1 0x12300000: 0x69040000: 3DSTATE_PIPELINE_SELECT
2 0x12300004: 0x79090000: 3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP
3 0x12300008: 0x00000000: dword 1
4 0x1230000c: 0x61020000: STATE_SIP
5 0x12300010: 0x00000000: dword 1
6 0x12300014: 0x680b0000: 3DSTATE_VF_STATISTICS
7 0x12300018: 0x61010006: STATE_BASE_ADDRESS
8 0x1230001c: 0x00000001: general state base address 0x00000000
9 0x12300020: 0x00000001: surface state base address 0x00000000
10 0x12300024: 0x00000001: indirect state base address 0x00000000
11 0x12300028: 0x00000001: instruction state base address 0x00000000
12 0x1230002c: 0x00000001: general state upper bound disabled
13 0x12300030: 0x00000001: indirect state upper bound disabled
14 0x12300034: 0x00000001: instruction state upper bound disabled
15 0x12300038: 0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
16 0x1230003c: 0x00007e20: VS binding table
17 0x12300040: 0x00000000: GS binding table
18 0x12300044: 0x00000000: Clip binding table
19 0x12300048: 0x00000000: SF binding table
20 0x1230004c: 0x00007e20: WM binding table
21 0x12300050: 0x79010003: 3DSTATE_CONSTANT_COLOR
22 0x12300054: 0x00000000: dword 1
23 0x12300058: 0x00000000: dword 2
24 0x1230005c: 0x00000000: dword 3
25 0x12300060: 0x00000000: dword 4
26 0x12300064: 0x79050004: 3DSTATE_DEPTH_BUFFER
27 0x12300068: 0x2c0805ff: 2D, z24s8, pitch = 1536 bytes, tiled, HiZ 0, Separate Stencil 0
28 0x1230006c: 0x00000000: depth offset
29 0x12300070: 0x09584ac0: 300x300
30 0x12300074: 0x00000000: volume depth
31 0x12300078: 0x00000000:
32 0x1230007c: 0x02000000: MI_FLUSH
33 0x12300080: 0x78000005: 3DSTATE_PIPELINED_POINTERS
34 0x12300084: 0x00007d60: VS state
35 0x12300088: 0x00000000: GS state
36 0x1230008c: 0x00007d21: Clip state
37 0x12300090: 0x00007d80: SF state
38 0x12300094: 0x00007de0: WM state
39 0x12300098: 0x00007fc0: CC state
40 0x1230009c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
41 0x123000a0: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
42 0x123000a4: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
43 0x123000a8: 0x60010000: CS_URB_STATE
44 0x123000ac: 0x00000024: entry_size: 2 [192 bytes], n_entries: 4
45 0x123000b0: 0x79000002: 3DSTATE_DRAWING_RECTANGLE
46 0x123000b4: 0x00000000: top left: 0,0
47 0x123000b8: 0x012b012b: bottom right: 299,299
48 0x123000bc: 0x00000000: origin: 0,0
49 0x123000c0: 0x78080003: 3DSTATE_VERTEX_BUFFERS
50 0x123000c4: 0x0000000c: buffer 0: sequential, pitch 12b
51 0x123000c8: 0x00000000: buffer address
52 0x123000cc: 0x0000ffff: max index
53 0x123000d0: 0x00000000: mbz
54 0x123000d4: 0x78090001: 3DSTATE_VERTEX_ELEMENTS
55 0x123000d8: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
56 0x123000dc: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
57 0x123000e0: 0x60020100: CONSTANT_BUFFER: valid
58 0x123000e4: 0x00000001: offset: 0x00000000, length: 128 bytes
59 0x123000e8: 0x7b001804: 3DPRIMITIVE: tri fan sequential
60 0x123000ec: 0x00000004: vertex count
61 0x123000f0: 0x00000000: start vertex
62 0x123000f4: 0x00000001: instance count
63 0x123000f8: 0x00000000: start instance
64 0x123000fc: 0x00000000: index bias
65 0x12300100: 0x78010004: 3DSTATE_BINDING_TABLE_POINTERS
66 0x12300104: 0x00007b40: VS binding table
67 0x12300108: 0x00000000: GS binding table
68 0x1230010c: 0x00000000: Clip binding table
69 0x12300110: 0x00000000: SF binding table
70 0x12300114: 0x00007b40: WM binding table
71 0x12300118: 0x02000000: MI_FLUSH
72 0x1230011c: 0x78000005: 3DSTATE_PIPELINED_POINTERS
73 0x12300120: 0x00007aa0: VS state
74 0x12300124: 0x00007a41: GS state
75 0x12300128: 0x00007a61: Clip state
76 0x1230012c: 0x00007ac0: SF state
77 0x12300130: 0x00007b00: WM state
78 0x12300134: 0x00007cc0: CC state
79 0x12300138: 0x00000000: MI_NOOP
80 0x1230013c: 0x00000000: MI_NOOP
81 0x12300140: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
82 0x12300144: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
83 0x12300148: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
84 0x1230014c: 0x78080003: 3DSTATE_VERTEX_BUFFERS
85 0x12300150: 0x0000000c: buffer 0: sequential, pitch 12b
86 0x12300154: 0x00000000: buffer address
87 0x12300158: 0x00007fff: max index
88 0x1230015c: 0x00000000: mbz
89 0x12300160: 0x60020100: CONSTANT_BUFFER: valid
90 0x12300164: 0x00000082: offset: 0x00000080, length: 192 bytes
91 0x12300168: 0x7b002004: 3DPRIMITIVE: quad strip sequential
92 0x1230016c: 0x00000052: vertex count
93 0x12300170: 0x00000000: start vertex
94 0x12300174: 0x00000001: instance count
95 0x12300178: 0x00000000: start instance
96 0x1230017c: 0x00000000: index bias
97 0x12300180: 0x02000000: MI_FLUSH
98 0x12300184: 0x78000005: 3DSTATE_PIPELINED_POINTERS
99 0x12300188: 0x00007aa0: VS state
100 0x1230018c: 0x00007a21: GS state
101 0x12300190: 0x00007a61: Clip state
102 0x12300194: 0x00007ac0: SF state
103 0x12300198: 0x00007b00: WM state
104 0x1230019c: 0x00007cc0: CC state
105 0x123001a0: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
106 0x123001a4: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
107 0x123001a8: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
108 0x123001ac: 0x60020100: CONSTANT_BUFFER: valid
109 0x123001b0: 0x00000082: offset: 0x00000080, length: 192 bytes
110 0x123001b4: 0x7b001c04: 3DPRIMITIVE: quad list sequential
111 0x123001b8: 0x00000050: vertex count
112 0x123001bc: 0x00000052: start vertex
113 0x123001c0: 0x00000001: instance count
114 0x123001c4: 0x00000000: start instance
115 0x123001c8: 0x00000000: index bias
116 0x123001cc: 0x02000000: MI_FLUSH
117 0x123001d0: 0x78000005: 3DSTATE_PIPELINED_POINTERS
118 0x123001d4: 0x00007aa0: VS state
119 0x123001d8: 0x00007a01: GS state
120 0x123001dc: 0x00007a61: Clip state
121 0x123001e0: 0x00007ac0: SF state
122 0x123001e4: 0x00007b00: WM state
123 0x123001e8: 0x00007cc0: CC state
124 0x123001ec: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
125 0x123001f0: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
126 0x123001f4: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
127 0x123001f8: 0x60020100: CONSTANT_BUFFER: valid
128 0x123001fc: 0x00000142: offset: 0x00000140, length: 192 bytes
129 0x12300200: 0x7b002004: 3DPRIMITIVE: quad strip sequential
130 0x12300204: 0x00000052: vertex count
131 0x12300208: 0x000000a2: start vertex
132 0x1230020c: 0x00000001: instance count
133 0x12300210: 0x00000000: start instance
134 0x12300214: 0x00000000: index bias
135 0x12300218: 0x02000000: MI_FLUSH
136 0x1230021c: 0x78000005: 3DSTATE_PIPELINED_POINTERS
137 0x12300220: 0x00007aa0: VS state
138 0x12300224: 0x000079e1: GS state
139 0x12300228: 0x00007a61: Clip state
140 0x1230022c: 0x00007ac0: SF state
141 0x12300230: 0x00007b00: WM state
142 0x12300234: 0x00007cc0: CC state
143 0x12300238: 0x00000000: MI_NOOP
144 0x1230023c: 0x00000000: MI_NOOP
145 0x12300240: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
146 0x12300244: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
147 0x12300248: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
148 0x1230024c: 0x60020100: CONSTANT_BUFFER: valid
149 0x12300250: 0x00000142: offset: 0x00000140, length: 192 bytes
150 0x12300254: 0x7b001c04: 3DPRIMITIVE: quad list sequential
151 0x12300258: 0x00000050: vertex count
152 0x1230025c: 0x000000f4: start vertex
153 0x12300260: 0x00000001: instance count
154 0x12300264: 0x00000000: start instance
155 0x12300268: 0x00000000: index bias
156 0x1230026c: 0x02000000: MI_FLUSH
157 0x12300270: 0x78000005: 3DSTATE_PIPELINED_POINTERS
158 0x12300274: 0x00007aa0: VS state
159 0x12300278: 0x000079c1: GS state
160 0x1230027c: 0x00007a61: Clip state
161 0x12300280: 0x00007ac0: SF state
162 0x12300284: 0x00007b00: WM state
163 0x12300288: 0x00007cc0: CC state
164 0x1230028c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
165 0x12300290: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
166 0x12300294: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
167 0x12300298: 0x60020100: CONSTANT_BUFFER: valid
168 0x1230029c: 0x00000142: offset: 0x00000140, length: 192 bytes
169 0x123002a0: 0x02000000: MI_FLUSH
170 0x123002a4: 0x78000005: 3DSTATE_PIPELINED_POINTERS
171 0x123002a8: 0x000079a0: VS state
172 0x123002ac: 0x000079c1: GS state
173 0x123002b0: 0x00007a61: Clip state
174 0x123002b4: 0x00007ac0: SF state
175 0x123002b8: 0x00007b00: WM state
176 0x123002bc: 0x00007cc0: CC state
177 0x123002c0: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
178 0x123002c4: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
179 0x123002c8: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
180 0x123002cc: 0x78080003: 3DSTATE_VERTEX_BUFFERS
181 0x123002d0: 0x00000018: buffer 0: sequential, pitch 24b
182 0x123002d4: 0x00000f48: buffer address
183 0x123002d8: 0x00007fff: max index
184 0x123002dc: 0x00000000: mbz
185 0x123002e0: 0x78090003: 3DSTATE_VERTEX_ELEMENTS
186 0x123002e4: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
187 0x123002e8: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
188 0x123002ec: 0x0440000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes
189 0x123002f0: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
190 0x123002f4: 0x60020100: CONSTANT_BUFFER: valid
191 0x123002f8: 0x00000202: offset: 0x00000200, length: 192 bytes
192 0x123002fc: 0x7b002004: 3DPRIMITIVE: quad strip sequential
193 0x12300300: 0x000000a2: vertex count
194 0x12300304: 0x00000000: start vertex
195 0x12300308: 0x00000001: instance count
196 0x1230030c: 0x00000000: start instance
197 0x12300310: 0x00000000: index bias
198 0x12300314: 0x02000000: MI_FLUSH
199 0x12300318: 0x78000005: 3DSTATE_PIPELINED_POINTERS
200 0x1230031c: 0x000079a0: VS state
201 0x12300320: 0x00000000: GS state
202 0x12300324: 0x00007901: Clip state
203 0x12300328: 0x00007940: SF state
204 0x1230032c: 0x00007960: WM state
205 0x12300330: 0x00007cc0: CC state
206 0x12300334: 0x00000000: MI_NOOP
207 0x12300338: 0x00000000: MI_NOOP
208 0x1230033c: 0x00000000: MI_NOOP
209 0x12300340: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
210 0x12300344: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
211 0x12300348: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
212 0x1230034c: 0x60020100: CONSTANT_BUFFER: valid
213 0x12300350: 0x00000202: offset: 0x00000200, length: 192 bytes
214 0x12300354: 0x7b001404: 3DPRIMITIVE: tri strip sequential
215 0x12300358: 0x0000002a: vertex count
216 0x1230035c: 0x000000a2: start vertex
217 0x12300360: 0x00000001: instance count
218 0x12300364: 0x00000000: start instance
219 0x12300368: 0x00000000: index bias
220 0x1230036c: 0x02000000: MI_FLUSH
221 0x12300370: 0x78000005: 3DSTATE_PIPELINED_POINTERS
222 0x12300374: 0x00007860: VS state
223 0x12300378: 0x00007801: GS state
224 0x1230037c: 0x00007821: Clip state
225 0x12300380: 0x00007880: SF state
226 0x12300384: 0x000078a0: WM state
227 0x12300388: 0x00007cc0: CC state
228 0x1230038c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
229 0x12300390: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
230 0x12300394: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
231 0x12300398: 0x78080003: 3DSTATE_VERTEX_BUFFERS
232 0x1230039c: 0x0000000c: buffer 0: sequential, pitch 12b
233 0x123003a0: 0x00002268: buffer address
234 0x123003a4: 0x00007fff: max index
235 0x123003a8: 0x00000000: mbz
236 0x123003ac: 0x78090001: 3DSTATE_VERTEX_ELEMENTS
237 0x123003b0: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
238 0x123003b4: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
239 0x123003b8: 0x60020100: CONSTANT_BUFFER: valid
240 0x123003bc: 0x000002c2: offset: 0x000002c0, length: 192 bytes
241 0x123003c0: 0x7b002004: 3DPRIMITIVE: quad strip sequential
242 0x123003c4: 0x0000002a: vertex count
243 0x123003c8: 0x00000000: start vertex
244 0x123003cc: 0x00000001: instance count
245 0x123003d0: 0x00000000: start instance
246 0x123003d4: 0x00000000: index bias
247 0x123003d8: 0x02000000: MI_FLUSH
248 0x123003dc: 0x78000005: 3DSTATE_PIPELINED_POINTERS
249 0x123003e0: 0x00007860: VS state
250 0x123003e4: 0x000077e1: GS state
251 0x123003e8: 0x00007821: Clip state
252 0x123003ec: 0x00007880: SF state
253 0x123003f0: 0x000078a0: WM state
254 0x123003f4: 0x00007cc0: CC state
255 0x123003f8: 0x00000000: MI_NOOP
256 0x123003fc: 0x00000000: MI_NOOP
257 0x12300400: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
258 0x12300404: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
259 0x12300408: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
260 0x1230040c: 0x60020100: CONSTANT_BUFFER: valid
261 0x12300410: 0x000002c2: offset: 0x000002c0, length: 192 bytes
262 0x12300414: 0x7b001c04: 3DPRIMITIVE: quad list sequential
263 0x12300418: 0x00000028: vertex count
264 0x1230041c: 0x0000002a: start vertex
265 0x12300420: 0x00000001: instance count
266 0x12300424: 0x00000000: start instance
267 0x12300428: 0x00000000: index bias
268 0x1230042c: 0x02000000: MI_FLUSH
269 0x12300430: 0x78000005: 3DSTATE_PIPELINED_POINTERS
270 0x12300434: 0x00007860: VS state
271 0x12300438: 0x000077c1: GS state
272 0x1230043c: 0x00007821: Clip state
273 0x12300440: 0x00007880: SF state
274 0x12300444: 0x000078a0: WM state
275 0x12300448: 0x00007cc0: CC state
276 0x1230044c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
277 0x12300450: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
278 0x12300454: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
279 0x12300458: 0x60020100: CONSTANT_BUFFER: valid
280 0x1230045c: 0x00000382: offset: 0x00000380, length: 192 bytes
281 0x12300460: 0x7b002004: 3DPRIMITIVE: quad strip sequential
282 0x12300464: 0x0000002a: vertex count
283 0x12300468: 0x00000052: start vertex
284 0x1230046c: 0x00000001: instance count
285 0x12300470: 0x00000000: start instance
286 0x12300474: 0x00000000: index bias
287 0x12300478: 0x02000000: MI_FLUSH
288 0x1230047c: 0x78000005: 3DSTATE_PIPELINED_POINTERS
289 0x12300480: 0x00007860: VS state
290 0x12300484: 0x000077a1: GS state
291 0x12300488: 0x00007821: Clip state
292 0x1230048c: 0x00007880: SF state
293 0x12300490: 0x000078a0: WM state
294 0x12300494: 0x00007cc0: CC state
295 0x12300498: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
296 0x1230049c: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
297 0x123004a0: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
298 0x123004a4: 0x60020100: CONSTANT_BUFFER: valid
299 0x123004a8: 0x00000382: offset: 0x00000380, length: 192 bytes
300 0x123004ac: 0x7b001c04: 3DPRIMITIVE: quad list sequential
301 0x123004b0: 0x00000028: vertex count
302 0x123004b4: 0x0000007c: start vertex
303 0x123004b8: 0x00000001: instance count
304 0x123004bc: 0x00000000: start instance
305 0x123004c0: 0x00000000: index bias
306 0x123004c4: 0x02000000: MI_FLUSH
307 0x123004c8: 0x78000005: 3DSTATE_PIPELINED_POINTERS
308 0x123004cc: 0x00007860: VS state
309 0x123004d0: 0x00007781: GS state
310 0x123004d4: 0x00007821: Clip state
311 0x123004d8: 0x00007880: SF state
312 0x123004dc: 0x000078a0: WM state
313 0x123004e0: 0x00007cc0: CC state
314 0x123004e4: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
315 0x123004e8: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
316 0x123004ec: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
317 0x123004f0: 0x60020100: CONSTANT_BUFFER: valid
318 0x123004f4: 0x00000382: offset: 0x00000380, length: 192 bytes
319 0x123004f8: 0x02000000: MI_FLUSH
320 0x123004fc: 0x78000005: 3DSTATE_PIPELINED_POINTERS
321 0x12300500: 0x00007760: VS state
322 0x12300504: 0x00007781: GS state
323 0x12300508: 0x00007821: Clip state
324 0x1230050c: 0x00007880: SF state
325 0x12300510: 0x000078a0: WM state
326 0x12300514: 0x00007cc0: CC state
327 0x12300518: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
328 0x1230051c: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
329 0x12300520: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
330 0x12300524: 0x78080003: 3DSTATE_VERTEX_BUFFERS
331 0x12300528: 0x00000018: buffer 0: sequential, pitch 24b
332 0x1230052c: 0x00002a30: buffer address
333 0x12300530: 0x00007fff: max index
334 0x12300534: 0x00000000: mbz
335 0x12300538: 0x78090003: 3DSTATE_VERTEX_ELEMENTS
336 0x1230053c: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
337 0x12300540: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
338 0x12300544: 0x0440000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes
339 0x12300548: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
340 0x1230054c: 0x60020100: CONSTANT_BUFFER: valid
341 0x12300550: 0x00000442: offset: 0x00000440, length: 192 bytes
342 0x12300554: 0x7b002004: 3DPRIMITIVE: quad strip sequential
343 0x12300558: 0x00000052: vertex count
344 0x1230055c: 0x00000000: start vertex
345 0x12300560: 0x00000001: instance count
346 0x12300564: 0x00000000: start instance
347 0x12300568: 0x00000000: index bias
348 0x1230056c: 0x02000000: MI_FLUSH
349 0x12300570: 0x78000005: 3DSTATE_PIPELINED_POINTERS
350 0x12300574: 0x00007760: VS state
351 0x12300578: 0x00000000: GS state
352 0x1230057c: 0x000076c1: Clip state
353 0x12300580: 0x00007700: SF state
354 0x12300584: 0x00007720: WM state
355 0x12300588: 0x00007cc0: CC state
356 0x1230058c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
357 0x12300590: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
358 0x12300594: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
359 0x12300598: 0x60020100: CONSTANT_BUFFER: valid
360 0x1230059c: 0x00000442: offset: 0x00000440, length: 192 bytes
361 0x123005a0: 0x7b001404: 3DPRIMITIVE: tri strip sequential
362 0x123005a4: 0x00000016: vertex count
363 0x123005a8: 0x00000052: start vertex
364 0x123005ac: 0x00000001: instance count
365 0x123005b0: 0x00000000: start instance
366 0x123005b4: 0x00000000: index bias
367 0x123005b8: 0x02000000: MI_FLUSH
368 0x123005bc: 0x78000005: 3DSTATE_PIPELINED_POINTERS
369 0x123005c0: 0x00007620: VS state
370 0x123005c4: 0x000075c1: GS state
371 0x123005c8: 0x000075e1: Clip state
372 0x123005cc: 0x00007640: SF state
373 0x123005d0: 0x00007660: WM state
374 0x123005d4: 0x00007cc0: CC state
375 0x123005d8: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
376 0x123005dc: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
377 0x123005e0: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
378 0x123005e4: 0x78080003: 3DSTATE_VERTEX_BUFFERS
379 0x123005e8: 0x0000000c: buffer 0: sequential, pitch 12b
380 0x123005ec: 0x000033f0: buffer address
381 0x123005f0: 0x00007fff: max index
382 0x123005f4: 0x00000000: mbz
383 0x123005f8: 0x78090001: 3DSTATE_VERTEX_ELEMENTS
384 0x123005fc: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
385 0x12300600: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
386 0x12300604: 0x60020100: CONSTANT_BUFFER: valid
387 0x12300608: 0x00000502: offset: 0x00000500, length: 192 bytes
388 0x1230060c: 0x7b002004: 3DPRIMITIVE: quad strip sequential
389 0x12300610: 0x0000002a: vertex count
390 0x12300614: 0x00000000: start vertex
391 0x12300618: 0x00000001: instance count
392 0x1230061c: 0x00000000: start instance
393 0x12300620: 0x00000000: index bias
394 0x12300624: 0x02000000: MI_FLUSH
395 0x12300628: 0x78000005: 3DSTATE_PIPELINED_POINTERS
396 0x1230062c: 0x00007620: VS state
397 0x12300630: 0x000075a1: GS state
398 0x12300634: 0x000075e1: Clip state
399 0x12300638: 0x00007640: SF state
400 0x1230063c: 0x00007660: WM state
401 0x12300640: 0x00007cc0: CC state
402 0x12300644: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
403 0x12300648: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
404 0x1230064c: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
405 0x12300650: 0x60020100: CONSTANT_BUFFER: valid
406 0x12300654: 0x00000502: offset: 0x00000500, length: 192 bytes
407 0x12300658: 0x7b001c04: 3DPRIMITIVE: quad list sequential
408 0x1230065c: 0x00000028: vertex count
409 0x12300660: 0x0000002a: start vertex
410 0x12300664: 0x00000001: instance count
411 0x12300668: 0x00000000: start instance
412 0x1230066c: 0x00000000: index bias
413 0x12300670: 0x02000000: MI_FLUSH
414 0x12300674: 0x78000005: 3DSTATE_PIPELINED_POINTERS
415 0x12300678: 0x00007620: VS state
416 0x1230067c: 0x00007581: GS state
417 0x12300680: 0x000075e1: Clip state
418 0x12300684: 0x00007640: SF state
419 0x12300688: 0x00007660: WM state
420 0x1230068c: 0x00007cc0: CC state
421 0x12300690: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
422 0x12300694: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
423 0x12300698: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
424 0x1230069c: 0x60020100: CONSTANT_BUFFER: valid
425 0x123006a0: 0x000005c2: offset: 0x000005c0, length: 192 bytes
426 0x123006a4: 0x7b002004: 3DPRIMITIVE: quad strip sequential
427 0x123006a8: 0x0000002a: vertex count
428 0x123006ac: 0x00000052: start vertex
429 0x123006b0: 0x00000001: instance count
430 0x123006b4: 0x00000000: start instance
431 0x123006b8: 0x00000000: index bias
432 0x123006bc: 0x02000000: MI_FLUSH
433 0x123006c0: 0x78000005: 3DSTATE_PIPELINED_POINTERS
434 0x123006c4: 0x00007620: VS state
435 0x123006c8: 0x00007561: GS state
436 0x123006cc: 0x000075e1: Clip state
437 0x123006d0: 0x00007640: SF state
438 0x123006d4: 0x00007660: WM state
439 0x123006d8: 0x00007cc0: CC state
440 0x123006dc: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
441 0x123006e0: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
442 0x123006e4: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
443 0x123006e8: 0x60020100: CONSTANT_BUFFER: valid
444 0x123006ec: 0x000005c2: offset: 0x000005c0, length: 192 bytes
445 0x123006f0: 0x7b001c04: 3DPRIMITIVE: quad list sequential
446 0x123006f4: 0x00000028: vertex count
447 0x123006f8: 0x0000007c: start vertex
448 0x123006fc: 0x00000001: instance count
449 0x12300700: 0x00000000: start instance
450 0x12300704: 0x00000000: index bias
451 0x12300708: 0x02000000: MI_FLUSH
452 0x1230070c: 0x78000005: 3DSTATE_PIPELINED_POINTERS
453 0x12300710: 0x00007620: VS state
454 0x12300714: 0x00007541: GS state
455 0x12300718: 0x000075e1: Clip state
456 0x1230071c: 0x00007640: SF state
457 0x12300720: 0x00007660: WM state
458 0x12300724: 0x00007cc0: CC state
459 0x12300728: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
460 0x1230072c: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
461 0x12300730: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
462 0x12300734: 0x60020100: CONSTANT_BUFFER: valid
463 0x12300738: 0x000005c2: offset: 0x000005c0, length: 192 bytes
464 0x1230073c: 0x02000000: MI_FLUSH
465 0x12300740: 0x78000005: 3DSTATE_PIPELINED_POINTERS
466 0x12300744: 0x00007520: VS state
467 0x12300748: 0x00007541: GS state
468 0x1230074c: 0x000075e1: Clip state
469 0x12300750: 0x00007640: SF state
470 0x12300754: 0x00007660: WM state
471 0x12300758: 0x00007cc0: CC state
472 0x1230075c: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
473 0x12300760: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
474 0x12300764: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
475 0x12300768: 0x78080003: 3DSTATE_VERTEX_BUFFERS
476 0x1230076c: 0x00000018: buffer 0: sequential, pitch 24b
477 0x12300770: 0x00003bb8: buffer address
478 0x12300774: 0x00007fff: max index
479 0x12300778: 0x00000000: mbz
480 0x1230077c: 0x78090003: 3DSTATE_VERTEX_ELEMENTS
481 0x12300780: 0x04400000: buffer 0: valid, type 0x0040, src offset 0x0000 bytes
482 0x12300784: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
483 0x12300788: 0x0440000c: buffer 0: valid, type 0x0040, src offset 0x000c bytes
484 0x1230078c: 0x11130000: (X, Y, Z, 1.0), dst offset 0x00 bytes
485 0x12300790: 0x60020100: CONSTANT_BUFFER: valid
486 0x12300794: 0x00000682: offset: 0x00000680, length: 192 bytes
487 0x12300798: 0x7b002004: 3DPRIMITIVE: quad strip sequential
488 0x1230079c: 0x00000052: vertex count
489 0x123007a0: 0x00000000: start vertex
490 0x123007a4: 0x00000001: instance count
491 0x123007a8: 0x00000000: start instance
492 0x123007ac: 0x00000000: index bias
493 0x123007b0: 0x02000000: MI_FLUSH
494 0x123007b4: 0x78000005: 3DSTATE_PIPELINED_POINTERS
495 0x123007b8: 0x00007520: VS state
496 0x123007bc: 0x00000000: GS state
497 0x123007c0: 0x00007481: Clip state
498 0x123007c4: 0x000074c0: SF state
499 0x123007c8: 0x000074e0: WM state
500 0x123007cc: 0x00007cc0: CC state
501 0x123007d0: 0x60003f01: URB_FENCE: cs vfe sf clip gs vs
502 0x123007d4: 0x12444100: vs fence: 256, clip_fence: 292, gs_fence: 272
503 0x123007d8: 0x40000184: sf fence: 388, vfe_fence: 0, cs_fence: 1024
504 0x123007dc: 0x60020100: CONSTANT_BUFFER: valid
505 0x123007e0: 0x00000682: offset: 0x00000680, length: 192 bytes
506 0x123007e4: 0x7b001404: 3DPRIMITIVE: tri strip sequential
507 0x123007e8: 0x00000016: vertex count
508 0x123007ec: 0x00000052: start vertex
509 0x123007f0: 0x00000001: instance count
510 0x123007f4: 0x00000000: start instance
511 0x123007f8: 0x00000000: index bias
512 0x123007fc: 0x05000000: MI_BATCH_BUFFER_END