckets));
221 vdo_free(vdo_forget(map));
225 * vdo_int_map_size() - Get the number of entries stored in an int_map.
226 * @map: The int_map to query.
228 * Return: The number of entries in the map.
230 size_t vdo_int_map_size(const struct int_map *map)
232 return map->size;
236 * dereference_hop() - Convert a biased hop offset within a neighborhood to a pointer to the bucket
237 * it references.
238 * @neighborhood: The first bucket in the neighborhood.
239 * @hop_offset: The biased hop offset to the desired bucket.
241 * Return: NULL if hop_offset is zero, otherwise a pointer to the bucket in the neighborhood at
242 * hop_offset - 1.
244 static struct bucket *dereference_hop(struct bucket *neighborhood, unsigned int hop_offset)
246 BUILD_BUG_ON(NULL_HOP_OFFSET != 0);
247 if (hop_offset == NULL_HOP_OFFSET)
248 return NULL;
250 return &neighborhood[hop_offset - 1];
254 * insert_in_hop_list() - Add a bucket into the hop list for the neighborhood.
255 * @neighborhood: The first bucket in the neighborhood.
256 * @new_bucket: The bucket to add to the hop list.
258 * The bucket is inserted it into the list so the hop list remains sorted by hop offset.
260 static void insert_in_hop_list(struct bucket *neighborhood, struct bucket *new_bucket)
262 /* Zero indicates a NULL hop offset, so bias the hop offset by one. */
263 int hop_offset = 1 + (new_bucket - neighborhood);
265 /* Handle the special case of adding a bucket at the start of the list. */
266 int next_hop = neighborhood->first_hop;
268 if ((next_hop == NULL_HOP_OFFSET) || (next_hop > hop_offset)) {
269 new_bucket->next_hop = next_hop;
270 neighborhood->first_hop = hop_offset;
271 return;
274 /* Search the hop list for the insertion point that maintains the sort order. */
275 for (;;) {
276 struct bucket *bucket = dereference_hop(neighborhood, next_hop);
278 next_hop = bucket->next_hop;
280 if ((next_hop == NULL_HOP_OFFSET) || (next_hop > hop_offset)) {
281 new_bucket->next_hop = next_hop;
282 bucket->next_hop = hop_offset;
283 return;
289 * select_bucket() - Select and return the hash bucket for a given search key.
290 * @map: The map to search.
291 * @key: The mapping key.
293 static struct bucket *select_bucket(const struct int_map *map, u64 key)
296 * Calculate a good hash value for the provided key. We want exactly 32 bits, so mask the
297 * result.
299 u64 hash = hash_key(key) & 0xFFFFFFFF;
302 * Scale the 32-bit hash to a bucket index by treating it as a binary fraction and
303 * multiplying that by the capacity. If the hash is uniformly distributed over [0 ..
304 * 2^32-1], then (hash * capacity / 2^32) should be uniformly distributed over [0 ..
305 * capacity-1]. The multiply and shift is much faster than a divide (modulus) on X86 CPUs.
307 return &map->buckets[(hash * map->capacity) >> 32];
311 * search_hop_list() - Search the hop list associated with given hash bucket for a given search
312 * key.
313 * @bucket: The map bucket to search for the key.
314 * @key: The mapping key.
315 * @previous_ptr: Output. if not NULL, a pointer in which to store the bucket in the list preceding
316 * the one that had the matching key
318 * If the key is found, returns a pointer to the entry (bucket or collision), otherwise returns
319 * NULL.
321 * Return: An entry that matches the key, or NULL if not found.
323 static struct bucket *search_hop_list(struct bucket *bucket, u64 key,
324 struct bucket **previous_ptr)
326 struct bucket *previous = NULL;
327 unsigned int next_hop = bucket->first_hop;
329 while (next_hop != NULL_HOP_OFFSET) {
331 * Check the neighboring bucket indexed by the offset for the
332 * desired key.
334 struct bucket *entry = dereference_hop(bucket, next_hop);
336 if ((key == entry->key) && (entry->value != NULL)) {
337 if (previous_ptr != NULL)
338 *previous_ptr = previous;
339 return entry;
341 next_hop = entry->next_hop;
342 previous = entry;
345 return NULL;
349 * vdo_int_map_get() - Retrieve the value associated with a given key from the int_map.
350 * @map: The int_map to query.
351 * @key: The key to look up.
353 * Return: The value associated with the given key, or NULL if the key is not mapped to any value.
355 void *vdo_int_map_get(struct int_map *map, u64 key)
357 struct bucket *match = search_hop_list(select_bucket(map, key), key, NULL);
359 return ((match != NULL) ? match->value : NULL);
363 * resize_buckets() - Increase the number of hash buckets.
364 * @map: The map to resize.
366 * Resizes and rehashes all the existing entries, storing them in the new buckets.
368 * Return: VDO_SUCCESS or an error code.
370 static int resize_buckets(struct int_map *map)
372 int result;
373 size_t i;
375 /* Copy the top-level map data to the stack. */
376 struct int_map old_map = *map;
378 /* Re-initialize the map to be empty and 50% larger. */
379 size_t new_capacity = map->capacity / 2 * 3;
381 vdo_log_info("%s: attempting resize from %zu to %zu, current size=%zu",
382 __func__, map->capacity, new_capacity, map->size);
383 result = allocate_buckets(map, new_capacity);
384 if (result != VDO_SUCCESS) {
385 *map = old_map;
386 return result;
389 /* Populate the new hash table from the entries in the old bucket array. */
390 for (i = 0; i < old_map.bucket_count; i++) {
391 struct bucket *entry = &old_map.buckets[i];
393 if (entry->value == NULL)
394 continue;
396 result = vdo_int_map_put(map, entry->key, entry->value, true, NULL);
397 if (result != VDO_SUCCESS) {
398 /* Destroy the new partial map and restore the map from the stack. */
399 vdo_free(vdo_forget(map->buckets));
400 *map = old_map;
401 return result;
405 /* Destroy the old bucket array. */
406 vdo_free(vdo_forget(old_map.buckets));
407 return VDO_SUCCESS;
411 * find_empty_bucket() - Probe the bucket array starting at the given bucket for the next empty
412 * bucket, returning a pointer to it.
413 * @map: The map containing the buckets to search.
414 * @bucket: The bucket at which to start probing.
415 * @max_probes: The maximum number of buckets to search.
417 * NULL will be returned if the search reaches the end of the bucket array or if the number of
418 * linear probes exceeds a specified limit.
420 * Return: The next empty bucket, or NULL if the search failed.
422 static struct bucket *
423 find_empty_bucket(struct int_map *map, struct bucket *bucket, unsigned int max_probes)
426 * Limit the search to either the nearer of the end of the bucket array or a fixed distance
427 * beyond the initial bucket.
429 ptrdiff_t remaining = &map->buckets[map->bucket_count] - bucket;
430 struct bucket *sentinel = &bucket[min_t(ptrdiff_t, remaining, max_probes)];
431 struct bucket *entry;
433 for (entry = bucket; entry < sentinel; entry++) {
434 if (entry->value == NULL)
435 return entry;
438 return NULL;
442 * move_empty_bucket() - Move an empty bucket closer to the start of the bucket array.
443 * @hole: The empty bucket to fill with an entry that precedes it in one of its enclosing
444 * neighborhoods.
446 * This searches the neighborhoods that contain the empty bucket for a non-empty bucket closer to
447 * the start of the array. If such a bucket is found, this swaps the two buckets by moving the
448 * entry to the empty bucket.
450 * Return: The bucket that was vacated by moving its entry to the provided hole, or NULL if no
451 * entry could be moved.
453 static struct bucket *move_empty_bucket(struct bucket *hole)
456 * Examine every neighborhood that the empty bucket is part of, starting with the one in
457 * which it is the last bucket. No boundary check is needed for the negative array
458 * arithmetic since this function is only called when hole is at least NEIGHBORHOOD cells
459 * deeper into the array than a valid bucket.
461 struct bucket *bucket;
463 for (bucket = &hole[1 - NEIGHBORHOOD]; bucket < hole; bucket++) {
465 * Find the entry that is nearest to the bucket, which means it will be nearest to
466 * the hash bucket whose neighborhood is full.
468 struct bucket *new_hole = dereference_hop(bucket, bucket->first_hop);
470 if (new_hole == NULL) {
472 * There are no buckets in this neighborhood that are in use by this one
473 * (they must all be owned by overlapping neighborhoods).
475 continue;
479 * Skip this bucket if its first entry is actually further away than the hole that
480 * we're already trying to fill.
482 if (hole < new_hole)
483 continue;
486 * We've found an entry in this neighborhood that we can "hop" further away, moving
487 * the hole closer to the hash bucket, if not all the way into its neighborhood.
491 * The entry that will be the new hole is the first bucket in the list, so setting
492 * first_hop is all that's needed remove it from the list.
494 bucket->first_hop = new_hole->next_hop;
495 new_hole->next_hop = NULL_HOP_OFFSET;
497 /* Move the entry into the original hole. */
498 hole->key = new_hole->key;
499 hole->value = new_hole->value;
500 new_hole->value = NULL;
502 /* Insert the filled hole into the hop list for the neighborhood. */
503 insert_in_hop_list(bucket, hole);
504 return new_hole;
507 /* We couldn't find an entry to relocate to the hole. */
508 return NULL;
512 * update_mapping() - Find and update any existing mapping for a given key, returning the value
513 * associated with the key in the provided pointer.
514 * @neighborhood: The first bucket in the neighborhood that would contain the search key
515 * @key: The key with which to associate the new value.
516 * @new_value: The value to be associated with the key.
517 * @update: Whether to overwrite an existing value.
518 * @old_value_ptr: a pointer in which to store the old value (unmodified if no mapping was found)
520 * Return: true if the map contains a mapping for the key, false if it does not.
522 static bool update_mapping(struct bucket *neighborhood, u64 key, void *new_value,
523 bool update, void **old_value_ptr)
525 struct bucket *bucket = search_hop_list(neighborhood, key, NULL);
527 if (bucket == NULL) {
528 /* There is no bucket containing the key in the neighborhood. */
529 return false;
533 * Return the value of the current mapping (if desired) and update the mapping with the new
534 * value (if desired).
536 if (old_value_ptr != NULL)
537 *old_value_ptr = bucket->value;
538 if (update)
539 bucket->value = new_value;
540 return true;
544 * find_or_make_vacancy() - Find an empty bucket.
545 * @map: The int_map to search or modify.
546 * @neighborhood: The first bucket in the neighborhood in which an empty bucket is needed for a new
547 * mapping.
549 * Find an empty bucket in a specified neighborhood for a new mapping or attempt to re-arrange
550 * mappings so there is such a bucket. This operation may fail (returning NULL) if an empty bucket
551 * is not available or could not be relocated to the neighborhood.
553 * Return: a pointer to an empty bucket in the desired neighborhood, or NULL if a vacancy could not
554 * be found or arranged.
556 static struct bucket *find_or_make_vacancy(struct int_map *map,
557 struct bucket *neighborhood)
559 /* Probe within and beyond the neighborhood for the first empty bucket. */
560 struct bucket *hole = find_empty_bucket(map, neighborhood, MAX_PROBES);
563 * Keep trying until the empty bucket is in the bucket's neighborhood or we are unable to
564 * move it any closer by swapping it with a filled bucket.
566 while (hole != NULL) {
567 int distance = hole - neighborhood;
569 if (distance < NEIGHBORHOOD) {
571 * We've found or relocated an empty bucket close enough to the initial
572 * hash bucket to be referenced by its hop vector.
574 return hole;
578 * The nearest empty bucket isn't within the neighborhood that must contain the new
579 * entry, so try to swap it with bucket that is closer.
581 hole = move_empty_bucket(hole);
584 return NULL;
588 * vdo_int_map_put() - Try to associate a value with an integer.
589 * @map: The int_map to attempt to modify.
590 * @key: The key with which to associate the new value.
591 * @new_value: The value to be associated with the key.
592 * @update: Whether to overwrite an existing value.
593 * @old_value_ptr: A pointer in which to store either the old value (if the key was already mapped)
594 * or NULL if the map did not contain the key; NULL may be provided if the caller
595 * does not need to know the old value
597 * Try to associate a value (a pointer) with an integer in an int_map. If the map already contains
598 * a mapping for the provided key, the old value is only replaced with the specified value if
599 * update is true. In either case the old value is returned. If the map does not already contain a
600 * value for the specified key, the new value is added regardless of the value of update.
602 * Return: VDO_SUCCESS or an error code.
604 int vdo_int_map_put(struct int_map *map, u64 key, void *new_value, bool update,
605 void **old_value_ptr)
607 struct bucket *neighborhood, *bucket;
609 if (unlikely(new_value == NULL))
610 return -EINVAL;
613 * Select the bucket at the start of the neighborhood that must contain any entry for the
614 * provided key.
616 neighborhood = select_bucket(map, key);
619 * Check whether the neighborhood already contains an entry for the key, in which case we
620 * optionally update it, returning the old value.
622 if (update_mapping(neighborhood, key, new_value, update, old_value_ptr))
623 return VDO_SUCCESS;
626 * Find an empty bucket in the desired neighborhood for the new entry or re-arrange entries
627 * in the map so there is such a bucket. This operation will usually succeed; the loop body
628 * will only be executed on the rare occasions that we have to resize the map.
630 while ((bucket = find_or_make_vacancy(map, neighborhood)) == NULL) {
631 int result;
634 * There is no empty bucket in which to put the new entry in the current map, so
635 * we're forced to allocate a new bucket array with a larger capacity, re-hash all
636 * the entries into those buckets, and try again (a very expensive operation for
637 * large maps).
639 result = resize_buckets(map);
640 if (result != VDO_SUCCESS)
641 return result;
644 * Resizing the map invalidates all pointers to buckets, so recalculate the
645 * neighborhood pointer.
647 neighborhood = select_bucket(map, key);
650 /* Put the new entry in the empty bucket, adding it to the neighborhood. */
651 bucket->key = key;
652 bucket->value = new_value;
653 insert_in_hop_list(neighborhood, bucket);
654 map->size += 1;
656 /* There was no existing entry, so there was no old value to be returned. */
657 if (old_value_ptr != NULL)
658 *old_value_ptr = NULL;
659 return VDO_SUCCESS;
663 * vdo_int_map_remove() - Remove the mapping for a given key from the int_map.
664 * @map: The int_map from which to remove the mapping.
665 * @key: The key whose mapping is to be removed.
667 * Return: the value that was associated with the key, or NULL if it was not mapped.
669 void *vdo_int_map_remove(struct int_map *map, u64 key)
671 void *value;
673 /* Select the bucket to search and search it for an existing entry. */
674 struct bucket *bucket = select_bucket(map, key);
675 struct bucket *previous;
676 struct bucket *victim = search_hop_list(bucket, key, &previous);
678 if (victim == NULL) {
679 /* There is no matching entry to remove. */
680 return NULL;
684 * We found an entry to remove. Save the mapped value to return later and empty the bucket.
686 map->size -= 1;
687 value = victim->value;
688 victim->value = NULL;
689 victim->key = 0;
691 /* The victim bucket is now empty, but it still needs to be spliced out of the hop list. */
692 if (previous == NULL) {
693 /* The victim is the head of the list, so swing first_hop. */
694 bucket->first_hop = victim->next_hop;
695 } else {
696 previous->next_hop = victim->next_hop;
699 victim->next_hop = NULL_HOP_OFFSET;
700 return value;