remove released flag
[empathy-mirror.git] / src / empathy-rounded-texture.c
blob0619cd13e77b8500ec21b40415cd7ffa177dcc0f
1 /*
2 * empathy-rounded-texture.c - Source for EmpathyRoundedTexture
3 * Copyright (C) 2011 Collabora Ltd.
4 * @author Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 #include <clutter/clutter.h>
24 #include "empathy-rounded-texture.h"
26 G_DEFINE_TYPE (EmpathyRoundedTexture,
27 empathy_rounded_texture,
28 CLUTTER_TYPE_TEXTURE)
30 static void
31 empathy_rounded_texture_paint (ClutterActor *texture)
33 ClutterActorBox allocation = { 0, };
34 gfloat width, height;
36 clutter_actor_get_allocation_box (texture, &allocation);
37 clutter_actor_box_get_size (&allocation, &width, &height);
39 cogl_path_new ();
41 /* create and store a path describing a rounded rectangle */
42 cogl_path_round_rectangle (0, 0, width, height, height / 16., 0.1);
44 cogl_clip_push_from_path ();
46 CLUTTER_ACTOR_CLASS (empathy_rounded_texture_parent_class)->paint (texture);
48 /* Flip */
49 cogl_rectangle_with_texture_coords (0, 0, width, height,
50 1., 0., 0., 1.);
52 cogl_clip_pop ();
55 static void
56 empathy_rounded_texture_init (EmpathyRoundedTexture *self)
60 static void
61 empathy_rounded_texture_class_init (EmpathyRoundedTextureClass *klass)
63 ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
65 actor_class->paint = empathy_rounded_texture_paint;
68 ClutterActor *
69 empathy_rounded_texture_new (void)
71 return CLUTTER_ACTOR (
72 g_object_new (EMPATHY_TYPE_ROUNDED_TEXTURE, NULL));