2 // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
4 // + This file is part of enGrid. +
6 // + Copyright 2008,2009 Oliver Gloth +
8 // + enGrid is free software: you can redistribute it and/or modify +
9 // + it under the terms of the GNU General Public License as published by +
10 // + the Free Software Foundation, either version 3 of the License, or +
11 // + (at your option) any later version. +
13 // + enGrid is distributed in the hope that it will be useful, +
14 // + but WITHOUT ANY WARRANTY; without even the implied warranty of +
15 // + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +
16 // + GNU General Public License for more details. +
18 // + You should have received a copy of the GNU General Public License +
19 // + along with enGrid. If not, see <http://www.gnu.org/licenses/>. +
21 // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
24 //connect(ui.action,SIGNAL(activated()),this,SLOT(call()));
26 connect(ui
.actionImportSTL
, SIGNAL(activated()), this, SLOT(importSTL()));
27 connect(ui
.actionImportGmsh1Ascii
, SIGNAL(activated()), this, SLOT(importGmsh1Ascii()));
28 connect(ui
.actionImportGmsh2Ascii
, SIGNAL(activated()), this, SLOT(importGmsh2Ascii()));
29 connect(ui
.actionExportGmsh1Ascii
, SIGNAL(activated()), this, SLOT(exportGmsh1Ascii()));
30 connect(ui
.actionExportGmsh2Ascii
, SIGNAL(activated()), this, SLOT(exportGmsh2Ascii()));
31 connect(ui
.actionExportNeutral
, SIGNAL(activated()), this, SLOT(exportNeutral()));
32 connect(ui
.actionExportAsciiStl
, SIGNAL(activated()), this, SLOT(exportAsciiStl()));
33 connect(ui
.actionExportBinaryStl
, SIGNAL(activated()), this, SLOT(exportBinaryStl()));
34 connect(ui
.actionExit
, SIGNAL(activated()), this, SLOT(exit()));
35 connect(ui
.actionZoomAll
, SIGNAL(activated()), this, SLOT(zoomAll()));
36 connect(ui
.actionZoomOnPickedObject
, SIGNAL(activated()), this, SLOT(zoomOnPickedObject()));
37 connect(ui
.actionPrintGrid
, SIGNAL(activated()), this, SLOT(printGrid()));
38 connect(ui
.actionShowInfo
, SIGNAL(activated()), this, SLOT(info()));
39 connect(ui
.actionDeselectAll
, SIGNAL(activated()), this, SLOT(deselectAll()));
40 connect(ui
.actionOpen
, SIGNAL(activated()), this, SLOT(open()));
41 connect(ui
.actionSave
, SIGNAL(activated()), this, SLOT(save()));
42 connect(ui
.actionSaveAs
, SIGNAL(activated()), this, SLOT(saveAs()));
43 connect(ui
.actionBoundaryCodes
, SIGNAL(activated()), this, SLOT(selectBoundaryCodes()));
44 connect(ui
.actionNormalExtrusion
, SIGNAL(activated()), this, SLOT(normalExtrusion()));
45 connect(ui
.actionViewAxes
, SIGNAL(changed()), this, SLOT(setAxesVisibility()));
46 connect(ui
.actionViewOrthogonal
, SIGNAL(changed()), this, SLOT(setViewingMode()));
47 connect(ui
.actionViewNodeIDs
, SIGNAL(changed()), this, SLOT(viewNodeIDs()));
48 connect(ui
.actionViewCellIDs
, SIGNAL(changed()), this, SLOT(viewCellIDs()));
49 connect(ui
.actionChangeOrientation
, SIGNAL(activated()), this, SLOT(changeSurfaceOrientation()));
50 connect(ui
.actionCheckOrientation
, SIGNAL(activated()), this, SLOT(checkSurfaceOrientation()));
51 connect(ui
.actionImproveAspectRatio
, SIGNAL(activated()), this, SLOT(improveAspectRatio()));
52 connect(ui
.actionRedraw
, SIGNAL(activated()), this, SLOT(updateActors()));
53 connect(ui
.actionForcedRedraw
, SIGNAL(activated()), this, SLOT(forceUpdateActors()));
54 connect(ui
.actionScaleToData
, SIGNAL(activated()), this, SLOT(scaleToData()));
55 connect(ui
.actionClearOutputWindow
, SIGNAL(activated()), this, SLOT(clearOutput()));
56 connect(ui
.actionEditBoundaryConditions
, SIGNAL(activated()), this, SLOT(editBoundaryConditions()));
57 connect(ui
.actionConfigure
, SIGNAL(activated()), this, SLOT(configure()));
58 connect(ui
.actionAbout
, SIGNAL(activated()), this, SLOT(about()));
59 connect(ui
.actionStoreGeometry
, SIGNAL(activated()), this, SLOT(callUpdateSurfProj()));
61 connect(ui
.checkBox_UseVTKInteractor
, SIGNAL(stateChanged(int)), this, SLOT(setUseVTKInteractor(int)));
63 connect(ui
.actionViewXP
, SIGNAL(activated()), this, SLOT(viewXP()));
64 connect(ui
.actionViewXM
, SIGNAL(activated()), this, SLOT(viewXM()));
65 connect(ui
.actionViewYP
, SIGNAL(activated()), this, SLOT(viewYP()));
66 connect(ui
.actionViewYM
, SIGNAL(activated()), this, SLOT(viewYM()));
67 connect(ui
.actionViewZP
, SIGNAL(activated()), this, SLOT(viewZP()));
68 connect(ui
.actionViewZM
, SIGNAL(activated()), this, SLOT(viewZM()));
70 connect(ui
.lineEditClipX
, SIGNAL(textChanged(QString
)), this, SLOT(setClipX(QString
)));
71 connect(ui
.lineEditClipY
, SIGNAL(textChanged(QString
)), this, SLOT(setClipY(QString
)));
72 connect(ui
.lineEditClipZ
, SIGNAL(textChanged(QString
)), this, SLOT(setClipZ(QString
)));
73 connect(ui
.lineEditClipNX
, SIGNAL(textChanged(QString
)), this, SLOT(setClipNX(QString
)));
74 connect(ui
.lineEditClipNY
, SIGNAL(textChanged(QString
)), this, SLOT(setClipNY(QString
)));
75 connect(ui
.lineEditClipNZ
, SIGNAL(textChanged(QString
)), this, SLOT(setClipNZ(QString
)));
77 connect(ui
.pushButtonMarkPosition
, SIGNAL(clicked()), this, SLOT(markOutputLine()));
79 connect(ui
.actionCreateSurfaceMesh
,SIGNAL(activated()),this,SLOT(callCreateSurfaceMesh()));
80 connect(ui
.actionCreateBoundaryLayer
,SIGNAL(activated()),this,SLOT(callCreateBoundaryLayer()));
81 connect(ui
.actionDivideBoundaryLayer
,SIGNAL(activated()),this,SLOT(callDivideBoundaryLayer()));
82 connect(ui
.actionDeleteVolumeGrid
,SIGNAL(activated()),this,SLOT(callDeleteTetras()));
83 connect(ui
.actionFixSTL
,SIGNAL(activated()),this,SLOT(callFixSTL()));
84 connect(ui
.actionCreateVolumeMesh
,SIGNAL(activated()),this,SLOT(callCreateVolumeMesh()));
85 connect(ui
.actionSmoothVolumeGrid
,SIGNAL(activated()),this,SLOT(callSmoothVolumeGrid()));
86 connect(ui
.actionVtkReader
,SIGNAL(activated()),this,SLOT(callVtkReader()));
87 connect(ui
.actionPolyDataReader
,SIGNAL(activated()),this,SLOT(callPolyDataReader()));
88 connect(ui
.actionSetBoundaryCode
,SIGNAL(activated()),this,SLOT(callSetBoundaryCode()));
89 connect(ui
.actionFoamWriter
,SIGNAL(activated()),this,SLOT(callFoamWriter()));
90 connect(ui
.actionSimpleFoamWriter
,SIGNAL(activated()),this,SLOT(callSimpleFoamWriter()));
91 connect(ui
.actionFoamCaseWriter
, SIGNAL(activated()), this, SLOT(callFoamCaseWriter()));
92 connect(ui
.actionDeleteBadAspectTris
,SIGNAL(activated()),this,SLOT(callDeleteBadAspectTris()));
93 connect(ui
.actionDeletePickedCell
,SIGNAL(activated()),this,SLOT(callDeletePickedCell()));
94 connect(ui
.actionDeletePickedPoint
,SIGNAL(activated()),this,SLOT(callDeletePickedPoint()));
95 connect(ui
.actionBoxSelect
,SIGNAL(activated()),this,SLOT(callBoxSelect()));
96 connect(ui
.actionCheck_surface_integrity
,SIGNAL(activated()),this,SLOT(callCheckSurfaceIntegrity()));
97 connect(ui
.actionPick_cell_point
,SIGNAL(activated()),this,SLOT(callPick_cell_point()));
98 connect(ui
.actionTransform
, SIGNAL(activated()), this, SLOT(callTransform()));
99 connect(ui
.actionExportCGNS
, SIGNAL(activated()), this, SLOT(callCgnsWriter()));
100 connect(ui
.actionUndo
, SIGNAL(activated()), this, SLOT(undo()));
101 connect(ui
.actionRedo
, SIGNAL(activated()), this, SLOT(redo()));
102 connect(ui
.actionImportOpenFoamCase
, SIGNAL(activated()), this, SLOT(callImportOpenFoamCase()));
105 connect(ui
.actionRunSolver
, SIGNAL(activated()), &m_OpenFoamTools
, SLOT(runSolver()));
106 // connect(ui.actionRunFoamToVTK, SIGNAL(activated()), &m_OpenFoamTools, SLOT(runFoamToVTK()));
107 connect(ui
.actionPreparePostProcessing
, SIGNAL(activated()), &m_OpenFoamTools
, SLOT(runPostProcessingTools()));
108 connect(ui
.actionStopProcesses
, SIGNAL(activated()), &m_OpenFoamTools
, SLOT(stopSolverProcess()));
109 connect(ui
.actionImportFluentCase
, SIGNAL(activated()), &m_OpenFoamTools
, SLOT(runImportFluentCase()));
110 // -------------------------------------------