improved performance for face search -- some debugging required
[engrid-github.git] / src / libengrid / brlcadinterface.h
blob5b60b90ab5e1817e8675ad7d372a68a39f6019d2
1 //
2 // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3 // + +
4 // + This file is part of enGrid. +
5 // + +
6 // + Copyright 2008-2013 enGits GmbH +
7 // + +
8 // + enGrid is free software: you can redistribute it and/or modify +
9 // + it under the terms of the GNU General Public License as published by +
10 // + the Free Software Foundation, either version 3 of the License, or +
11 // + (at your option) any later version. +
12 // + +
13 // + enGrid is distributed in the hope that it will be useful, +
14 // + but WITHOUT ANY WARRANTY; without even the implied warranty of +
15 // + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +
16 // + GNU General Public License for more details. +
17 // + +
18 // + You should have received a copy of the GNU General Public License +
19 // + along with enGrid. If not, see <http://www.gnu.org/licenses/>. +
20 // + +
21 // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
22 //
24 #ifndef BRLCADINTERFACE_H
25 #define BRLCADINTERFACE_H
27 #include "brlcad/vmath.h"
28 #include "brlcad/raytrace.h"
29 #include "brlcad/common.h"
31 #include "utilities.h"
32 #include "cadinterface.h"
34 class BrlCadInterface : public CadInterface
37 private: // attributes
39 struct application m_Ap;
40 struct rt_i *m_Rtip;
41 char m_IdBuf[132];
43 static vec3_t m_XIn;
44 static vec3_t m_XOut;
45 static vec3_t m_InNormal;
46 static vec3_t m_OutNormal;
47 static double m_InRadius;
48 static double m_OutRadius;
49 static bool m_Hit;
52 private: // methods
54 bool brlCadShootRay(vec3_t x, vec3_t v, vec3_t &x_in, vec3_t &x_out, vec3_t &n_in, vec3_t &n_out, double &r_in, double &r_out);
57 protected: // methods
59 static int hit(struct application *ap, struct partition *PartHeadp, struct seg *segs);
60 static int miss(register struct application *ap);
63 public:
65 BrlCadInterface(QString file_name, QString object_name);
67 virtual HitType shootRay(vec3_t x, vec3_t v, vec3_t &x_hit, vec3_t &n_hit, double &r);
71 #endif // BRLCADINTERFACE_H