Added reload of levels on F7 (Update levelpack) to ease the test of changes.
[enigmagame.git] / data / models-40.lua
bloba8bb4527969fb43f37e9702c849f7f38049e5135
1 TileSize = 40
2 SpriteSize = 50
3 ShadowSize = 51
5 DefineFont ("timefont", "DejaVuSansCondensed.ttf", 36, "timefont", 180, 180, 180)
6 DefineFont ("smallalternative", "DejaVuSansCondensed.ttf", 14, "menufont")
7 DefineFont ("modesfont", "DejaVuSansCondensed.ttf", 16, "menufont", 70, 120, 255)
8 DefineFont ("menufont", "DejaVuSansCondensed.ttf", 16, "menufont")
9 DefineFont ("menufontsel", "DejaVuSansCondensed.ttf", 16, "menufont", 180, 180, 180)
10 DefineFont ("statusbarfont", "DejaVuSansCondensed.ttf", 20, "dreamorp24")
12 dofile(FindDataFile("models-2d.lua"))