libdrm: NOTE! Default branch is now main
[drm/libdrm.git] / tests / etnaviv / state.xml.h
blobe1ecbf3a6f5bf56b008afa048983133d39119605
1 #ifndef STATE_XML
2 #define STATE_XML
4 /* Autogenerated file, DO NOT EDIT manually!
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://0x04.net/cgit/index.cgi/rules-ng-ng
8 git clone git://0x04.net/rules-ng-ng
10 The rules-ng-ng source files this header was generated from are:
11 - state.xml ( 18940 bytes, from 2016-09-06 14:14:12)
12 - common.xml ( 20583 bytes, from 2016-09-06 14:14:12)
13 - state_hi.xml ( 25653 bytes, from 2016-09-06 14:45:17)
14 - copyright.xml ( 1597 bytes, from 2016-09-06 14:44:16)
15 - state_2d.xml ( 51552 bytes, from 2016-09-06 14:44:16)
16 - state_3d.xml ( 54603 bytes, from 2016-09-06 14:44:16)
17 - state_vg.xml ( 5975 bytes, from 2016-09-06 14:44:16)
19 Copyright (C) 2012-2016 by the following authors:
20 - Wladimir J. van der Laan <laanwj@gmail.com>
21 - Christian Gmeiner <christian.gmeiner@gmail.com>
22 - Lucas Stach <l.stach@pengutronix.de>
23 - Russell King <rmk@arm.linux.org.uk>
25 Permission is hereby granted, free of charge, to any person obtaining a
26 copy of this software and associated documentation files (the "Software"),
27 to deal in the Software without restriction, including without limitation
28 the rights to use, copy, modify, merge, publish, distribute, sub license,
29 and/or sell copies of the Software, and to permit persons to whom the
30 Software is furnished to do so, subject to the following conditions:
32 The above copyright notice and this permission notice (including the
33 next paragraph) shall be included in all copies or substantial portions
34 of the Software.
36 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
37 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
38 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
39 THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
40 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
41 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
42 DEALINGS IN THE SOFTWARE.
46 #define VARYING_COMPONENT_USE_UNUSED 0x00000000
47 #define VARYING_COMPONENT_USE_USED 0x00000001
48 #define VARYING_COMPONENT_USE_POINTCOORD_X 0x00000002
49 #define VARYING_COMPONENT_USE_POINTCOORD_Y 0x00000003
50 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK 0x000000ff
51 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT 0
52 #define FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE(x) (((x) << FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__SHIFT) & FE_VERTEX_STREAM_CONTROL_VERTEX_STRIDE__MASK)
53 #define VIVS_FE 0x00000000
55 #define VIVS_FE_VERTEX_ELEMENT_CONFIG(i0) (0x00000600 + 0x4*(i0))
56 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__ESIZE 0x00000004
57 #define VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN 0x00000010
58 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__MASK 0x0000000f
59 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE__SHIFT 0
60 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_BYTE 0x00000000
61 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_BYTE 0x00000001
62 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_SHORT 0x00000002
63 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_SHORT 0x00000003
64 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT 0x00000004
65 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT 0x00000005
66 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FLOAT 0x00000008
67 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_HALF_FLOAT 0x00000009
68 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_FIXED 0x0000000b
69 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_INT_10_10_10_2 0x0000000c
70 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_TYPE_UNSIGNED_INT_10_10_10_2 0x0000000d
71 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK 0x00000030
72 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT 4
73 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_ENDIAN__MASK)
74 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NONCONSECUTIVE 0x00000080
75 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK 0x00000700
76 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT 8
77 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_STREAM__MASK)
78 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK 0x00003000
79 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT 12
80 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_NUM__MASK)
81 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__MASK 0x0000c000
82 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE__SHIFT 14
83 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF 0x00000000
84 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON 0x00008000
85 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK 0x00ff0000
86 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT 16
87 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_START(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_START__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_START__MASK)
88 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK 0xff000000
89 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT 24
90 #define VIVS_FE_VERTEX_ELEMENT_CONFIG_END(x) (((x) << VIVS_FE_VERTEX_ELEMENT_CONFIG_END__SHIFT) & VIVS_FE_VERTEX_ELEMENT_CONFIG_END__MASK)
92 #define VIVS_FE_CMD_STREAM_BASE_ADDR 0x00000640
94 #define VIVS_FE_INDEX_STREAM_BASE_ADDR 0x00000644
96 #define VIVS_FE_INDEX_STREAM_CONTROL 0x00000648
97 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__MASK 0x00000003
98 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE__SHIFT 0
99 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_CHAR 0x00000000
100 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_SHORT 0x00000001
101 #define VIVS_FE_INDEX_STREAM_CONTROL_TYPE_UNSIGNED_INT 0x00000002
103 #define VIVS_FE_VERTEX_STREAM_BASE_ADDR 0x0000064c
105 #define VIVS_FE_VERTEX_STREAM_CONTROL 0x00000650
107 #define VIVS_FE_COMMAND_ADDRESS 0x00000654
109 #define VIVS_FE_COMMAND_CONTROL 0x00000658
110 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK 0x0000ffff
111 #define VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT 0
112 #define VIVS_FE_COMMAND_CONTROL_PREFETCH(x) (((x) << VIVS_FE_COMMAND_CONTROL_PREFETCH__SHIFT) & VIVS_FE_COMMAND_CONTROL_PREFETCH__MASK)
113 #define VIVS_FE_COMMAND_CONTROL_ENABLE 0x00010000
115 #define VIVS_FE_DMA_STATUS 0x0000065c
117 #define VIVS_FE_DMA_DEBUG_STATE 0x00000660
118 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__MASK 0x0000001f
119 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE__SHIFT 0
120 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_IDLE 0x00000000
121 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DEC 0x00000001
122 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR0 0x00000002
123 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD0 0x00000003
124 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_ADR1 0x00000004
125 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LOAD1 0x00000005
126 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DADR 0x00000006
127 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCMD 0x00000007
128 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DCNTL 0x00000008
129 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_3DIDXCNTL 0x00000009
130 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_INITREQDMA 0x0000000a
131 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAWIDX 0x0000000b
132 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_DRAW 0x0000000c
133 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT0 0x0000000d
134 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DRECT1 0x0000000e
135 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA0 0x0000000f
136 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_2DDATA1 0x00000010
137 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAITFIFO 0x00000011
138 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_WAIT 0x00000012
139 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_LINK 0x00000013
140 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_END 0x00000014
141 #define VIVS_FE_DMA_DEBUG_STATE_CMD_STATE_STALL 0x00000015
142 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__MASK 0x00000300
143 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE__SHIFT 8
144 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_IDLE 0x00000000
145 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_START 0x00000100
146 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_REQ 0x00000200
147 #define VIVS_FE_DMA_DEBUG_STATE_CMD_DMA_STATE_END 0x00000300
148 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__MASK 0x00000c00
149 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE__SHIFT 10
150 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_IDLE 0x00000000
151 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_RAMVALID 0x00000400
152 #define VIVS_FE_DMA_DEBUG_STATE_CMD_FETCH_STATE_VALID 0x00000800
153 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__MASK 0x00003000
154 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE__SHIFT 12
155 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_IDLE 0x00000000
156 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_WAITIDX 0x00001000
157 #define VIVS_FE_DMA_DEBUG_STATE_REQ_DMA_STATE_CAL 0x00002000
158 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__MASK 0x0000c000
159 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE__SHIFT 14
160 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDLE 0x00000000
161 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_LDADR 0x00004000
162 #define VIVS_FE_DMA_DEBUG_STATE_CAL_STATE_IDXCALC 0x00008000
163 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__MASK 0x00030000
164 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE__SHIFT 16
165 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_IDLE 0x00000000
166 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_CKCACHE 0x00010000
167 #define VIVS_FE_DMA_DEBUG_STATE_VE_REQ_STATE_MISS 0x00020000
169 #define VIVS_FE_DMA_ADDRESS 0x00000664
171 #define VIVS_FE_DMA_LOW 0x00000668
173 #define VIVS_FE_DMA_HIGH 0x0000066c
175 #define VIVS_FE_AUTO_FLUSH 0x00000670
177 #define VIVS_FE_UNK00678 0x00000678
179 #define VIVS_FE_UNK0067C 0x0000067c
181 #define VIVS_FE_VERTEX_STREAMS(i0) (0x00000000 + 0x4*(i0))
182 #define VIVS_FE_VERTEX_STREAMS__ESIZE 0x00000004
183 #define VIVS_FE_VERTEX_STREAMS__LEN 0x00000008
185 #define VIVS_FE_VERTEX_STREAMS_BASE_ADDR(i0) (0x00000680 + 0x4*(i0))
187 #define VIVS_FE_VERTEX_STREAMS_CONTROL(i0) (0x000006a0 + 0x4*(i0))
189 #define VIVS_FE_UNK00700(i0) (0x00000700 + 0x4*(i0))
190 #define VIVS_FE_UNK00700__ESIZE 0x00000004
191 #define VIVS_FE_UNK00700__LEN 0x00000010
193 #define VIVS_FE_UNK00740(i0) (0x00000740 + 0x4*(i0))
194 #define VIVS_FE_UNK00740__ESIZE 0x00000004
195 #define VIVS_FE_UNK00740__LEN 0x00000010
197 #define VIVS_FE_UNK00780(i0) (0x00000780 + 0x4*(i0))
198 #define VIVS_FE_UNK00780__ESIZE 0x00000004
199 #define VIVS_FE_UNK00780__LEN 0x00000010
201 #define VIVS_GL 0x00000000
203 #define VIVS_GL_PIPE_SELECT 0x00003800
204 #define VIVS_GL_PIPE_SELECT_PIPE__MASK 0x00000001
205 #define VIVS_GL_PIPE_SELECT_PIPE__SHIFT 0
206 #define VIVS_GL_PIPE_SELECT_PIPE(x) (((x) << VIVS_GL_PIPE_SELECT_PIPE__SHIFT) & VIVS_GL_PIPE_SELECT_PIPE__MASK)
208 #define VIVS_GL_EVENT 0x00003804
209 #define VIVS_GL_EVENT_EVENT_ID__MASK 0x0000001f
210 #define VIVS_GL_EVENT_EVENT_ID__SHIFT 0
211 #define VIVS_GL_EVENT_EVENT_ID(x) (((x) << VIVS_GL_EVENT_EVENT_ID__SHIFT) & VIVS_GL_EVENT_EVENT_ID__MASK)
212 #define VIVS_GL_EVENT_FROM_FE 0x00000020
213 #define VIVS_GL_EVENT_FROM_PE 0x00000040
214 #define VIVS_GL_EVENT_SOURCE__MASK 0x00001f00
215 #define VIVS_GL_EVENT_SOURCE__SHIFT 8
216 #define VIVS_GL_EVENT_SOURCE(x) (((x) << VIVS_GL_EVENT_SOURCE__SHIFT) & VIVS_GL_EVENT_SOURCE__MASK)
218 #define VIVS_GL_SEMAPHORE_TOKEN 0x00003808
219 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK 0x0000001f
220 #define VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT 0
221 #define VIVS_GL_SEMAPHORE_TOKEN_FROM(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_FROM__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_FROM__MASK)
222 #define VIVS_GL_SEMAPHORE_TOKEN_TO__MASK 0x00001f00
223 #define VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT 8
224 #define VIVS_GL_SEMAPHORE_TOKEN_TO(x) (((x) << VIVS_GL_SEMAPHORE_TOKEN_TO__SHIFT) & VIVS_GL_SEMAPHORE_TOKEN_TO__MASK)
226 #define VIVS_GL_FLUSH_CACHE 0x0000380c
227 #define VIVS_GL_FLUSH_CACHE_DEPTH 0x00000001
228 #define VIVS_GL_FLUSH_CACHE_COLOR 0x00000002
229 #define VIVS_GL_FLUSH_CACHE_TEXTURE 0x00000004
230 #define VIVS_GL_FLUSH_CACHE_PE2D 0x00000008
231 #define VIVS_GL_FLUSH_CACHE_TEXTUREVS 0x00000010
232 #define VIVS_GL_FLUSH_CACHE_SHADER_L1 0x00000020
233 #define VIVS_GL_FLUSH_CACHE_SHADER_L2 0x00000040
235 #define VIVS_GL_FLUSH_MMU 0x00003810
236 #define VIVS_GL_FLUSH_MMU_FLUSH_FEMMU 0x00000001
237 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK1 0x00000002
238 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK2 0x00000004
239 #define VIVS_GL_FLUSH_MMU_FLUSH_PEMMU 0x00000008
240 #define VIVS_GL_FLUSH_MMU_FLUSH_UNK4 0x00000010
242 #define VIVS_GL_VERTEX_ELEMENT_CONFIG 0x00003814
244 #define VIVS_GL_MULTI_SAMPLE_CONFIG 0x00003818
245 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__MASK 0x00000003
246 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES__SHIFT 0
247 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_NONE 0x00000000
248 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_2X 0x00000001
249 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_4X 0x00000002
250 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_SAMPLES_MASK 0x00000008
251 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK 0x000000f0
252 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT 4
253 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES__MASK)
254 #define VIVS_GL_MULTI_SAMPLE_CONFIG_MSAA_ENABLES_MASK 0x00000100
255 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK 0x00007000
256 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT 12
257 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12__MASK)
258 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK12_MASK 0x00008000
259 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK 0x00030000
260 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT 16
261 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16(x) (((x) << VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__SHIFT) & VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16__MASK)
262 #define VIVS_GL_MULTI_SAMPLE_CONFIG_UNK16_MASK 0x00080000
264 #define VIVS_GL_VARYING_TOTAL_COMPONENTS 0x0000381c
265 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK 0x000000ff
266 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT 0
267 #define VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM(x) (((x) << VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__SHIFT) & VIVS_GL_VARYING_TOTAL_COMPONENTS_NUM__MASK)
269 #define VIVS_GL_VARYING_NUM_COMPONENTS 0x00003820
270 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK 0x00000007
271 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT 0
272 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR0(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR0__MASK)
273 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK 0x00000070
274 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT 4
275 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR1(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR1__MASK)
276 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK 0x00000700
277 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT 8
278 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR2(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR2__MASK)
279 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK 0x00007000
280 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT 12
281 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR3(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR3__MASK)
282 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK 0x00070000
283 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT 16
284 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR4(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR4__MASK)
285 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK 0x00700000
286 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT 20
287 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR5(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR5__MASK)
288 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK 0x07000000
289 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT 24
290 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR6(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR6__MASK)
291 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK 0x70000000
292 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT 28
293 #define VIVS_GL_VARYING_NUM_COMPONENTS_VAR7(x) (((x) << VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__SHIFT) & VIVS_GL_VARYING_NUM_COMPONENTS_VAR7__MASK)
295 #define VIVS_GL_VARYING_COMPONENT_USE(i0) (0x00003828 + 0x4*(i0))
296 #define VIVS_GL_VARYING_COMPONENT_USE__ESIZE 0x00000004
297 #define VIVS_GL_VARYING_COMPONENT_USE__LEN 0x00000002
298 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK 0x00000003
299 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT 0
300 #define VIVS_GL_VARYING_COMPONENT_USE_COMP0(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP0__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP0__MASK)
301 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK 0x0000000c
302 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT 2
303 #define VIVS_GL_VARYING_COMPONENT_USE_COMP1(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP1__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP1__MASK)
304 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK 0x00000030
305 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT 4
306 #define VIVS_GL_VARYING_COMPONENT_USE_COMP2(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP2__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP2__MASK)
307 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK 0x000000c0
308 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT 6
309 #define VIVS_GL_VARYING_COMPONENT_USE_COMP3(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP3__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP3__MASK)
310 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK 0x00000300
311 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT 8
312 #define VIVS_GL_VARYING_COMPONENT_USE_COMP4(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP4__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP4__MASK)
313 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK 0x00000c00
314 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT 10
315 #define VIVS_GL_VARYING_COMPONENT_USE_COMP5(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP5__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP5__MASK)
316 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK 0x00003000
317 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT 12
318 #define VIVS_GL_VARYING_COMPONENT_USE_COMP6(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP6__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP6__MASK)
319 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK 0x0000c000
320 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT 14
321 #define VIVS_GL_VARYING_COMPONENT_USE_COMP7(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP7__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP7__MASK)
322 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK 0x00030000
323 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT 16
324 #define VIVS_GL_VARYING_COMPONENT_USE_COMP8(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP8__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP8__MASK)
325 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK 0x000c0000
326 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT 18
327 #define VIVS_GL_VARYING_COMPONENT_USE_COMP9(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP9__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP9__MASK)
328 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK 0x00300000
329 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT 20
330 #define VIVS_GL_VARYING_COMPONENT_USE_COMP10(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP10__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP10__MASK)
331 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK 0x00c00000
332 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT 22
333 #define VIVS_GL_VARYING_COMPONENT_USE_COMP11(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP11__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP11__MASK)
334 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK 0x03000000
335 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT 24
336 #define VIVS_GL_VARYING_COMPONENT_USE_COMP12(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP12__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP12__MASK)
337 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK 0x0c000000
338 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT 26
339 #define VIVS_GL_VARYING_COMPONENT_USE_COMP13(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP13__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP13__MASK)
340 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK 0x30000000
341 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT 28
342 #define VIVS_GL_VARYING_COMPONENT_USE_COMP14(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP14__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP14__MASK)
343 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK 0xc0000000
344 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT 30
345 #define VIVS_GL_VARYING_COMPONENT_USE_COMP15(x) (((x) << VIVS_GL_VARYING_COMPONENT_USE_COMP15__SHIFT) & VIVS_GL_VARYING_COMPONENT_USE_COMP15__MASK)
347 #define VIVS_GL_UNK03834 0x00003834
349 #define VIVS_GL_UNK03838 0x00003838
351 #define VIVS_GL_API_MODE 0x0000384c
352 #define VIVS_GL_API_MODE_OPENGL 0x00000000
353 #define VIVS_GL_API_MODE_OPENVG 0x00000001
354 #define VIVS_GL_API_MODE_OPENCL 0x00000002
356 #define VIVS_GL_CONTEXT_POINTER 0x00003850
358 #define VIVS_GL_UNK03A00 0x00003a00
360 #define VIVS_GL_STALL_TOKEN 0x00003c00
361 #define VIVS_GL_STALL_TOKEN_FROM__MASK 0x0000001f
362 #define VIVS_GL_STALL_TOKEN_FROM__SHIFT 0
363 #define VIVS_GL_STALL_TOKEN_FROM(x) (((x) << VIVS_GL_STALL_TOKEN_FROM__SHIFT) & VIVS_GL_STALL_TOKEN_FROM__MASK)
364 #define VIVS_GL_STALL_TOKEN_TO__MASK 0x00001f00
365 #define VIVS_GL_STALL_TOKEN_TO__SHIFT 8
366 #define VIVS_GL_STALL_TOKEN_TO(x) (((x) << VIVS_GL_STALL_TOKEN_TO__SHIFT) & VIVS_GL_STALL_TOKEN_TO__MASK)
367 #define VIVS_GL_STALL_TOKEN_FLIP0 0x40000000
368 #define VIVS_GL_STALL_TOKEN_FLIP1 0x80000000
370 #define VIVS_DUMMY 0x00000000
372 #define VIVS_DUMMY_DUMMY 0x0003fffc
375 #endif /* STATE_XML */