add backgrounds folder, not used yet
[exterlulz-kokogems.git] / src / Gem.h
blob30ba974c949310f9367a803213e089b99495c227
1 /* ----====----====----====----====----====----====----====----====----====----
2 Gem.h (jeweltoy)
4 JewelToy is a simple game played against the clock.
5 Copyright (C) 2001 Giles Williams
7 This program is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License
9 as published by the Free Software Foundation; either version 2
10 of the License, or (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 ----====----====----====----====----====----====----====----====----====---- */
22 #import <Cocoa/Cocoa.h>
23 #import <Foundation/Foundation.h>
25 #define GEMSTATE_RESTING 1
26 #define GEMSTATE_FADING 2
27 #define GEMSTATE_FALLING 3
28 #define GEMSTATE_SHAKING 4
29 #define GEMSTATE_ERUPTING 5
30 #define GEMSTATE_MOVING 6
32 // MW...
34 #define GEMSTATE_SHIVERING 7
37 #define FADE_STEPS 8.0
38 #define GRAVITY 1.46
39 #define GEM_ERUPT_DELAY 45
42 // Open GL Z value for gems
44 #define GEM_SPRITE_Z -0.25
47 @class OpenGLSprite;
49 @interface Gem : NSObject
51 int gemType;
52 NSImage *image;
54 // Open GL
55 OpenGLSprite *sprite;
58 NSSound *tink;
59 NSSound *sploink;
61 // MW
62 int waitForFall;
65 int state;
66 int animationCounter;
67 double vx, vy;
68 NSPoint positionOnScreen, positionOnBoard;
71 - (id) init;
72 - (void) dealloc;
74 + (Gem *) gemWithNumber:(int) d andImage:(NSImage *)img;
75 + (Gem *) gemWithNumber:(int) d andSprite:(OpenGLSprite *)aSprite;
77 - (int) animate;
78 - (void) fade;
79 - (void) fall;
80 - (void) shake;
81 - (void) erupt;
82 // MW...
83 - (void) shiver;
86 - (int) gemType;
87 - (void) setGemType:(int) d;
89 - (NSImage *) image;
90 - (void) setImage:(NSImage *) value;
91 - (void) drawImage;
93 - (OpenGLSprite *) sprite;
94 - (void) setSprite:(OpenGLSprite *) value;
95 - (void) drawSprite;
97 - (int) state;
98 - (void) setState:(int) value;
100 - (int) animationCounter;
101 - (void) setAnimationCounter:(int) value;
103 - (NSPoint) positionOnScreen;
104 - (void) setPositionOnScreen:(int) valx :(int) valy;
105 - (void) setVelocity:(int) valx :(int) valy :(int) steps;
107 - (NSPoint) positionOnBoard;
108 - (void) setPositionOnBoard:(int) valx :(int) valy;
110 - (void) setSoundsTink:(NSSound *) tinkSound Sploink:(NSSound *) sploinkSound;
112 @end