Create one single GAction to join rooms
[empathy-mirror.git] / libempathy-gtk / empathy-sound-manager.c
blob3453e8f2cd176218185b27a33f4e9f15ca2365ac
1 /*
2 * empathy-sound-manager.c - Various sound related utility functions.
3 * Copyright (C) 2009-2010 Collabora Ltd.
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 #include "config.h"
21 #include "empathy-sound-manager.h"
23 #include <glib/gi18n-lib.h>
25 #include "empathy-gsettings.h"
26 #include "empathy-presence-manager.h"
27 #include "empathy-utils.h"
29 #define DEBUG_FLAG EMPATHY_DEBUG_OTHER
30 #include "empathy-debug.h"
32 typedef struct {
33 EmpathySound sound_id;
34 const char * event_ca_id;
35 const char * event_ca_description;
36 const char * key;
37 } EmpathySoundEntry;
39 typedef struct {
40 GtkWidget *widget;
41 gint sound_id;
42 guint play_interval;
43 guint replay_timeout_id;
44 EmpathySoundManager *self;
45 } EmpathyRepeatableSound;
47 /* NOTE: these entries MUST be in the same order than EmpathySound enum */
48 static EmpathySoundEntry sound_entries[LAST_EMPATHY_SOUND] = {
49 { EMPATHY_SOUND_MESSAGE_INCOMING, "message-new-instant",
50 N_("Received an instant message"), EMPATHY_PREFS_SOUNDS_INCOMING_MESSAGE } ,
51 { EMPATHY_SOUND_MESSAGE_OUTGOING, "message-sent-instant",
52 N_("Sent an instant message"), EMPATHY_PREFS_SOUNDS_OUTGOING_MESSAGE } ,
53 { EMPATHY_SOUND_CONVERSATION_NEW, "message-new-instant",
54 N_("Incoming chat request"), EMPATHY_PREFS_SOUNDS_NEW_CONVERSATION },
55 { EMPATHY_SOUND_CONTACT_CONNECTED, "service-login",
56 N_("Contact connected"), EMPATHY_PREFS_SOUNDS_CONTACT_LOGIN },
57 { EMPATHY_SOUND_CONTACT_DISCONNECTED, "service-logout",
58 N_("Contact disconnected"), EMPATHY_PREFS_SOUNDS_CONTACT_LOGOUT },
59 { EMPATHY_SOUND_ACCOUNT_CONNECTED, "service-login",
60 N_("Connected to server"), EMPATHY_PREFS_SOUNDS_SERVICE_LOGIN },
61 { EMPATHY_SOUND_ACCOUNT_DISCONNECTED, "service-logout",
62 N_("Disconnected from server"), EMPATHY_PREFS_SOUNDS_SERVICE_LOGOUT },
63 { EMPATHY_SOUND_PHONE_INCOMING, "phone-incoming-call",
64 N_("Incoming voice call"), NULL },
65 { EMPATHY_SOUND_PHONE_OUTGOING, "phone-outgoing-calling",
66 N_("Outgoing voice call"), NULL },
67 { EMPATHY_SOUND_PHONE_HANGUP, "phone-hangup",
68 N_("Voice call ended"), NULL },
71 G_DEFINE_TYPE (EmpathySoundManager, empathy_sound_manager, G_TYPE_OBJECT)
73 struct _EmpathySoundManagerPrivate
75 /* A hash table containing currently repeating sounds. The format is the
76 * following:
77 * Key: An EmpathySound
78 * Value : The EmpathyRepeatableSound associated with that EmpathySound. */
79 GHashTable *repeating_sounds;
80 GSettings *gsettings_sound;
83 static void
84 empathy_sound_manager_dispose (GObject *object)
86 EmpathySoundManager *self = (EmpathySoundManager *) object;
88 tp_clear_pointer (&self->priv->repeating_sounds, g_hash_table_unref);
89 tp_clear_object (&self->priv->gsettings_sound);
91 G_OBJECT_CLASS (empathy_sound_manager_parent_class)->dispose (object);
94 static void
95 empathy_sound_manager_class_init (EmpathySoundManagerClass *cls)
97 GObjectClass *object_class = G_OBJECT_CLASS (cls);
99 object_class->dispose = empathy_sound_manager_dispose;
101 g_type_class_add_private (cls, sizeof (EmpathySoundManagerPrivate));
104 static void
105 empathy_sound_widget_destroyed_cb (GtkWidget *widget,
106 gpointer user_data)
108 EmpathyRepeatableSound *repeatable_sound = user_data;
110 /* The sound must be stopped... If it is waiting for replay, remove
111 * it from hash table to cancel. Otherwise playing_finished_cb will be
112 * called with an error. */
113 if (repeatable_sound->replay_timeout_id != 0)
115 g_hash_table_remove (repeatable_sound->self->priv->repeating_sounds,
116 GINT_TO_POINTER (repeatable_sound->sound_id));
120 static void
121 repeating_sounds_item_delete (gpointer data)
123 EmpathyRepeatableSound *repeatable_sound = data;
125 if (repeatable_sound->replay_timeout_id != 0)
126 g_source_remove (repeatable_sound->replay_timeout_id);
128 if (repeatable_sound->widget != NULL)
130 g_signal_handlers_disconnect_by_func (repeatable_sound->widget,
131 empathy_sound_widget_destroyed_cb, repeatable_sound);
134 g_object_unref (repeatable_sound->self);
136 g_slice_free (EmpathyRepeatableSound, repeatable_sound);
139 static void
140 empathy_sound_manager_init (EmpathySoundManager *self)
142 self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
143 EMPATHY_TYPE_SOUND_MANAGER, EmpathySoundManagerPrivate);
145 self->priv->repeating_sounds = g_hash_table_new_full (NULL, NULL,
146 NULL, repeating_sounds_item_delete);
148 self->priv->gsettings_sound = g_settings_new (EMPATHY_PREFS_SOUNDS_SCHEMA);
151 EmpathySoundManager *
152 empathy_sound_manager_dup_singleton (void)
154 static EmpathySoundManager *manager = NULL;
156 if (G_LIKELY (manager != NULL))
157 return g_object_ref (manager);
159 manager = g_object_new (EMPATHY_TYPE_SOUND_MANAGER, NULL);
161 g_object_add_weak_pointer (G_OBJECT (manager), (gpointer *) &manager);
162 return manager;
165 static gboolean
166 empathy_check_available_state (void)
168 TpConnectionPresenceType most_available_requested_presence;
169 TpAccountManager *am;
170 GList *accounts;
172 /* We cannot use tp_account_manager_get_most_available_presence() or
173 * empathy_presence_manager_get_state() because it is the requested presence
174 * that matters, not the current presence.
175 * See https://bugzilla.gnome.org/show_bug.cgi?id=704454 */
176 most_available_requested_presence = TP_CONNECTION_PRESENCE_TYPE_UNSET;
177 am = tp_account_manager_dup ();
178 accounts = tp_account_manager_dup_valid_accounts (am);
179 while (accounts != NULL)
181 TpAccount *account = accounts->data;
182 TpConnectionPresenceType requested_presence;
184 requested_presence = tp_account_get_requested_presence (account,
185 NULL, NULL);
187 if (tp_connection_presence_type_cmp_availability (requested_presence,
188 most_available_requested_presence) > 0)
189 most_available_requested_presence = requested_presence;
191 g_object_unref (account);
192 accounts = g_list_delete_link (accounts, accounts);
195 g_object_unref (am);
197 if (most_available_requested_presence != TP_CONNECTION_PRESENCE_TYPE_AVAILABLE &&
198 most_available_requested_presence != TP_CONNECTION_PRESENCE_TYPE_UNSET)
199 return FALSE;
201 return TRUE;
204 static gboolean
205 empathy_sound_pref_is_enabled (EmpathySoundManager *self,
206 EmpathySound sound_id)
208 EmpathySoundEntry *entry;
210 entry = &(sound_entries[sound_id]);
211 g_return_val_if_fail (entry->sound_id == sound_id, FALSE);
213 if (entry->key == NULL)
214 return TRUE;
216 if (! g_settings_get_boolean (self->priv->gsettings_sound,
217 EMPATHY_PREFS_SOUNDS_ENABLED))
218 return FALSE;
220 if (!empathy_check_available_state ())
222 if (g_settings_get_boolean (self->priv->gsettings_sound,
223 EMPATHY_PREFS_SOUNDS_DISABLED_AWAY))
224 return FALSE;
227 return g_settings_get_boolean (self->priv->gsettings_sound, entry->key);
231 * empathy_sound_manager_stop:
232 * @self: a #EmpathySoundManager
233 * @sound_id: The #EmpathySound to stop playing.
235 * Stop playing a sound. If it has been stated in loop with
236 * empathy_sound_start_playing(), it will also stop replaying.
238 void
239 empathy_sound_manager_stop (EmpathySoundManager *self,
240 EmpathySound sound_id)
242 EmpathySoundEntry *entry;
243 EmpathyRepeatableSound *repeatable_sound;
245 g_return_if_fail (sound_id < LAST_EMPATHY_SOUND);
247 entry = &(sound_entries[sound_id]);
248 g_return_if_fail (entry->sound_id == sound_id);
250 repeatable_sound = g_hash_table_lookup (self->priv->repeating_sounds,
251 GINT_TO_POINTER (sound_id));
252 if (repeatable_sound != NULL)
254 /* The sound must be stopped... If it is waiting for replay, remove
255 * it from hash table to cancel. Otherwise we'll cancel the sound
256 * being played. */
257 if (repeatable_sound->replay_timeout_id != 0)
259 g_hash_table_remove (self->priv->repeating_sounds,
260 GINT_TO_POINTER (sound_id));
261 return;
265 ca_context_cancel (ca_gtk_context_get (), entry->sound_id);
268 static gboolean
269 empathy_sound_play_internal (GtkWidget *widget, EmpathySound sound_id,
270 ca_finish_callback_t callback, gpointer user_data)
272 EmpathySoundEntry *entry;
273 ca_context *c;
274 ca_proplist *p = NULL;
276 entry = &(sound_entries[sound_id]);
277 g_return_val_if_fail (entry->sound_id == sound_id, FALSE);
279 c = ca_gtk_context_get ();
280 ca_context_cancel (c, entry->sound_id);
282 DEBUG ("Play sound \"%s\" (%s)",
283 entry->event_ca_id,
284 entry->event_ca_description);
286 if (ca_proplist_create (&p) < 0)
287 goto failed;
289 if (ca_proplist_sets (p, CA_PROP_EVENT_ID, entry->event_ca_id) < 0)
290 goto failed;
292 if (ca_proplist_sets (p, CA_PROP_EVENT_DESCRIPTION,
293 gettext (entry->event_ca_description)) < 0)
294 goto failed;
296 if (widget != NULL)
298 if (ca_gtk_proplist_set_for_widget (p, widget) < 0)
299 goto failed;
302 ca_context_play_full (ca_gtk_context_get (), entry->sound_id, p, callback,
303 user_data);
305 ca_proplist_destroy (p);
307 return TRUE;
309 failed:
310 if (p != NULL)
311 ca_proplist_destroy (p);
313 return FALSE;
317 * empathy_sound_manager_play_full:
318 * @self: a #EmpathySoundManager
319 * @widget: The #GtkWidget from which the sound is originating.
320 * @sound_id: The #EmpathySound to play.
321 * @callback: The #ca_finish_callback_t function that will be called when the
322 * sound has stopped playing.
323 * @user_data: user data to pass to the function.
325 * Plays a sound.
327 * Returns %TRUE if the sound has successfully started playing, otherwise
328 * returning %FALSE and @callback won't be called.
330 * This function returns %FALSE if the sound is already playing in loop using
331 * %empathy_sound_start_playing.
333 * This function returns %FALSE if the sound is disabled in empathy preferences.
335 * Return value: %TRUE if the sound has successfully started playing, %FALSE
336 * otherwise.
338 gboolean
339 empathy_sound_manager_play_full (EmpathySoundManager *self,
340 GtkWidget *widget,
341 EmpathySound sound_id,
342 ca_finish_callback_t callback,
343 gpointer user_data)
345 g_return_val_if_fail (widget == NULL || GTK_IS_WIDGET (widget), FALSE);
346 g_return_val_if_fail (sound_id < LAST_EMPATHY_SOUND, FALSE);
348 if (!empathy_sound_pref_is_enabled (self, sound_id))
349 return FALSE;
351 /* The sound might already be playing repeatedly. If it's the case, we
352 * immediadely return since there's no need to make it play again */
353 if (g_hash_table_lookup (self->priv->repeating_sounds,
354 GINT_TO_POINTER (sound_id)) != NULL)
355 return FALSE;
357 return empathy_sound_play_internal (widget, sound_id, callback, user_data);
361 * empathy_sound_manager_play:
362 * @self: a #EmpathySoundManager
363 * @widget: The #GtkWidget from which the sound is originating.
364 * @sound_id: The #EmpathySound to play.
366 * Plays a sound. See %empathy_sound_manager_play_full for details.'
368 * Return value: %TRUE if the sound has successfully started playing, %FALSE
369 * otherwise.
371 gboolean
372 empathy_sound_manager_play (EmpathySoundManager *self,
373 GtkWidget *widget,
374 EmpathySound sound_id)
376 g_return_val_if_fail (widget == NULL || GTK_IS_WIDGET (widget), FALSE);
377 g_return_val_if_fail (sound_id < LAST_EMPATHY_SOUND, FALSE);
379 return empathy_sound_manager_play_full (self, widget, sound_id, NULL, NULL);
382 static void playing_finished_cb (ca_context *c, guint id, int error_code,
383 gpointer user_data);
385 static gboolean
386 playing_timeout_cb (gpointer data)
388 EmpathyRepeatableSound *repeatable_sound = data;
389 gboolean playing;
391 repeatable_sound->replay_timeout_id = 0;
393 playing = empathy_sound_play_internal (repeatable_sound->widget,
394 repeatable_sound->sound_id, playing_finished_cb, data);
396 if (!playing)
398 DEBUG ("Failed to replay sound, stop repeating");
399 g_hash_table_remove (repeatable_sound->self->priv->repeating_sounds,
400 GINT_TO_POINTER (repeatable_sound->sound_id));
403 return FALSE;
406 static void
407 playing_finished_cb (ca_context *c, guint id, int error_code,
408 gpointer user_data)
410 EmpathyRepeatableSound *repeatable_sound = user_data;
412 if (error_code != CA_SUCCESS)
414 DEBUG ("Error: %s", ca_strerror (error_code));
415 g_hash_table_remove (repeatable_sound->self->priv->repeating_sounds,
416 GINT_TO_POINTER (repeatable_sound->sound_id));
417 return;
420 repeatable_sound->replay_timeout_id = g_timeout_add (
421 repeatable_sound->play_interval, playing_timeout_cb, user_data);
425 * empathy_sound_manager_start_playing:
426 * @self: a #EmpathySoundManager
427 * @widget: The #GtkWidget from which the sound is originating.
428 * @sound_id: The #EmpathySound to play.
429 * @timeout_before_replay: The amount of time, in milliseconds, between two
430 * consecutive play.
432 * Start playing a sound in loop. To stop the sound, call empathy_call_stop ()
433 * by passing it the same @sound_id. Note that if you start playing a sound
434 * multiple times, you'll have to call %empathy_sound_stop the same number of
435 * times.
437 * Return value: %TRUE if the sound has successfully started playing.
439 gboolean
440 empathy_sound_manager_start_playing (EmpathySoundManager *self,
441 GtkWidget *widget,
442 EmpathySound sound_id,
443 guint timeout_before_replay)
445 EmpathyRepeatableSound *repeatable_sound;
446 gboolean playing = FALSE;
448 g_return_val_if_fail (widget == NULL || GTK_IS_WIDGET (widget), FALSE);
449 g_return_val_if_fail (sound_id < LAST_EMPATHY_SOUND, FALSE);
451 if (!empathy_sound_pref_is_enabled (self, sound_id))
452 return FALSE;
454 if (g_hash_table_lookup (self->priv->repeating_sounds,
455 GINT_TO_POINTER (sound_id)) != NULL)
457 /* The sound is already playing in loop. No need to continue. */
458 return FALSE;
461 repeatable_sound = g_slice_new0 (EmpathyRepeatableSound);
462 repeatable_sound->widget = widget;
463 repeatable_sound->sound_id = sound_id;
464 repeatable_sound->play_interval = timeout_before_replay;
465 repeatable_sound->replay_timeout_id = 0;
466 repeatable_sound->self = g_object_ref (self);
468 g_hash_table_insert (self->priv->repeating_sounds, GINT_TO_POINTER (sound_id),
469 repeatable_sound);
471 if (widget != NULL)
473 g_signal_connect (G_OBJECT (widget), "destroy",
474 G_CALLBACK (empathy_sound_widget_destroyed_cb),
475 repeatable_sound);
478 playing = empathy_sound_play_internal (widget, sound_id, playing_finished_cb,
479 repeatable_sound);
481 if (!playing)
482 g_hash_table_remove (self->priv->repeating_sounds,
483 GINT_TO_POINTER (sound_id));
485 return playing;