2 * Copyright © 2014 Broadcom
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
32 VC4_PACKET_FLUSH_ALL
= 5,
33 VC4_PACKET_START_TILE_BINNING
= 6,
34 VC4_PACKET_INCREMENT_SEMAPHORE
= 7,
35 VC4_PACKET_WAIT_ON_SEMAPHORE
= 8,
37 VC4_PACKET_BRANCH
= 16,
38 VC4_PACKET_BRANCH_TO_SUB_LIST
= 17,
39 VC4_PACKET_RETURN_FROM_SUB_LIST
= 18,
41 VC4_PACKET_STORE_MS_TILE_BUFFER
= 24,
42 VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF
= 25,
43 VC4_PACKET_STORE_FULL_RES_TILE_BUFFER
= 26,
44 VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER
= 27,
45 VC4_PACKET_STORE_TILE_BUFFER_GENERAL
= 28,
46 VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
= 29,
48 VC4_PACKET_GL_INDEXED_PRIMITIVE
= 32,
49 VC4_PACKET_GL_ARRAY_PRIMITIVE
= 33,
51 VC4_PACKET_COMPRESSED_PRIMITIVE
= 48,
52 VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE
= 49,
54 VC4_PACKET_PRIMITIVE_LIST_FORMAT
= 56,
56 VC4_PACKET_GL_SHADER_STATE
= 64,
57 VC4_PACKET_NV_SHADER_STATE
= 65,
58 VC4_PACKET_VG_SHADER_STATE
= 66,
60 VC4_PACKET_CONFIGURATION_BITS
= 96,
61 VC4_PACKET_FLAT_SHADE_FLAGS
= 97,
62 VC4_PACKET_POINT_SIZE
= 98,
63 VC4_PACKET_LINE_WIDTH
= 99,
64 VC4_PACKET_RHT_X_BOUNDARY
= 100,
65 VC4_PACKET_DEPTH_OFFSET
= 101,
66 VC4_PACKET_CLIP_WINDOW
= 102,
67 VC4_PACKET_VIEWPORT_OFFSET
= 103,
68 VC4_PACKET_Z_CLIPPING
= 104,
69 VC4_PACKET_CLIPPER_XY_SCALING
= 105,
70 VC4_PACKET_CLIPPER_Z_SCALING
= 106,
72 VC4_PACKET_TILE_BINNING_MODE_CONFIG
= 112,
73 VC4_PACKET_TILE_RENDERING_MODE_CONFIG
= 113,
74 VC4_PACKET_CLEAR_COLORS
= 114,
75 VC4_PACKET_TILE_COORDINATES
= 115,
77 /* Not an actual hardware packet -- this is what we use to put
78 * references to GEM bos in the command stream, since we need the u32
79 * int the actual address packet in order to store the offset from the
82 VC4_PACKET_GEM_HANDLES
= 254,
83 } __attribute__ ((__packed__
));
85 #define VC4_PACKET_HALT_SIZE 1
86 #define VC4_PACKET_NOP_SIZE 1
87 #define VC4_PACKET_FLUSH_SIZE 1
88 #define VC4_PACKET_FLUSH_ALL_SIZE 1
89 #define VC4_PACKET_START_TILE_BINNING_SIZE 1
90 #define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1
91 #define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1
92 #define VC4_PACKET_BRANCH_SIZE 5
93 #define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5
94 #define VC4_PACKET_RETURN_FROM_SUB_LIST_SIZE 1
95 #define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1
96 #define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1
97 #define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5
98 #define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5
99 #define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7
100 #define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7
101 #define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14
102 #define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10
103 #define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1
104 #define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1
105 #define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2
106 #define VC4_PACKET_GL_SHADER_STATE_SIZE 5
107 #define VC4_PACKET_NV_SHADER_STATE_SIZE 5
108 #define VC4_PACKET_VG_SHADER_STATE_SIZE 5
109 #define VC4_PACKET_CONFIGURATION_BITS_SIZE 4
110 #define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5
111 #define VC4_PACKET_POINT_SIZE_SIZE 5
112 #define VC4_PACKET_LINE_WIDTH_SIZE 5
113 #define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3
114 #define VC4_PACKET_DEPTH_OFFSET_SIZE 5
115 #define VC4_PACKET_CLIP_WINDOW_SIZE 9
116 #define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5
117 #define VC4_PACKET_Z_CLIPPING_SIZE 9
118 #define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9
119 #define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9
120 #define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16
121 #define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11
122 #define VC4_PACKET_CLEAR_COLORS_SIZE 14
123 #define VC4_PACKET_TILE_COORDINATES_SIZE 3
124 #define VC4_PACKET_GEM_HANDLES_SIZE 9
126 #define VC4_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low))
127 /* Using the GNU statement expression extension */
128 #define VC4_SET_FIELD(value, field) \
130 uint32_t fieldval = (value) << field ## _SHIFT; \
131 assert((fieldval & ~ field ## _MASK) == 0); \
132 fieldval & field ## _MASK; \
135 #define VC4_GET_FIELD(word, field) (((word) & field ## _MASK) >> field ## _SHIFT)
138 * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
139 * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
141 #define VC4_TILING_FORMAT_LINEAR 0
142 #define VC4_TILING_FORMAT_T 1
143 #define VC4_TILING_FORMAT_LT 2
148 * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
149 * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
151 #define VC4_LOADSTORE_FULL_RES_EOF (1 << 3)
152 #define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL (1 << 2)
153 #define VC4_LOADSTORE_FULL_RES_DISABLE_ZS (1 << 1)
154 #define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR (1 << 0)
158 * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
159 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
162 #define VC4_LOADSTORE_TILE_BUFFER_EOF (1 << 3)
163 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2)
164 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS (1 << 1)
165 #define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR (1 << 0)
171 * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
172 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
174 #define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15)
175 #define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR (1 << 14)
176 #define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR (1 << 13)
177 #define VC4_STORE_TILE_BUFFER_DISABLE_SWAP (1 << 12)
179 #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8)
180 #define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8
181 #define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0
182 #define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1
183 #define VC4_LOADSTORE_TILE_BUFFER_BGR565 2
188 * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
189 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
191 #define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6)
192 #define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6
193 #define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6)
194 #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6)
195 #define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6)
197 /** The values of the field are VC4_TILING_FORMAT_* */
198 #define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4)
199 #define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4
201 #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0)
202 #define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0
203 #define VC4_LOADSTORE_TILE_BUFFER_NONE 0
204 #define VC4_LOADSTORE_TILE_BUFFER_COLOR 1
205 #define VC4_LOADSTORE_TILE_BUFFER_ZS 2
206 #define VC4_LOADSTORE_TILE_BUFFER_Z 3
207 #define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4
208 #define VC4_LOADSTORE_TILE_BUFFER_FULL 5
211 #define VC4_INDEX_BUFFER_U8 (0 << 4)
212 #define VC4_INDEX_BUFFER_U16 (1 << 4)
214 /* This flag is only present in NV shader state. */
215 #define VC4_SHADER_FLAG_SHADED_CLIP_COORDS (1 << 3)
216 #define VC4_SHADER_FLAG_ENABLE_CLIPPING (1 << 2)
217 #define VC4_SHADER_FLAG_VS_POINT_SIZE (1 << 1)
218 #define VC4_SHADER_FLAG_FS_SINGLE_THREAD (1 << 0)
220 /** @{ byte 2 of config bits. */
221 #define VC4_CONFIG_BITS_EARLY_Z_UPDATE (1 << 1)
222 #define VC4_CONFIG_BITS_EARLY_Z (1 << 0)
225 /** @{ byte 1 of config bits. */
226 #define VC4_CONFIG_BITS_Z_UPDATE (1 << 7)
227 /** same values in this 3-bit field as PIPE_FUNC_* */
228 #define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4
229 #define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE (1 << 3)
231 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1)
232 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1)
233 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1)
234 #define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1)
236 #define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT (1 << 0)
239 /** @{ byte 0 of config bits. */
240 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
241 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6)
242 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6)
243 #define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_MASK (3 << 6)
245 #define VC4_CONFIG_BITS_AA_POINTS_AND_LINES (1 << 4)
246 #define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET (1 << 3)
247 #define VC4_CONFIG_BITS_CW_PRIMITIVES (1 << 2)
248 #define VC4_CONFIG_BITS_ENABLE_PRIM_BACK (1 << 1)
249 #define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT (1 << 0)
252 /** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
253 #define VC4_BIN_CONFIG_DB_NON_MS (1 << 7)
255 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5)
256 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5
257 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0
258 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1
259 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2
260 #define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3
262 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3)
263 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
264 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0
265 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1
266 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2
267 #define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3
269 #define VC4_BIN_CONFIG_AUTO_INIT_TSDA (1 << 2)
270 #define VC4_BIN_CONFIG_TILE_BUFFER_64BIT (1 << 1)
271 #define VC4_BIN_CONFIG_MS_MODE_4X (1 << 0)
274 /** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
275 #define VC4_RENDER_CONFIG_DB_NON_MS (1 << 12)
276 #define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11)
277 #define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G (1 << 10)
278 #define VC4_RENDER_CONFIG_COVERAGE_MODE (1 << 9)
279 #define VC4_RENDER_CONFIG_ENABLE_VG_MASK (1 << 8)
281 /** The values of the field are VC4_TILING_FORMAT_* */
282 #define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6)
283 #define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6
285 #define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4)
286 #define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4)
287 #define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4)
288 #define VC4_RENDER_CONFIG_DECIMATE_MODE_MASK (3 << 4)
290 #define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2)
291 #define VC4_RENDER_CONFIG_FORMAT_SHIFT 2
292 #define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0
293 #define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1
294 #define VC4_RENDER_CONFIG_FORMAT_BGR565 2
296 #define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT (1 << 1)
297 #define VC4_RENDER_CONFIG_MS_MODE_4X (1 << 0)
299 #define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4)
300 #define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4)
301 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0)
302 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0)
303 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0)
304 #define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0)
306 enum vc4_texture_data_type
{
307 VC4_TEXTURE_TYPE_RGBA8888
= 0,
308 VC4_TEXTURE_TYPE_RGBX8888
= 1,
309 VC4_TEXTURE_TYPE_RGBA4444
= 2,
310 VC4_TEXTURE_TYPE_RGBA5551
= 3,
311 VC4_TEXTURE_TYPE_RGB565
= 4,
312 VC4_TEXTURE_TYPE_LUMINANCE
= 5,
313 VC4_TEXTURE_TYPE_ALPHA
= 6,
314 VC4_TEXTURE_TYPE_LUMALPHA
= 7,
315 VC4_TEXTURE_TYPE_ETC1
= 8,
316 VC4_TEXTURE_TYPE_S16F
= 9,
317 VC4_TEXTURE_TYPE_S8
= 10,
318 VC4_TEXTURE_TYPE_S16
= 11,
319 VC4_TEXTURE_TYPE_BW1
= 12,
320 VC4_TEXTURE_TYPE_A4
= 13,
321 VC4_TEXTURE_TYPE_A1
= 14,
322 VC4_TEXTURE_TYPE_RGBA64
= 15,
323 VC4_TEXTURE_TYPE_RGBA32R
= 16,
324 VC4_TEXTURE_TYPE_YUV422R
= 17,
327 #define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
328 #define VC4_TEX_P0_OFFSET_SHIFT 12
329 #define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10)
330 #define VC4_TEX_P0_CSWIZ_SHIFT 10
331 #define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9)
332 #define VC4_TEX_P0_CMMODE_SHIFT 9
333 #define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8)
334 #define VC4_TEX_P0_FLIPY_SHIFT 8
335 #define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4)
336 #define VC4_TEX_P0_TYPE_SHIFT 4
337 #define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0)
338 #define VC4_TEX_P0_MIPLVLS_SHIFT 0
340 #define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31)
341 #define VC4_TEX_P1_TYPE4_SHIFT 31
342 #define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20)
343 #define VC4_TEX_P1_HEIGHT_SHIFT 20
344 #define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19)
345 #define VC4_TEX_P1_ETCFLIP_SHIFT 19
346 #define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8)
347 #define VC4_TEX_P1_WIDTH_SHIFT 8
349 #define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7)
350 #define VC4_TEX_P1_MAGFILT_SHIFT 7
351 # define VC4_TEX_P1_MAGFILT_LINEAR 0
352 # define VC4_TEX_P1_MAGFILT_NEAREST 1
354 #define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4)
355 #define VC4_TEX_P1_MINFILT_SHIFT 4
356 # define VC4_TEX_P1_MINFILT_LINEAR 0
357 # define VC4_TEX_P1_MINFILT_NEAREST 1
358 # define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2
359 # define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3
360 # define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4
361 # define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5
363 #define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2)
364 #define VC4_TEX_P1_WRAP_T_SHIFT 2
365 #define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0)
366 #define VC4_TEX_P1_WRAP_S_SHIFT 0
367 # define VC4_TEX_P1_WRAP_REPEAT 0
368 # define VC4_TEX_P1_WRAP_CLAMP 1
369 # define VC4_TEX_P1_WRAP_MIRROR 2
370 # define VC4_TEX_P1_WRAP_BORDER 3
372 #define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30)
373 #define VC4_TEX_P2_PTYPE_SHIFT 30
374 # define VC4_TEX_P2_PTYPE_IGNORED 0
375 # define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1
376 # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2
377 # define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3
379 /* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
380 #define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12)
381 #define VC4_TEX_P2_CMST_SHIFT 12
382 #define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0)
383 #define VC4_TEX_P2_BSLOD_SHIFT 0
385 /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
386 #define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12)
387 #define VC4_TEX_P2_CHEIGHT_SHIFT 12
388 #define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0)
389 #define VC4_TEX_P2_CWIDTH_SHIFT 0
391 /* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
392 #define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12)
393 #define VC4_TEX_P2_CYOFF_SHIFT 12
394 #define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0)
395 #define VC4_TEX_P2_CXOFF_SHIFT 0
397 #endif /* VC4_PACKET_H */