1 /* ----====----====----====----====----====----====----====----====----====----
2 GameController.m (jeweltoy)
4 JewelToy is a simple game played against the clock.
5 Copyright (C) 2001 Giles Williams
7 This program is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License
9 as published by the Free Software Foundation; either version 2
10 of the License, or (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 ----====----====----====----====----====----====----====----====----====---- */
22 #import "GameController.h"
28 @implementation GameController
34 hiScores = [[NSUserDefaults standardUserDefaults] arrayForKey:@"hiScores"];
36 //NSLog(@"hiScores : %@",hiScores);
38 if ((!hiScores)||([hiScores count] < 8))
40 //NSLog(@"Creating High Score Tables");
41 hiScores = [self makeBlankHiScoresWith:hiScores];
42 [[NSUserDefaults standardUserDefaults] setObject:hiScores forKey:@"hiScores"];
46 noMoreMovesString = [[NSBundle mainBundle]
47 localizedStringForKey:@"NoMoreMovesHTML"
49 jeweltoyStartString = [[NSBundle mainBundle]
50 localizedStringForKey:@"JewelToyStartHTML"
52 gameOverString = [[NSBundle mainBundle]
53 localizedStringForKey:@"GameOverHTML"
55 titleImage = [NSImage imageNamed:@"title"];
57 gameNames = [hiScores objectAtIndex:0];
58 gameScores = [hiScores objectAtIndex:1];
60 game = [[Game alloc] init];
61 animationTimerLock = [[NSLock alloc] init];
63 gemMoveSize = GEM_GRAPHIC_SIZE;
64 gemMoveSpeed = GEM_MOVE_SPEED;
65 gemMoveSteps = gemMoveSize / gemMoveSpeed;
67 useAlternateGraphics = [[NSUserDefaults standardUserDefaults] boolForKey:@"useAlternateGraphics"];
68 useImportedGraphics = [[NSUserDefaults standardUserDefaults] boolForKey:@"useImportedGraphics"];
70 useCustomBackgrounds = [[NSUserDefaults standardUserDefaults] boolForKey:@"useCustomBackgrounds"];
71 customBackgroundFolderPath = [[NSUserDefaults standardUserDefaults] stringForKey:@"customBackgroundFolderPath"];
72 if (!customBackgroundFolderPath)
73 customBackgroundFolderPath = [[NSBundle mainBundle] localizedStringForKey:@"PicturesFolderPath"
80 if (noMoreMovesString) [noMoreMovesString release];
81 if (jeweltoyStartString) [jeweltoyStartString release];
82 if (gameOverString) [gameOverString release];
83 if (game) [game release];
84 if (animationTimerLock) [animationTimerLock release];
85 if (timer) [timer release];
86 if (hiScores) [hiScores release];
92 [gameWindow setFrameAutosaveName:@"gameWindow"];
93 //useAlternateGraphics = [[NSUserDefaults standardUserDefaults] boolForKey:@"useAlternateGraphics"];
96 - (void)windowWillClose:(NSNotification *)aNotification
98 id obj = [aNotification object];
99 if (obj == aboutPanel)
101 //NSLog(@"Someone closed the 'About' window");
105 if (obj == prefsPanel)
107 //NSLog(@"Someone closed the 'Preferences' window");
108 useAlternateGraphics = [prefsAlternateGraphicsButton state];
109 [[NSUserDefaults standardUserDefaults] setBool:useAlternateGraphics
110 forKey:@"useAlternateGraphics"];
111 [[NSUserDefaults standardUserDefaults] setBool:useImportedGraphics
112 forKey:@"useImportedGraphics"];
114 useCustomBackgrounds = [prefsCustomBackgroundCheckbox state];
115 [[NSUserDefaults standardUserDefaults] setBool:useCustomBackgrounds
116 forKey:@"useCustomBackgrounds"];
117 [[NSUserDefaults standardUserDefaults] removeObjectForKey:@"customBackgroundFolderPath"];
118 [[NSUserDefaults standardUserDefaults] setObject:[prefsCustomBackgroundFolderTextField stringValue]
119 forKey:@"customBackgroundFolderPath"];
122 //[gameView loadImageArray];
123 [gameView graphicSetUp];
124 [gameView newBackground];
125 if (game) [game setSpritesFrom:[gameView spriteArray]];
126 [gameView setNeedsDisplay:YES];
131 if (obj == gameWindow)
133 //NSLog(@"Someone closed the window - shutting down JewelToy");
134 [NSApp terminate:self];
139 - (void)openPanelDidEnd:(NSOpenPanel *)sheet returnCode:(int)returnCode contextInfo:(void *)contextInfo
141 [prefsCustomBackgroundFolderTextField setStringValue:[[sheet filenames] objectAtIndex:0]];
144 - (IBAction)prefsGraphicDropAction:(id)sender
147 // slice and dice importedImage, saving images to defaults
149 NSImage *importedImage = [prefsAlternateGraphicsImageView image];
153 NSRect cropRect = NSMakeRect(0.0,0.0,[importedImage size].width/7.0,[importedImage size].height);
154 NSRect gemRect = NSMakeRect(0.0,0.0,48.0,48.0);
155 NSSize imageSize = NSMakeSize(48.0,48.0);
156 for (i = 0; i < 7; i++)
158 NSImage *gemImage = [[NSImage alloc] initWithSize:imageSize];
159 NSString *key = [NSString stringWithFormat:@"tiffGemImage%d", i];
160 cropRect.origin.x = i * [importedImage size].width/7.0;
161 [gemImage lockFocus];
162 [[NSColor clearColor] set];
164 [importedImage drawInRect:gemRect fromRect:cropRect operation:NSCompositeSourceOver fraction:1.0];
165 [gemImage unlockFocus];
166 [[NSUserDefaults standardUserDefaults] setObject:[gemImage TIFFRepresentation] forKey:key];
167 if (i == 0) [iv1 setImage:gemImage];
168 if (i == 1) [iv2 setImage:gemImage];
169 if (i == 2) [iv3 setImage:gemImage];
170 if (i == 3) [iv4 setImage:gemImage];
171 if (i == 4) [iv5 setImage:gemImage];
172 if (i == 5) [iv6 setImage:gemImage];
173 if (i == 6) [iv7 setImage:gemImage];
176 useImportedGraphics = YES;
181 - (IBAction)prefsCustomBackgroundCheckboxAction:(id)sender
183 //NSLog(@"prefsCustomBackgroundCheckboxAction");
185 if (sender!=prefsCustomBackgroundCheckbox)
187 [prefsSelectFolderButton setEnabled:[prefsCustomBackgroundCheckbox state]];
188 [prefsCustomBackgroundFolderTextField setEnabled:[prefsCustomBackgroundCheckbox state]];
192 - (IBAction)prefsSelectFolderButtonAction:(id)sender
194 NSOpenPanel *op=[NSOpenPanel openPanel];
196 //NSLog(@"prefsSelectFolderButtonAction");
197 [op setCanChooseDirectories:YES];
198 [op setCanChooseFiles:NO];
199 // get a sheet going to let the user pick a folder to scan for pictures
200 [op beginSheetForDirectory:[prefsCustomBackgroundFolderTextField stringValue] file:NULL types:NULL modalForWindow:prefsPanel modalDelegate:self didEndSelector:@selector(openPanelDidEnd:returnCode:contextInfo:) contextInfo:NULL];
204 - (BOOL) validateMenuItem: (NSMenuItem*) aMenuItem
206 if (aMenuItem == easyGameMenuItem)
207 return [easyGameButton isEnabled];
208 if (aMenuItem == hardGameMenuItem)
209 return [hardGameButton isEnabled];
210 if (aMenuItem == toughGameMenuItem)
211 return [toughGameButton isEnabled];
212 if (aMenuItem == freePlayMenuItem)
213 return [easyGameButton isEnabled];
214 if (aMenuItem == abortGameMenuItem)
215 return [abortGameButton isEnabled];
216 if (aMenuItem == pauseGameMenuItem)
217 return [pauseGameButton isEnabled];
219 // only allow viewing and reset of scores between games
221 if (aMenuItem == showHighScoresMenuItem)
222 return [easyGameButton isEnabled];
223 if (aMenuItem == resetHighScoresMenuItem)
224 return [easyGameButton isEnabled];
228 - (IBAction)startNewGame:(id)sender
230 //NSLog(@"gameController.startNewGame messaged gameView:%@",gameView);
232 [easyGameButton setEnabled:NO];
233 [hardGameButton setEnabled:NO];
234 [toughGameButton setEnabled:NO];
235 [abortGameButton setEnabled:YES];
236 [pauseGameButton setEnabled:YES];
242 if ((sender==easyGameButton)||(sender==easyGameMenuItem))
244 //NSLog(@"debug - hiScores = %@\n...hiScores.count = %d",hiScores,[hiScores count]);
246 gameTime = 600.0; // ten minutes
247 [gameView setHTMLHiScoreLegend:[[NSBundle mainBundle]
248 localizedStringForKey:@"EasyHighScoresHTML"
249 value:nil table:nil]];
251 if ((sender==hardGameButton)||(sender==hardGameMenuItem))
254 gameTime = 180.0; // three minutes
255 [gameView setHTMLHiScoreLegend:[[NSBundle mainBundle]
256 localizedStringForKey:@"HardHighScoresHTML"
257 value:nil table:nil]];
260 if ((sender==toughGameButton)||(sender==toughGameMenuItem))
263 gameTime = 90.0; // one and a half minutes
264 [gameView setHTMLHiScoreLegend:[[NSBundle mainBundle]
265 localizedStringForKey:@"ToughHighScoresHTML"
266 value:nil table:nil]];
268 if (sender==freePlayMenuItem)
271 gameTime = 3600.0; // one hour FWIW
272 freePlay = YES;// FREEPLAY
273 [gameView setHTMLHiScoreLegend:[[NSBundle mainBundle]
274 localizedStringForKey:@"FreePlayHighScoresHTML"
275 value:nil table:nil]];
278 freePlay = NO;// FREEPLAY
279 gameNames = [hiScores objectAtIndex:gameLevel*2];
280 gameScores = [hiScores objectAtIndex:gameLevel*2+1];
281 [game wholeNewGameWithSpritesFrom:[gameView spriteArray]];
284 [scoreTextField setStringValue:[NSString stringWithFormat:@"%d",[game score]]];
285 [scoreTextField setNeedsDisplay:YES];
286 [bonusTextField setStringValue:[NSString stringWithFormat:@"x%d",[game bonusMultiplier]]];
287 [bonusTextField setNeedsDisplay:YES];
290 [game setMuted:muted];
291 [gameView setGame:game];
292 [gameView setLegend:nil];
293 [gameView setPaused:NO];
294 [gameView setMuted:muted];
295 [gameView setShowHint:!freePlay];// FREEPLAY
297 [timerView setTimerRunningEvery:0.5/gameSpeed
298 decrement:(0.5/gameTime)
300 whenRunOut:@selector(runOutOfTime)
301 whenRunOver:@selector(bonusAwarded)];
305 [timerView setDecrement:0.0];// FREEPLAY MW
306 [timerView setTimer:0.0];
309 [timerView setPaused:YES];
311 [gameView setLastMoveDate];
312 [self startAnimation:@selector(waitForFirstClick)];
315 - (IBAction)abortGame:(id)sender
317 [abortGameButton setEnabled:NO];
318 if (paused) [self togglePauseMode:self];
319 [pauseGameButton setEnabled:NO];
321 [self waitForFirstClick];
323 - (IBAction)receiveHiScoreName:(id)sender
326 int score = [hiScorePanelScoreTextField intValue];
327 NSString *name = [hiScorePanelNameTextField stringValue];
329 [NSApp endSheet:hiScorePanel];
330 [hiScorePanel close];
332 //NSLog(@"receiving HiScoreName:%@ %d",name,score);
334 // reset arrays to gameLevel
335 gameNames = [hiScores objectAtIndex:gameLevel*2];
336 gameScores = [hiScores objectAtIndex:gameLevel*2+1];
338 for (i = 0; i < 10; i++)
340 if (score > [[gameScores objectAtIndex:i] intValue])
342 [gameScores insertObject:[NSNumber numberWithInt:score] atIndex:i];
343 [gameScores removeObjectAtIndex:10];
344 [gameNames insertObject:name atIndex:i];
345 [gameNames removeObjectAtIndex:10];
350 [[NSUserDefaults standardUserDefaults] removeObjectForKey:@"hiScores"]; // or it won't work!?!
351 [[NSUserDefaults standardUserDefaults] setObject:hiScores forKey:@"hiScores"];
353 //NSLog(@"written high-scores to preferences");
355 gameState = GAMESTATE_GAMEOVER;
356 [gameView showHighScores:gameScores andNames:gameNames];
357 [gameView setLastMoveDate]; //reset timer so scores show for 20s
360 - (IBAction)togglePauseMode:(id)sender
362 //NSLog(@"Pause game toggled, sender state is %d",[sender state]);
363 if (sender == pauseGameButton)
364 paused = [sender state];
368 [pauseGameButton setState:paused];
369 [timerView setPaused:paused];
372 [gameView setPaused:YES];
373 [gameView setHTMLLegend:[[NSBundle mainBundle]
374 localizedStringForKey:@"PausedHTML"
375 value:nil table:nil]];
376 [pauseGameMenuItem setTitle:[[NSBundle mainBundle]
377 localizedStringForKey:@"ContinueGameMenuItemTitle"
378 value:nil table:nil]];
382 [gameView setPaused:NO];
383 [gameView setLegend:nil];
384 [pauseGameMenuItem setTitle:[[NSBundle mainBundle]
385 localizedStringForKey:@"PauseGameMenuItemTitle"
386 value:nil table:nil]];
390 - (IBAction)toggleMute:(id)sender
392 if (sender == muteButton)
393 muted = [sender state];
397 [muteButton setState:muted];
398 [gameView setMuted:muted];
399 [game setMuted:muted];
402 [muteMenuItem setTitle:[[NSBundle mainBundle]
403 localizedStringForKey:@"UnMuteGameMenuItemTitle"
404 value:nil table:nil]];
406 [muteMenuItem setTitle:[[NSBundle mainBundle]
407 localizedStringForKey:@"MuteGameMenuItemTitle"
408 value:nil table:nil]];
412 - (IBAction)orderFrontAboutPanel:(id)sender
414 //NSLog(@"GameController showAboutPanel called");
416 [NSBundle loadNibNamed:@"About" owner:self];
417 [aboutPanel setFrameAutosaveName:@"aboutPanel"];
418 [aboutPanel makeKeyAndOrderFront:self];
421 - (IBAction)orderFrontPreferencesPanel:(id)sender
424 [NSBundle loadNibNamed:@"Preferences" owner:self];
426 [prefsStandardGraphicsButton setState:!useAlternateGraphics];
427 [prefsAlternateGraphicsButton setState:useAlternateGraphics];
429 [prefsCustomBackgroundCheckbox setState:useCustomBackgrounds];
430 [prefsCustomBackgroundFolderTextField setStringValue:customBackgroundFolderPath];
431 [prefsSelectFolderButton setEnabled:[prefsCustomBackgroundCheckbox state]];
432 [prefsCustomBackgroundFolderTextField setEnabled:[prefsCustomBackgroundCheckbox state]];
434 if ([[NSUserDefaults standardUserDefaults] dataForKey:@"tiffGemImage0"])
437 for (i = 0; i < 7; i++)
439 NSString *key = [NSString stringWithFormat:@"tiffGemImage%d", i];
440 NSData *tiffData = [[NSUserDefaults standardUserDefaults] dataForKey:key];
441 NSImage *gemImage = [[NSImage alloc] initWithData:tiffData];
442 if (i == 0) [iv1 setImage:gemImage];
443 if (i == 1) [iv2 setImage:gemImage];
444 if (i == 2) [iv3 setImage:gemImage];
445 if (i == 3) [iv4 setImage:gemImage];
446 if (i == 4) [iv5 setImage:gemImage];
447 if (i == 5) [iv6 setImage:gemImage];
448 if (i == 6) [iv7 setImage:gemImage];
453 [prefsPanel setFrameAutosaveName:@"prefsPanel"];
454 [prefsPanel makeKeyAndOrderFront:self];
457 - (IBAction)showHighScores:(id)sender
459 // rotate which scores to show
461 gameNames = [hiScores objectAtIndex:gameLevel*2];
462 gameScores = [hiScores objectAtIndex:gameLevel*2+1];
464 [gameView setHTMLHiScoreLegend:[[NSBundle mainBundle]
465 localizedStringForKey:@"EasyHighScoresHTML"
466 value:nil table:nil]];
467 else if (gameLevel==1)
468 [gameView setHTMLHiScoreLegend:[[NSBundle mainBundle]
469 localizedStringForKey:@"HardHighScoresHTML"
470 value:nil table:nil]];
471 else if (gameLevel==2)
472 [gameView setHTMLHiScoreLegend:[[NSBundle mainBundle]
473 localizedStringForKey:@"ToughHighScoresHTML"
474 value:nil table:nil]];
475 else if (gameLevel==3)
476 [gameView setHTMLHiScoreLegend:[[NSBundle mainBundle]
477 localizedStringForKey:@"FreePlayHighScoresHTML"
478 value:nil table:nil]];
479 gameLevel = (gameLevel +1)%4;
481 [gameView showHighScores:gameScores andNames:gameNames];
482 [gameView setLastMoveDate]; //reset timer so scores show for 20s
485 - (IBAction)resetHighScores:(id)sender
487 // don't rotate which scores to show
489 // blank the hi scores
492 hiScores = [[self makeBlankHiScoresWith:nil] retain];
493 [[NSUserDefaults standardUserDefaults] setObject:hiScores forKey:@"hiScores"];
495 [self showHighScores:sender]; //call the show scores routine
498 - (NSArray *)makeBlankHiScoresWith:(NSArray *)oldScores
502 NSMutableArray *result = [NSMutableArray arrayWithCapacity:0];
504 if (oldScores) result = [NSMutableArray arrayWithArray:oldScores];
506 //for (i = 0; i < 3; i++)
507 while ([result count] < 8)
509 NSMutableArray *scores = [NSMutableArray arrayWithCapacity:0];
510 NSMutableArray *names = [NSMutableArray arrayWithCapacity:0];
511 for (j = 0; j < 10; j++)
513 [scores addObject:[NSNumber numberWithInt:1000]];
514 [names addObject:[[NSBundle mainBundle]
515 localizedStringForKey:@"AnonymousName"
516 value:nil table:nil]];
518 [result addObject:names];
519 [result addObject:scores];
521 return [NSArray arrayWithArray:result];
526 gameState = GAMESTATE_GAMEOVER;
527 [abortGameButton setEnabled:NO];
528 [pauseGameButton setEnabled:NO];
530 [gameView setHTMLLegend:gameOverString];
532 [self startAnimation:@selector(waitForFirstClick)];
535 - (void)checkHiScores
538 // reset arrays with gameLevel
539 gameNames = [hiScores objectAtIndex:gameLevel*2];
540 gameScores = [hiScores objectAtIndex:gameLevel*2+1];
541 for (i = 0; i < 10; i++)
543 if ([game score] > [[gameScores objectAtIndex:i] intValue])
545 [hiScorePanelScoreTextField
546 setStringValue:[NSString stringWithFormat:@"%d",[game score]]];
547 [NSApp beginSheet:hiScorePanel
548 modalForWindow:gameWindow
555 [gameView showHighScores:gameScores andNames:gameNames];
561 [gameView newBackground];
563 if (!muted) [[NSSound soundNamed:@"yes"] play];
565 if (!freePlay) { // FREEPLAY MW
566 [game increaseBonusMultiplier];
567 [timerView decrementMeter:0.5];
569 [game increaseBonusMultiplier];
570 [timerView decrementMeter:1];
573 if (gameSpeed < SPEED_LIMIT) // capping speed limit
574 gameSpeed = gameSpeed * 1.5;
575 //NSLog(@"...gamesSpeed %f",gameSpeed);
576 [timerView setTimerRunningEvery:0.5/gameSpeed
577 decrement:(0.5/gameTime)
579 whenRunOut:@selector(runOutOfTime)
580 whenRunOver:@selector(bonusAwarded)];
582 if (freePlay) [timerView setDecrement:0];// FREEPLAY
585 - (void)startAnimation:(SEL)andThenSelector
587 [animationTimerLock lock];
590 timer = [[NSTimer scheduledTimerWithTimeInterval:TIMER_INTERVAL
592 selector:@selector(animate)
594 repeats:YES] retain];
596 whatNext = andThenSelector;
598 gameView._animating = YES;
600 [animationTimerLock unlock];
603 - (void)animationEnded
605 //NSLog(@"gameController.animationEnded messaged");
607 [animationTimerLock lock];
609 gameView._animating = NO;
611 [animationTimerLock unlock];
613 if (whatNext) [self performSelector:whatNext];
615 [gameView setNeedsDisplay:YES];
618 - (void)waitForNewGame
620 [self checkHiScores];
622 [game wholeNewGameWithSpritesFrom:[gameView spriteArray]];
623 [gameView setLegend:titleImage];
624 [easyGameButton setEnabled:YES];
625 [hardGameButton setEnabled:YES];
626 [toughGameButton setEnabled:YES];
627 [abortGameButton setEnabled:NO];
628 [pauseGameButton setEnabled:NO];
633 //NSLog(@"newBoard1");
635 [self startAnimation:@selector(newBoard2)];
642 //NSLog(@"newBoard2");
643 for (i = 0; i < 8; i++)
645 for (j = 0; j < 8; j++)
647 gem = [game gemAt:i:j];
648 //NSLog(@"..gem..%@",gem);
651 //[gem setImage:[[gameView imageArray] objectAtIndex:r]];
652 [gem setSprite:[[gameView spriteArray] objectAtIndex:r]];
653 [gem setPositionOnBoard:i:j];
654 [gem setPositionOnScreen:i*48:(i+j+8)*48];
658 [gameView newBackground];
659 [gameView setLegend:nil];
660 [self startAnimation:@selector(testForThreesAgain)];
663 - (void)waitForFirstClick
665 //NSLog(@"waitForFirstClick");
666 /*- if (!freePlay) MW CHANGE -*/ [timerView setPaused:NO];
669 [timerView setTimer:0.5];
670 gameState = GAMESTATE_GAMEOVER;
671 [game explodeGameOver];
672 [self startAnimation:@selector(waitForNewGame)];
675 if (![game boardHasMoves])
677 [timerView setPaused:YES];
678 [gameView setHTMLLegend:noMoreMovesString];
681 if (freePlay) [self startAnimation:@selector(runOutOfTime)];// FREEPLAY
682 else [self startAnimation:@selector(newBoard1)];// FREEPLAY
686 gameState = GAMESTATE_AWAITINGFIRSTCLICK;
689 - (void)receiveClickAt:(int)x:(int)y
692 if ((x < 0)||(x > 383)||(y < 0)||(y > 383)) return;
693 if (gameState == GAMESTATE_AWAITINGFIRSTCLICK)
695 chx1 = floor(x / 48);
696 chy1 = floor(y / 48);
697 gameState = GAMESTATE_AWAITINGSECONDCLICK;
698 [gameView setNeedsDisplay:YES];
701 if (gameState == GAMESTATE_AWAITINGSECONDCLICK)
703 chx2 = floor(x / 48);
704 chy2 = floor(y / 48);
705 if ((chx2 != chx1)^(chy2 != chy1)) // xor!
707 int d = (chx1-chx2)*(chx1-chx2)+(chy1-chy2)*(chy1-chy2);
708 //NSLog(@"square distance ==%d",d);
711 gameState = GAMESTATE_FRACULATING;
712 [gameView setNeedsDisplay:YES];
713 [gameView setLastMoveDate];
714 /*- MW CHANGE if (!freePlay) -*/ [timerView setPaused:YES];
715 [self tryMoveSwapping:chx1:chy1 and:chx2:chy2];
719 // fall out of routine setting first click location
720 chx1 = floor(x / 48);
721 chy1 = floor(y / 48);
722 gameState = GAMESTATE_AWAITINGSECONDCLICK;
723 [gameView setNeedsDisplay:YES];
728 - (void)tryMoveSwapping:(int)x1:(int)y1 and:(int)x2:(int)y2
731 int xx1, yy1, xx2, yy2;
732 //NSLog(@"tryMoveSwapping");
735 if (x1 < x2) { xx1 = x1; xx2 = x2; }
736 else { xx1 = x2; xx2 = x1; }
742 if (y1 < y2) { yy1 = y1; yy2 = y2; }
743 else { yy1 = y2; yy2 = y1; }
747 // store swap positions
748 chx1 = xx1; chy1 = yy1; chx2 = xx2; chy2 = yy2;
750 if (chx1 < chx2) // swapping horizontally
752 [[game gemAt:chx1:chy1] setVelocity:gemMoveSpeed:0:gemMoveSteps];
753 [[game gemAt:chx2:chy2] setVelocity:-gemMoveSpeed:0:gemMoveSteps];
755 else // swapping vertically
757 [[game gemAt:chx1:chy1] setVelocity:0:gemMoveSpeed:gemMoveSteps];
758 [[game gemAt:chx2:chy2] setVelocity:0:-gemMoveSpeed:gemMoveSteps];
760 [game swap:chx1:chy1 and:chx2:chy2];
761 gameState = GAMESTATE_SWAPPING;
762 [self startAnimation:@selector(testForThrees)];
766 - (void)testForThrees
769 int oldScore = [game score];
770 //NSLog(@"testForThrees");
771 anyThrees = ([game testForThreeAt:chx1:chy1])|([game testForThreeAt:chx2:chy2]);
772 [scoreTextField setStringValue:[NSString stringWithFormat:@"%d",[game score]]];
773 [scoreTextField setNeedsDisplay:YES];
774 [bonusTextField setStringValue:[NSString stringWithFormat:@"x%d",[game bonusMultiplier]]];
775 [bonusTextField setNeedsDisplay:YES];
776 if ([game score] > oldScore) [timerView incrementMeter:[game collectGemsFaded]/GEMS_FOR_BONUS];
778 [self startAnimation:@selector(removeThreesAndReplaceGems)]; // fade gems
783 //// repeat: remove threes
784 - (void)removeThreesAndReplaceGems
787 //NSLog(@"removeThreesAndReplaceGems");
789 [game removeFadedGemsAndReorganiseWithSpritesFrom:[gameView spriteArray]];
791 [self startAnimation:@selector(testForThreesAgain)]; // gems fall down
794 - (void)testForThreesAgain
797 int oldScore = [game score];
798 //NSLog(@"testForThreesAgain");
799 anyThrees = [game checkBoardForThrees];
800 [scoreTextField setStringValue:[NSString stringWithFormat:@"%d",[game score]]];
801 [scoreTextField setNeedsDisplay:YES];
802 [bonusTextField setStringValue:[NSString stringWithFormat:@"x%d",[game bonusMultiplier]]];
803 [bonusTextField setNeedsDisplay:YES];
804 if ([game score] > oldScore) [timerView incrementMeter:[game collectGemsFaded]/GEMS_FOR_BONUS];
806 [self startAnimation:@selector(removeThreesAndReplaceGems)]; // fade gems
808 [self waitForFirstClick];
810 //// allow gems to fall
812 //// until there are no threes
818 if (!muted) [[NSSound soundNamed:@"no"] play];
821 if (chx1 < chx2) // swapping horizontally
823 [[game gemAt:chx1:chy1] setVelocity:4:0:12];
824 [[game gemAt:chx2:chy2] setVelocity:-4:0:12];
826 else // swapping vertically
828 [[game gemAt:chx1:chy1] setVelocity:0:4:12];
829 [[game gemAt:chx2:chy2] setVelocity:0:-4:12];
831 [game swap:chx1:chy1 and:chx2:chy2];
832 gameState = GAMESTATE_SWAPPING;
833 [self startAnimation:@selector(waitForFirstClick)];
842 - (BOOL) gameIsPaused
847 - (BOOL) useCustomBackgrounds
849 return useCustomBackgrounds;
852 - (NSPoint) crossHair1Position
854 return NSMakePoint(chx1*48,chy1*48);
857 - (NSPoint) crossHair2Position
859 return NSMakePoint(chx2*48,chy2*48);